Quotes: Anti-Climax

You've dashed my hopes yet again.
The Nostalgia Critic, in reaction to the easy defeat of a cool-looking white-faced ninja in 3 Ninjas.

Nothing keeps a story alive more than an ending no one likes. When a big story ends with a thud, people will always wonder how it could have been done better. What happened with this Clone Saga is a prime example of how not to do a story, or a Spider-Man story.
Editor/Writer Glenn Greenberg on The Clone Saga

To call it an anticlimax would be an insult not only to climaxes but to prefixes.

There’s a rogue Russian General. There’s a weird-accented smuggling dude. There’s his silent Indian henchman. There’s yo-yo buzzsaw man. There’s the creepy knife-throwing twins. And, you know what? Not one of them has a memorable death sequence. The film just meanders from one death to the next. It’s like Lord of the Rings: Return of the King if you substituted “pointless villain deaths” for “fake endings...And who can forget the ending? Me, that’s who.

Imagine a car that hums along well enough despite hitting some potholes but suddenly bursts into flames, trapping and suffocating some valuables within.
Brett Gallman on Fantastic Four (2015)

Legend's final showdown is a worse catalog of disaster than Skymall For Supervillains. Chun-Li defeats her mortal enemy by accident, knocking cement powder from an utterly unexplained building site in the heart of Bison's fortress into his eyes. He staggers around like a crippled Make-a-Wish kid whose final desire was to be a guest villain in Home Alone, waiting a full five minutes until Chun-Li believes in herself hard enough to throw a fireball, despite having absolutely no reason to do that instead of just walking over and kicking him.

'There can be only one' was just a saying without meaning. The Source could only be accessed by the pure of heart, and its only reward was to give the 'winner' a fucking baby. All the suffering, the angst, the lost loves of the series meant nothing. Connor MacLeod fought the Kurgan for nothing, because the Kurgan could never have entered the Source because he wasn’t pure of heart. Duncan and Methos teaming up to stop the Four Horsemen meant nothing, because the world still fell into chaos and Kronos could never have accessed the Source. Darius dying meant nothing because the thing James Horton feared – that immortals would one day rule mankind – could never have come to pass because the Source offered no power and no wisdom; it offered nothing beyond the chance to have a fucking baby...Believe it or not, this movie was not made by people who wanted to permanently kill the Highlander franchise. This was supposed to be a trilogy, theoretically kicking off a new generation of immortals led by Duncan’s kid. If there is anything to be thankful about this movie, it’s that it was so bad that it finally killed the franchise once and for all.

"Whoever responsible was clearly taking a page out of Charlie 'I’ve already got your money, dude' Sheen’s playbook, except at least the unhinged actor didn’t beg his disgruntled audience to see his next one-man show that he promised would totally be worth it, honest!"

Mary Jane, once to be praised for being long-suffering and basically always putting up with her husband, suddenly seems like she should’ve gone out for cigarettes and never came back years ago, if this is how their relationship was going to end up.

It certainly has a better ending than Bioshock, which isn't saying a whole lot. A situation wherein a man with a gun is ordering you to dig a shallow grave in the woods would probably end better than BioShock 1 did.

The game's ending, though, comes as suddenly as a stick of dynamite in one's breakfast cereal: unexpected, pointless, and ultimately damaging to the experience.

There's no final boss, no climatic showdown or escape sequence, or melodramatic twists. The game just ends right when they run out of ideas...And you know what? This is a problem that Doom avoided simply by having no story at all. BRILLIANT! Y'know, maybe this should be, like, a rule or something: Don't make a story driven game if your story isn't very good. Rage doesn't just end when those credits roll; it dies.
George Weidman on Rage

Proteus: I kinda thought it would all come together in some sort of sappy Jesus-loving ending, but it turns out it just didn't come together at all.

They're splicing in old soundtracks and clips in such a way to make new footage. This is the bottoming out of the series. All the budgets are GONE, and we're left with this attempt at an ending. In short, it's becoming another clip episode...It's rumored that the writer/director, Hideaki Anno, got death threats over this ending. I can see why.

To imply that this is anything worthy of being called an "Endgame" is like implying a grand game of Chess exists between a stoner who wants a Cinnabon, and the mall cop who shoo'ed him away for peeing in the trash bin next to Sbarro's.
SFDebris on Star Trek: Voyager, "Endgame"

It's time to check in with Jonas, AKA Weaselly Traitor Dude, as he gets in touch with his Kazon co-conspirators. I wouldn't worry too much about this scene... Oh, and in the off chance you do bother watching every episode in this scintillating plot arc, don't expect anything like a satisfying conclusion. Actually, that applies to just about any episode of this show. If you're watching Voyager expecting a satisfying conclusion to anything, you're going to be one emotionally desolate person by the time it's all over. Absolutely nothing was concluded satisfactorily on Voyager, including the whole damn series itself. But "Endgame" is a bitchfest for another time.
The Agony Booth on Star Trek: Voyager, "Threshold"

The Master has finally defeated the Doctor…by plugging in a few wires hehehehehe. That would have been a crap defeat.

Chris: I thought I was exaggerating when I said it was “less than five (seconds),” but I went and looked at the timestamps. Clark power-walks onto the same stupid street set they always use at 26:11, and they crash into the geothermal facility and blow it up at 27:50.
David: I just tried to think of something funny to respond to that with for four minutes. Note: That’s longer than the fight itself took.
—Chris Sims and David Uzumeri on Smallville ("Doomsday")