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Nightmare Fuel / AdventureQuest Worlds

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  • The whole Living Dungeon event has this with the Tree Titan fighting a red serpentine dragon, it does not hold back on the nightmarish aspect of the quest. It does not help that the dragon wants to eat The Hero in question! It eventually ends up with The Hero controlling the Tree Titan via journeying into its Brain with a Manual Control.
  • The Fear Chaser event generally has this as its theme, especially for the Terrorkind monsters. If you thought the big baby doll head and several zombie baby doll heads in the area where you fight the Fear Feeder were creepy enough, just wait until you fight the big boss of the event: A gigantic, winged, skeletal entity simply called FEAR itself that not only has spiders crawling all over his body but also cries tears of lava! EEK!
  • Fear is more of a Nightmare Retardant. The thing that would be most fearful is the intro cutscene in The DoomWood Saga where chaos tentacles are going out of control on King Alteon's chaorupted body and slowly chaorupting him in a more terrifying looking way.
  • The Pie of Rising Evil from the 2011 Mogloween event couldn't have been more aptly named. That thing is creepy. Especially its voice, which has a hypnotic quality on those who hear it, and which uses their fears against them when that doesn't work in order to lure them to the shop so that it can eat them. The especially creepy scene was with Farmer Northrup of Willow Creek and his poor kid, who knows something is going on, but can't convince his father not to listen to the evil voice...
  • We know it's supposed to be rather dramatic, but come on! We all know Desoloth is a Magnificent Bastard, and that's why he frightens AQW players. Oh, but his magnificence isn't the only thing that frightens us. He nearly kills Galanoth, too, which is also more than enough to scare players even though it's considered very dramatic and is not actually supposed to be meant to do that. Galanoth leaps at Desoloth in an attempt to kill him, Warlic lets out a Big "NO!", and BAM! Just like that, Desoloth ACTUALLY bites off Galanoth's GODDAMN ARM! And in the next cutscene, the hero receives an Oh, Crap! reaction to seeing Galanoth having lost his arm (despite not actually getting an actual Oh, Crap! face). So there you have it, Desoloth NEARLY KILLS Galanoth by biting off his arm.
    • As if nearly killing Galanoth by biting off his arm wasn't enough, a short while after his death by the hero's hands, Drakath releases his skeletal remains from the Cor Draconis and Chaorrupts him into the Chaos-empowered Desolich. Oh, snap.
  • The Chaos Children and the worst of all is Stalkwalker trying to feed on the children's parents and trying to eat the children when they become adults as well as repeating the whole thing over and over again.
  • The Flood of Chaos event has a plague of Chaorruption sweeping Swordhaven, with its sewers a bright purple with Chaotic taint. The artists did a very good job in making Chaos utterly nightmarish, including incredibly freaky-looking Chaos Spiders and Rats. And to make matters worse, King Alteon, our wise and noble King of Good, has finally fallen to the ongoing case of Chaorruption that has been plaguing him all game since the Chaos Incident.
  • The Princess Anglers in the doom vault dungeon look seriously creepy, and if you go wrong at the start you briefly see one early, as it lunges out and presumably eats you!
  • In the Tower of Doom, when you reach the 50th floor of the top half of the tower, you enter the "brain room", where Zoshi comically pokes at all the neurons with his sword. Soon enough, a strange arm emerges from the "brain" and your character reacts. Then the rest of a body that belongs to a nasty monster called Creel actually emerges from the "brain", and we have both Zoshi and your character appropriately reacting to its appearance in horror. In fact, Creel itself is pretty disturbing in terms of appearance.
    • And the tougher section beneath the tower leads into a huge digestive tract, ending with a fight against Slugbutter, which is even more hideously disturbing than Creel. In this case there is a degree of Nightmare Retardant in Zoshi insisting on calling it Fredderick, and some other slapstick comedy. Even so, appearance wise the tower as a whole is one of the creepiest releases in the game.
  • The way Banshee Mallora kills Chamat when he tries to harness her screams for use as a weapon for the Queen of Monsters during the Stolen Screams event is perhaps one of the most gruesomely-depicted deaths in an otherwise-lighthearted game. She attacks him by screaming at him with her death wail, causing his mask to fall apart. Following that, even his eyes and ears melt off, followed by the rest of his face, reducing his head to nothing more than a white skull as his body collapses. As The Hero points out, his face literally became a puddle after Mallora used her death wail on him.
  • The 13th Friday the 13th event is perhaps one of the most gornographic events in an otherwise lighthearted MMORPG. There's a blood moon in the background, and not to mention the skull statue in the center of Battleon, along with the statue of King Alteon, both cry Tears of Blood. And then there's the 13 Lords of Doom, and they resemble some of the most infamous characters in Artix Entertainment history, both in name and in appearance, ranging from Sepulchure himself to Vordred to even Maximilian Lionfang (who was also a Chaos Lord, of course).
  • If the appearance of the Ruins of Elfhame isn't enough to creep you out, once you enter its mouth, you discover to your horror what General Nevanna does to her own former partner Aven.
  • Kolyaban's transformation of Aria in the Darkblood war.
  • Laken's Villainous Breakdown when he finds out that Dage doesn't have any interest in conquering Lore nor replacing Nulgath anymore. It begins with him charging himself with mana from the World Core as he points his weapon at Dage in a newfound anger towards him for abandoning the very goal he worked so long and so hard to help him fulfill, declaring his intent to take over the leadership of the Undead Legion and replace it with his Blood Legion. By the time you face him in the Seraphic War, he's gone completely mad, with almost half of his face torn off by the mana from the World Core that he's been charging himself with, further confirming true the realization that any Legion run by an insane Laken would pose a threat to the entire world. Also doubles as a Tear Jerker, when Ada is ultimately forced to slay the very man who took such good care of her when the insanity he's given in to proves too much for him to handle.
  • Dethrix Drakath, the father of the main villain Drakath himself and former king of Swordhaven (which was Dreadhaven during his reign), isn't just terrifying in looks with the appearance of his armor of choice. There is a good reason why he was considered a tyrant so cruel that he was dubbed as the Monster King, the fear feeder, the death mage, and even the self-proclaimed Champion of Darkness. Once he was crowned king, Dethrix slaughtered many heroes, forced many bards to sing songs of his many victories, and united many underlords and slave traders under his rule. Even his speed and strength were inhuman, according to Drakath's journal. And then we have his kidnapping of Lynaria and the fact that his armies were attacking both Ostfort and Highwick (the latter of which Valen ignored and left to burn against his former friend and superior Alteon's orders out of refusal to accept that Lynaria would die while they were fighting to save both towns), his cold-blooded beatdown and murder of Valen, and finally his death at the hands of the resurrected Valen (who had stolen the Champion of Darkness armor not long after being revived and became Sepulchure as a result), which involved Sepulchure stabbing Dethrix through his chest with his Doomblade and then ripping out his heart in a similar fashion to how Drakath would later rip out his own former boss' heart in the prologue to the 13 Lords of Chaos saga. All that is what really makes Dethrix himself really stand out in terms of scariness and evilness.
    • Need more of the fear factor that Dethrix provides? Just go to his throne room in Ebonslate Fortress. You'll see several corpses of dead heroes who failed against Dethrix there, one of who is Valen. You'll see it when you fail against him as Valen himself the first time you fight him.
  • The monsters in Ivoliss' castle look absolutely terrifying, in a way that almost makes them resemble creatures from the Alien franchise, including but not limited to Ivoliss himself. Even the boss, a corrupted Arthelyn, is terrifying on sight.
  • The Queen of Monsters saga finale, "Shadows of War", gives us a terrifying new antagonist to face: Malgor. Appearing from a rift in the sky near the Queen's castle, he's not just terrifying in looks, but also attacks a nearby village and uses his dark power to brainwash and corrupt people into fighting for his side, turning them into monstrous shadow versions of themselves. When the Hero challenges him, they get captured by him as the battle progresses, and when they demand to know where the Queen is, he responds by holding out her decapitated head, meaning she died somehow during the Shadowflame Army's invasion! What's worse is that he accuses the Hero of being responsible for her death and threatens to imprison them forever unless they agree to serve him. All that points to one thing: Malgor cannot be trusted.
  • The Summit of Insanity area has quickly shaped up to be one of the creepiest areas in AdventureQuest Worlds so far. A red night sky lit up by a red moon, black and red monsters everywhere with giant red eyes on different parts of their bodies, giant canisters of red liquid with humans and animals inside, giant stone arches with Volcanic Veins, and the boss monster itself looking so eldritch that it looks like it wouldn't be out of place in Neon Genesis Evangelion, fought in a cavern with giant red eyes spread all over that cavern... Yeah, all that gives you quite the idea how terrifying this map is shaping up to be.
    • And then you learn... that boss you fought? It was the lost adventurer you were looking for that ended up in one of Darkon’s experiments, turning them into the monstrosity you see. Then you see the adventurer’s soul screaming while being turned into one of the Debris weapons that some players farm for in that area. Listening to Darkon’s dialogue in the area implies that every single one of those items is, in fact, the transformed, agonized soul of whatever poor schmuck ended up in the Garden and attracted Darkon’s attention.
    • It only gets worse when you hover your mouse over the pieces of paper littering the place. They're an Apocalyptic Log showing just what it was like for the lost adventurer before he was found by Darkon. Apparently, the adventurer was trapped in the Garden for at least a few months, and due to malnutrition, he was forced to drink the red fluid within the soul capsules and eat the Eldritch Abomination creatures wandering around the piles of trash. Eventually, Darkon begins to stalk him, before capturing him to serve as a test subject. Based on that last, torn note, killing the now-monstrous adventurer was a Mercy Kill... at least until Darkon turned his soul into one of his Debris. Rated E10+!
  • Just how powerful can Drakath’s Chaos Amulet be? As Captain Laguna witnessed, powerful enough to (temporarily, thankfully) warp her body to the point where it envelops part of her ship and leaves her now-monstrous nervous system exposed!
  • The Darkon storyline continues with a visit to another Eldritch Location, Eridani Village. As you investigate the mysterious murders and help the paranoid populace, you end up getting framed for a murder by Re, and how do the villagers react? By turning into humanoid abominations out to execute you! And all of this as a result of yet another experiment.
    • And that's not all there is to this area; the monsters you'll fight here count too, as you fight even more red-and-black eldritch mutants, including but not limited to degraded but modified versions of Marchosias' monstrous wolf-like form from Stryche's storylines and the true form of THAT from the Mogloween 2019 events, both of which were already really scary in terms of appearance. And if you thought all that was scary enough, what the mayor of the village turns into takes the creep factor even futher, as he turns into a giant mutated eldritch head that not only looks like it came out of Castlevania or some other form of horror media, but Dage also collaborated with Darkon to create the Creature’s design to only ramp up the creepy factor. Even the backgrounds don't help lessen the scariness either, as they make it look like the village is suffering from a bloody rainstorm, and the boss' background looks like a massive sea of blood with huge black arms with eyes on the palms of their hands rising out of it. It's no wonder the staff described it as another tale told from Darkon's twisted mind.
    • And speaking of Re, after you've beaten the boss, the resulting explosion tears off half of her overshirt to reveal that one of her arms is missing. Oh, and you should also check out her Psychotic Smirk. We dare you.
  • The third chapter of Darkon's story involves you running around fighting Eridani's disease that has now just spread to Astravia, with more freaky Eldritch Abominations featured, this time with crazy humanoid creatures either praying in a weird pose or hunched over with extra arms sprouting from their backs. Even the boss is really freaky, being a giant monstrosity with lots of faces running down its back and holding a moon and a disembodied head that spits blood at you. There's also the outside of town, which features a river of blood and giant tentacle-like columns with Volcanic Veins planted all over the banks.
  • The fourth chapter doesn't seem to start out all that scary (not minding the eldritch monsters from the previous chapter as well as some new ones), until you get to a hallway that has a blood-like substance running across much of the floor. And then you meet another creepy Eldritch Abomination, this one resembling a centaur-like creature holding a polearm dripping with a waterfall of blood with faces on it and a giant sun-like face with glowing swords all over its sides and leaking black Tears of Blood from its eyes. And after you beat that, you get to witness a giant trumpet descending from the sky above Astravia Castle with giant skeletal arms reaching out to it as Darkon confronts his brother, King Drago and vows vengeance against him for what he did to him.
  • For the fifth chapter, you witness Astravia undergoing a creepy transformation while fighting stylized art monsters resembling multicolored arms with eyes, creatures playing trumpets with bones sticking out of their bodies and heads on their legs, and humanoid creatures with eyes where their heads should be and heads on their stomachs. The latter parts of the area look like something that came out of Puella Magi Madoka Magica (of which the artist is a fan), and you climb up a list of crossed-off names against a backdrop resembling a color-inverted space and even get to fight a group of three faceless people that are blaming you for their condition while dealing no damage to you. And in the cutscene that plays after you defeat La, Darkon drops you from the platform where you fought her and turns her into one of his debris weapons.
  • The start of the much-more-lighthearted sixth chapter has you floating in the middle of the air, upside-down, after you were just dropped from the platform where you fought La by Darkon, being met up with by Do Dusk and Do Dawn, a pair of ethereal-looking Humanoid Abominations who proceed to tell you the story of the events that led to the Scale's attack on Astravia. The seventh chapter isn't all that scary either until you get to Suki's nightmare, where she, to her horror, meets up with a frightening-looking monstrosity known as the Forsaken Husk, which resembles a writhing version of Darkon's body held up by strings of a blood-like substance with limbs resembling his own hanging out of it, in a darkened garden-like area of flowered bushes in a completely black background filled with what appear to be faceless corpses resembling Darkon placed all over the area. Even worse is that the Forsaken Husk is speaking with Darkon's voice and accusing her of betraying him and all of Astravia. Thank goodness the real Darkon managed to wake her up from her nightmare. The last scene of the chapter's final cutscene, of course, features then-prince Drago speaking to some kind of shadowed Mechanical Abomination, and you could bet that things are going to escalate from that point.
  • The eighth chapter takes you to visit the First Observatory, and the upper part contains a blood-like substance spanning across much of the floor similarly to the hallways leading to The Sun back in the fourth chapter, as well as frightening-looking versions of the Shadowscythe aliens whose faces also strikingly resemble the Eldritch Abomination creatures you've been fighting in the early chapters of Darkon's saga, and the Empress' Finger, which resembles a giant eldritch tentacle with a toothy humanoid face on its tip that also happens to be a form taken by Alprecha.
  • Everything about King Drago is pretty unsettling, even without mentioning what a petty scumbag he is. He's willing to kill in cold blood just to get what he wants, and he even sacrifices his own men to summon Eldritch Abominations, including two of the bosses fought in the early chapters, and as revealed in the eighth chapter is responsible for Suki's tragic death that sent Darkon down the path that made him the special kind of unhinged that he is today.
  • Speaking af how Darkon became what he is today, the ninth chapter opens with an Eldritch Abomination called the Primordial Fool resembling a robed lich with a rose in its hand and a giant eye in place of a skull but keeping the skull's jawbone greeting him and Suki's dead body and reviving him by fusing its eye with his soul, after which he then tests out the new power given to him in this form by turning Suki's corpse into his first Debris weapon, and when he revives Regulus, Titania, and Aurola, the first of the three starts sporting the insane grin sported by her current self with a red sclera in one eye, and the second sports the scary-looking black armor that he wears today. The last part of the map takes place in a landscape that sports the same blood moon shown in the first four maps of Darkon's storyline. At the end of the final cutscene, you get to see a giant eerie humanoid emerging from the portal that Judgement emerged from in the present day.
  • The legendary calamity in Undead Abomination form known simply as the Beast really takes the cake, being a massive humanoid monstrosity that looks strikingly like a souped-up version of its other half, Dage the Evil. There's a good reason why it was sealed away by Nulgath deep within the seventh of the Seven Circles. This thing was responsible for so many villages being ravaged and so many souls being consumed, and Death was worried that it could result in the destruction of the natural order. Even the fiend swarms sent by Nulgath weren't enough to stop its hunger, leaving him to cleave its soul in two himself; one of its souls would later infuse the cursed king that would later become the Dark Lord himself. When you finally get to face the Beast itself, it seems rather eager to devour your soul and have it build its vision of a "paradise" together with it, sensing that you are the reincarnation of the Eternal Dragon of Time itself. This thing even makes a good point when it notes that the players are driven by the sins of pride, envy, and greed. And that's not even the worst of it; it's apparently become clear to Virgil that the closer Dage gets to the beast, the more influence it has over him. Luckily, after you beat it, it becomes clear that he's no longer influenced by it as he comes to save the day and take his legion back by draining souls from it until it turns to stone. Even the Beast's Villainous Breakdown as Dage drains souls from it is truly terrifying.
  • Malgor's plan involves taking control of the Mana Core, believing it to be able to help with his plans to "bring peace to Lore", but what he really wants is to destroy it in a wave of despair and shadows. He appears to have gained complete control over the core at the end of the cutscene played after Avatar Tyndarius' defeat, but it is revealed that he lost control over it and it's now lashing out at both him and all of Lore. Just how bad could that be? Take a good look at the glowing white markings appearing on the different characters as you play through the saga finale. It's so bad that his dragon Gar even mentioned that he lost an arm when a fellow Shadowflame exploded near him! And to top it off, this situation even results in Gar melting into a dragon-like monster!
    • During your second encounter with him during the finale, Malgor appears badly damaged as if the markings appearing all over him during the first one weren't bad enough, and now he's extremely pissed off and angrily blaming you for what's going on after his attempt to corrupt the Mana Core to his will resulted in it going out of control. He shows you visions of Gravelyn dying in the kingdom where Sepulchure was killed, Brentan condemning Victoria as the new Queen of Monsters and sentencing her to execution, and you falling into despair as a Mumbler approaches you and Drakath comments that he'll be becoming a pawn again. Imagine how much worse things would've gotten from there had Drakath not interfered and neither had Gar...
    • Malgor's One-Winged Angel form in the final battle, known as the Mainyu, can be seen as both this and having a truly badass design. It sports his armor just like the one we're used to, but has a gigantic red draconic tail and wings with glaring red eyes on them and glowing red chains hanging from them, as well as a giant red rune floating behind his wings, plus his head has been morphed into that which resembles a red and distorted version of the Dragon of Time's own. According to descriptions of the capes based on his wings, tail, and rune, this form is the one he would've taken had his creator, the hero/Dragon of Time, tutored and cared for him well enough after his creation in another timeline, which would've resulted in an impossible dream where he was seen as both a protector and an overseer.
  • The Eldritch Abominations found in the Frostval 2020: Eldritch Horrors event are also creepy, and what's worse is that they happen to be members of a family belonging to Howard, a lonely man who lost them to the Queen of Monsters and her faction. His wife was horribly mutated into a humanoid with detached limbs connected by arteries, multiple tentacles connected to her waist by a multitude of writhing humanoid heads, and a tentacle in place of her head with teeth, plus a single eye peeking out of one of her breasts. His kids' appearance is no better, with Arthur being a humanoid body with a single black eye floating above it and a huge gaping mouthful of teeth placed where his stomach and chest would be, and Elise being a grey-skinned naked girl hanging out of Arthur's mouth. Worst of all is when Howard himself absorbs the corrupted energy of the Plane of Monsters and turns into a corpse-like Humanoid Abomination with a multitude of Floating Limbs connected to his body by glowing green arteries and what appears to be a mouthless face revealed by a huge wide-open mouth with green energy surrounding his head, and appearing to be meditating. To further add to this creep factor, he takes this form as a result of being consumed by rage towards both Frostvale and the rest of the world for the fact that the players had to kill both his wife and his children in order to right whatever wrongs he made them do for him, and he, in this form, wrathfully declares his intent to make the entirety of Lore feel the weight of his rage. Thank goodness the players, Warlic, and Sora were able to stop him, save Frostval, and revert him back to his old human self.
    • If the abominations you fight in this event weren't creepy enough, Howard's Villainous Breakdown after you kill his horribly mutated wife definitely took the cake. It's one thing to reject that his wife was transformed beyond saving, but the elixir he used to summon her wasn't the only one: he has another elixir, and he uses it to tear open a portal to the Plane of Monsters against the players' wishes and unleash a chaotic power that he attempts to use to twist and transform all of Frostvale beyond recognition - all in an attempt to throw everything into despair as revenge for taking his beloved wife away from him. The breakdown Howard suffers is enough that he eventually uses the chaotic energy of the gems gathered by the players to assume the aforementioned transformation into an Eldritch Abomination fueled by his own rage.
  • The Voice in the Sea chapter of the Age of Ruin storyline is considered a story of madness and mystery, and for good reason by virtue of being packed with plenty of terrifying stuff. Ashray Village and Seabase Undine's Sunlight Zone don't seem too scary, but the story throws in some creepier moments the more you progress through it, and then you get to the Midnight Zone, where you learn that undead were being used as test subjects for anti-necromancy weaponry, and that Sparagmos is actually the soul of the dearly departed Princess Brittany infused into a skeleton-like machine, which was just one of the terrible things that Lady Noelle did in her bid for forgiveness and the greater good. That area is also where you learn that one of the staff at Undine, Dr. Caesar Mostyma, is actually Dage the Evil in disguise, and he takes control of the Seabase and plans to test out his power in a fight against Kathool. Speaking of which...
    • The aforementioned Kathool, who was previously the tenth Chaos Beast awakened by Iadoa during the 13 Lords of Chaos saga and helped out the Heroes of Balance during the Queen of Chaos: First Reign saga, makes an appearance in the Voice in the Sea storyline. He's described as an impossible foe even while asleep, and his influence can be spread to several creatures of the sea as shown with some of the monsters you fight over the course of the saga. Not even the Water Titan is safe from Kathool's psychic influence, as the third major boss of the saga greatly resembles the Leviathanius mixed with his theme.
      • And when you read Cylisse's bonus lore on the Design Notes? It turns out that the creatures sporting Kathool's theme were actually sent by Neso to try dissolving Kathool, such as the Seafoam Elemental which, actually, wasn't growing Kathool tentacles out of its mouth, but trying to eat them.
    • The Abyssal Zone and Trench Observation Deck areas are even creepier. With Dage in control of Seabase Undine, the fuel lines for Sparagmos have been severed, leaving the people inside at risk of losing air, and the Abyssal Zone is considered dangerous. You also learn more and more there about the truth of Undine; that it was actually the Temple of Water before the Jus Divinum funded a massacre of the Water Elves. And in the Trench Observation Deck, you finally discover a good reason why Lady Noelle was only seen from the head up; she had already ingested some parts of Kathool and mutated herself by the time you get to meet her in person, and she even gained some of his powers as well.
    • The Voice in the Sea, as described alongside the other two slumbering threats by the Old Worlds' Order, is actually Neso having consumed some parts and powers of Kathool and horribly transformed herself. Her head now resembles a gigantic jellyfish cleaved in two and having a face resembling that of a woman's and serrated spikes/fangs on the sides, and in the middle is what appears to be a giant black vortex with three multicolored eyes on it. This form was apparently taken by Neso out of her grief and rage over what happened to the Water Elves and the Temple of Water along with lying about not having a champion despite the confirmation that Captain Rhubarb was the Champion of Water.
    • And after you defeat the Voice in the Sea and close out the saga's epilogue, you get to access a bonus challenge fight against Kathool himself. You'd think you could expect to fight a simply-powered-up version of all the other Kahool boss fights released before, right? Wrong. DEAD WRONG. What you see here is a pair of distorted tentacles and a pair of equally-distorted eyes in the darkness and nothing else, unlike the fights where you'd fight his usual squid form that you're used to, and two of the parts of this boss become aggressive when you attack the third one. This implies that those bosses were just some of the manifestations of him like the one you fight here, and when he unleashes his one attack where he petrifies you unless you use a Vigil, multitudes of eyes fill the screen as that happens. Even the armor set that you can farm for in that area looks absolutely terrifying, especially as the armor, helms, and gauntlets can make you look even more deranged, monstrous, and psychotic when you wear them, with most of the helms even giving you a sick and twisted grin and making your eyes look like you've been put under a hypnosis spell. It's as though equipping those items can make you feel like you're slowly transforming yourself into a Monstrous Humanoid Abomination worshipping Kathool himself like the other Adeptus Kathooli do. It's only made even scarier when you remember what Noelle ended up like and compare wearing the Kathool Acolyte and/or Adeptus Kathooli armors and sets to how she achieved her appearance by the time you confronted her back in the Trench Observation Deck. And to top it off, the art for this armor set was done by AQW artist Despera, who's known for making many adorable armor sets and items, which means that the Adeptus Kathooli armor set borders on a combination of Adorable Abomination and Cute and Psycho as well.

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