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Recap / Paperinik New Adventures S 1 E 28 Cross Fire

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A group of rebels directed to The Well manages to overrun the astroship they are on and arrive on Earth in search of a rare metal for repairs. Unfortunely, it can only be found in the Principate of Stahlburg, who mistake them for invaders and ask Paperinik's help to fight them. Meanwhile, an old Evronian admiral plans to use the situation to his advantage.


Tropes:

  • Attack! Attack! Attack!: Darko has no intention to stop until the alien astroship leaves Earth.
  • The Alleged Ship: The Evronian heavy cruiser Centurian cruiser has enough firepower to overpower Stahlburg's army, but she's so old, her engine keeps crashing down.
  • Batman Gambit: Admiral Argon brainwashed Kurg in making them escape and crash the control panel, which would force them to land on Earth for getting the metal they need to repair it. This would have given Argon the excuse to attack Earth and conquer it.
    • After his cruiser had to stop for being too damaged, he tries to lure the humans into attacking the rebels again in hope to find them both too exausted to keep fighting after his ship is back in order. It would have worked had Paperinik and One not acted as Spanner in the Works.
  • Brainwashed and Crazy: Poor, dumb Krug.
  • Car Fu: How Paperinik knocks down the giant robot in the beginning.
  • Conflict Killer: Just as Stalhburg's army and the rebels are about to resume fighting, the Centurian arrives and start attacking both sides.
  • Dumb Muscle: Krug: when T99 gives him a powerful bazooka to fight, he uses it to impale his opponent. Which is the reason Argon chose to brainwash him.
    Yak:"By the way, can I suggest you to use the trigger next time?"
    Krug:"Naa... too little and light. It wouldn't have the same effect!
  • Evil Counterpart: Darko and Admiral Argon have much in common: both are glory-seekers and difficult to reason with. The big difference is that Darko will listen to you if you have a good enough reason, and he is more interested in defending his country than hog the glory.
  • Evil Cannot Comprehend Good: Argon never considered that the shock of fighting his best friend might free Krug from his mind control.
  • Expy: An organization called the Axe that has a giant flying base? {{Shield Mmmm...}} It's now Hilarious in Hindsight, since Dysney owns Marvel.
    T99:(after pointing out what the other three did) "While until now your role has been fairly... small!"
  • Good Versus Good: Neither Darko nor the rebels are bad guys: Darko attacked them because he mistook them for alien invaders, and they are just defending themselves. Of course,when the Evronians arrive, things quickly change...
  • Humongous Mecha / Mini-Mecha / Powered Armor: Stalhburg has them all.
  • Killer Rabbit: Apparently the inabitants of Lycon XI are extremely cute puppies... who like to shoot down visitors for the hell of it.
  • Impaled with Extreme Prejudice: Krug does this: they get away with it because it was done to a Mini-Mecha and clearly missing the pilot inside it.
  • Mechanical Evolution / Mechanical Lifeform: T99 comes from a planet of those. Scientists are still baffled as how a completely mechanic lifeform came to life.
  • The Mole:Krug is one, but not of his choice.
  • Negated Moment of Awesome: When the Centurian arrives, she starts owning both the human army and the rebels, and Paperinik's new weapon barely scratches it. Then her antimatter alternator breaks down... again.
  • Nice Job Breaking It, Hero: Had Krug not crashed the control panel with the head of an Evronian, none of this would have happened. But to be fair it isn't his fault, since ha was brainwashed by Argon.
  • Only Sane Man: Paperinik tries to convince both Darko and the rebels in talking the situation out, but he fails with both. That is,until the end...
  • Percussive Maintenance: This is how the Evronian mechanic fixes the Centurian' antimatter alternator. It's eventually deconstructed when it broke down in the middle of the fight because it took too many hits.
  • Power Up Letdown: One installs a beam cannon and a force field to the Pi-kar. Neither of them end up being very useful.
  • Secret Test: Darko makes Paperinik fight his Humongous Mecha to see if he really is good enough to help them out.
  • Shark Man: The issue introduces Ergonians, aliens from the same system as Evronians who looks like a water-adapted counterpart who doesn't feed on emotions. Unlike other Evronians he's green-skinned, with a massive dorsal fin, smaller fins on his arms and gills on the sides of his body where the neck should be. Subverted as, compared to actual Evronians, they're not a threat.
  • Spanner in the Works: Paperinik's presence is the only thing that makes Argon's Batman Gambit fail.
  • Unobtanium: Tetranium, a really rare (according to One, for over ten star sistems it can be found only on Earth) metal the rebels need to repair the control panel.
  • Vitriolic Best Buds: Krug and Yak.
  • The Worf Effect: Of course, the Humongous Mecha of Stalhburg's army is the first to get destroyed by the Centurian.

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