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The latest in the long-running Chronicles of the Gods series of RPs, A Game of Gods Season 4: Frontiers is a Play-by-Post Game on the TVTropes forums hosted by darksidevoid. The setting is a continuation of the previous iteration of A Game of Gods: Frontiers and Battleworld 2.0, but includes both new and old territories, characters, and players. Territories are scattered across the map, ripped from their home universes alongside people without their homelands, who act as free agents.

The sign-up sheet and other resources can be found here and the RP proper can be found here.

A Game of Gods Season 4: Frontiers contains examples of:

  • A Girl and Her X: Kayne, from the Last Outpost, is never without her best friend and hat, Moko.
  • Anachronism Stew: A given from the Frontiers' patchwork state, from Jay Gatsby's manor in the 1920's bordering a 2010's Manhattan, to the futuristic Tokyo 205X bordering the medieval Ivalice, and on and on.
  • A House Divided: Just because a territory arrived on the Frontiers doesn't mean everyone in the territory gets along. Fuuka City is the most prominent example of internal strife getting exported along with the city, but other examples include The Kingdom of Vale, Dracula's Castle, Manhattan, and Anor Londo.
  • All Crimes Are Equal: The Machine Lifeforms have this view in regards to their 70,000 rules: Any Machine who breaks the rules, no matter how severe or minor, must be killed. One poor Machine nearly was executed for opening fire on a Visitor (Ray), but was allowed to be exiled instead after some debating.
  • All Your Base Are Belong to Us: Almost immediately after Fuuka City has been sent into the Frontiers, Sears immediately move to occupy the City and detain the HiME.
  • Artificial Human: While a good chunk of various territories are inhabited by humans, there are some that are artificially created. Ringo is one such example.
  • Beam-O-War: Ray and Krillin both team up to engage in one against Artemis' orbital laser platform. They only manage it to delay the beam from reaching its destination for a brief moment, but fortunately, that buys enough time for Mai and Kagutsuchi to arrive and stop it for good.
  • Broke Your Arm Punching Out Cthulhu: Ridley and Link get into a fight in the Akibahara Ruins early on, and Link barely wins by the skin of his teeth.
  • Chronic Hero Syndrome: Characters like Link (Majora's Mask) repeatedly throw themselves into dangerous situations just to help those in need, sometimes at serious cost to themselves.
  • Common Tongue: Skill in a universal common language is automatically inserted into the minds of any and all characters who arrive in the Frontiers, neatly allowing everyone to communicate while preserving the secrecy of conversations in other languages that would otherwise be ruined by full-on Translator Microbes.
  • Demonic Possession: An unintentional case. When Don Murasame is sent out of the Taisen Expanse into Tokyo 205X, he ends up locked into his sword form. Anyone who picks him up is suddenly in the mood to fight anyone they see, thanks to being taken over by the sword's inner rage. One unlucky agent from 205X is a victim of this.
  • Dramatic Irony: Everywhere, but especially with regard to Majora's Mask Link finding an idea incredibly cool and fascinating, when it's actually a parallel with something from his franchise, like thinking that it would be so cool to be able to turn into a wolf like Lilynette when The Wolf (actually the Link from Twilight Princess) is right next to him, or marveling at Amako's story about a destined hero using a sacred sword to defeat an evil that's reborn over and over when, unbeknownst to him, that's exactly what his own story is.
  • Dynamic Entry: Blade Wolf introduces himself to Elaine, Yoriichi, Conan and Amako by chopping his way through a wall with his Chainsaw Tail, complete with Badass Boast.
    Blade Wolf: "Hello, intruders. I believe it is time for you to leave. Unless you wish to die, that is, in which case I will regretfully oblige you."
  • Enemy Mine: Before the members of Jupiter X had been thrown into the Frontiers, -EX- made a number of attempts to either neutralise or kill Leos. Thus, -EX- describes the situation as a "common crisis," and decides to help the other Jupiter X members, seeing no reason to continue his antagonism.
  • Ensemble Cast: To be expected with a RP, really, but Frontiers takes it to the extreme, with (currently) 26 players, each with their own Ensemble Casts particular to them, not to mention the Ensembles introduced as part of the multiple GM territories and factions. In a more narrow sense, each territory or faction has one designated "Main Character", and as attention is split largely evenly between scenes, they each get roughly equal amounts of screentime, dependent on posting rate.
  • Evil Running Good: -EX- would be considered the Big Bad of his home realm, and he is considered the de facto leader of Jupiter X. However, not only is -EX- perfectly aware of how dumb it is to continue antagonising his technical subordinates, the Frontiers situation has him curious, especially with his musings about how the Extreme Gundams could affect them.
  • Humongous Mecha: Jupiter X have this as their specialty, thanks to the Extreme Gundams. Leon's Battlemech also counts.
  • The Infiltration: It's entirely possible for some characters to go to a territory specifically to pretend to be someone else to gain that territory's secret. One particular case of this is Enter, who has been given a mission by the Ark to find out what makes Jupiter X tick.
  • Legion of Doom: At least at first as a holdover from the plot of Battleworld 2.0, Dracula seems to be attempting to form one, and has so far gotten Ganondorf, Majora and Goht, and Raven Beak to buy in for the time being. Honorable mention goes to Havoc, another villainous returning face from Battleworld 2.0, summoned for the express purpose of being Dracula's minion.
  • The Men in Black: A number of territories have their own secretive organisations that keep tabs on their respective populates. Tokyo 205X is one such territory, alongside Fuuka City.
  • Near-Villain Victory: The Ark wiped out more than two-thirds of its version of the globe before its Villain World made it to Frontiers. The territory's introduction to Frontiers involves a last-ditch effort to prevent this by sending out The Chosen One.
  • Patchwork World: Much like the two games before it, the lands of the Frontiers are cut off and change to the next border immediately, like the perpetually-in-twilight Anor Londo being connected to the eternal night of Millennium Castle Brunestud.
  • Private Military Contractors: Sable International are a private military organisation operating in Manhattan at the behest of Mayor Norman Osborn, in order to support the New York Police Department and Spider-Man in combating crime.
  • Real Life Writes the Plot: The incorporation of a grander crossover-based multiverse via the absorption of most of the remaining characters and locations of Battleworld 2.0 was due entirely to the fact that the longtime GM of Battleworld 2.0 had just retired, and the GM of AGOGS4: Frontiers saw the chance to re-invigorate the flagging Battleworld playerbase, of which he was a part, by merging the two RPs (with the permission of the new GM of Battleworld, natch).
  • Right for the Wrong Reasons: When Dracula spots a spy drone surveying his Castle, he assumes that Trevor and his allies sent it to survey the Castle and look for the Count himself. While it is true Trevor, Alucard and Grant made use of the drone, they were really using it to look for Sypha.
  • Robot War: So far, two instances of this has shown up on the Frontiers:
    • The Taisen Expanse territory is in the middle of one, per its premise. The robots are winning.
    • The region collectively dubbed "Earth 11945" is also in the midst of one, between the android's of YoRHa and the Machine Lifeforms.
  • Shout-Out:
  • Space Station: Two currently exist in the Frontiers. The Bunker is currently in orbit, but Jupiter X has somehow found itself embedded in the ground, just shy of Tokyo 205X and the Taisen Expanse.
  • Standard Post-Apocalyptic Setting: Downplayed with the Taisen Expanse - Half of it is very much this played straight: a dilapidated ruin housing the last remnants of humanity that are eking out existence from leftover ruins of a once-great city. The other half is a sprawling liminal metropolis filled with Mecha-Mooks under the command of a misanthropic supercomputer that wants to subject the aforementioned ruin to a Final Solution.
  • Stealth Sequel: At first appearing to be a mere reboot with some similarities, the entire RP is actually a Stealth Sequel to the original AGOG: Frontiers, courtesy of a partial in-universe reboot of the world, as explained to Tatl by Starrk.
  • Steampunk: This is the City of Outset's defining influence in its aesthetics, though it has elements of Schizo Tech in there, too.
  • Super Cop: Some characters are less worried about the current situation and more worried about said situation getting worse. Characters like Krillin travel across the Frontiers trying to uphold law and order on a panic-stricken planet, sometimes teaming up with heroes with more diplomatic strengths to share information and calm everyone down.
  • Super Team: At least one of these has cropped up, initiated by Toa Hewkii and comprised of the mutant Seven with the Pokémon gijinka Lola and Arturia.
  • Surprisingly Realistic Outcome: Since Jupiter X was originally a research station that primarily didn't need to deal with outside threats, and since most of Jupiter X's activities were relegated to its massive General Answer database, it turns out they need time to have the Extreme Gundams physically built before they can be deployed.
  • Teeth-Clenched Teamwork: Sypha Belnades and Carmilla somehow end up working together when they first arrive in the Frontiers. Their escapades included briefly encountering a squad of Eastern Europan Imperial Army soldiers and navigating through Anor Londo, while trying to not backstab each other at the first opportunity.
  • Villain World: Given the patchwork nature of Frontiers, it's soaked up realms both good and bad.
    • Exaggerated with The Taisen Expanse, which is a fusion of various Tokusatsu worlds that were already crunched into a Patchwork World by a Living MacGuffin; the result forcibly ported to Frontiers. The realm is a post-apocalyptic hellhole where humans are struggling in the face of an encroaching robotic army. Heck, the realm itself is surrounded by evil energy that can be seen from miles away!
  • You Wake Up in a Room: The spirit of this trope is here, but not every character explicitly wakes up in a room. The Hill of Origin, where a lot of free agents appear, is technically an outside location.

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