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     Main characters 

The Heroine

The player character of the game. She found herself washed up upon the shores of the frozen lands after her ship crashed before stumbling upon the Satyr God. After slaying it, she found herself taken to a shrine by a wolf. With no way off the island, she has little choice but to continue slaying the Gods at the prompting of the markings on the shrine.
  • Action Survivor: Didn't choose to stumble upon these lands and commence with her God Slaying. She wound up there by accident, and only continues to slay Gods because of the prompting from the wolf.
  • And Then John Was a Zombie: After beating the Final Boss and effectively creating a new world for humans to inhabit, she herself ends up becoming a revenant chained to the old world despite everything she went through.
  • Expy: Of Wander. Her design is basically him if he were female.
  • Heroes Prefer Swords: Is much more capable with a sword compared to the character she's an expy of.
  • Mini Mook: Upon six of the gods being killed, mini-spiritual versions of herself will show up at the shrine, who will run and scream in horror upon spotting her.
  • No Name Given: She has no official name as of the alpha builds; she's known simply as the heroine.
  • Tragic Hero: It's mentioned in supplementary material that her parents died shortly before the events of the game, and her ending up on the island was a vein attempt at hope they could be revived. She ultimately goes on to save humanity by helping a new God be born to oversee a new world for humans to inhabit, but doesn't get to go there herself and end up cursed to be a revenant chained to the dying old world.
  • Wizard Needs Food Badly: Needs to keep track of her hunger, temperature, and tiredness lest she start to suffer from the ill effects of it.

The Wolf

A wolf that resides in the lands and drags the heroine back to the shrine after every God defeated. While it doesn't try to kill the heroine, it's actions makes it clear it's not too fond of her, either.
  • Can't Kill You, Still Need You: While the wolf does attack the heroine when she tries to pet him, it doesn't kill her, either. Considering it grows with every God killed, it very likely needs her to continue its growth.
  • Defrosting Ice Queen: Attacks the Heroine when she tries to pet it after the second God is slain. The Norn note that it's trust and respect must be earned. During the Final Boss, the wolf will fight alongside the Heroine and help her reach the final weak point.
  • Make My Monster Grow: With every God defeated, it grows in size from drinking the ever-increasing pool of liquid in the shrine.

The Norn

Three giants cloaked in blankets that rest beneath the shrine. They give hints to the Heroine on what they need to do, and what happened prior to the events of the game.
  • Cynical Mentor: At first. Considering humans ignored their warnings when they enslaved the Gods, they have quite a bit of reasoning as to why they believe humans brought the current apocalypse upon themselves.
  • Defrosting Ice Queen: At first they scoff at the idea of the Heroine coming there to try and save humanity, noting many prideful and foolish humans tried before her and failed. After the Heroine slays the second God, they begin to believe she might actually be capable of it.
  • Expy: For all intents and purposes, they are this games Dormin. Granted, they are firmly established to be good from the start instead of having their alignment remain ambiguous.

     The Gods 

In general

The Gods are collection of giants seemingly based on humans and animals. Not much is directly explained about them in game, but based on lore notes and hieroglyphs dotted around the island, one can get a general idea of what they are.

  • Attack Its Weakpoint: All the Gods have metal pillars drilled into their body that can be reared back and slammed into. Doing so causes a bell to ring out. These were placed onto them prior to the events of the game, seemingly as a ritual to slay them.
  • Captured Super-Entity: The Gods are shown in hieroglyphs either being chained down or restrained by the precursors of the land. Notably, the Norn refer to the act of slaying them as 'freeing' them.
  • Physical God: Although they don't possess any reality warping abilities outside of being able to exist despite their giant size. Lore notes dotted around and the Norns comments on them seem to imply that the forms they take are something akin to a Restraining Bolt.
  • Sealed Good in a Can: With each one "freed", The tree in the center of the shrine begins to reawaken and restore life to the surrounding area. When all the Gods are freed, a new God is born that serves as the one to create a new world from the ashes of the old.

The Satyr

The first God the player stumbles across. A giant, thin Satyr made of stone. The player accidentally awakes it by slamming the gong on its back while searching for a way off the island.
  • Brown Note: The sound of gongs temporarily stuns him.
  • Lean and Mean: The thinnest of the Gods and has no qualms with trying to stomp the player flat.
  • Torso with a View: Has a giant hole where its stomach should be.
  • Warm-Up Boss: There are two ways to get on top of him. The intended way is to climb the nearby structures and slam the gong on top of it, which stuns him and lets you sail on top of him. That said, simply grabbing onto his leg and climbing your way up works just as well.

The Devourer

A giant worm in the middle of a pond that is likely to be the second God the player stumbles across. It attacks by firing energy bolts at the player and releasing dark clouds that chase the player.
  • Big Creepy-Crawlies: A giant worm that attacks the player with energy blasts.
  • Expy: The Devourer is not so subtly based on one of the dropped Colossi from Shadow of the Colossus. Both are giant, stationary worms that (would have) menace the player as they ran around the arena. The main difference is the Devourer has an energy blast that has to be used against it, while the worm would have had to have been tricked into overextending its body to get at its weakpoint.
  • Hoist by His Own Petard: His energy blasts are what powers the device that lets the player stun and get on it.

The Boar

A giant boar that the player encounters inside of an arena. Will charge at the player while stomping around, which causes rocks to fall from the ceiling.

The Dreki

A giant flying snake that floats over a pond. Attacks the player by shooting a barrage of explosions from its mouth.
  • Captured Super-Entity: Murals leading up to its fight show it being chained up by the previous beings that lived in the land. Apparently, this came back to bite them eventually. The rings used to keep it in place serve as an obstacle for reaching its weak points.
  • Expy: Its overall design calls to mind Phalanx. If Phalanx had a spine and actively attacked Wander throughout the battle.
  • Five-Second Foreshadowing: You can see it poking over the glaciers around its boss arena before encountering it proper.
  • There Is Another: Murals before its fight show it entwined with another Dreki. This Dreki ends up being one of the bosses in the Final Boss gauntlet at the end of the game.
  • Two-Faced: Its head consists of two jawless animal skulls with their undersides touching, creating a shared "mouth" where the skulls' upper teeth meet, and giving it no true back or belly side.

The Yeti

A large yeti that's used in most of the promotional material. It is encountered on the outskirts of the frozen islands.
  • Cutting the Knot: Unlike most of the other Gods, the yeti is dangerous simply because it actually reacts to the player crawling all over them. Either it'll attempt to swat the player like a fly or grab them and have them for lunch.
  • Eye Scream: Whenever it's eyes glow yellow, that's a sign that the player can shoot it to stagger it. The only way to escape being eaten by it is to shoot an arrow into its eye just before it drops you into its mouth, and you can shoot it before it's about to swat you on its arm to get more time to Attack Its Weak Point. You can even shoot it's eyes as an alternate way to get onto it, by shooting them before it tries to hit you with its sweeping attack while on the ground.
  • Foreshadowing: You can sometimes see it on the horizon outside of its boss arena.
  • Help, I'm Stuck!: One of the ways you get on it is by getting its foot stuck in a snowdrift.
  • One-Hit Kill: Being eaten by the Yeti is an instant game over. In earlier builds it swatting the player while they're on its arms was also an instant kill attack, but was later Nerfed in the full release to just dealing a lot of damage.
  • To Serve Man: Will attempt to eat the player if it catches them while on their back.
  • Wake-Up Call Boss: Is easily the most dangerous of the Gods to face, especially if you stumble upon them before any of the other Gods. It hits like a truck, and has an instant death attack that is hard to figure out how to escape during your first time against it, making it a rather sharp step up compared to the other Gods in the game so far. In the order the game places the Gods, it's second to last, just before the Thrall.

The Crogon

A large, for lack of a better term, bird that stalks a long-abandoned city. Attacks the player by firing a barrage of explosive blasts from its mouth.
  • Expy: It's battle is quite similar to Avion, with the addition of a projectile barrage it can fire at the player and not being above a pool of water.
  • Feed It a Bomb: Or a flaming arrow. Shooting an arrow lighted with one of the white flames in the arena into its mouth stuns it.
  • Foreshadowing: Can sometimes be spotted flying overhead outside of its arena.
  • Mix-and-Match Critters: Has the head and wings of a bird, but the posture of a quadruped and a cat-like tail.

The Thrall

The most dangerous of the Gods, and the (intended) penultimate boss of the game. A humanoid goat skulled creature locked away on the island.
  • The Dreaded: Notes leading up to it go into detail of how it was by far the hardest of the Gods to detain, with many losing their lives in the process of locking it away. When you find it in its arena, it's by far the most heavily chained of the Gods.
  • Torso with a View: Has a giant hole in its chest that the player has to go through at least once in order to access the bosses weakpoint.

     Miscellaneous characters 

Gorm

The leader of the previous expedition to the island. Long dead before the events of the game take place, the player only ever finds his notes scattered around the island.
  • Apocalyptic Log: His notes don't paint a pretty picture of what his expedition team went through upon arriving on the island.
  • Posthumous Character: Already dead by the time the Heroine arrives on the island. The player only ever finds his notes throughout the game.

The Undead

Undead soldiers that sometimes pop out of the ground to attack the heroine.
  • Our Zombies Are Different: The undead soldiers resemble the draugr from Norse mythology. They're also intelligent enough to know how to use weaponry.

The Wraiths

Wraiths that can sometimes be spotted wandering around the lands who will attack the heroine upon spotting them.

The Champions

Giant (although dwarfed by the Gods) humanoid beings that can be encountered wandering upon mountains and other such areas. Both skilled in swords and magic, they will attack the heroine if she stumbles too close to their stomping ground.
  • Attack Its Weak Point: Like the gods, it has a golden gong-like device on its back. Being much smaller comparatively, it only has one.
  • Deity of Human Origin: If the murals are anything to go by, they're the end result of what the precursors intended to do upon enslaving the Gods; becoming a God or Demi-God in their own right.
  • Lightning Bruiser: Being comparatively smaller than the Gods proper, they are far more nimble on their feet.
  • Mechanically Unusual Fighter: Unlike the Gods which function like Colossi, Champions function more akin to Dark Souls bosses, requiring the heroine to get in a few good swords blows before they're staggered and allowing her to Attack Its Weak Point proper.
  • Optional Boss: Not required in order to progress the game, but drops great loot if you manage to kill one.

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