The Clock King returns with a time-altering device.
- Brick Joke: Clock King gets his hands on a device that lets him walk in Bullet Time; he passes a woman conveniently in mid-fall while sneaking into the mayor's office, but when Batman appears, Clock King makes his escape — only to trip over that woman as she is picking up her stuff.
- Also counts as Laser-Guided Karma, since the first time he sees her frozen in mid-fall he has a nasty little chuckle to himself about it.
- Cell Phones Are Useless: When Batman wants to call the mayor and warn him of a plot, he is told there is no phone, and Bat's won't work either — the host is a scientist who chose a dead zone for his experiments so as not to be disturbed.
- Continuity Nod: When the Clock King reappears, Batman deduces that he is moving very fast and that they are not up against another invisible man. They last faced an invisible foe in "See No Evil", where a man had stolen an invisibility suit and used it to commit robberies and kidnap his daughter from his ex-wife.
- Pre-Explosion Glow: Justified, as the explosive was slowed in a time-warping field.
- Outrun the Fireball
- Relocating the Explosion: The time-slowing device lets the user move at Flash-like speeds. Batman uses it to carry a bomb out of Gotham City and throw it into a nearby river as it's in the process of exploding.
- Super Speed
- Time Stands Still: The Clock King steals a device that allows him to slow time to a crawl. In addition to committing the usual super-fast crimes, he puts the device to one particularly unique application. By attaching a spare to the Batmobile, he slows down its time-frame so that the world around it seems to be moving at a large fraction of light-speed; the first vehicle to even cherry-tap the Batmobile will trigger a massive explosion. Batman and Robin disarm the device, and find that several days have passed during the minute or so they were in the field.