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Characters: Fallout New Vegas Other NPC

This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.

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    Deputy Beagle 
Voiced by: Robin Atkin Downes

"Why, I am Deputy Beagle, and I am being held hostage. Can you imagine?"

Deputy sheriff of Primm, and brother-in-law to former Sheriff McBain through McBain's marriage to his sister. Beagle saw Benny and his cronies pass through the city, but is reluctant to help since you find him in the middle of a hostage crisis with the Powder Gangers.


Provides examples of:

  • Deadpan Snarker: He's quite sarcastic, but very polite and even-toned while doing it. A lot of his dialogue has the script note "gentlemanly" accompanying it.
  • Dirty Coward: Deeply and unashamed of it. He'll run off to let you deal with the Powder Gangers alone, repeatedly expresses hesitation to fight if you talk him into staying, and has no interest in being made the new Sheriff.
  • Guest Star Party Member: He can be talked into helping you fight the Powder Gangers and becomes a temporary companion, including the ability to give him superior armor and equipment.
  • It's All About Me: Sheriff McBain was his brother-in-law and married Beagle's wife. He doesn't seem too concerned with the fact they're dead and is more worried about his own skin.
  • Malaproper: He has a comparatively advanced vocabulary above the normal wastelander, but mispronounces a lot of words at the same time.
  • Ungrateful Bastard: After you rescue him, unless you pass a Speech check to make him help you, he'll run off and leave you to finish off the Powder Gangers. He also claims credit for running them out of town "with your assistance."
  • Video Game Cruelty Potential: You can sneak into the room he's being held in, talk him into telling you about Benny in exchange for release, then leave him at the mercy of the Powder Gangers. Being that he's tied up and helpless on the floor, you can kill him with all the dignity of an execution if you tire of his cowardice.

    Tabitha 

Voiced by: Fred Tatasciore

"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"

The hilariously insane super mutant leader of the "State of Utobitha" stationed at Black Mountain.


Provides examples of:

  • And the Adventure Continues: If the Courier manages to reactivate Rhonda, Tabitha and the robot will go on adventures deep within Legion territory. Tales of their exploits will entertain children for years to come.
  • Anti-Villain: Type II as most of her... ecentricities stem from her stealth boy induced insanity.
  • Ax-Crazy: She's only slightly more sane then the super mutants in DC.
  • Cloud Cuckoolander: Maybe even a little Crazy Awesome.
  • Everyone Has Standards: Even she's afraid of the Legion.
  • Faux Affably Evil
  • Just the First Citizen: Her position in the State of Utobitha is "Best Friend Tabitha".
  • Harmless Villain: Other than broadcasting her own particular brand of crazy over radio for anyone to hear, Tabitha is mostly content to remain in Black Mountain without causing any trouble for the rest of the Mojave Wasteland (although it's mentioned during the Jacobstown quest that her super mutants have been raiding NCR cattle convoys).
  • Funny Schizophrenia: Unlike Lily or Dog/God, her insanity is 100% Played for Laughs.
  • Large Ham
  • Large Ham Radio
  • Living Emotional Crutch / Morality Pet: Rhonda was hers. Marcus notes that she only really started losing it once Rhonda got damaged and shut down.
  • Pet the Dog: Done offscreen, but she did save Mean Sonofabitch years ago while he was being tortured by NCR troopers.
    • If you fix Rhonda she sincerely thanks you, rewards you for your help and leaves without a fight.
  • Punctuated! For! Emphasis!: "CENTAURS! EAT! HUMANS, RHONDA!"
  • Robosexual: It's never brought up explicitly, but part of Tabitha's backstory is that she fell in love with Rhonda, the disabled Mr. Handy. This would also technically make her a lesbian. Though hilariously Rhonda always has a male voice.
  • Sitcom Arch-Nemesis: Raul, who she threatens to execute every day, only to decided against it since he hasn't oulived his usefulness yet. If you never rescued Raul or dealt with Tabitha, the ending shows this is still going on long past the Courier's victory.
  • Small Name, Big Ego
  • The Starscream: To Marcus, who she kicked out of Black Mountain before the events of the game.
  • Talking to Themself: Her radio show with "Rhonda". This only becomes apparent when you find out that Rhonda is a Mr. Handy robot and currently deactivated, while "Rhonda's" voice on the radio is clearly that of a Super mutant.
    • Several broadcasts also reveal this, although it's difficult to spot unless you know the secret beforehand. Raoul catches himself nearly adressing "Rhonda" as Tabitha, Tabitha's "Rhonda" voice slips when she gets upset... and at one point, she tells Rhonda that she misses her every day. On some level, she's aware of the truth.
  • Starter Villain: Her presence is maginfied early in the game through her radio station and close proximity to Goodsprings. Her forces will be antagonstic towards you before you have to pick sides and are the main antagonists in many of the early quests.
  • Talking To Herself: Tabitha and Rhonda are voiced by the same actor.
  • You Have Outlived Your Usefulness: Wants to do this with Raul, only for him to remind her that he hasn't outlived his usefulness.

    Davison 
Voiced by: Marc Graue

"Antler guides me in all things! As I in turn guide my kin!"

A Nightkin who lead a force of them to the REPCONN Test Site seeking Stealth Boys. He follows the orders of "Antler", a brahmin skull he carries with him.


Provides examples of:

  • A Father to His Men: He's seeking the Stealth Boys for the good of his followers, and does not send them into the storage room because Harland is too good a shot and has already killed three of them.
  • Berserk Button: Harming the actual Antler skull he has with him turns him hostile.
  • BFS: Fights with a bumper sword.
  • Funny Schizophrenia: His interactions with "Antler" are entirely Played for Laughs.
  • Genius Bruiser: By mutant standards. He may be insane but Davison is quite intelligent and articulate as far as most Nightkin go. And he's still a hulking eight-foot mutant with a sword made from a car bumper.
  • Reasonable Authority Figure: He told the Bright followers to stay in the upper levels for their own good, as he knows his kin are not as stable as he is and would harm them. He also agrees to let you search the site for Stealth Boys, to leave if you find them, and will understand when you find evidence the Stealth Boys were shipped to the wrong place. However, it's also played with in that he claims Antler orders these things of him, Davison himself would happily rip your arms off for looking at him wrong.

    Alice McLafferty 
Voiced by: Marianne Muellerleile

The head of the Crimson Caravan company's branch in New Vegas.


Provides examples of:

  • Affably Evil: She's a friendly old lady, but she's also very amoral and ruthless.
  • Bitch in Sheep's Clothing: She may seem nice at first, but she's busy making underground deals to kill off her competition. Literally.
  • The Chessmaster: The Van Buren incarnation of "Ailis" was going to be supplying both sides of the war between the Brotherhood and NCR to make more money and weaken both of them, and had the ultimate plan to take over Hoover Dam and destroy the Brotherhood to make herself a war hero to NCR. Her New Vegas incarnation is only a step or two down, making deals with the Van Graffs for the two to help the other take out their competition.
  • Corrupt Corporate Executive: Does all sorts of shady and illegal things to one-up or muscle out her competitors, from corporate espionage to outright murder.
  • Fate Worse Than Death: At the end of Cass's companion quest, the player can convince her that tying Alice and the company up in NCR legal redtape will do far more damage to the company and her than simply shooting her.
  • Laser-Guided Karma: Depending on how you go about committing corporate espionage on the Gun Runners for her, she might end up getting killed by "raiders" using advanced weapons and military tactics. The Gun Runners deny having any public knowledge of the attack.
  • Pragmatic Villainy: While the tasks many of her outside contractors are given is unsafe, Alice notes that they always get paid well for their efforts — you don't build a thriving business as a cheat who goes back on deals.

    John and Francine Garret 
Voiced by:''' Cindy Robinson and Liam O'brien

"We've got liquor, chems, and whores a plenty. Pick your fix and we'll oblige."

The Garret twins are the owners and proprietors of the Atomic Wrangler casino in Freeside, making them the pushers of alcohol, drugs, and prostitutes to the region. John handles the business end of things while Francine concerns herself with public relations and image.


Provides examples of:

  • Ambiguously Evil: True, they openly admit that they like getting their customers drunk or drugged so it'll be easier to shake them loose of their caps, but that's the limit of their misdeeds. In the Fallout world, prostitution and drugs are acceptable business to most, and the Garrets otherwise aren't looking to cause any trouble or get anyone killed.
  • Even Evil Has Standards: If you have a bad reputation in Freeside, James will refuse to sell to you, disgusted with you. He'll spread a good word on your behalf for the right price, but if you get really bad enough to need it, he'll only do it once, then it's on you.
  • Friendly Enemy: With the Followers of the Apocalypse, on account of the Followers constantly taking in the drunks and druggies the Garrets are churning out. However, the Garrets appreciate their efforts to make Freeside a better place, and are willing to supply them with medical chems if the Followers will help them out in kind. The Followers in turn reluctantly admit that against the increased relief the support will let them provide Freeside, helping the Garrets is worth it.
  • Pragmatic Villainy: They're in the business of making money, not murder. Sure, some folks are being stingy on their tabs, but get the money without killing them because corpses don't come back for more. Additionally, despite their dealing in the booze and drugs trade, they prefer people not become violet addicts, because Freeside is on hard enough times without a bunch of chemheads running around.
  • Rewarded as a Traitor Deserves: Their former bounty collector, Caleb, ran off with a large sum of caps from their coffers. Francine wants him dead, to teach him not to double-cross them.
  • Robosexual: James hires you to track down a sexbot. For a client, that is! He isn't into that kind of shit, those sick fucks. Ew.

    Festus 
Voiced by: Dave Mitchell

"Wrangle up a stool and listen to ol' Festus jaw awhile!"

An old pre-war robot in the lobby of the Sunset Sarsaparilla factory, he tells people that an amazing prize awaits anyone who can gather 50 sunset sarsaparilla bottle caps with blue stars on them and bring them to him.


Provides examples of:

  • Ascended Fanon: In-universe example. After the Sunset Sarsaparilla company got flooded with calls and emails asking if there was a contest for redeeming bottle caps, the company realized these rumors had caused their sales to jump 300%. So they brought in Festus and created the star caps to harness these rumors as a marketing scheme, acting like there had been a contest in place all along.
  • Bragging Rights Reward: The "reward" for getting 50 star caps is being able to hear an obviously made-up story about how the drink originated from a drifter. The player can rightfully complain about this, and Festus responds that such complaints have been addressed, and a physical reward is in the factory's storage room. The "real" reward then zigzags this trope. The reward Festus means is a worthless toy sheriff's badge, but the player can also find several thousand bottle caps and a unique laser pistol in the room.
  • Cowboy: Designed with this motif.
  • Twenty Bear Asses: You want 50 caps to get that reward? Prepare to scour the Mojave and chug every bottle of sarsaparilla you find to get enough.
  • Unwitting Instigator of Doom: The legend of the star caps has spread so far that most people don't even know what it actually means, they just know there's a treasure out there somewhere for someone who can get 50 stars. As a result some people are going around killing others to get their hands on them.

    No-Bark Noonan 

Voiced by: Peter Renaday

"Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen!"

Novac's resident expert in all things unexplained. Most residents quite rightly view him as a nutjob, though there is often a grain of truth to his ramblings.


Provides examples of:

  • Cloud Cuckoolander: Big time.
  • Conspiracy Theorist
  • The Cuckoolander Was Right: He is actually very perceptive of the more low-key and shady going-ons in and around Novac, and while some of his theories may be wildly off the mark (the checker-vision aliens) some are hilariously close to the truth, just not in the way he imagines them. For instance, the Bright Brotherhood was trying to steal space rockets, though not so that they could paint the moon pink and draw a Lenin face on it. The McBride Brahmin were being killed by an invisible assailant with an automatic weapon, albeit a Nightkin, not a Chupacabra. He's also the only person in Novac to see through Bitch in Sheep's Clothing Jeannie May Crawford's ruse, and even his reasoning behind that note  is fairly sound in an Insane Troll Logic sort of way.
    • And if the Courier helps the Bright Brotherhood with their rockets, No-bark plays it even more straight by telling a toy bear near one of Radio New Vegas' microphones just what happened: the unidentified flying objects he saw were religious ghouls in rockets looking for a land to call their own.
  • King Of Games: Challenge him to a game of Caravan sometime. You'll be surprised to see that this crazy old man is one of the richest players in the game, and is capable of putting up more than a thousand caps a game.
  • Properly Paranoid: At the very least, he's right in thinking that there are some mighty suspicious things going on, even if the conclusions he jumps to are rather strange.
  • Room Full of Crazy: Natch, his shack is this. Nothing overtly dangerous; the rigged shotgun trap doesn't even have a trigger mechanism.
    No-Bark: "How did you get past the guards?"


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