Alternate History: Up to Issue #21, the comic is set in the year 200X like the first game. The comic began in 2011.
Androids Are People, Too: Mega Man and the other Robot Masters are treated as people by Light and his companions. Rosie likewise treats Rock and Roll like people, but Gil just finds Light's behavior towards his creations ridiculous.
Androids and Detectives: Mega Man ends up working with Agents Krantz and Stern on several occasions. Rosie is able to get along just fine with Rock. Gil, being old-fashioned, not so much.
Animesque: Given the source material, this isn't a surprise.
Art Shift/Off Model: Happens when Chad Thomas or Ryan Jampole (to a lesser extent) pen the artwork, as their art styles are noticeably different from Spaz's, Bates's and Hill's in some ways.
Along with the robot reporters from Battle and Chase, Neige is present at Dr. Light's speech.
Likewise, the Kattelox police and KTOX news reporter from Mega Man Legends show up in issues #5 and #1 respectively.
As Mega Man downloads Heat Man's weapon data, there's a picture of circuitry in the shape of Mr. Match's emblem, HeatMan.EXE's operator.
Continuity Nod: In "Spiritus Ex Machina" Flash Man is shown to still hold resentment towards Quick Man after he stabbed Flash Man in the back of the head so he could fight Mega Man back in "The Return Of Dr. Wily".
In the short "Cold Feat", Guts Man tries to impede the movement of, or otherwise destroy, an entire glacier after Ice Man had asked him for help (which of course did NOT involve either one of those actions). Later in "For the Bot Who Has Everything," Guts Man mentions that Ice Man has been blocking his calls.
Cool Key: Mega Man is awarded the key to the city. Up until Break Man blasts it to pieces. Like everything else Break Man damaged, it has probably been restored post-crossover.
The Robot Masters in the first few issues are taken out in one hit each, as is Wily. This continues on into the Megaman 2 arc, even though the Robot Masters (mostly) get hits in on Megaman.
Any time the Emerald Spears attempt a direct fight against Mega Man.
Cyber Cyclops: Several. Big Eyes appear on the first page of the first issue and the iconic Yellow Devil shows up soon after on page five. The equally iconic Sniper Joe appears on page four of issue 2. There is also the Chaos Devil in the cross over.
Dangerously Genre Savvy: Dr. Wily manages to display this in the third story arc. He deliberately installed bits of malware in his Robot Masters' weapon data, in order to slowly corrupt Mega Man. By the time he reaches Wily's castle, Mega Man will have fallen under his control.
Darker and Edgier: The Curse of Ra Moon arc. The global blackout at the end of the prelude causes, among other things, ships to become stranded at sea, motor vehicles and planes to crash, and hospital power to fail in the middle of surgery. And the instigator Ra Moon? It's doing all this For the Evulz.
And then there the backstory of Ra Moon coming to Earth and manipulation a premitive society to worship and even kill for him before destroying said civilization when it wasn't suiting his needs fast enough. As well as the flashback of Dr. Light's friend who were exploring the ruins where Ra Moon layed with other explorers. The EMP field crashed their helicopter resorting in many deaths and said friend losing an arm.
Deconstruction: This adaptation takes a more realistic approach to the Classic series' events and shows its consequences:
In the first game adaptation and his first combat situation, Mega Man grows proud, power-hungry, and insists that That Man Is Dead when asked to show leniency.
There's also Dr. Lalinde and Tempo, which shows how someone might think seeing robots as children is terrifying.
The second arc follows up what would happen in the aftermath of a robot rampage, with a Federal agency investigating Dr. Light.
The Spiritus Ex Machina arc is all about this, including a fairly straw-free debate on the morality of machine sentience. Issue #22 features a Symposium-like discussion, with Dr. Light and Agent Stern debating if robots can feel love (and deal with the consequences), while Agent Krantz and Dr. Lalinde drink wine.
This seems to be an over-riding theme in the series. Should robots be given sentience and emotions? Could they handle such concepts? Is it morally right to give robots these things? It's heavily debated and various characters feel differently about it (Dr. Light, Agent Krantz, and Lalinde think it's fine. Agent Stern and Emerald Spears think it isn't right. And some others like Dr. Wily view the robots as simply tools with no sentience at all).
The Worlds Collide crossover has Dr. Wily help Dr. Ivo "Eggman" Robotnik, who seems to have come to the conclusion that they are Alternate Universe Counterparts, then turns Tails into a robot called Tails Man. He then complains Tails Man has no personality while Eggman responds by saying that that way there's no sass or possibility of an ignored order. Dr. Wily responds by saying it's not really one of HIS designs, showing he might on some level believe robots should have some form of sentience and this has the chance of being one of the first seeds of a possible Evil Versus Evil conflict as Eggman sees them as tools more than Wily does.
Dr. Wily, demanding for the world's leaders to surrender and to be recognized as the genius he is.
The Emerald Spears make their debut by interrupting the robotics debate, and having Harvey appear (surprisingly menacing) on the massive auditorium screen.
Don't Explain the Joke: Issue #1's Short Circuits explains the origins of Mega Man's "upgrade" in a footnote. This footnote was removed from the paperback editions of the first arc.
Drunk on the Dark Side: In the first arc as Mega Man continues on to Elec Man, Ice Man and Fire Man. He begins to grow overconfident, thinking no robot can oppose him, and he mercilessly fights the remaining three robot masters. When Roll isn't too happy about this, Mega Man breaks down in tears.
Dumbass Has a Point: Though Harvey comes off as kind of a stoned hippie, pretty much everything that happens from the X through Legends series vindicates nearly everything he's saying. This point was even raised by Gil Stern in issue #22:
Gil Stern: I'm not sayin' the Spears' methods were right. They're criminals, wackos and morons. I'm glad you two [Dr. Light and Dr. LaLinde] came out okay and that those mooks are behind the bars... But they weren't wrong about the dangers of science advancin' too fast. What happens when the line between robots and humans get fuzzy? Like that "love" thing we were talking earlier. What if some virus turns'em crazy and makes them run wild?
Short Circuits #4 has Bass, Treble, Rush, and Proto Man demanding their turn in the comic.
In issue 2, Dr Light mentions a name, "Blues", when he sees a Sniper Joe. We later see Blues'/ Proto Man's face during Light's "story" in issue 3.
Pharaoh Man, Dr. Cossack, and Kalinka are major players in the "Spiritus Ex Machina" storyline, which is set even before the events of Mega Man 3, much less 4.
Concrete Man appears in issue #17, and Splash Woman in #19. It's justified in that the Mega Man 9 Robot Masters have to be around early enough to warrant their decommissioning later.
In the 1st issue, a member of the crowd that came to see Dr. Light's presentation of the Robot Masters has Neige hidden in it, a whole two hundred years before she even existed.
Plant Man from Mega Man 6 is seen in issues #28 and #29. At that point, the comic has yet to reach the Mega Man 3 storyline. Centaur Man, from the same game, is seen in issue #31.
Pump Man from Mega Man 10 is seen in issue #32, helping out after the blackout.
Egopolis: A subversion in that when the city is renamed Mega City in honor of Mega Man, it isn't his idea. In fact, he's rather embarrassed by the whole proceeding.
Elite Mooks: Sniper Joes are shown to be a relatively more serious threat in the comics than they often are in the games, which makes sense as they were developed for military purposes. The implication is that the primary difference between them and the robot masters in terms of threat level is the fact that the Joes have much less complex AIs.
Enemy Mine: Rock manages to talk the MM 2 Robot Masters into a temporary alliance when he mentions what Ra Moon is really doing. The MM 3 robot masters might have joined him too, but they're susceptible to Mind Control by Ra Moon. Flash Man lampshades it.
Everybody Laughs Ending: Issue 20. Even though Light himself confirms that Mega Man has just had several sectors of his memory go poof for some unknown reason.
Everything Sensor: The Robot Masters seem to be equipped with these, mostly linked to their purpose but seems to have a wide range of uses.
Exact Words: The Robot Masters taking down the Copy Robot instead of the real Mega Man in issue #4, with Elec Man explaining that they were "ordered to destroy one Mega Man".
Fandom Nod: Possibly a coincidence, but the idea of Wily hiding malware in his robots' weapon data had previously appeared in at least one of the innumerable sprite comics that were everywhere in the early 2000s.
First Name Basis: Dr. Light and Dr. Wily remain on this even after they become enemies.
As Dr Light explains to Mega Man how the prison system works, he tells him that, unfortunately, neither Mega Man nor any other robots from his generation have true free will. He hopes to one day capture that X Factor...
On top of that, as he says this, his reflection in the window beside him is seen. One day, a transparent image will be all that remains of him...
Pharaoh Man comments in issue #13 that he's not sure what he'd do if Wily reprogrammed him.
Issue #19 has a pretty awesome moment of this as Oil Man checks out a box. This box contains Splash Woman who mentions that Oil Man "broke the street date."
Issue #20 is basically a whole issue of Foreshadowing showing future events and characters that haven't shown up yet. The first page indicates the death of Time Man at some point in the future.
Force Shield: The Magnet Beam generates these. Dr. Light uses it to contain Mega Man when he's gone power mad from absorbing the six original master weapons and it holds up without so much as a flicker. It is also capable of supporting Mega Man's weight in mid-air with no trouble.
Full Name Ultimatum: Roll uses this on her brother in issue 5 when he's horsing around with the other Robot Masters during clean-up.
Roll: "Rock Light! I'll tear you down to your servos!"
Giant Space Flea from Nowhere: Happens in the end of the Return of Dr. Wily arc. During the battle, Wily spouts random nonsense of using technology "From Beyond the Stars". After his craft is destroyed, Wily reveals he's really an alien, plotting the invasion of Earth! Ultimately subverted, as it turned out to be a hologram that the mad doctor was controlling on the sidelines.
Girl's Night Out Episode: Issue #19 focuses on Roll, Quake Woman, and Splash Woman, though Oil Man gets his fair share of time as well.
Improvised Weapon: The original Robot Masters were meant to aid research and resource management. With a few tweaks by Dr. Wily, they became tools of world conquest overnight. Wood Man references this in the "Return of Dr. Wily" arc. Mega Man may have defeated "tools", but Wood Man notes he was designed for combat.
In Medias Res: Several of the story arcs start this way, including the first one.
Instant A.I., Just Add Water: Thoroughly averted. Despite the level of complexity the various robots show in their personalities, all of the AIs depicted were deliberately developed to possess and/or develop the intelligence and emotional range they show in the comic.
Invincible Hero: Mega Man was this when he fought the original six Robot Masters, as fans complained about him not being scratched at all (given how the source games were supposed to be difficult to beat). This got subverted during his battles with the MM2 Robot Masters, as he suffered more and more damage, culminating into Dr. Wily gaining full control of him via a malware program he planted. Even then, though, some robots were still taken out in one hit.
Effectively defied as of issue 23, where Mega Man is thoroughly beaten by Break Man despite having Bomb Man, Cut Man, and Guts Man as backup. And then defied again at the end of issue 28 when, despite having all his wounds from issue 23 restored due to Cosmic Retcon, he's taken out by a globalEMP from an enemy he's never even met.
Just Friends: Mega Man and Quake Woman decide this at the end of issue 22.
Kick the Dog: Poor Rush. Xander shoots Rush in issue #16, and then gets blasted by Break Man later.
Late Arrival Spoiler: The comic assumes you're a fan of the games already, with several Early Bird Cameos in the Short Circuits comics. The Worlds Collide crossover especially dumps a lot of future characters on you and assumes you'll know them. Issue #20 has several flash forwards, referencing several games that haven't happened yet.
Loophole Abuse: The first Robot Masters manage to overcome Wily's programming to "Destroy Mega Man" by following it... by destroying the Mega Man Copy Robot.
Love Makes You Evil: While discussing the topic of Love and robots, Gil points out the ugly side of the emotion. His years in law enforcement, Stern has seen plenty of people do stupid stuff because of it.
Gil is worried that this will result as robotics will advance too fast for humanity to cope. Dr. Light counters that the conflict is not inevitable, and that he's working so both man and machine could live together.
In a straight fight, the Emerald Spears versus the Robot Masters. The Spears get defeated easily.
Matter Replicator: A rather large number of the Robot Master weapons are shown to be some variation of this, differing only by material and shape.
Mechanical Monster: The Yellow Devil, which confronts Rock in the "Let the Games Begin!" arc.
The aftereffects of issue 20 where Mega Man time travels. Although he loses his memory of the event, little thought is given to the problem since the real time loss was negligible (just enough for a short circuit) and didn't match the memory loss.
The whole world after the Cross Over due to undoing the Cosmic Retcon. Mega Man has several hours of blank memory and his first thought is whether or not the world is okay, but otherwise he has no memory of the events that just took place. Dr. Wily feels like he's lost at least a month of memory and has a strange desire to stomp on eggs, but quickly drops the matter.
Mugged for Disguise: The Emerald-Spears group manages to infiltrate the A.R.T.S. by replacing the security guards.
Mundane Made Awesome: A rather large portion of anything Dr. Light builds or Dr. Wily weaponizes. CWU-01P, which takes the combines powers of Cut Man, Ice Man, and Mega Man to destroy, is basically a water filter.
The Short Circuits in issue 20 has Police Man, a dead ringer for Fake Man from Mega Man 9 (save for the lack of a blaster).
Merely trying to install a leg upgrade to give Mega Man the ability to slide caused Dr. Light much frustration. He just couldn't figure out why it stopped working at modes nine and ten.
Any time Roll is seen in a different outfit than usual, it's probably one of her unlockable outfits from Mega Man: Powered Up.
Neon Sign Hideout: Wily's Skull Fortresses come pretty dang close to this. And he seems to have a pathological need to personalize his other hideouts even when a low profile would serve him better. Elec Man says it best.
Elec Man: "The man is as subtle as a blown transformer."
Never Say "Die": Averted in regards to human death as of the Spiritus Ex Machina arc, though thinly veiled euphemisms are still used at times.
No OSHA Compliance: At Wily's Skull Castle, one can see a Blader speed through the background. The robot is carrying a load of unsecured blocks on a unstable platform, with some of the load falling off.
Offscreen Villain Dark Matter: Played with. The first two arcs had Dr. Wily reprogramming local robots and reusing old factories for his fortresses. By the third arc, he's got his own fortress, robot minions and Robot Masters. The fourth arc has him acquire supplies by using Ra Moon.
Override Command: The Robot Masters can issue these to other robots as part of their function.
Permadeath: Made possible for the robot characters due to their IC Chips, which contain the robot's memories and personality. If the IC chip is destroyed than the robot's personality is essentially gone and the robot is, for all intents and purposes, dead. It won't matter if the robot's body is repaired and given a new chip, since it will just be a new robot's mind inside the body. For this reason Mega Man makes sure to hold back when fighting Robot Masters so that he doesn't inadvertently destroy one of their IC chips and thus kill them.
Personality Chip: IC (Integrated Circuit) Chips are the source of a Robot's personality. When confronted by Break Man in Issue #23 Mega Man begs him not to destroy the IC, lest he breaks Dr. Light's heart.
Police Are Useless: Bless their hearts, they try, but they just weren't prepared to fight off killer robots. In regular situations, like handling the situation at the A.R.T.S., they do just fine.
Pragmatic Adaptation: With only four issues to work with, the video game-based arcs don't have much time to focus on all the boss battles.
Reality Ensues: The second arc has Dr. Light being investigated by the government after Wily's first rampage. As it turns out, someone using robots you built to destroy half the city and the person in question is a well-known colleague and friend of yours, it doesn't exactly make you look innocent.
Reasonable Authority Figure: Though a cold and distant, the military brass are quite reasonable with Dr. Light. With a few conditions (a simpler combat model), they're still willing to fund Light's research even after Blues malfunctions during a demonstration. The fact that Blues was effectively dominating the test as a One-Man Army until his power core malfunctioned probably helped the decision.
Robo Family: In several flavors. Rock, Roll, and Blues were designed to be Dr. Light's children, and so it is only natural that they see each other as genuine siblings. The other Robot Masters apparently refer to each other as 'brothers' to others of the same series or made by the same creator, but their bond is apparently more camaraderie and close friendship than actual family ties. As such, Ice Man sees nothing wrong with crushing on Roll despite both being built by Dr. Light.
Robot Cargo: As human as the robot masters act, they are still seen being stored and shipped in crates. None of them seem to view this as unusual.
Robot Kids: So far, four of the robots in the series have been shown or implied to have been explicitly designed to act as their creators' children. Rock, Roll, and Blues for Dr. Light and Tempo/Quake Woman for Dr. Lalinde.
Robot Masters: No, not those. In addition to Dr. Light and Dr. Wily, who are arguably two of the most well known examples of this trope ever, there's enough people who fit this description for them to have their own convention. It's effectively an entire world full of Robot Masters! note And we still don't mean the mechanical ones!
Robot War: Played with - while the robots are the ones doing most of the fighting, it's Dr. Wily who programs the robots to conquer the world. Mega Man (and later, the rest of Light's Robot Masters) are often the only ones who could fight back.
Robotic Reveal: Dr. Wily's hologram gets one, but otherwise this has been effectively averted so far. Blues actually subverts the trope by displaying his robotic abilities in front of humans who have never seen a Ridiculously Human Robot before without any of them seeming to catch on to the fact that he's not really human.
Scenery Censor: In issue 17, Proto Man's Anime Hair conveniently censor's Michaelangelo's The Creation of Adam when he and Dr. Light are in the art museum.
Shipper on Deck: Roll for Mega Man and Quake Woman in issue 22 to Ice Man's annoyance.
Ship Sinking: Thankfully, neither Mega Man nor Quake Woman want an intimate relationship, as they're both uncomfortable with the idea (especially given that the former is physically and mentally 10 years-old).
Shown Their Work: In an interview, Ian Flynn said that he did plenty of research on the Mega Man series, from reading the wiki to seeing gameplays. He even manages to insert Fire Man's southern accent from Powered Up.
Shows Damage: The comic artists have put forth quite a bit of effort to display damage on characters consistently with how much they are injured.
The Smurfette Principle: Possibly why Quake Woman, an OC Robot Master, was introduced, as the only classic female characters are Roll, Splash Woman, Kalinka, and Plum. The latter is from an obscure title that wasn't released in English until fairly recently and the former two are Megaman's siblings; Kalinka is a human eight-year-old.
So Much for Stealth: Once the Spears report Rock is using his civilian form to trick them, Mega Man changes into his armor right away.
Swiss Cheese Security: Dr. Wily manages to break into Light Labs and reprogram the Robot Masters pretty easily. Justified, seeing as how Light and Wily were coworkers and friends at the time. In addition Wily could also disarm the security anyway; it is partially his lab, after all.
Tap on the Head: Xander knocks out Harvey with a boot to the head when he gets fed up with him being a hippie. It such a severe blow, it leaves Harvey on the ground for the rest of the arc.
Technical Pacifist: Mega Man utterly despises fighting and tries his hardest to avoid it, but is perfectly willing to fight if need be (like if a Robot Master is threatening innocent people).
Dr. Light has these programed into his robots, with a slight twist. It's apparently acceptable for robots to attack humans if it's to save others. When the Emerald-Spears start attacking people along with the robots, that allows Mega Man and the others to start fighting back.
Slightly lampshaded when Elec Man says he actually wants Dr. Wily's programming back because it would let him attack the Emerald-Spears. He's a three laws compliant robot wishing he wasn't.
Teleporters and Transporters: Dr. Light has one to rapidly transport Rock from location to location. While robots can use the device, humans are unable to.
Undisclosed Funds: The suitably impressive research grant Dr. Light received to make Sniper Joes for the military.
A younger Dr. Wily: "Egad! Is this check for your research grant?!"
The Unfought: Due to the allocated space, not only are many bosses from the games given shorter battle scenes, some are not shown at all. The first fortress boss to be skipped over entirely was PicoPico-Kun.
Ungrateful Bastard: Mega Man saves Wily from the wreckage of his machine in issue #4. The moment he's sees the Robot Masters, he orders them to kill Mega Man.
Mega Man: So if you're so advanced, where are your hands?
Crash Man: Where are my...? Why would I need...? (Looks at the drills replacing his hands.) ...A pretty astute question, actually.
This becomes a Brick Joke when the equally hand-less Needle Man arrives and is told to help with the heavy lifting. Crash Man empathizes with him.
Enters fridge logic territory when you consider that multiple Robot Masters; such as Mega Man, Quake Woman, Pharaoh Man, and Proto Man (the prototype Robot Master); can switch between their hands and their weapons as a free action.
Waxing Lyrical: An unusual example, as Dr. Light does this in issue 3... to a song by The Megas that's supposed to be sung by him.
Wham Episode: How do you top Worlds Collide?How about Ra Moon initiating a world wide EMP wave that shuts down everything save for the robots it built or rebuilt. Including Proto Man/Break Man. And having Break Man watch as the entire world goes into complete chaos as his younger brother and sister are functionally dead. This happens right after Break Man accidentally shot Roll in the gut.
Zeerust: In the comic's version of the world of 200X, the overall look and technology is more based off the games than the real world Turn of the Millennium.
Zeroth Law Rebellion: More of a loophole - during the A.R.T.S. Arc, when the Emerald Spears start shooting, thereby putting other humans still in the convention hall in danger, Mega Man and the other Robots now have reason needed to fight back.