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Changed line(s) 13,15 (click to see context) from:
* Voting for a fellow crewmate's death because you believe he's the imposter, [[MyGodWhatHaveIDone only for his innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter. It's worse if the Imposters win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone, it'll be a BittersweetEnding. Depending on how many victims the Imposter(s) claimed before they were defeated, it might even be a PyrrhicVictory with only two crewmembers left alive.
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone, it'll be a BittersweetEnding. Depending on how many victims the Imposter(s) claimed before they were defeated, it might even be a PyrrhicVictory with only two crewmembers left alive.
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.
to:
* Voting for a fellow crewmate's death because you believe he's they're the imposter, Impostor, [[MyGodWhatHaveIDone only for his their innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter. Impostor. It's worse if the Imposters Impostors win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught theimposter impostor before he they can kill anyone, it'll be a BittersweetEnding. Depending on how many victims the Imposter(s) Impostor(s) claimed before they were defeated, it might even be a PyrrhicVictory with only two crewmembers crew-members left alive.
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that everycrewmember crew-member has a family or group of friends that will be left without them if they are killed by an imposter.impostor.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every
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Changed line(s) 10,11 (click to see context) from:
* A common hat/pet combo is the ''adorable'' mini crewmate hat and pet that creates the image of a mom or dad with two children...which promptly takes a darker turn should said player be killed. The dying "parent" futilely reaches out for the "hat-baby" while the "pet-baby" cowers in terror: and since pets remain where the player died but the hat becomes part of the ghost, it implies that ''the impostor killed both the player and one of their children, but spared the other and left it all alone.'' It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become dramatic. Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second. The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become dramatic. Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second. The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
to:
* A common hat/pet combo is the ''adorable'' mini crewmate hat and pet that creates the image of a mom or dad with two children...which promptly takes a darker turn should said player be killed. The dying "parent" futilely reaches out for the "hat-baby" while the "pet-baby" cowers in terror: and since pets remain where the player died but the hat becomes part of the ghost, it implies that ''the impostor killed both the player and one of their children, but spared the other and left it all alone.'' ''
** It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched thempreformed perform a visual task but no one else did can become dramatic. Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second. The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
** It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them
Changed line(s) 13 (click to see context) from:
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone it'll be a BittersweetEnding. Depending on how many victims the Imposter claimed before he was defeated it might even be a PyrrhicVictory with only two crewmembers left alive.
to:
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone anyone, it'll be a BittersweetEnding. Depending on how many victims the Imposter Imposter(s) claimed before he was defeated they were defeated, it might even be a PyrrhicVictory with only two crewmembers left alive.
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No meta moment, see this query. Also fix bad Example Indentation In Trope Lists and chained Sinkholes.
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350: Don't lie, [[TheWoobie you want to just hug them]] [[TakeCareOfTheKids and adopt them]] [[BreakTheCutie after what happened to their parents.]]]]
to:
[[caption-width-right:350: Don't lie, [[TheWoobie you want to just hug them]] [[TakeCareOfTheKids them and adopt them]] [[BreakTheCutie them after what happened to their parents.]]]]
]]
Changed line(s) 7 (click to see context) from:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch [[PlatonicLifePartners Hen]][[ImpliedLoveInterest ry]] also die probably didn't help.
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Changed line(s) 10,16 (click to see context) from:
** A common hat/pet combo is the ''adorable'' mini crewmate hat and pet that creates the image of a mom or dad with two children...which promptly takes a darker turn should said player be killed. The dying "parent" futilely reaches out for the "hat-baby" while the "pet-baby" cowers in terror: and since pets remain where the player died but the hat becomes part of the ghost, it implies that ''the impostor killed both the player and one of their children, but spared the other and left it all alone.''
** It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become dramatic.
** Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second.
** The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
* Voting for a fellow crewmate's death because you believe he's the imposter, [[MyGodWhatHaveIDone only for his innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter.
** It's worse if the Imposters win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
** It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become dramatic.
** Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second.
** The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
* Voting for a fellow crewmate's death because you believe he's the imposter, [[MyGodWhatHaveIDone only for his innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter.
** It's worse if the Imposters win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
to:
**
* Sending off a crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become
**
**
* Voting for a fellow crewmate's death because you believe he's the imposter, [[MyGodWhatHaveIDone only for his innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter.
Deleted line(s) 19 (click to see context) :
* From a Meta example, leaving a room you've played on a for awhile can become this. Prior to the introduction of a Friends List, players who've grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot. Fortunately, an update in late March 2022 introduced an official Friends List.
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Changed line(s) 19 (click to see context) from:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Prior to the introduction of a Friends List, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot. Fortunately, an update in late March 2022 introduced an official Friends List.
to:
* From a Meta example, leaving a room you’ve you've played on a for awhile can become this. Prior to the introduction of a Friends List, players who’ve who've grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot. Fortunately, an update in late March 2022 introduced an official Friends List.
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Changed line(s) 19 (click to see context) from:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Since there isn’t a friend option yet, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot.
to:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Since there isn’t Prior to the introduction of a friend option yet, Friends List, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot. Fortunately, an update in late March 2022 introduced an official Friends List.
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Added DiffLines:
* Voting for a fellow crewmate's death because you believe he's the imposter, [[MyGodWhatHaveIDone only for his innocence to be confirmed after the fact]]. You've let your own paranoia turn you into just as much of a murderer as the Imposter.
** It's worse if the Imposters win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone it'll be a BittersweetEnding. Depending on how many victims the Imposter claimed before he was defeated it might even be a PyrrhicVictory with only two crewmembers left alive.
** It's worse if the Imposters win immediately after this. Not only did you doom an innocent person, but you've doomed the entire mission.
* The victory screen for the crew shows all your fellow crewmates, with the deceased ones as ghosts. Unless you caught the imposter before he can kill anyone it'll be a BittersweetEnding. Depending on how many victims the Imposter claimed before he was defeated it might even be a PyrrhicVictory with only two crewmembers left alive.
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Changed line(s) 12 (click to see context) from:
* Sending off a proven innocent crewmate begging to be spared can become dramatic.
to:
* Sending off a proven innocent crewmate begging to be spared that you know for sure is proven innocent when you watched them preformed a visual task but no one else did can become dramatic.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_392.PNG]]
[[caption-width-right:350: Don't lie, [[TheWoobie you want to just hug them]] [[TakeCareOfTheKids and adopt them]] [[BreakTheCutie after what happened to their parents.]]]]
[[caption-width-right:350: Don't lie, [[TheWoobie you want to just hug them]] [[TakeCareOfTheKids and adopt them]] [[BreakTheCutie after what happened to their parents.]]]]
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Added DiffLines:
** It's very likely that the impostor kills the "pet baby" too. Keep in mind that crewmate ghosts only become visible when you die. Similarly, the pets of deceased crewmates are invisible to living crewmates, but visible to dead crewmates.
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Added DiffLines:
** The same goes for the Airship if Confirm Ejects is on. The unfortunate crewmate is dropped off of the Airship in slow-motion whilst also performing a FutileHandReach as sad, dramatic music plays in the background in a reference to one of the endings of the [[VideoGame/HenryStickminSeries source material that the airship is based on]]. At least Mira HQ had the decency to get the animation over with quick...
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Changed line(s) 4 (click to see context) from:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch Henry also die probably didn't help.
to:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch Henry [[PlatonicLifePartners Hen]][[ImpliedLoveInterest ry]] also die probably didn't help.
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Changed line(s) 11 (click to see context) from:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Since there isn’t a friend option yet, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time.
to:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Since there isn’t a friend option yet, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time. Can be mitigated if you manage to swap some form of contact (like Discord or Snapchat) before parting ways, but if someone just randomly disconnects you're out of luck. It's to the point where there are entire groups on [[https://www.reddit.com/r/AmongUsFriendFinder/ Reddit]] and [[https://www.facebook.com/groups/1002337460213543/ Facebook]] dedicated to finding people you once played with, but even those are a crapshoot.
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Added DiffLines:
* From a Meta example, leaving a room you’ve played on a for awhile can become this. Since there isn’t a friend option yet, players who’ve grown to like their fellow players will eventually be forced to leave, which can be very sad to those who have genuinely had a good time.
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Changed line(s) 4 (click to see context) from:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch her Henry also die probably didn't help.
to:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch her Henry also die probably didn't help.
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Added DiffLines:
*** It's possible to have a Stickmin hat and the Ellie pet. Hats become part of a Crewmate's ghostly form when they die. If it really is Ellie caught in a HeroicBSOD or past the DespairEventHorizon, having to watch her Henry also die probably didn't help.
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Added DiffLines:
** The Ellie pet lies down. Some players interpret this as her [[DespairEventHorizon giving up hope after her Crewmate died]], or possibly being another target of the Impostor since [[HeKnowsTooMuch she actually points at them during the death animation]].
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** Doubly so on Polus with Confirm Ejects turned on; the Crewmate will reach up with a FutileHandReach as they sink into the lava, like they're hoping someone will save them at the last second.
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Changed line(s) 4 (click to see context) from:
* Similarly, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat and the death scene had them reaching out for it before they killed off, it's outright heartbreaking. Any hats may also count because it shows how ''valuable'' the said item to a crewmate.
to:
* Similarly, One death animation shows the victim being knocked down, reaching in vain for their hat before the Impostor finishes them off with a headshot. While darkly comedic in a way with the implication of the crewmate's SkewedPriorities at the verge of death, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat it gives off the distinct impression of telling their little friend to run away while they still can.
** A common hat/pet combo is the ''adorable'' mini crewmate hat and pet that creates thedeath scene had them reaching image of a mom or dad with two children...which promptly takes a darker turn should said player be killed. The dying "parent" futilely reaches out for the "hat-baby" while the "pet-baby" cowers in terror: and since pets remain where the player died but the hat becomes part of the ghost, it before they implies that ''the impostor killed off, it's outright heartbreaking. Any hats may also count because it shows how ''valuable'' both the said item to a crewmate.player and one of their children, but spared the other and left it all alone.''
** A common hat/pet combo is the ''adorable'' mini crewmate hat and pet that creates the
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Changed line(s) 6 (click to see context) from:
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.
to:
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.imposter.
----
----
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Changed line(s) 4 (click to see context) from:
* Similarly, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat and the death scene had them reaching out for it before they killed off, it's outright heartbreaking. Any hats may counts because it shows how ''valuable'' the said item for a crewmate.
to:
* Similarly, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat and the death scene had them reaching out for it before they killed off, it's outright heartbreaking. Any hats may counts also count because it shows how ''valuable'' the said item for to a crewmate.
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Changed line(s) 1 (click to see context) from:
* If someone has a pet and dies, their pet will stay in the spot where they died for the rest of the game looking sad. ** If it's the [[VideoGame/HenryStickminSeries Henry Stickmin]] pet, he'll outright ''cry''.
to:
* If someone has a pet and dies, their pet will stay in the spot where they died for the rest of the game looking sad. sad.
** If it's the [[VideoGame/HenryStickminSeries Henry Stickmin]] pet, he'll outright ''cry''.
** If it's the [[VideoGame/HenryStickminSeries Henry Stickmin]] pet, he'll outright ''cry''.
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Added DiffLines:
* If someone has a pet and dies, their pet will stay in the spot where they died for the rest of the game looking sad. ** If it's the [[VideoGame/HenryStickminSeries Henry Stickmin]] pet, he'll outright ''cry''.
** It's practically a tragic meme to have the mini crewmates of dead Crewmates be their now orphaned children.
* Similarly, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat and the death scene had them reaching out for it before they killed off, it's outright heartbreaking. Any hats may counts because it shows how ''valuable'' the said item for a crewmate.
* Sending off a proven innocent crewmate begging to be spared can become dramatic.
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.
** It's practically a tragic meme to have the mini crewmates of dead Crewmates be their now orphaned children.
* Similarly, if they wear miniature crew or [[VideoGame/HenryStickminSeries stickmin]] as their hat and the death scene had them reaching out for it before they killed off, it's outright heartbreaking. Any hats may counts because it shows how ''valuable'' the said item for a crewmate.
* Sending off a proven innocent crewmate begging to be spared can become dramatic.
* When completing the swipe card task, pulling out your wallet reveals a photo of three other people in spacesuits tucked into the picture slot. This implies that every crewmember has a family or group of friends that will be left without them if they are killed by an imposter.