The setting adheres to the precepts of the Mundane Manifesto, a system of self-imposed restraints similar in spirit to the constraints of Dogme '95
) in film. Such settings usually fall rather high on the Mohs Scale of Sci-Fi Hardness
, but there are exceptions.
A quick overview: The Mundanes promise to eschew...
... while still providing other instances of Applied Phlebotinum
that do not break these rules.
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- Ghost in the Shell
- Twin Spica
- Most of the early Astro Boy stories were surprisingly grounded in reality, since Tezuka wanted to create a future world his viewers could relate to. Later stories went a little crazy with the alien invaders, though it's interesting to note that in the entire history of the franchise there's been only one mention of a human-built spacecraft leaving the solar system (at the end of The Transparent Giant).
- 2001: A Space Odyssey: The film follows the Manifesto while (ironically) the book by Arthur C. Clarke does not by (catch this) leaving the events more ambiguous. Because it's not clear that the events following David Bowman's encounter with the monolith are literally happening or are all just in his head, Kubrick's version slips by, while Clarke's (in which it's clear he's literally transported to other star systems) is more dubious (although the aliens who did it are sufficiently advanced).
- In 3001: The Final Odyssey, Clarke retconned the first novel's FTL travel as being all in Dave Bowman's head.
- Clarke is ambiguous about whether 2010, 2061 or 3001 retcon anything. In the author's notes for 2061, Clarke indicates that the novels may involve the same characters and the same situations, but the novels do not *necessarily* happen in the same universe. So, either everything's retcons or it's parallel universes. Or we need to talk to Mr Schrodinger about his cat.
- The Matrix series was at least making an effort, at least before Executive Meddling rejected the original humans-as-distributed-processors explanation as "too complicated" and came up with one that made even less sense. And later Neo's powers working in "reality".
- The latter part makes sense when you remember that Neo is a cyborg, and may have wireless technology in that spine of his that no-one else has, thanks to his special status. The series still features widely used anti-gravity technology, which takes it pretty far away from realism, however.
- Destination Moon (no relation to the Tintin comic aside from the subject matter) and Project Moonbase. Both these movies had Robert A. Heinlein as a consultant and were very realistic.
- Moon Zero Two, a space adventure movie Hammer made in the 70s. It's meticulously realistic, the only thing it has that is a little iffy scientifically is Artificial Gravity, which they only inserted because they didn't have enough money to do moon gravity effects for the entire movie.
- There are many, many examples in Speculative Fiction literature, and indeed many books and short stories were pretty explicitly written to popularise real scientific and technological issues. Some examples have therefore dated badly as Science Marches On. A very partial list would include:
- Arthur C. Clarke:
- "A Fall Of Moondust"
- Imperial Earth
- Islands In The Sky
- Prelude To Space
- The Deep Range
- Rendezvous with Rama
- The Sands Of Mars
- Ben Bova:
- The Grand Tour series of books.
- John J. Lumpkin
- Through Struggle, the Stars
- Kim Stanley Robinson:
- Maureen F. McHugh
- Robert A. Heinlein:
- Charles Stross
- Cory Doctorow
- Ian Mc Donald
- Any of William Gibson's novels.
- Greg Bear
- The Forge of God, while there are aliens, they are never seen. Instead we see a robotic Horde of Alien Locusts that they dispatch to destroy us. The sequel, Anvil of Stars, is not as adherent, while FTL is still impossible, humans travel between the stars at sublight speeds, and develop Applied Phlebotinum that borders on Functional Magic.
- Darwin's Radio and Darwin's Children
- Paradises Lost, a Generation Ship story by Ursula K. Le Guin. No aliens, no faster-than-light travel, just a slow ship full of humans traveling (mostly out of scientific curiosity) towards a distant, possibly habitable planet.
- Nearly all of the science-fiction of Michael Crichton fits this trope, with Sphere and Timeline being notable exceptions.
- Most work by Alastair Reynolds. All of his work averts Space Does Not Work That Way, as he worked for the European Space Agency as an astronomer, and has a doctorate in the same subject.
- The Revelation Space series. Travel is limited to slower than light "lighthugger" ships. The universe has aliens, but they are thoroughly alien.
- House of Suns has much more fantastic technology than his previous works, but still adheres to the laws of physics even with its faster-than-light travel
- Existence is David Brin's take on this trope. Unlike his more famous Uplift series there's no supertech FTL or psionics, and aliens only appear as uploaded "Emissaries" in crystalline Artifacts hurled at STL speeds over countless millions of years and they're all extinct as far as one can tell.
Live Action TV
- Moonbase 3. (You've probably never heard of this series, have you? Well it aired on the BBC in the early '70's.)
- Star Cops: This BBC series was a pretty good attempt at realistic "High Frontier" SF.
- The Six Million Dollar Man
- Firefly, if you disregard one notable instance involving psionic powers which may or may not qualify as Functional Magic.
- Defying Gravity, although there is some debate about whether or not the Antares' communication system is FTL, even though it is never explicitly stated or even implied to be so. It appears to be FTL, because characters millions of kilometers away will be carrying on a casual conversation without any time lag, but this may just be for the audience's convenience. The characters could in fact have been waiting around for minutes at a time for their friends to respond to their messages offscreen.
- The first couple of seasons of Red Dwarf, before anything much started happening outside the ship.
- Transhuman Space from GURPS. In the year 2100, there is no FTL, no aliens, no breaking physical laws. But the sheer alienness of the people inhabiting this setting is both realistic and overwhelming.
- Phil Eklund's High Frontier, a boardgame, is about scientifically-plausible exploration and exploitation of the resources in the solar system. The expansion, High Frontier: Interstellar, focuses on the building, launch, and travel of non-FTL colony starships.