Jett Rocket is a series of platformers made by Shin'en Multimedia, with the first released released in 2010 and the second in 2013. They are notable for, among other things, their incredibly shiny graphics, which have a level of polish and detail some believed impossible for downloadable titles (especially the first, WiiWare game).The game itself is named for the main character, Jett Rocket, a "Planetary Inspector." A gang of interstellar pirates known as the Power Plant Posse have descended upon the lovely planet of Yoroppa in order to steal its energy. Jett Rocket is called in to put a stop to their plans! He must dismantle their machines and return Yoroppa to its peaceful state. Like all good platformer heroes, he must do this by traveling across Yoroppa's Atoll, Northpole, and Jungle, through 12 levels, retrieving the solar cells that fell from his craft along the way. In addition to jumping, he can fly with a jetpack, as well as a variety of different moves by making use of different items—like riding a jet ski, floating on a parachute, hitching a ride on a magnetic zipline...Technologically, the fact that the first game it looks like it does—and is in the genre it is—with just 40 megabytes of data to its name is quite the feat. Even more so considering its relatively short development period.This game provides examples of:
2½D: The second game is an interesting variation: Half the stages are 2D platforming (with 3D graphics, for true 2-and-a-half-D); the other half are 3D stages with full movement. Oh, and some of those 2D stages also contain secret, full 3D bonus hidden areas!
A Winner Is You: After beating the final boss of the first game, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there is that Sequel Hook...
Background Boss: Herzog Aisu, the second boss. It's actually an interesting bit of player psych-out: One of its attacks is a pair of lasers that can cross; since you're on a narrow platform, it tends to make the player think only of moving left and right to avoid them. However, using that extra bit of third-dimension is crucial to avoiding the lasers.
Backtracking: Unless you're careful enough to pick up nearly every solar cell, you'll eventually have to do this to unlock the final third of the game.
Bilingual Bonus: The boss' names are all made from the combination of a German noble title + a Japanese noun. Roughly, in order, they are: Emperor of the Ocean, Duke of Ice, and King of the Swamp.
Distress Ball: All of the former Exposition Fairy Chefos get kidnapped at the start of the second game, and each one serves as an end-of-level goal.
Dungeon Bypass: One award tasks you with completing an Atoll level... in 20 seconds. The only way to do this without bizarre glitching and/or hacking? Go to the Jett Ride level, veer left, and cost lazily to the finish line whilst going around the jet ski course. You won't get any solar cells, though—sadly Rudolpho will not chew you out for your flagrant cheating.
Eternal Engine: Taikai's Atoll in the second game. Despite its watery environment, it's mostly a mechanical-themed area.
Exposition Fairy: The helpful Chefo droids scattered around the levels, which tell you where to go.
Genius Programming: The amount of stuff the developers managed to pack into 44 MB of data is remarkable; Shin'en has actually built a reputation for themselves when it comes to neat little hardware tricks. (Previously, they gained renown for their GBA/DS sound skills, designed to get as much oomph as possible out of the handhelds.)
Hard Levels, Easy Bosses: The game as a whole is not especially difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
The official production blog actually goes into quite a bit of detail about how the game's graphics engine works, and what rendering tricks they used for maximum scenery pornitude.
Which means these people got more out of the Wii than most third party retail releases.
Sequel Hook: Blatant as it gets, with the first game telling you outright in the credits to look forward to Jett Rocket 2. It finally came out for the Nintendo 3DS in November 2013, which does this again for a third game.
Slippy-Slidey Ice World: The Northpole (one word) level; especially the Glacier sublevel, which has lots of actually slippy slidey ice.
Suspicious Video Game Generosity: The game plays very sparse with extra hearts... unless it's right before a boss, in which case, it likes to give you a full top-up.
Theme Naming: Helpful/neutral robots and items tend to have names ending in "-o" that relate to their function: Porto the portal, Movo the moving platform, Propello the propeller-bot...
Video Game Achievements: Called Awards here. Some of them are easy to get (such as "Find a secret heart," or "get rid of all the enemies in a level"), some are not (Finish an Atoll level... in 20 seconds), and some are deceptively difficult (such as "Don't collect any solar cells in a level.")
Video Game Flight: Jett's jetpack lets him hover for quite a ways, but it burns up fuel like nobody's business.
Which makes the game's Green Aesop a bit of a Broken Aesop. Jett could only beat the polluting and wasteful PPP by using a machine that seems to be just as polluting and wasteful (just look at all the fuel it uses and smoke it pumps out!).