An index for tropes regarding those ingenious devices that permit people to walk through completely solid walls unhindered.
Only tropes that literally involve doors belong in this index: Heel–Face Revolving Door, for example, does not. Not transdimensional portals, either; they have to be actual doors.
Tropes:
Related index:
- Axe Before Entering: Using an axe to cut your way through a shut door.
- Automatic Door Malfunction: Automatic doors have a tendency to fail in fiction.
- Battering Ram: A device used to break a Locked Door open because Ramming Always Works.
- Big Door: A big door.
- Bucket Booby-Trap: Putting a bucket of water above a door so that it falls on the next person who opens the door.
- Closed Door Rapport: A (possibly one-sided) conversation between two people on opposite sides of a door.
- Dangerous Key Fumble: Dropping keys to some gate while a threat is chasing you.
- Deadpan Door Shut: Opening something, then instantly closing it with barely a reaction towards the contents.
- Open the Door and See All the People: Someone opens their front door to meet a whole mob of people, which takes the person by surprise.
- Detachable Doorknob: You turn the knob to open the door... and the knob comes out.
- Ding-Dong-Ditch Distraction: Ringing the doorbell and running away before someone answers the door.
- Doom Doors: All sci-fi sliding doors in media have the same recognizable sound effect (odds are, it's from Doom).
- Door-Closes Ending: A work ends symbolically with a door closing.
- Door Dumb: A character is unable to open a door because they're too ignorant or preoccupied to know they're doing it the wrong way.
- Door Focus: After a character exits, the camera lingers on the door. Beat. The character re-enters through the door.
- Door Handle Scare: Close-up on a turning or rattling door handle to build up suspense.
- Door of Doom: A door which signifies that crossing it will be important or have consequences.
- Door Roulette: Several unremarkable doors (or a single bizarre one) leading to progressively unwanted results with each one opened in the search of a desired one.
- Door Slam of Rage: I'm so mad, I'm going to close this door really hard to show it!
- The Door Slams You: Accidentally hurting someone with a door.
- Toyota Tripwire: A pedestrian or cyclist gets hit unexpectedly by an opening car door.
- Door to Before: At the end of a long level, there happens to be a door or otherwise easy passage to the entrance.
- Drill the Lock: If everything else fails, then drill the lock off the door.
- Exploding Closet: Opening a closed and often visibly distended door only to unleash a downpour of clutter.
- Ghost Butler: When the door shuts itself and locks after a character uses it.
- Hooking the Keys: A character uses a tool to increase their reach for the keys to their Prison.
- Improvised Lockpick: Bypassing a lock using tools not explicitly designed for lockpicking, especially MacGyvering one for use.
- Hairpin Lockpick: Picking a lock with a bobby pin or paper clip.
- Shoot Out the Lock: Using firearms to open doors.
- Skeleton Key Card: Using a credit card to disengage the sliding bolt in a door's lock.
- Interchangeable Antimatter Keys: In video games, keys are (usually) interchangeable, but can only be used once.
- Key Confusion: A character having trouble find the right key out of a keychain with lots of them.
- The Key Is Behind the Lock: The key is inside what it unlocks.
- Key Under the Doormat: Someone keeps a key under the doormat in case they get locked out.
- Knocking on Heathens' Door: Religious preachers going door-to-door to proselytize their beliefs to the occupants.
- Locked Door: Stock Video Game Puzzle where a locked door blocks your path and you need to get a key to open it.
- Locked in the Bathroom: A character barricades themselves in the bathroom to avoid a difficult conversation, or to delay their capture by pursuers.
- Luck-Based Search Technique: Finding something important, in this case the opening to a Secret Path, by accident.
- No Entrance: For the distinct lack of any sort of door or entrance.
- Ominous Knocking: Suspenseful knocking against a door.
- Ominously Open Door: Interest is drawn to the door that is left open
- Open-Door Opening: A work begins symbolically with a door opening.
- "Open!" Says Me: Someone breaks down the door, rips it off, kicks it open, or destroys it somewhat, before entering.
- Our Doors Are Different: Doors designed with Artistic License.
- Dilating Door: Doors that open like an iris or a camera shutter.
- Force-Field Door: A door made out of Some Kind of Force Field.
- Portal Door: A door that doesn't lead to an adjacent place but a more distant location.
- The Lonely Door: A door that is Bigger on the Inside.
- Scooby-Dooby Doors: A chase sequence where everyone runs through a hallway of doors in improbable ways.
- Script-Reading Doors: When the needs of the script override the door sensors.
- Paper Key-Retrieval Trick: Pushing the key out from the other side of the lock and taking it from the gap below the door.
- Real Fake Door: A useless door that leads to a wall.
- Slow Doors: A door that takes awhile to close, usually Played for Drama.
- Indy Hat Roll: Diving beneath a slow door right before it closes.
- Stuck in the Doorway: A person (for one reason or another) gets stuck in a doorway.
- Tactical Door Use: Utilizing doors in an action situation.
- Door Fu: A character uses an uninstalled door as a weapon and/or shield.
- Door Judo: Opening a door just as someone is about to knock it down.
- Tae Kwon Door: A character uses an installed door as a weapon and/or obstacle.
- Toyota Tripwire: A car door is used the hit a pursuer on foot.
- There Was a Door: Someone crashes through a wall to get in even though they could've just entered through the door.
- We Have the Keys: Bypassing or breaking down a door that you had the key for or wasn't even locked.
- Weld the Lock: Sealing a door by welding it shut.