"Welcome to Neo-Amerika, citizen!"Bio F.R.E.A.K.S. is a 3D Fighting Game from Midway Games, released in 1998 for the Nintendo 64 and PlayStation. Originally was set to be released for the arcades but got cancelled, although prototypes were tested earlier.In the not-too-distant future, The United States fell like all great empires throughout history. Fifty states were broken into private territories after the Techno-Industrial Civil Wars. Technology and bio-engineering accelerated at such an incredible rate, and forced an industrial competition of corporate espionage. The government tried to keep control of the country by a single thread, the effect of the giant corporations' white collar wars drove the economy into a tail spin. Neo-Amerika rises as the result of the government bankrupt and technological company takeover.Micro-Gene starts the global takeover with the annexion of New Mexico by constructing more micro-chip processing plants and cloning technology labs, with Arizona as the next target. Micro-Gene moved from Texas to Nevada, and things started to get ugly, as the company had been using enhanced agents to spy, sabotage and gather information on competing companies, other competitors began fighting back with their own brand of genetically enhanced corporate spies and agents.The wars between "GI-Corps" gave way to more complicated, advanced and unethical methods. The kidnapping of corporate executives and replacing them with clones capable of downloading company secrets was becoming commonplace. Murder and terrorist tactics became tools of choice in the battle between them.With the advent of the GI-Corps battles, each State developed desperate measures to secure themselves from a hostile take-over. By declaring Federal Independence from the U.S., drastic laws and borders were created between states. Violence reared instantly and the Techno-Industrial Civil Wars began.An agreement had to be made between the government and the GI-Corps before the fall of America. So a radical concept was introduced to prevent the possible loss of money in the increasing wars between GI-Corp controlled states. Thus comes The Secret Games Commission (SGC). Spearheaded by forces unknown (possibly foreign interest), a commission was set up in league with the remaining U.S. Government to regulate the piracy that was tearing apart the United States with the hopes of possibly re-uniting the once proud country. The SGC and the American Government put forth a proposal to the GI-Corps: territorial or contract disputes by settling in an arena. One champion represents a controlled state in battle against another instead of armies. The winning Champion takes control of the opposing state along with whatever other states that may have been acquired from previous battles.The first unified law in decades was passed and the concept of one-on-one battles settling GI-Corp disputes became a reality. As a matter of fact, the creation of ultimate fighting machines was inevitably the next step in the industrial world of Neo-Amerika and its civil wars.Each GI-Corp jumped at the opportunity to create these warriors from technology they specialized in. Cloning had become an easy task for the science divisions of the corporate states. Enhancement by genetics and cybernetics were available technologies as well. Born from these scientific secrets were: Biological Flying Robotic Enhanced Armored Killing Synthoids (Bio F.R.E.A.K.S.), these enhanced humans were created specifically for the purpose of battle. Bred in laboratories as killing machines that are genetically endowed with strength and agility, healing factor, body tissue regeneration and built-in weapons. They are owned by the GI-Corps and controlled through a bio-drive that also allows them to download combat skills and strategies. An intricate tattoo of circuitry gives them access to the bio-drives, which are located in each Freak's skull. There are three stages of Freakdom:
These are the tropes featuring in Bio F.R.E.A.K.S.