Syndicated teen-oriented Game Show
where, in the grand tradition of Video Village
and The Mad Dash
, three teenagers played a life-sized board game hoping to win prizes. Players consulted the Magic 8-Ball to learn their category (and in the case of 2 of them, how many moves they could earn), of which there were four in all:
- Decision - correctly guess how the Peer Group, a jury of audience members, would appraise An Aesop (in the form of a yes or no question) that often involved peer pressure
- Odd Job - a physical challenge.
- Fast Track - a tougher physical challenge always worth eight spaces.
- Temptation - take a decent prize and move back two spaces, or pass to advance two.
Failure resulted in going back two spaces. Much like an actual board game, there were also bonus spaces
that made the player go back or forward additional spaces. After every cycle of players was a "Pop Quiz" question, which was worth three spaces (and required running to the buzzer).
At the end of the game, the top two contestants advanced to the Pressure Cooker Bonus Round
(which was basically a first-to-three version of the Decision questions), while the last-place finisher had to give out food to the Studio Audience
. No, seriously.Peer Pressure
ran for three seasons from 1997-99. Well, sorta.
- Bonus Round: Pressure Cooker, a race to get three more "Decisions" right to win a bonus prize. The audience was divided between the two players to serve as their Peer Group for the questions.
This series provides examples of:
- Clumsy Copyright Censorship: Getting rid of the Magic 8-Ball and replacing it with generic category graphics out of nowhere.
- Only Barely Renewed: A single season was shown three times, with idiotic edits for the second and third cycles. Were they that lazy to not make new episodes despite getting what appears to have been a three-season contract, or was there really nothing else to put on in its place? Either way, They Just Didn't Care.
- Spin-Off: Pressure 1 premiered in 1999, presumably to fill the gap left by the ending of Merv Griffin and Ryan Seacrest's children's game Click (which was often paired with Peer Pressure): it was literally just a rather generic trivia game.