There's a bomb somewhere in the building/house/deserted island/whale/castle/school/outer space/(insert location here)! You've got twenty seconds to defuse it! What would you do?Be a complete idiot, apparently.In this cross between WarioWare and Leisure Suit Larry, follow the adventures of adventure man, jack-of-all-trades and general vandal McPixel as he finds himself in various cliffhanger situations, and has only 20 seconds to save the day with a mixture of cartoon logic and wanton destruction.Available here and through Steam.
Cheek Copy: A possible answer to Chapter 2, Round 2, Level 4. It still explodes the building.
Cloud Cuckooland: McPixel is just the tip of the iceberg; don't expect anyone—or anything for that matter—in the game to act in any sort of logically predictable manner.
Comedic Sociopathy: McPixel's task is to make sure the bomb doesn't blow up, no one said anything about making sure bystanders don't get hurt or used as battering rams.
Digital Piracy Is Okay: The developer even handed out promo codes for the game on a torrent page on The Pirate Bay. This gave the game a lot of publicity, which TPB's organizers helped along by modifying their logo to resemble McPixel's. Article linkie.
To put things in perspective, the first rule of playing this game is this: If the solution you have in mind makes sense, there's a 75% chance it's wrong. The remaining 25%? It works, but not in the way you were expecting it to. After a couple levels, it's almost second nature.
Jumping on a Grenade: And sometimes, eating the grenade. 50% of the time, it works. The other fifty percent, everything else explodes.