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Trivia / Dead Space

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Series-Wide Trivia

  • Similarly Named Works: Dead Space is also the name of a 1991 remake of Forbidden World.
  • What Could Have Been:
    • There were plans for a fourth Dead Space game. Sadly, the game is unlikely to ever be made after Visceral's dissolution. Details on the plans include:
      • The event of the Awakened DLC would be canon and the game would be set After the End.
      • Although Isaac, Carver or a new character could be the protagonist, the creative director stated that Ellie would have been his personal choice.
      • Much of the game would be set in many different flotillas, with the protagonist moving from ship to ship to look for supplies and survivors. Part of the story would have the protagonist finding a way to make their ship shock-capable.
      • There would be a system where every ship the player visited would have different gameplay and appearance.
      • The game would have a far more open-world and non-linear format.
      • A greater focus would be placed on Zero Gravity, leading to a semi-open world environment. As a result, there would be many new Zero-G Necromorph types.
      • The crafting system would make a return, but drastically altered.
    • Chuck Beaver, producer and one of the two original writers of the series in an hour-long discussion with CaptainBribo reveals quite a lot of the behind-the-scenes ideas of the entire franchise, as well as the intended conclusion they envisioned with their supposed fourth Dead Space game:
      • For starters, as Chuck Beaver imagined it, the whole series would follow the progressive Deconstruction of Isaac Clarke as he gradually becomes more of a Unwitting Pawn for the Necromorphs over the series due to his Marker-influenced dementia rattling his inability to accept his grief over Nicole's passing and leaving him very susceptible to being manipulated to do exactly what the Hive Mind wants despite his attempts at resisting it.
      • Nicole's hallucination was written and supposed to be an earnest guardian for the player, who only seems hostile at first due to Isaac's deeply-buried Death Seeker mentality over the death of his girlfriend. In fact, the only reason for the sudden twist that Nicole is actually a hallucination of the Marker attempting to manipulate Isaac in the first place to start a convergence event was only because the planned Moving Beyond Bereavement ending didn't gel well for a video game at all to not have some kind of final challenge to conclude it, necessitating a last minute rewrite into Nicole being secretly a villain the whole time just to have a Final Boss.
      • On top of that, the original plan for Dead Space 2's ending, instead of a referential gag to the first game's ending, would have instead been a Cruel Twist Ending in that Isaac's attempt at Moving Beyond Bereavement actually fails miserably and ends up fracturing his mind into two distinctive personalities, forming a sort of "Dark Isaac" who would serve as the true main antagonist of the original idea for Dead Space 3.
      • The original idea for Dead Space 3 was more of a cerebral story in the original write up, being likened to Chuck Beaver as a sort of scifi horror version of Fight Club in how Isaac is wrestling with a split personality that is gradually twisting his mind into committing graver atrocities in hopes of aiding the worsening Necromorph outbreaks in hopes of launching a Convergence event as the Brethren Moons wish to achieve. In the end, Isaac would still end up fighting a Brethren Moon reawakening from the Tau Volantis's orbit and successfully kill it — however, just like in the final game, its corpse crumbles all around him as it crashes towards the planet surface, leaving Isaac's fate ambiguous at best until The Stinger reveals his seeming survival, only for another Cruel Twist Ending to show that Isaac actually died from the crash and is now a seemingly intelligent Necromorph with "Dark Isaac" fully in control.
      • Then comes the intended finale of Isaac's story with the planned Dead Space 4 as Chuck Beaver envisioned it, with the idea in mind was that if the first two games were "Alien" and "Aliens" respectively, and the original draft of the third game being akin to "Fight Club", then the fourth would be comparable to The Matrix as Isaac's original consciousness still resides deep within both his new Necromorph form and the greater Necromorph Hive Mind that would have him in a sort of dreamlike purgatory, only to somehow re-emerge from his prison and become suddenly empowered not unlike how Neo ended up becoming "The One" to actually threaten the Brethren Moons and the Necromorph Hive Mind as a whole. This would lead into a very surreal experience as Isaac battles both outside of and within the Hive Mind alongside allies he's met over the series, with even specific mention being made by Chuck Beaver of Ellie potentially somehow riding the Ishimura into battle against one of the Brethren Moons as a way to invoke a Fanservicey sort of Bookends on the series with the ship that started it all being in the story's conclusion. In the end, Isaac would be presented a choice by confronting the Hive Mind that would determine the ending of the franchise: either seize control of the Hive Mind (not unlike the Control Ending from Mass Effect 3) to use the power of the Necromorphs to instead heal the universe instead of kill it, sacrifice himself to destroy the Hive Mind completely, or basically "sell his soul" to the Hive Mind for the promise of happiness back in the dreamlike purgatory he started the game in and letting the Hive Mind continue its rampage of all life.


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