Trivia / Marathon

  • Keep Circulating The Tarballs: The Aleph One project, ensuring that Marathon would go on with or without Bungie's guidance (currently with, since Microsoft spun Bungie off again).
  • Promoted Fanboy: Many, such as Craig Mullins, Randal "Frigidman" Shaw, and Tuncer Deniz.
  • Sequel First: Marathon 2: Durandal was the only game in series to be officially released outside the Mac for Windows until Bungie made the Trilogy and the Engine freeware and the fans made Aleph One.
  • Universe Concordance: Marathon Story Page. It is notable enough to have a official secret map in honor of its Admin.
  • What Could Have Been: The original plan for the first game called for the plot to branch at various points depending on how many BoBs you saved in certain levels. This was scrapped and the only remnant of that plan is differing messages from Leela depending on how many of them you saved.
    • It is worth noting that the capacity to do this was still built into the engine, and that when a player transitions from the end of one level they can (in theory) be sent to any other map-maker defined level in the game, regardless of level order. While conventionally the player is sent to the next level in the order, some mod-makers have taken full advantage of this ability to alter the next level that the player goes to based on what they accomplished in that level, with resulting branching plotlines.
    • The alpha version, which could be described as Pathways into Darkness: Space Edition, was set not on a ship, but a hollowed-out asteroid near Pluto; the Science Officer is sent to investigate the disappearance of this asteroid's colonists and finds only feral aliens.
    • A later draft had colonists uncovering a strange device that turns out to be a Trojan Horse for the nearby hostile aliens; by the time the Science Officer arrives, things are looking very dire.
    • One screenshot from a build between the alpha and the final shows a compass and injury-tracker integrated into the HUD; both were dropped, with the reason given for the former being that it required more horsepower than most Macs of the time could spare.
    • Three enemies were cut from the first game: the Hound (a pet for the Hunters that couldn't climb stairs), the Pfhor crewman (harmless stilt-bots that were the alien equivalent to the BoBs), and the Armageddon Beast (a nasty-looking Boss in Mook Clothing). The crewman was dropped due to memory limits, and the Beast got the boot because no levels were designed such that it would actually be fun to fight.
    • While it's possible that this was always meant to be temporary, in the original level notes for Marathon 2, Durandal is consistently polite to the Security Officer and shows few/no traces of his earlier instability. This doesn't stop Tycho (himself not quite as big a jerkass as in the final) from trying to cast doubt on his brother's true intentions.

http://tvtropes.org/pmwiki/pmwiki.php/Trivia/Marathon