History VideoGame / JettRocket

13th Dec '13 5:53:27 AM Dinjoralo
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* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' It finally came out for the Nintendo 3DS in November 2013.
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* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' It finally came out for the Nintendo 3DS in November 2013.2013, which does this again for a third game.
29th Nov '13 4:03:29 PM GoopsWorld
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* DistressBall: All of the former ExpositionFairy Chefos get kidnapped at the start of the first game, and each one serves as an end-of-level goal.
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* DistressBall: All of the former ExpositionFairy Chefos get kidnapped at the start of the first second game, and each one serves as an end-of-level goal.
13th Nov '13 9:53:36 PM FreezairForALimitedTime
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''Jett Rocket'' is a WiiWare game made by Shin'en Multimedia, released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about the ''only'' 3D platformer for WiiWare. It's also notable for its ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game.
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''Jett Rocket'' is a WiiWare game series of {{platformer}}s made by Shin'en Multimedia, with the first released released in 2010. It is a 3D {{Platformer}}--notable for, in fact, being just about 2010 and the ''only'' 3D platformer for WiiWare. It's also second in 2013. They are notable for its for, among other things, their ''incredibly shiny'' graphics, which have a level of polish and detail some believed impossible for a downloadable Wii game. titles (especially the first, WiiWare game).

Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. In 2013, a sequel was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett looks like without his helmet.
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Technologically, the fact that the first game it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. In 2013, a sequel was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett looks like without his helmet.

* AWinnerIsYou: After beating the final boss, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...
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* TwoAndAHalfD: The second game is an interesting variation: Half the stages are 2D platforming (with 3D graphics, for true 2-and-a-half-D); the other half are 3D stages with full movement. Oh, and some of those 2D stages also contain secret, full 3D bonus hidden areas! * AWinnerIsYou: After beating the final boss, boss of the first game, you basically just get a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...

* AWinnerIsYou: After beating DistressBall: All of the final boss, you basically just former ExpositionFairy Chefos get a "Hey, thanks for saving kidnapped at the world!" message; roll credits. Still, there ''is'' that SequelHook...start of the first game, and each one serves as an end-of-level goal.

* AWinnerIsYou: After beating EternalEngine: Taikai's Atoll in the final boss, you basically just get second game. Despite its watery environment, it's mostly a "Hey, thanks for saving the world!" message; roll credits. Still, there ''is'' that SequelHook...mechanical-themed area.

* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' Which may even be a full-sized retail release.
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* SequelHook: Blatant as it gets, with the first game telling you outright in the credits to look forward to ''Jett Rocket 2.'' Which may even be a full-sized retail release.It finally came out for the Nintendo 3DS in November 2013.
18th Jun '13 3:45:29 PM MagBas
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Added DiffLines:
* ProtagonistTitle
7th Jun '13 4:36:09 PM Kisei
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Added DiffLines:
** Which makes the game's GreenAesop a bit of a BrokenAesop. Jett could only beat the polluting and wasteful PPP by using a machine that seems to be just as polluting and wasteful (just look at all the fuel it uses and smoke it pumps out!).
17th Apr '13 8:52:11 PM FreezairForALimitedTime
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Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook sequel baits]]--so there's sure to be plenty of Jett in the future.
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Technologically, the fact that it looks like it does--and is in the genre it is--with [[SugarWiki/GeniusProgramming just 40 megabytes of data to its name]] is quite the feat. Even more so considering its relatively short development period. To make up for its short length, it also blatantly [[SequelHook In 2013, a sequel baits]]--so there's sure to be plenty was announced for the Nintendo3DS, which continues the tradition of looking far shinier than it has any right to. The sequel is notable for incorporating more 2D elements... and for showing us what Jett in the future.looks like without his helmet.
27th Jul '12 6:32:08 AM Telcontar
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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.
* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
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* SequelHook: Blatant as it gets, with the game telling you outright in the credits to look forward to ''Jett Rocket 2.'' [[AndTheFandomRejoiced Which may even be a full-sized retail release.]]
16th Jun '12 6:05:07 AM dna
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ptitle cleanup leading to belated YMMV migration
* [=~It's Easy, So It Sucks~=]: This was the reaction some review outlets had to the game, with a bit of HypeBacklash mixed in. On the other hand, some review outlets ''praised'' it for its easiness, since that let the players soak in the very pretty ride at their own pace.
21st Apr '12 10:56:03 AM wanderlustwarrior
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* BossDissonance: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.

Added DiffLines:
* BossDissonance: HardLevelsEasyBosses: The game as a whole is not ''especially'' difficult, but some of the levels can be surprisingly tough, especially if you're meticulous about getting the solar cells. The bosses, however, are fairly predictable and all go down in just three hits. Oh well.
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