Video Game: Majin Tensei II: Spiral Nemesis
The second game of the Majin Tensei
series of Strategy RPGs
In 1996, a demonic infestation arises in Tokyo lead by someone who overthrows the government in a coup d' etat, turning the city into a demon paradise as a result. An organization known as Partisan is created to fight back against this individual and unravel his Modus Operandi, but before long the situation goes out of control.
- Naoki Takeuchi (Protagonist): Compared to others in the Megaten Franchise, he can actually talk. Uses Swords, Knives, and Firearms.
- Kaoru Tachibana: The Big Guy of the group, both physically and magically. Specializes in Katana and Axe use, learns Agi, Zio, Giga, and Megido spells.
- Tomoharu Kikuchi: The Smart Guy of the group. He gains the ability to summon demons later on. Can use Swords, Knives, and Bows.
- Aya Kikuchi: Action Girl of the group, can use some offensive magic but specializes in healing. Uses Knives, Firearms, and Staves, learns Dia, Maragi, and Rimudora spells.
- Karen Rose: A mysterious woman who appears in Naoki's dreams, she apparently knows what's causing the problems in Tokyo. Can use Knives, Spears and Firearms, but only joins the party on any non-Neutral route.
- Ogiwara: The leader of the demonic invasion. Can use Swords, Katanas, and Firearms, but only joins on a Neutral route. He is said to be the child of Lucifer himself, which is why he can talk to demons. If you are either Law or Chaos after his conference, he will fight you in chapter 3-10 (aka 29), "Base of Ogiwara" and then die.
This game contains the following tropes:
- Arc Words: Nemesis, it's even mentioned in the title as Spiral Nemesis.
- Attractive Bent-Gender: Beelzebub.
- Brainwashed and Crazy: Tomoharu as a result of exposure to the DIO system.
- Character Alignment: Perhaps the first Megaten game that allows humans to be Light or Dark Aligned along with Law or Chaos, this affects which demons you can summon.
- Final Death: Any demons who die will stay dead and can't be revived.
- Fun with Acronyms: DIO, FRI-DAY, and so on.
- Giant Space Flea from Nowhere: Ahriman on the Neutral Route, also doubles as the True Final Boss story wise.
- Isometric Projection: This is the only isometric game in the Majin Tensei subseries.
- Kill Sat: HELIOS
- Multiple Endings: 5 of them, all based on your alignment.
- Laser-Guided Amnesia The Light-Law Ending. The heroes lose all their memories pertaining to the journey they all took, so that a paradox will not occur. However after her mission Karen is sent back to 1995 where Naoki meets Karen again by chance.
- I Choose to Stay: The Light-Chaos Ending. Naoki decides that someone is needed to keep the peace in 2056, while the others go back in time. Tomoharu becomes involved in academics and politics in 1996, possibly leading him to become a public figure, Kaoru searches for his mother in 1995, and Aya helps Naoki's parents in 2024
- Set Right What Once Went Wrong: The Neutral Ending. Ogiwara chooses to destroy Megalopolis to prevent Nemesis from existing
- Reset Button Ending: The Dark-Law ending, HELIOS is fired at the heroes. It then turns out it may have been All Just a Dream / Dreaming of Things to Come and it was Tomoharu's dream also, not Naoki's, and he wakes up moments before the first meeting between himself and Naoki.
- My Future Self and Me: The Dark-Chaos Ending. Naoki remains in the future while everyone else is sent back, minus the details of the Light-Chaos Ending.
- Mythology Gag: References from the first game are in this. Even some of the music; Devil Dance is used for the Free missions (Purple marks) on the map, Frame Up Fragment is used on the Paranoia maps, and the Satellite map uses Bicarbonate of Face/Fate (Overworld theme of Majin Tensei). In addition the Core of Megapolis is a metal pyramid with the top removed, and HELIOS is fired by Satan.
- Name's the Same: Naoki Takeuchi from this game, Naoki Konishi from Persona 4, and Naoki Kashima, the Demi-Fiend's/Hito-Shura's name from the radio play. Also, Kaoru Tachibana from this game, and Kaoru Saga.
- No Export for You: Much like the first and 3rd Majin Tensei games, this wasn't ported to the US.
- Rare Candy: Much like the other Megaten games, Incenses are in this one. However they cannot be used outside of battle maps.
- Temporal Paradox: Karen's goal is to go into the past to prevent anything from interfering with Megapolis' origin.
- Too Awesome to Use: The Moon Skins recruit demons immediately when used, no negotiation needed. You can even get demons opposite your alignment this way.
- Touched by Vorlons: Kaoru and Aya learn the ability to use magic from Amnesia, a magical realm.
- Time Travel: To several periods in the future, even one year in time before the first scenario.
- We Cannot Go On Without You: If any of your humans die, game over.
- Well-Intentioned Extremist: Ogiwara. He went back to the past to destroy the DIO system. DIO ultimately lead the Supreme Council to become corrupt and defunct. If the Council is not stopped, the military will perform a complete glassing of Megalopolis.
- Winged Humanoid: Some demons, angels, and Satan and Lucifer, are fought as their humanoid forms rather than their transformed states in earlier and later games in the Megaten franchise.
- Zoroastrianism: Perhaps the first game in the franchise that features Ahura Mazda in his original form, Verethragna, Anahita, Mithra, and Ahriman.