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Fridge Brilliance

  • The crewmates being only 3 feet tall yet weighing 92 pounds, according to the medbay scanners, may sound oddly dense for a human, assuming they even are. However, it's also possible this discrepancy is due to Polus and the MIRA HQ planet simply having a higher gravity than Earth: which would also explain why the Crewmates are so short, as they've lived and adapted to high-gravity conditions. Skeld might be harder to justify, being a spaceship, but if that's what they're used to, that's almost certainly what they calibrated their Artificial Gravity to mimic.
    • A second reason as to why they would be that short is that smaller people in general need lower calories to survive, which is vital for conserving supplies in long space journeys.
      • If you check the Cafeteria in The Skeld, there doesn't seem to be much food. Considering how there doesn't seem to be a box labeled as food in Storage, that would be extremely helpful.
  • Speaking about the Medbay Scan, it's the one task that Impostors cannot fake (it has a visual cue for when multiple crew attempt to use it, the user visibly walks into position for the scan, and there's a scan animation that everyone can see) and will 100% determine that the character's a Crewmate. Faking this would mean that they'd have to actually go through the scanning process and this would easily give their identity as aliens away, which is why they most likely refuse to even try faking this one at all.
  • Ever wonder how the Impostor got the weapons to kill the Crewmates? The knife comes from the Cafeteria, the gun from whoever was stationed at Security.
    • Alternatively, there's an unseen locker in the Weapons area. (Where you have to shoot asteroids.)
      • The weapons area seem to be only for the ship's weapons and not for Crewmates' firearms, if they did have weapons there it wouldn't make sense how none of them is armed when they are aware of an Impostor on board.
      • The crewmates could be armed, which would explain why the Impostor has to space out their kills (kill cooldown), and why pretty much every murder method is some kind of sneak attack.
    • Some Fridge Logic: what I've noticed that most people don't seem to acknowledge is the timing of the parasites controlling their hosts. The imposter either took control of their hosts as they were back on their original planet and smuggled in a weapon, or the imposters have the ability to turn their body parts into objects.
  • Every Task and Sabotage fixing station is overlabeled or makes it obvious as to what you're supposed to do. Spacecrafts normally have a lot of labels and directions on the vehicle's controls and equipment to avoid scenarios where the people on board may forget how to operate something due to panic, stress, or simply not being able to recall it correctly. The Reactor and Oxygen are the most obvious ones, as they'd cause the death of the whole crew.
  • It's a bit of a stretch, but "stack kills" could be justified by being in a crowd of people and killing someone in a subtle way.
  • I wondered why Comms sabotage didn't disable reporting bodies. Until I realized: The crewmates don't need their technology to report a body. They can just scream that they found one. On one hand, the fact that the "Report" button is a megaphone adds weight to this, the implication being that they yell through the megaphone to announce that a body was found; on the other, the fact that the broken Emergency Button also disables reporting bodies in Hide and Seek mode pokes a hole in this.
    • The meta reason for the report button being disabled in Hide and Seek is that we need to know who the Seeker is to hide from them, so it would make it too easy to call a meeting and vote them off. In-game, the Seeker have much shorter kill cooldowns and the giant mouth on their stomach makes it obvious it's them. Therefore, yelling out that there's a body or gathering everyone in a meeting would just get one or more players killed.
  • In Hide and Seek mode, the Crewmates have 10 seconds to scatter before the Impostor finishes transforming and can come after them; about as long as people normally have to hide in a normal game of Hide and Seek.

Fridge Horror

  • On the title screen, there are a number of crewmates just floating around in space with no rhyme or reason. The Skeld map has players who get voted out of the game ejected from the ship. The people floating in the title screen are the crewmates who were ejected out from the Skeld after getting accused by the other members of the crew.
  • Ellie is the only pet to lay lifeless on the floor because she had the nerve to point out the impostor. Guess the impostor took care of loose ends.
  • According to Game Theory, the fact that there are still impostors in maps that take place canonically after the first one means that they were never voted out the airlock and/or the crewmates focused on finishing all the tasks needed. The impostors literally have Plot Armor! All those outcomes where the crewmates win? They aren't canon because the players need more maps to play in. You Bastard!
    • On the flip side, this also means outcomes where the Impostors win by killing enough Crewmates are also not canon, so the Crewmates are allowed to live another day. That said, considering the situation they're in, this isn't much of an improvement. Especially since their survival still guarantees the Impostors continue to spread.
  • Pets are only kept around by Impostors to seem normal, not because that pet belongs to them.
  • The trailer (and corresponding animation in the game) for the Hide and Seek update strongly implies that, at least in this game mode's canon, Impostors are Crewmates that had been infected by something, as the Crewmate that becomes the Impostor collapses to the ground and writhes around for a while before standing back up with a roar. If this is true, how aware of their actions is that crewmate?
  • Reopening a sabotaged door on the airship map as an impostor reveals that they have the same wallets with cards that the crewmates have. There is a good chance that the impostors offed a crewmate in order to get their security clearance.
  • In the Hide and Seek Gamemode, the seekers lack their visor and skin cosmetics. While it was probably done to make designing the seekers easier for the developers, if you disregard the transformation cutscene not having them either then from an in-universe standpoint it's not that much of a stretch to say that the seeker transformation ripped through the cosmetics. This wouldn't necessarily fall under fridge horror, except for the fact that one of the skin cosmetics turns the crewmate into a cyborg. Whatever Puppeteer Parasite that is infecting the crewmate not only has the power to rip through the cybernetic parts, but a Healing Factor strong enough to regenerate from Half the Man He Used to Be.

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