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Nightmare Fuel / Resident Evil Village

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After Biohazard brought the series back to its horrific roots, Village seems poised to raise the horror to frightening new heights. With a gothic, medieval setting, a terrifying new story, and some rather distrubing new villains at the helm, Village is ready to cement its place as one of the scariest games in the franchise.


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    Trailers 
  • The first official trailer features plenty of material to send chills down your spine.
    • Mia telling an unsettling dark fairy tale to her and Ethan's child, in which a little girl foolishly abandons her mother and goes running off into a deep, dark wood.
    • An extended sequence of Ethan and an old farmer being cornered inside a house as something loudly races around the exterior. They clutch their guns, waiting for the monster to burst in and get them... and then an arm bursts through the roof before snatching up the old man to his death. And then it's Ethan's turn as the monster grabs him through the wall, without the player ever getting a glimpse of what's doing this.
    • All the rumors about werewolves being in this game? They're true; the trailer prominently displays a malformed, lupine Beast Man as some kind of new threat in the game.
    • Part of the trailer has Chris Redfield, the long-time Big Good of the series, bursting into Ethan's house, shooting Ethan, then shooting Mia seemingly dead as she lies defenseless on the floor. In addition, Chris is shown to be wearing all black, with a trenchcoat to match, making him look eerily similar to his old Arch-Enemy Albert Wesker.
      • Not just shooting her, but shooting her at least five times. No Kill like Overkill seems to be in effect.
  • The second official trailer follows its predecessor:
    • Expanding on the first trailer, Chris Redfield leads a squad of disguised commandos to attack Ethan's home, seemingly kill his wife, then beat Ethan unconscious and drag him off to Romania.
    • Our first encounter with one of the natives; a crazed old woman who looks like a Witch Classic who rants gleefully about how the people of the village give glory in both life and death, the bell tolling for them all, and how "they" are coming again.
    • A first-person perspective of Ethan being chased through junk-filled, dilapidated corridors by a werewolf.
    • Ethan participating in a prayer circle with some surviving villagers, who chant about how they give glory in both life and death to somebody called "Mother Miranda".
  • Naturally, the third official trailer contributes a few scares of its own.
    • There are zombies in this game... or, at least, some kind of crazed, cannibalistic, once-human ghouls. They're emaciated and pale, clad in rags, and they wield weapons.
    • Mother Miranda isn't some fictitious saint; she's behind everything in this village.
    • Lady Dimitrescu and her daughters, who seem to be the Resident Evil version of vampires. One encounter in the gameplay shows him having to confront one of the daughters. He shoots at her but it doesn't do a thing in her swarm form and she manages to close the distance easily and bites him.
    • Ethan exploring the ancient dungeons and torture chambers beneath Castle Dimitrescu.
    • We can confirm that Ethan and Mia have a baby... because Chris Redfield is seen kidnapping the child.
    • One of the enemies that Ethan will face is a stranger in a black trenchcoat, hat, and smoked glasses, wielding a huge hammer and with apparent telekinetic abilities.
    • At one point, Ethan gets beset by a swarm of flies and has to back up to swat them off. He manages but some get under the skin of his hand and are seen painfully moving around in it before dislodging and flying off.
    • We get more footage of the werewolves again. Not only do they hunt in groups, meaning you'll be dealing with more then one, but also come in various sizes. A huge one is seen wielding a hammer.
  • Chris apparently has some issues with the BSAA and we later find out why, they have been using BOWs as soldiers.

    Maiden Demo 
  • For most of the demo, there's no real enemies to fight. You're just moving from the dungeon into the castle. But you know there's danger somewhere, especially when you keep hearing movement in other rooms and laughter, it makes the whole thing feel very foreboding. Doesn't help that the game won't allow you to defend yourself at all.
  • You start in the cellar of the area and, yeah, it's a torture dungeon alright. Completely dark, filled with many a medieval torture device (iron chairs, pliers, iron masks, racks, etc). As well as skeletons, rotting corpses, and a toilet filled to the brim with faeces and maggots. You also run into a few hanged bodies as well and at one point hear a creature banging on the other side of a wall. Luckily, it can't get to you but it doesn't make it any less unnerving.
  • One of the items you need is some bolt cutters... which are embedded into a very fresh body slumped against a barrel. And the way it's done is very slowly, complete with a sickening squelch sound.
    • Worse than that, if you pass by the body a few times, whenever you're not looking for a bit, it moves, going from laying on its side to on its stomach (to reveal the cutters) and then appearing halfway to the door, then halfway OUT the door. Not Quite Dead? Or worse?
  • As you exit the dungeon, you see how deep in the bowels of the castle it is. Being hidden behind a circular room and through several hidden passages. Really giving you the feeling that people who went in there were never heard or seen again.
  • If you listen carefully to the sounds coming from the wine barrels, you can hear what seems to be a poor soul trapped inside one, and unfortunately for them, still alive.
  • Coming into one room not far from the dungeon's entrance, you find a dining area with some plates of food set up. It looks like steak tartare, but looks very raw, soaked in a deep red "sauce". Doesn't help that the Maiden comments it smells horrible. However, the most disturbing thing is the barrel next to it and an arm poking out of it.
  • There are two interesting notes you can find as you make your way through.
    • The first, postmarked around 1958, details a maid’s experience of employment. Right away she noticed something off about the whole place, noting it only being occupied by Lady Dimitrescu and her daughters and no one else other than some fellow staff. Two weeks later, a fellow maid made a mistake to which Lady Dimitrescu’s daughter Daniela responded by scarring her face with a knife to the writer's horror. But the last entry had the writer try to open up some curtains during dinner. Dimitrescu and her daughters reacted negatively and screeched at her to close it. She did, but the writer feared she would be thrown into the dungeon for the action. Needless to say, that's likely what happened.
    • The second you find in a room that holds the courtyard key. You find an excerpt about Lady Dimitrescu's winemaking techniques. Seems pretty standard... until you get to the end where it was said her most popular wine was dubbed "Maiden's Blood". And then that horrible realization hits that the title might not be figurative. Especially if you remember that room mentioned above from before and the moniker of the player character in this demo.
  • One note you find in the main hall is one mentioning something about candidates. Three are listed as "potentials" while a handful were deemed worthless. What were these candidates used for exactly?
  • If you hang around the main castle hall long enough, Lady Dimitrescu’s daughter Cassandra will show up complaining "She won't last until dinner" and will attack you on sight. It's completely jarring as, again, you haven't encountered any opposition up to this point and the Maiden isn't armed. All you can do is run and hopefully reach an area she can't cross. However, even going at full sprint and health, Cassandra can quickly catch up to you.
    • Even before that: as you're sneaking around, you'll suddenly hear her disembodied voice saying "I'm watching you" from seemingly right behind you. Even worse, the implication is that she's been following you since you first broke out of your cell.
  • At the end, after grabbing the courtyard key, you make your way through the dining area and unlock the door. Freedom is in sight... only to run right into Lady Dimitrescu who picks the Maiden up by the throat and sprouts Wolverine Claws that would make Lust and Lady Deathstrike proud. Which she drives into their face with a sudden Smash to Black and Gory Discretion Shot.

    The Main Game 
  • Ethan and Mia are just enjoying an evening with their daughter. There's some friction between Ethan and Mia but otherwise, it's pretty normal. And then out of the blue, armed men invade their home. Mia is shot instantly and Ethan is confronted by the last person he expected to do this: Chris Redfield, the one who saved the pair at the end of Resident Evil 7. He apologizes to Ethan and shoots Mia point blank several more times. It's clear he's not enjoying this but is acting on orders and can't do anything about it. He has Ethan and Rose rounded up. Ethan tries to go Papa Wolf and get Rose back, but is knocked out before he can do anything.
  • Ethan's introduction to the village has him awaken in an overturned truck he was being transported in, obviously attacked by something, and making his way through a darkened forest which eventually leads to the village. Here, he's introduced to the lycans, who aren't your typical ones (they wield weapons, dodge attacks and even ride horses!) who nearly kill him. He also sees some of the locals be slaughtered by a few of them, despite his efforts to save them.
  • The realization upon the first conversation with Duke right after the battle with Lady Dimitrescu that the flask he found at the site holds his daughter's head. While it's implied moments later that "her essence is still intact" and that there is a possible way to save her, the absolute horror in Ethan's voice at realizing his daughter, the person who he's been here to save, the one he loves the most and who he's been through hell to find has been chopped to pieces will easily translate to the player.
  • The "Lords" of the Village have their moments, too.
    • To begin with, they're all sadistic, insane, cruel, or some combination thereof... but they're also relatively lucid. Unlike all the other mutated antagonists you've faced in previous RE games, they can think. This can't be understated. Even Alexia Ashford barely spoke beyond demented laughter after her transformation, despite the implication that she was directing everything. But the Village Lords? They're monstrous, and coherent.
    • The first encounter with Dimitrescu's "daughters" can count from a sheer gameplay perspective; the daughter is totally immune to anything Ethan can throw at her, turning it into Run or Die. It's not until Ethan figures out their weakness to the cold that the fights become winnable.
      • The backstory on why the daughters are weak to cold is creepy as well: in short, they're insects. They don't turn into insects, they are insects — walking masses of squirming blowflies that can merge and transform to look human and then fly apart at a moment's notice.
      • There's also the first physical encounter with Dimitrescu herself. The player enters a small labyrinth with the same gate switches as usual, and then when they go for the exit one, there's sparks and a squishy noise by something passing by — before Ethan's right hand neatly hangs off of the handle and the stump begins to bleed profusely. The woman's Wolverine Claws are so sharp that the jacket and flesh didn't even react for moments. The player has no choice but to run for it, unable to fight back or even heal in the middle of Ethan's terrified panic.
      • Before said encounter, when Ethan is precariously perched on a ledge just outside Dimitrescu's room and winds up eavesdropping on her phone call with Mother Miranda through a window, the whole encounter drips with Paranoia Fuel over whether Ethan will be spotted. Even worse though, if you pay attention to Dimitrescu's reflection in the mirror while she's talking on the phone, it appears as though she's staring directly at Ethan through the mirror. Since Ethan's subsequent encounter with her is due to the supposed Contrived Coincidence of her just being right outside the very same door he was using to exit her room, with this in mind it becomes uncertain whether it was really a coincidence, or whether she saw you and pretended to leave so she could bait you out and catch you.
      • After which, she'll now actively stalk the hallways looking for you as you try to complete the puzzle to get to the next area, essentially acting like the T-103 Tyrant from the RE2 Remake. Rather than teleporting, Dimitrescu's on the map the whole time and patrolling, meaning that her motion in relation to Ethan's makes their relative positions always shifting and essentially random, so a Jump Scare could occur at any time.
      • Beneath the Hall of Ablution, you'll find both the wine cellar and distillery where all that blood drains into, and it's roughly knee-deep down here. The place is filled with Moroaicǎ who just love popping up from the blood to give you a dangerous Jump Scare, along with numerous candles that throw off an unnaturally pinkish-red light, seemingly just to be extra spooky.
      • The beginning of Dimitrescu's boss fight manages to be a nice Jump Scare. Right after she's stabbed by the poisoned knife, she starts convulsing, and then massive wings sprout out of her back as she begins transforming into her dragon form.
    • Nothing, nothing, nothing that comes before — or after — can truly match the nightmare that is House Beneviento. It starts out fairly normal; just a house. But nothing happens, and nothing keeps happening... up until Ethan finally explores just a little too deep. Simply put, this entire section can best be summed up in a single question; "What if P.T. was in Resident Evil?"
      • Making things worse, the player can notice strategically placed lockers that they can actually hide in, which haven't shown up in the game before this level, causing the anticipation of danger to rise even further, making the player dread the inevitable moment that something starts chasing them, and they have to make a mad dash to a locker. This was entirely the intended response, seeing how one of the few lockers isn't even available after the danger appears.
      • First off, it turns into a No-Gear Level, which is never a reassuring thing to experience in a horror game. Then there's the Unexpected Gameplay Change that accompanies it, effectively turning the game temporarily into a kind of Amnesia-style horror game, wherein one must solve puzzles with no equipment — the biggest one being a puzzle of a life-size doll, deliberately made to look like Mia, that Ethan must literally tear limb-from-limb in order to get various clues and puzzle pieces. But none of that quite matches the horror that occurs once one goes down into the well in the basement...
      • Once Ethan emerges from the lowest point of the house, he hears a baby crying. Oh, well, it's just messing with Ethan's (and possibly the player's) paternal worries, right? Well, yes... but there's more. Now the entire basement is dark, with only red emergency lighting and Ethan's terribly weak flashlight. A trail of blood and what looks like a massive umbilical cord lead Ethan through the only available door, and he soon attempts to round a corner to find... a grotesque crawling fetus/grasshopper ''thing'' (pictured above) that looks like it came straight out of Silent Hill or Splatterhouse and introduces itself by poking its head around said corner. It then starts chasing Ethan, and the badass who fought an entire family of Hillbilly Horrors to a standstill and has killed an entire coven of vampire witches... can only flee for his life. The nightmare baby never stops chasing Ethan as he runs around trying to find the fuse to fix the damn elevator out, and then when he DOES manage to get in, it's just in the nick of time — as in, even if you get in the elevator, you still have only a couple of seconds to find and hit the button to close the doors and go up before it gets inside and kills Ethan anyway — with the baby screaming and giggling all the way. The worst part of the encounter is that it's the only time you don't have a reliable hiding place like the bed or a locker (seemingly, at least). All you can do aside from running is duck behind the desk in the study. When you don't know if it will work or not (it's completely safe, but you won't know that), with the monster mere feet away from your hiding spot, it's terrifying.
      • What makes the baby even more unsettling is its cries. It's only lightly distorted and not deep, or monstrous sounding. It literally sounds like a normal, excitable, cute little baby, which clashes heavily with its grotesque size and appearance. It even SPEAKS on occasion!
      • There's an especially terrifying moment where you think you've lost it, only for it to suddenly reappear with a loud giggle right in Ethan's ears. How does the Bond One-Liner-spouting protagonist respond? By whimpering. This encounter clearly affects him much more than any of the Four Lords themselves. Even worse, you can see the "Hide" command at a bed before it appears. A clever player will know that the encounter is coming and end up spending all of their time dreading its inevitability, and when the time comes, you'll quickly realize that its low profile means that all it would take is one glance to its side to find you cowering...
      • What makes the thing scarier is that we have no idea what it is! There's no files on it, no mentions of it from anywhere in the level, and it just comes out of nowhere! And the fact that this "hallucination" will devour Ethan feet-first makes it unclear whether it's another of Lady Beneviento's illusions or if it's actually real.
      • By the way, eating Ethan? That's all it does. It has just that one gruesome One-Hit Kill, and nothing else. Unlike T-00, William Birkin, Nemesis, or even Lady Dimitrescu, they hit you hard but you are at least given an opportunity to stagger them or flee to heal up. Their resilience is the big scare factor that's bound to throw you off guard. This fucking thing? You can't stagger it. You cannot do anything to slow it down. You have to run, because the instant it so much as touches you, hasta la vista!
      • Possibly the worst thing about getting eaten by it is that, unlike other Resident Evil monsters who will at least kill you before eating you, the baby lacks any sharp claws or teeth, and no way to even close its mouth, so getting caught means getting swallowed whole and digested alive (or making Ethan think he is; it's a beyond horrible way to go either way).
      • Finally, as you exit the elevator, it hits you: the crying of the baby? That wasn't the baby. It slowly but steadily transitions into horrible, demented laughter — specifically, the laughter of Angie, Lady Beneviento's Creepy Doll puppet, who suddenly appears and thrusts you into a Puzzle Boss fight where you have to play hide-and-seek with her and stab her before she and her army of other puppets does the same to you.
      • The basement also has the horror equivalent of a Funny Background Event. One of the decorations in the hallway is a landscape drawing suspended by a rope at either end depicting a naked pregnant woman lying down. If you can get past the odd choice of subject, you might get the sense there's something...off about her pose; stiff, but with slumped shoulders and a head tilted slightly forward. At one point when you pass the painting again, the rope near her "feet" suddenly snaps, leaving the painting to swing back and forth on the other rope. Suddenly, it is clear why her pose looked wrong. The pregnant woman in the painting isn't posed like someone lying down, she's posed like someone being hanged!
    • Far from pretty to begin with, Moreau's transformation is nothing short of horrifying. This is also when we see him uncloaked in all his disgusting glory. After lots of vomiting and tentacle-sprouting, he collapses into the water, only to resurface moments later as a roaring, hideously mutated fish monster. Ethan then has to navigate through the flooded reservoir with extreme caution - move too slowly or time your escape wrong in certain areas and you'll get treated to a Non-Standard Game Over of him being knocked into the water and promptly devoured by Moreau. This will also happen if you're not fast enough in destroying Moreau's mucus walls on the ship. Oh, and there's a platform-raising puzzle here where making a single mistake means instant death as well. Good luck!
      • When Ethan is taking the zipline out, Moreau leaps out of the water in one last attempt to eat him, missing by a hair.
    • Heisenberg's transformation is no less scary than Lady Dimitrescu's or Moreau's, fusing a ton of metal parts with himself to create a meaty mechanical blob.
  • The primary enemies of the game, the Lycans, are much deadlier and more terrifying than the typical fodder faced in previous entries. Even the most basic Lycans are capable of swift and unpredictable movement, dodging out of the way of Ethan's weapon or rapidly closing the distance with a sudden burst of speed. Other times, they will perch themselves out of sight on rooftops or other elevated locations before launching a sudden ambush on Ethan. Their intelligence, speed, and unpredictability make them deadly adversaries at any stage of the game.
    • Special mention goes to the Vârcolac Lycans. They make their terrifying debut upon entering Moreau's section for the first time. As soon as you enter past the gates, the cabin down the road suddenly explodes and this massive quadrupedal monstrosity — with deranged-looking glowing eyes and a wide set of jaws that take up most of its head, like a grotesque Muppet designed by Satan — charges towards Ethan and tears into him like something out of The Revenant. The suddenness of the attack as well as being immediately thrust into a mini boss battle only adds to the terror. Oh, and if you backtrack to the fallow plot again late in the game, you'll encounter the much bigger and stronger Alpha skulking around in the tall grass, only you don't get any advance warning that it's out there, so you'd better hope you notice it before it notices you.
  • You don't necessarily have to visit there and it's really just a detour to find some extra goodies, but Otto's Mill is quite gruesome and creepy, having been converted from a lumber sawmill into a makeshift abattoir where an Uriaș Drac is at work processing carcasses. Most of the meat and body parts you find in the triple-locked back storage evidently came from animals... Most of it, but the storage is referred to as the Cannibal's Plunder for a reason, and there are enough human bones scattered around to confirm that more than a few two-legged creatures have also been processed in here.
  • Heisenberg's creations, the Soldaten, are a prime example. They are humans who have been augmented by Heisenberg with drills, crude armor plates, and jetpacks. They deal far more damage than any other enemy type, and are always encountered in cramped environments with little room to maneuver. One of his creations, the Sturm, has had his entire torso replaced with a plane engine and propeller, and charges relentlessly at any prey within his sights, engine roaring the entire time. And on higher difficulties, if you don't move your ass away from its propeller of death, you'll be shredded to bits on contact with it, adding more to its dread factor.
    • Even more nightmare fuel is constantly seen in the background of the factory where there are bodies, possibly hundreds of them, dangling from assembly lines. The sheer scale of his whole factory just makes you wonder exactly how many people Heisenberg has done this to.
  • After defeating Dimitrescu, Ethan will start seeing a symbol, such as on the dais where you place Rose's flasks, that longtime RE fans will instantly recognize as the logo of the Umbrella Corporation. There's a VERY good reason for that; a letter you find near the end of the game reveals that Mother Miranda once saved a young medical student from freezing to death. That student's name? Ozwell E. Spencer. Inspired by her work, Spencer furthered his own research into viruses and bioweapons and used that symbol as the logo for his fledgling company. In other words, all of Umbrella's insanity, all the nightmares, all the horrors that Chris, Jill, Barry, Rebecca, Leon, Claire, and everyone else went through? It all leads back to Miranda.
    Chris: (after reading Spencer's letter to Miranda) Spencer, here? No way!
  • Miranda herself. Once Heisenberg is gone, Miranda appears in the guise of Mia and decides to mess with Ethan, allowing him to figure out who she is before he opens fire on her, causing her to laugh cruelly as many dark feathered wings rise up from behind "Mia" to effortlessly block the bullets. She also teleports by transforming into a murder of crows that fly straight at Ethan's face. With giant mold roots everywhere, she alternates between becoming Mia and the Hag while explaining the connection between Eveline and Rose. Finally, she proves to be an absolutely terrifying No-Nonsense Nemesis, disappearing from sight, reappearing from underneath Ethan and effortlessly ripping his heart out and crushing it, proclaiming that she will be Rose's true mother and laughing as she allows the blood from his heart to fall onto her face. An insane display of power, finesse, and a complete lack of any effort on her part while doing so as befitting the Greater-Scope Villain of the entire franchise. Of course, how Ethan returned from this is just as disturbing as the event itself...
  • The Reveal that Ethan's been dead since Jack Baker first caught him three years ago, making him a Molded Infectee and neither the player or Ethan himself realize it. Bad enough the idea of a B.O.W. being loose without anyone, let alone the bioweapon himself knowing about it; but Mia not only knew but kept it a secret from everyone.
    • This also recontextualizes his injuries in both games. The first aid meds of the series is damn good but not that good, and in this game alone Ethan manages to handle getting a chunk of his left hand and two fingers bitten off, rips both of his hands through meat hooks rather than off of them, reattaches his entire damn severed right hand himself with first aid and only a scar along his jacket to show for it, gets stabbed in the gut by Dimitrescu and shrugs it off, slammed with giant spiked maces and hammers, drilled, slashed, and so forth. There's Heroic Willpower, and then there's surviving the impossible to downright Body Horror extents.
    • Another realization sets in once you learn what Ethan really is. Throughout the entire Resident Evil series, you've been playing as regular humans taking out bioweapon threats. Now, you get to experience the other side of the coin. Ethan is a bioweapon, but one who was formerly human, still has the cognitive faculties of a human, and chooses to live as a human for as long as he can, taking out other bioweapon threats.
  • Let's just cut to the chase here, a good chunk of this game is about Ethan getting his daughter back... by retrieving the crystalized pieces of her infant body, cut apart by the four Lords. Painless or not, that's a horrific thing to live through, and it's happening to a baby. Ethan nearly breaks when he realizes what's in that flask he's holding.
    The Duke: That flask seems to contain her head.
    • Once Ethan obtains the four flasks, the player is suddenly treated to brief flashes of Rosemary's final moments. We get to see Miranda's children approaching her with the intent to rip her body apart. It's brief and the player might not even realize what happened at first, but it's extremely unsettling to think about.
  • The game ends (minus The Stinger) on a shocking cliffhanger revealing that Chris is now on the outs with the B.S.A.A. The reason? They're now using Tyrants as foot soldiers, very well becoming a rebirth of the original Umbrella Corporation...
  • For the VR version, some professional VR reviewers have recommended that PSVR2's main brightness settings (in the PS5 system settings) are useful to combat VR sickness in such games. Specifically, toning it down as much as possible helps account for the motion smoothing effect (where the headset's framerates are not yet high enough naturally to give a sufficiently smooth frame per second amount, but motion smoothing is used to interpolate between frames so as to fake a higher framerate) and should reduce headaches for gamers (that is, until better patches are released by the developers or perhaps the fabled, expensive PS5 Pro comes around and gives sufficiently good hardware to boost the frame rate). Of course, this means that making Resident Evil: Village as dark as possible can only serve to enhance its horror. The player is now frequently dependent on the flashlight to fight the shadows (fittingly, they can quite easily Dual Wield a flashlight and a handgun) and the atmosphere is rich and creepy as a result.

    DLC 
Shadows of Rose is already shaping up to continue where the horrors of the initial campaign left off.

  • Continuing from the epilogue, the player controls a teenage Rosemary Winters as she seemingly travels through the very village her father sacrificed himself to save her life in. According to the developers, the version of the village she is traversing through is a recreation created by entering the consciousness of the Megamycete mold so she can potentially free herself of her mutation. In this world, the laws of time and space do not apply, and the world itself seems to be out to get her. You are essentially playing through one long nightmare sequence. One that will only continue to get worse.
  • What has seemingly become of the Duke within the 16-year Time Skip. When we last saw our rotund friend, he was a valuable ally in Ethan's journey to rescue Rosemary and stop Miranda. Now? He's seemingly gone completely insane, wearing a sinister-looking mask and commanding creatures spawned from blood (possibly his own) in order to attack the very daughter of the man he once helped.
    • The truth is actually much more terrifying. The Duke that appears within the world of the Fungal Root is actually a fake. This "Masked Duke" is just a corrupted copy of the real one created by Mother Miranda through experimentation. This copy looks like the Duke, but it definitely doesn't act like him. Why is that? Because its mind is actually made up of several others' lost consciousnesses within the Fungal Root, Miranda effectively made a homunculus resembling him using the lost souls of countless other people, and combining them has driven them all horribly insane.
  • In the beginning area, one of the enemies produced by the Masked Duke, the White Molded, will attempt to grab Rose. When they grab her, they proceed to start sucking the mold within her straight out of her face and absorbing it into their own bodies. If they kill her with this attack, you get to witness one of the most horrific death animations in the entirety of Resident Evil - they end up sucking out so much of Rose's own mold from her face that it effectively tears her face off, melting it away until it's nothing but a crude pile of what looks like white clay.
  • You thought House Beneviento was the stuff of nightmares before? Well guess what? Now it's Rose's turn to experience the horrors it has in store. And to top it all off, an old friend is all too happy to torment Rose, and by extension, the player.
    • The puzzle segment from the main game has been reworked into one involving Lady Beneviento's dolls. All the while, a familiar voice taunts Rose over the phone.
    • Rose's bullies are ruthless in many ways if the dolls are any indication. While two events are rather tame (spraying water or dunking a bucket on her), the third one has them attempting to burn Rose on a bonfire as if she is a witch.
    • Early in the puzzle, Rose encounters several Murderous Mannequins throughout her trip that is styled after the mannequin Ethan has to cut up from the main game. At first, they did nothing more than scare you by appearing after you find a new piece of the puzzle. Later, you have to find a fuse deep in the basement and you see something written on a board; "Don't look away". If you are a fan of Doctor Who then you know what this means. Now with their eyes glowing white in the darkness, the mannequins will start moving whenever you lose sight of them. Combine with their jerking limbs, these mannequins can certainly give anyone a fear for mannequins (automatonophobia). Making it worse, they come from multiple sides.
    • Afterwards, there's a segment where Rose is suddenly shrunk to miniature size, and Lady Beneviento's dolls are commanded by the familiar voice to play hide-and-seek with Rose. Get caught in their searchlights, they'll stab Rose with the knives attached to spider-like limbs on their back all the while giggling. You have to sneak past several squadrons of dolls, then run like hell from one of the mannequins. If that one catches you, it eats you alive.
    • By the way, that "familiar voice" who talks to Rose throughout this segment? At this point you're probably thinking that Angie is up to her old tricks again. After all, the voice sounds just like her, right? Wrong. In this twisted version of House Beneviento, there's a new master of the house, and it's not Angie. It's Eveline. Even now, her legacy lingers like a curse, as her consciousness is also trapped within the Megamycete, and she is not happy in the slightest that Rose exists, because Eveline believes her to be a "replacement" daughter in her twisted concept of "family". It doesn't help that Rose got everything Eveline wanted.
    • The final area after the Eveline fight is like nothing, nothing ever seen in a Resident Evil game to date, looking like it would better fit Dark Souls. Rose awakens in the middle of a forest and after a short walk, comes to the same cliff that greeted Ethan's arrival to the village... But the sky is filled with giant black spheres oozing ungodly amounts of mold. And during the last phase of Miranda's fight, the sky turns red and a massive sphere hangs in the sky, like an eclipse. Anyone familiar at all with Berserk will be forgiven for feeling a pit in their stomach.
  • Try not to stay too long in the pools of blood. If you do then a group of figures will rise up from within it, grabbing Rose and pull her underneath, all while she is screaming the most bloodcurdling screams imaginable.

Alternative Title(s): Resident Evil 8 Village

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