- If someone has a pet and dies, their pet will stay in the spot where they died for the rest of the game looking sad.
- If it's the Henry Stickmin pet, he'll outright cry.
- The Ellie pet lies down. Some players interpret this as her giving up hope after her Crewmate died, or possibly being another target of the Impostor since she actually points at them during the death animation.
- It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a Heroic BSoD or past the Despair Event Horizon, having to watch Henry also die probably didn't help.
- It's practically a tragic meme to have the mini crewmates of dead Crewmates be their now orphaned children.
- One death animation shows the victim being knocked down, reaching in vain for their hat before the Impostor finishes them off with a headshot. While darkly comedic in a way with the implication of the crewmate's Skewed Priorities at the verge of death, if they wear miniature crew or stickmin as their hat it gives off the distinct impression of telling their little friend to run away while they still can.
- A common hat/pet combo is the adorable mini crewmate hat and pet that creates the image of a mom or dad with two children...which promptly takes a darker turn should said player be killed. The dying "parent" futilely reaches out for the "hat-baby" while the "pet-baby" cowers in terror: and since pets remain where the player died but the hat becomes part of the ghost, it implies that the impostor killed both the player and one of their children, but spared the other and left it all alone.
- It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
- Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them perform a visual task but no one else did can become dramatic. Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a Futile Hand Reach as they sink into the lava, like they're hoping someone will save them at the last second. The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a Futile Hand Reach as sad, dramatic music plays in the background in a reference to one of the endings of the source material that the airship is based on. At least Mira HQ had the decency to get the animation over with quick...
- Voting for a fellow crewmate's death because you believe they're the Impostor, only for their innocence to be confirmed after the fact. You've let your own paranoia turn you into just as much of a murderer as the Impostor. It's worse if the Impostors win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
- The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the impostor before they can kill anyone, it'll be a Bittersweet Ending. Depending on how many victims the Impostor(s) claimed before they were defeated, it might even be a Pyrrhic Victory with only two crew-members left alive.
- When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crew-member has a family or group of friends that will be left without them if they are killed by an impostor.
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