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Looney Tunes Collector: Martian Alert! (also known as Looney Tunes Collector: Alert!) is a Licensed Game released for the Game Boy Color on June 24th, 2000. While based on the popular Looney Tunes franchise, its gameplay involves elements of Pokémon and The Legend of Zelda. It's notable for being one of the few Looney Tunes games to avert The Problem with Licensed Games, as it's quite enjoyable and fun on its own.

The story involves Marvin the Martian coming to Earth to attempt, as usual, to destroy Earth. However, upon reaching the planet, his dog Lieutenant K9 accidentally let all his tech fall through the ship's airlock, including his Martian soldiers and a teleportation device he was attempting to use to send a bomb to Earth. The teleporter ends up broken in several parts that are everywhere around the world, forcing Bugs Bunny to go on a quest to find all the parts before Marvin gets them. As the game goes on, Bugs finds various Looney Tunes characters who agree to join him in his quest (usually by defeating them), and you have to use their various abilities according to the situation.

The original game was soon (i.e. five months later) followed by a sequel, Martian Revenge! (also known as Looney Tunes: Marvin Strikes Back!), where you get to control Marvin as he comes back to Earth, this time in order to get his revenge on Daffy Duck, who took all the credit for defeating him in the first game and ended up making a movie where he was making fun of him.

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Tropes applying to this game:

    Both Games 
  • Adaptational Badass: Marvin in the actual Looney Tunes cartoon is an Ineffectual Sympathetic Villain who gets easily owned by Bugs most of the time. This game portrays him as an actually quite threatening and effective opponent, who proves a match against Bugs in a fight and even Out-Gambits him at one point.
    • To an extent, several characters are made more powerful and given some skills so they can be of some use; for example, Sylvester is given the ability to do karate kicks.
  • Betting Mini-Game: The Cybercafe minigames. Of course, you can play them without having to wager items or characters.
  • Catching Some Z's: Whenever you stay in an inn. Played straight for Bugs, but for Marvin, he snores some Xs.
  • The Computer Is a Cheating Bastard: A lot of characters you fight are a lot stronger when you fight them than when they join you. Some of them, like Daffy or Hazel the Witch, even possess attack moves only when you are fighting against them, while they are limited to useful but harmless powers when you are controlling them (Daffy can actually use his attack move in the fight against Porky Pig, but even then, it's much less effective than it is when you fight him). K9 can shoot teeth-like devices for attack purpose when you fight him, while when you control him, he can only jump and enter rabbit holes; Bugs' only abilities as a playable character are to jump and enter rabbit holes as well, while when you fight him as a boss in Martian Revenge, he can throw bombs at you.
  • Cosmetic Award: Beating the regular and secret bonus levels grants you a diploma.
  • Defeat Means Friendship: Most of the characters that join you do it only after you fought and defeat them.
  • Elite Mooks: Marvin has a whole special category of Martian soldiers armed with laser rifles who can teleport themselves.
  • Extended Gameplay: At the end of each game, you unlock the ability to trade characters (both playable and non-playable) with another player who has the other game. Additionally, completing certain sets of characters in the secrets section of the gallery unlocks secret missions, the first of which you'll receive after completing the game.
  • Mini-Game: From the title screen you can choose to either play the main game or the following two-player minigames:
  • Mini Game Zone: Each town has a Cybercafe you can visit and play Betting Mini Games where you wager items with another player. Upon beating the main game, you'll have the ability to wager characters with someone who has the other game. The minigames themselves are:
    • The Ping-Pong Bomb — Play a game of Hot Potato with a bomb.
    • The Seeking Fireball — Race your opponent to the highlighted tiles. Whoever doesn't make it gets hit by a fireball.
    • The Rainbow Cannons — Step on a color-coded title to fire its respective cannon on your side.
  • One Game for the Price of Two: The main story of both games can be played on their own, but when it comes to the secret missions, you need to exchange characters in both games in order to open them.
  • Puzzle Boss: Many bosses are this such as Rocky and Mugsy in the first game as you have to lure Mugsy into the Dyn-O-Mite sticks that Rocky throws.
  • Sliding Scale of Visuals Versus Dialogue: The cinematic cutscenes in Martian Alert! have dialogue (save for Marvin and K-9 getting blown up by their Matomic Bomb in the final secret mission), but the ones in Martian Revenge don't.
  • Super-Speed: Foghorn Leghorn, Penelope, Speedy Gonzales and Roadrunner have the ability to move quickly making them useful in getting to different places fast.
  • White Flag: Daffy waves one if he's defeated while swimming in the water.

    Martian Alert 
  • A Day in the Limelight: Sylvester saves the day in the final secret bonus level by kicking Marvin's Matomic Bomb out the airlock.
  • Big Bad: Marvin the Martian.
  • The Dragon: K-9.
  • Earth-Shattering Kaboom: As usual, this is Marvin's goal.
  • Enemy Mine: Elmer Fudd is one of the first characters to join Bugs against Marvin.
  • Evil Laugh: Marvin, in the game's opening.
  • Evil Versus Oblivion: Played for laughs; Elmer decides to join Bugs and help defeat Marvin because he realized the world being destroyed will mean no more rabbit hunting.
  • Heel–Face Turn: The Martian lets you into Marvin's ship in the final secret level.
  • Hoist by His Own Petard: The final secret mission ends with Marvin and K9 being blown up by their own Matomic Bomb.
  • MacGuffin: the Teleporter.
  • Nice Job Fixing It, Villain: The whole plot starts because K9 accidentally threw half of Marvin’s technology out the airlock, including his Martian soldiers and the various pieces of his teleportation device.
  • Nominal Hero: Daffy. The only reason he joins Bugs is because he hopes to get famous for saving the world.
  • One-Hit-Point Wonder: K9 is taken down via one Dyn-O-Mite Blast in his boss battles.
  • Out-Gambitted: Marvin eventually tricks Bugs into delivering all the teleporter fragments to him in the climax of the game's first part.
  • Recurring Boss: Elmer is fought twice, K9 five times and Marvin eight times (counting the secret missions)
  • Sweet Tooth: The Three Bears' secret mission has Papa Bear throwing candy into bowls to distract Junyer.
  • The Ditz: The Three Bears' secret mission has Papa Bear having to clean up Junyer's messes.
  • Token Evil Teammate: Several allies, such as Witch Hazel, Daffy, Count Bloodcount, Wile E. Coyote, and Taz, join you in your quest, either because they feel you are the one they have the most interest in following or because they think they can get food from you.
  • Took a Level in Kindness: Cecil Turtle is a helper to Bugs instead of a foe. Justified as his dialogue when you first meet him indicates he never met Bugs before here.
  • True Final Boss: Marvin is the final boss at the end of the final secret mission.
  • Video Game Flight: Witch Hazel can fly on her broomstick but needs Bat Wings to do so.
  • "Where Are They Now?" Epilogue: At the end of the final secret mission:
    • Bugs Bunny vacations in Florida, but new adventures are looming on the horizon.
    • Daffy Duck writes a book called "How I Saved the Earth from an Extra-Terrestrial" and puts it on sale in stores.
    • Witch Hazel collects some Instant Martians and uses them to test her famous potions on.
    • Yosemite Sam collects technology from Marvin's ship and uses it to upgrade the engine of his ship which now flies past at supersonic speeds.
    • The rest of the heroes involved in the story have gone back to what they were doing...until next time!
  • White Flag: Daffy waves one for his defeat animation in the water.
  • Xanatos Gambit: Daffy apparently believes he is doing this by joining Bugs: if Marvin is defeated, he will pretend to have been the one who saved the world and get famous; if Bugs loses, he plans to join Marvin. Surprisingly, the sequel reveals that it worked.

    Martian's Revenge 
  • A Day in the Limelight: Mot saves K9 from the Seed of Madness in the final level thanks to his mental powers.
  • Bad Boss: Despite the fact you control Marvin in the game, the Instant Martian Soldiers are still enemies. The reason? Marvin reveals at the beginning of the game that he makes a habit to fight them for training. Well, at least he captures them when they are defeated instead of killing them...
  • Big Bad: Daffy Duck in the first part of the game; Brainwashed and Crazy K-9 in the second part.
  • Big "NO!": Daffy's final words before Marvin hypnotizes him at the end of his final boss battle.
  • The Comically Serious: Marvin.
  • The Dragon: K-9 and Martian are both co-dragons to Marvin.
  • Drama-Preserving Handicap: Right as Marvin reaches Earth, his ship crashes and remains damaged for most of the game to ensure he won't be able to reach Daffy just by flying to his location and justify your need to use Sam's boat like Bugs did. In the final secret mission's Escape Sequence, you can only play as Marvin or K9, everyone else will refuse to be used.
  • Dirty Coward: Daffy; he acts condescending and mocking toward Marvin before each of their fights, but as soon as you defeat him, he will immediatly start begging for mercy and flattering him. Not that it differs from his usual characteristics.
  • Enemy Mine: After you defeat him, Bugs agrees to willingly follow Marvin and help him fight Daffy.
  • Escape Sequence: At the end of the final secret mission, K9 accidentally sets off the auto-destruct function, giving him and Marvin 25 seconds to escape.
  • Evil Gloating: Daffy is able to escape Marvin after their first confrontation by catching him off guard while he is mocking Daffy's cowardice.
  • I'll Never Tell You What I'm Telling You!: During the fifth secret mission, when Marvin meets the Barnyard Dawg while looking for his Instant Martians:
    Barnyard Dawg: They're here! I locked them in the farm I did! Now leave me alone or I won't tell you that I've hidden the key in the burrow next to my kennel, I won't... oh, brother...
    Marvin: Stupid dog!
  • I Have a Family: Daffy tries this after his final boss battle. Marvin doesn't believe him and hypnotizes him.
  • I Surrender, Suckers: Daffy's favorite way to escape Marvin, along with Villain: Exit, Stage Left.
  • Laser-Guided Karma: Daffy is hypnotized by Marvin after his final boss battle.
  • The Man Behind the Man: Subverted; Daffy tries to save his skin by pretending Bugs was this to him, but when Marvin finally confronts the rabbit about it, it turns out to be a lie.
  • Multiple Endings: At the end of the final secret mission:
    • Don't make it out in 25 seconds: Marvin and K9 are blown up with the base via the auto-destruct function.
    • Make it out in time: Marvin and K9 are beamed aboard their ship as the base explodes and the duo zoom off in their ship.
  • My God, You Are Serious!: Daffy's response at the end of his final boss battle when Marvin says he needs a feather duster and Daffy will make a good valet.
  • Read the Map Upside Down: Marvin goes to the wrong castle because Martian held the map upside down.
  • Roaring Rampage of Revenge: The whole first part of the game has Marvin doing this against Daffy for humiliating him in a movie.
  • Oh, Crap!: Daffy on the title screen with Marvin pointing a long bazooka on him and at the end of his final boss battle when Marvin decides to hypnotize him complete with My God, You Are Serious! and then a Big "NO!".
  • Rogue Protagonist: Daffy Duck, one of the playable characters in the previous game, is the main villain in the first part of the game. Justified in that you have changed perspective yourself and your own character is now Marvin the Martian.
    • Bugs is also made one of the bosses, though he quickly becomes a playable character again.
  • Villain Protagonist: Marvin; his motivations may be more sympathetic than in the first game, but he is still much more ruthless than Bugs and is hypnotizing characters into joining him rather than convincing them (though some of them do join him of their free will).
  • Your Princess Is in Another Castle!: Marvin actually defeats Daffy rather early in the game, only for Daffy to pull a I Surrender, Suckers on him, distracting him long enough to escape. You then have to track down his position and fight him again, only for him to put the blame on Bugs, then escape yet again. The game the Marvin's attempt to locate Bugs, which briefly leads him to the wrong castle because Martian was holding the map upside down where he fights Pepé Le Pew, before he finally fights Bugs, who reveals that Daffy was lying. At this point, Marvin finally reaches Daffy and defeats him before capturing him.

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