Nightmare Fuel / Silent Hill 3

In a series with some of the scariest things in gaming history, many consider Silent Hill 3 to be the most terrifying out of all of them. With very good reason.

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    Level - Brookhaven Hospital 
  • On Hard Riddle mode, there's a poem that starts out talking about someone's beautiful eyes, and ends up being about gouging said person's eyes out... while continuing to proclaim his demented lust for said someone. It's a clue to unlocking one of the doors to the patient wards.
    • Even worse, there's the possibility that Stanley wrote this poem for Heather. Eep.
  • Out of the many horrifying moments in Brookhaven Hospital is the bit in the basement where you find the Submachine Gun. As one poster on RPG.net put it:
    "You get into the basement of the hospital, and this eerie creak, creak, creak, creeeeak, creeeeeeaaaaak, creeeee.... sound fills the room, slowing to a halt. Round the corner, and it's an overturned wheelchair, one wheel still spinning aimlessly in the air. Then you get closer, and when the camera turns, you see the seat is covered in blood, and it's smeared all down the hallway and around the corner. Worse yet is when you round the corner, and the trail leads into the elevator - which is open just the tiniest bit."
    • What makes it worse is that eventually the wheel will stop spinning. Implying that whatever happened down there didn't happen long ago...
    • The room where you pick up the SMG at the end is frightening, too. The blood trail leads down to it, and in it you find the SMG in front of an inoperable elevator. The walls and elevator doors are smeared with blood and bullet holes, and the SMG itself is empty. The way the bullet holes are arranged, it looks like someone (potentially the someone in the wheelchair) started firing at something in the elevator, before the weapon got knocked out of their hands. Who was this person? Where are they? What were they shooting at? True to tradition in this series, you never find out.
  • All throughout the hospital you find these notes written by a guy named Stanley Coleman, and there's always a little doll next to them. The messages mainly consist of him saying he loves Heather, how he can't wait to meet her, asking her why she won't take the doll he left for her, and all sorts of other creepy, stalkerish stuff (with the occasional hint for a nearby puzzle).
    • What's worse is when you backtrack to an area where you found one of these notes and it's not there anymore. Basically, he's following you around and watching your every move.
    • What's even worse than that is that Stanley's actually dead. A phone call Heather receives wishes her a happy birthday and tells her that Stanley's new name is "7". Go to the basement where you have to solve the stretcher number puzzle and stand by the one with a 7 on it. That faint voice you just heard? That's Stanley whispering Heather's name.
  • In one part of the hospital, you enter a room with a row of doors to padded cells. There's a memo on the wall telling you that a hospital chief locked a nurse inside a cell as punishment. A comment below says that the chief was a pervert and it would've been better if the nurse was fired. When you enter one of the padded cells you encounter a nurse monster. It's kinda creepy in making you wonder what the connection is between the monsters and the inhabitants of Silent Hill. And also creepy in what it implies about how the hospital was run.
  • When climbing up a long red ladder in the Otherworld hospital you pass Valtiel turning his valve, a corpse of a nurse and a large picture of Lisa's smile on the wall.

    Level - Lakeside Amusement Park 
The amusement park is notable for the fact that only its Otherworld is explored in gameplay, so technically it does belong in the Otherworld folder. However, it's in this folder for more ease in locating.
  • Three words: Red light chase. It will kill you outright once it engulfs you completely. You cannot pause the game at any moment. If you're unaware of the set of directions that you're supposed to follow in order to escape, you will be caught by surprise, as the walls will shift at the very moment you turn the corner you were headed for. The icing on the cake is a shrill, high-pitched noise in the background as you attempt to make your way to the exit.
    • Three more words: Borley Haunted Mansion.
      "It wasn't supposed to stop there, I assure you." Seriously Konami, what the FUCK were you thinking?
    • What makes the haunted mansion so bad is the deliberately cheesy horror announcer voice there. After the first room with the Lightning Reveal of the hanging corpse in the window, it's easy to figure the game's giving you a breather, since that "scare" is more funny than anything else. So you enter the next room, just looking around... and out pops Danny. Hello, heart attack.
      • Heather apparently wonders what the fuck they were thinking, too. Examining "Danny" gives you the bit of information that he is, in fact, a real corpse, and Heather asks what kind of sicko would do this.
      • On Hard Mode, you actually have to press a button to hunch down, because the ceiling DOES drop low enough to kill you otherwise.
    • Probably the most horrifying thing about the red light chase is that the player never learns what's causing it.
  • The carousel. It starts off creepy enough, with those weird, poison-breathing flesh horses you have to kill to progress. But when you do, the carousel starts sinking into the ground, and the horses turn into what I can only describe as ghost horses, while that creepy Otherworld music plays. And then the Memory of Alessa shows up...
    • Not to mention the horses cry out in pain when you hit them, almost as if they were alive... And you can't get to the next part until they're all "dead" once you can't damage them anymore and they revert to being inanimate objects.

    Miscellaneous Scares 
  • The demo cinematic for Silent Hill 3 does a good job of showing sort of what you're in for - bits and pieces from the cutscenes, all set to "You're Not Here", which makes it quite an enjoyable opening... until, for a brief few seconds, you see an dead Heather on the ground while a humanoid monster picks up and spreads her legs apart. Knowing that it's Valtiel about to drag her dead body off to complete the rebirth of God only slightly lessens the impact.
  • Valtiel. That he is completely non-aggressive arguably makes him worse, as that means he's always lurking nearby, watching and waiting, head twitching spasmodically in a way no human could possibly do. When Heather dies, he also sometimes appears to drag her dead body away.
  • The ghost in the subway. That insane breathing he makes as he runs up behind you and shoves you onto the tracks. Then you only have a few seconds at best to get back onto the platform, before the killer subway car roars in to make you go splat.
    • A newspaper clipping found nearby states that a man was decapitated after falling onto the tracks. Keep that in mind when you hear the breathing sound that ghost makes...
  • Bleeding walls seems like a garden-variety scare, but how about blood streaming down the walls so excessively that it paints them red, in a dark corridor where your flashlight provides the only illumination, all while a rhythmic and unexplained thumping sound repeats in the background? Yeah, that'll do it.
  • At the construction site area of the game, the player comes to a flight of stairs that they must climb all the way to the top. The trip is pretty uneventful, with the area being nearly dead silent, but once the top is reached and the doorway is crossed, there is a chance that fast moderately-heavy footsteps can be heard, seemingly coming up from below. Nothing is there. (The scare itself manifests possibly due to Akira Yamaoka's soundtrack rather than due to level ambiance.)
  • Three words: Screaming decapitated mannequin.
    • Still more three words: Robbie the Rabbit. This thing is for the most part completely immobile, but its aesthetic alone is more than enough to cause some long-term sleep apnea. Just its presence in the park is jarring, and the fact that they're plentiful - and all dead - gives the locale a beautifully terrifying spice.
      • In the right place at the right angle you can even see one or two Robbies under the grating of the amusement park. What on earth are they doing there?!
  • You know it's bad if a scare is cut out of Silent Hill for being too disturbing. On the disk, there is a dummied out sound file of a baby crying. It was supposed to play in certain areas. It apparently was too much and they removed it. Here is a video of the sound file extracted from the PC version. Determine for yourself if Konami was right for cutting it from the game.
  • The soundtrack, as usual for a Silent Hill game, is superbly creepy. Stand-out examples include "The Nightmare Mall", "Nightmare Office Building", and "Memory of Alessa" tunes.
  • Some of the ambient noises can be pretty freakish.
  • There's a spot in the underpass where if you head toward a particular dead end, a faraway-sounding voice yells, "Nooo!" It momentarily stopped this troper's heart, and made her question if it just happened. It had.

    The Otherworld 
  • Three words: Bloody mirror room.
  • The hospital and amusement park are cakewalks compared to the church, especially when the level, already taken over from the get-go by the Otherworld, decides to get even freakier by getting taken over by the same horrors as the mirror room in the hospital.
  • The walls of the hospital and church look as if they're covered in pulsing flesh, blood everywhere you look, disturbing sights like a small picture of a screaming mouth with blood coming from it...
  • The final corridor leading up to the final confrontation with Claudia and Vincent has one of the most unnerving BG Ms in the entire game, with a very ominously deep voice chanting endlessly.
  • Not long before the final boss battle when Heather vomits up the fetus of the "god" which was developing inside her, and Claudia, who desperately wants the "god" to be born, EATS THE FETUS AND BIRTHS IT HERSELF.
  • At the end of the game, in the chapel, there's a room with nothing but loads and loads of corpses, stuffed into bags and hastily hidden behind the walls. There's so many they're actually spilling out from the walls, and are strewn haphazardly all over the floor, as if it was too much trouble to hide them all. It's a sudden moment of shock that's in such stark contrast to the games usual subtle Mind Screw; you've been going the whole game in Nothing Is Scarier territory, and then you find that room.
  • A more low-key scare in the chapel is Harry's room. There's no explanation for why there's an exact copy of his room there, as well as why it looks like he apparently got up out of his deathbed and streaked blood all over the floors and walls.
  • There's this moment in the mall Otherworld where you enter a bathroom with a stall that is locked. When you knock, someone on the other side knocks back, prompting Heather to wonder if there's someone actually in there. When you turn around to leave, the stall door creaks open. It's empty. Nothing walked past you, it couldn't have gotten through a window without a good deal of fuss, but something knocked back.
    • Also, the toilet and everything around it is covered in blood.
  • One room in the Otherworld chapel has four Scrapers in it. Also, there is nothing in this room of value. Just Scrapers.
  • Another room is dark and covered in strange pulsing material... if you wait a while it slowly begins to clear and then form strange moving patterns unseen anywhere else in the game.
    • To make things worse, on a New Game+, the long hallway leading from the next train station to the sewers will not only have this appearance, but will actually drain your health as well!
  • There's bodies covered in bloody sheets on stretchers found all throughout the Otherworlds. Sometimes body parts such as legs appear to be lying beside the stretchers. Also bloodied and disfigured bodies seem to be hanging in cages or on wires in some Otherworlds like in the Hilltop Center. In the stairwell of the Hilltop Center, Heather comments that one of the bodies seems like it was hanged but also has burn marks on it.
  • The Otherworld mall with it's dark corners and unnerving music is pretty scary. Down one particular path past a giant fan there's little to be found except a body on a gurney, that and some creepy female howling and moaning coming from behind the walls somewhere...
  • After the Hilltop Center changes to the Otherworld, Heather passes what appears to be a crucified body with a picture of Lisa's smile covering its face and tubes of blood coming from its arms. In the next room there's a baby doll sitting on a wheelchair and a corpse hanging from the ceiling holding another baby doll. It was quite unnerving.

http://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/SilentHill3