Characters: Fallout New Vegas Other NPC
This is a partial character sheet for the Video Game Fallout: New Vegas. Visit here for the main character index. Subjective trope and audience reactions should go on the YMMV page.
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"Threats all around us! Converging, like a noose! Tightening! Two-head bear people astride battle cattles!"
The hilariously insane super mutant leader of the "State of Utobitha" stationed at Black Mountain.
Provides examples of:
- And the Adventure Continues: If the Courier manages to reactivate Rhonda, Tabitha and the robot will go on adventures deep within Legion territory. Tales of their exploits will entertain children for years to come.
- Anti-Villain: Type II as most of her... ecentricities stem from her stealth boy induced insanity.
- Ax-Crazy: She's only slightly more sane then the super mutants in DC.
- Cloud Cuckoolander: Maybe even a little Crazy Awesome.
- Everyone Has Standards: Even she's afraid of the Legion.
- Faux Affably Evil
- Just the First Citizen: Her position in the State of Utobitha is "Best Friend Tabitha".
- Harmless Villain: Other than broadcasting her own particular brand of crazy over radio for anyone to hear, Tabitha is mostly content to remain in Black Mountain without causing any trouble for the rest of the Mojave Wasteland (although it's mentioned during the Jacobstown quest that her super mutants have been raiding NCR cattle convoys).
- Funny Schizophrenia: Unlike Lily or Dog/God, her insanity is 100% Played for Laughs.
- Large Ham
- Large Ham Radio
- Pet the Dog: Done offscreen, but she did save Mean Sonofabitch years ago while he was being tortured by NCR troopers.
- If you fix Rhonda she sincerely thanks you, rewards you for your help and leaves without a fight.
- Punctuated! For! Emphasis!: "CENTAURS! EAT! HUMANS, RHONDA!"
- Robosexual: It's never brought up explicitly, but part of Tabitha's backstory is that she fell in love with Rhonda, the disabled Mr. Handy. This would also technically make her a lesbian. Though hilariously Rhonda always has a male voice.
- Sitcom Arch-Nemesis: Raul, who she threatens to execute every day, only to decided against it since he hasn't oulived his usefulness yet. If you never rescued Raul or dealt with Tabitha, the ending shows this is still going on long past the Courier's victory.
- Small Name, Big Ego
- The Starscream: To Marcus, who she kicked out of Black Mountain before the events of the game.
- Talking to Themself: Her radio show with "Rhonda". This only becomes apparent when you find out that Rhonda is a Mr. Handy robot and currently deactivated, while "Rhonda's" voice on the radio is clearly that of a Super mutant.
- Several broadcasts also reveal this, although it's difficult to spot unless you know the secret beforehand. Raoul catches himself nearly adressing "Rhonda" as Tabitha, Tabitha's "Rhonda" voice slips when she gets upset... and at one point, she tells Rhonda that she misses her every day. On some level, she's aware of the truth.
- Starter Villain: Her presence is maginfied early in the game through her radio station and close proximity to Goodsprings. Her forces will be antagonstic towards you before you have to pick sides and are the main antagonists in many of the early quests.
- Talking To Herself: Tabitha and Rhonda are voiced by the same actor.
- You Have Outlived Your Usefulness: Wants to do this with Raul, only for him to remind her that he hasn't outlived his usefulness.
"Antler guides me in all things! As I in turn guide my kin!"
A Nightkin who lead a force of them to the REPCONN Test Site seeking Stealth Boys. He follows the orders of "Antler", a brahmin skull he carries with him.
- Berserk Button: Harming the actual Antler skull he has with him turns him hostile.
- BFS: Fights with a bumper sword.
- Funny Schizophrenia: His interactions with "Antler" are entirely Played for Laughs.
- Genius Bruiser: By mutant standards. He may be insane but Davison is quite intelligent and articulate as far as most Nightkin go. And he's still a hulking eight-foot mutant with a sword made from a car bumper.
- Reasonable Authority Figure: He told the Bright followers to stay in the upper levels for their own good, as he knows his kin are not as stable as he is and would harm them. He also agrees to let you search the site for Stealth Boys, to leave if you find them, and will understand when you find evidence the Stealth Boys were shipped to the wrong place. However, it's also played with in that he claims Antler orders these things of him, Davison himself would happily rip your arms off for looking at him wrong.
Gloria Van Graff and Jean-Baptiste Cutting
Courtenay Taylor (Gloria Van Graff) and Emerson Brooks (Jean-Baptiste Cutting)
"That's business, after all."
The local heads of the powerful and far-reaching
Van Graff crime syndicate who run the Silver Rush weapons store in Freeside. They specialize in selling high-quality energy weapons and are the Gun Runners' main competition in the region (with the Gun Runners beating them out by sheer quantity if nothing else due to the prevalence of conventional arms).
Provides examples of:
- Arms Dealer: Their specialty is energy weapons.
- Canon Immigrant: The Van Graffs were first mentioned in the J.E. Sawyer's Fallout Role-Playing Game. This is their first appearance in a canon Fallout game.
- Corrupt Corporate Executive: Their business practices are very immoral.
- The Dragon: Jean-Baptiste to Gloria.
- Establishing Character Moment: The first time you enter their store, you interrupt them negotiating with a customer. They execute one of their own employees in order to demonstrate how ruthless they can be.
- For the Evulz: Apparently, this is the motivation for Jean-Baptiste when he executes Cass.
- Gun Porn: Their store. And the best part is you can kill them and take all of it with no repercussions from anyone outside their security team. Killing them and their security team, however...
- King Mook: Jean-Baptiste is a normal Van Graff thug, except he has his health and skills inflated to boss-like levels.
- Flunky Boss: If you try to kill him, he'll be backed up by 5 Van Graff thugs (six if you count the doorman) wearing full combat armor and carrying hard hitting plasma rifles. Needless to say, this makes the fight against him very hard at lower levels.
- Legitimate Businessmen's Social Club
- Made of Iron: Jean-Baptiste has good armor and twice as much health as a Companion.
- Oddly Small Organization: Justified, since they are only one chapter of their family organization.
- Pragmatic Villainy: The reason that they have been secretly working with NCR to take down the Legion isn't because they oppose slavery, but because the NCR's economy is three times larger that the Legion's and therefore pays better. There's also the major fact that Caesar is infamous for pulling a You Have Outlived Your Usefulness on his allies once they're no longer needed, and (unlike Papa Khan or the Omertas) Gloria is smart enough not to imagine that she'd somehow be an exception.
- Shoplift and Die: Ordinary merchants have themselves and maybe a guard or two on hand. These guys have no less than five heavily armed and armored guards. You'll have to earn that bounty of guns.
- Or you can use the drag button to move the guns into the conveniently-located and unguarded bathroom, and just help yourself.
- Or use a Stealth Boy.
- The Spymaster: After the 1.02 patch, If you solve Cass' quest the peaceful way by tuning over evidence of their plot to collaborate with the Crimson Caravan to gain monopoly over all commercial actives in the Mojave to the NCR officials, they will be permanently hostile and shoot you on sight. Most likely because they have informants in the NCR government that informed them of what you did.
- Woman Scorned: Dummied Out dialogue establishes that Gloria was in a relationship with the guy that gets killed by Jean-Baptiste as an "example". Despite her warnings to him that she can be a very jealous woman, she caught him being serviced at Gomorrah. She was not pleased.
- Worthy Opponent: The Gun Runners. Which is why Gloria is obligated to obliterate them however she can.
Alice Mc Lafferty
Voiced by: Marianne Muellerleile
The head of the Crimson Caravan company's branch in New Vegas.
Provides examples of:
- Affably Evil: She's a friendly old lady, but she's also very amoral and ruthless.
- Bitch in Sheep's Clothing: She may seem nice at first, but she's busy making underground deals to kill off her competition. Literally.
- The Chessmaster: The Van Buren incarnation of "Ailis" was going to be supplying both sides of the war between the Brotherhood and NCR to make more money and weaken both of them, and had the ultimate plan to take over Hoover Dam and destroy the Brotherhood to make herself a war hero to NCR. Her New Vegas incarnation is only a step or two down, making deals with the Van Graffs for the two to help the other take out their competition.
- Corrupt Corporate Executive: Does all sorts of shady and illegal things to one-up or muscle out her competitors, from corporate espionage to outright murder.
- Fate Worse than Death: At the end of Cass's companion quest, the player can convince her that tying Alice and the company up in NCR legal redtape will do far more damage to the company and her than simply shooting her.
- Laser-Guided Karma: Depending on how you go about committing corporate espionage on the Gun Runners for her, she might end up getting killed by "raiders" using advanced weapons and military tactics. The Gun Runners deny having any public knowledge of the attack.
- Pragmatic Villainy: While the tasks many of her outside contractors are given is unsafe, Alice notes that they always get paid well for their efforts — you don't build a thriving business as a cheat who goes back on deals.
"Wrangle up a stool and listen to ol' Festus jaw awhile!"
An old pre-war robot in the lobby of the Sunset Sarsaparilla factory, he tells people that an amazing prize awaits anyone who can gather 50 sunset sarsaparilla bottle caps with blue stars on them and bring them to him.
Provides examples of:
- Ascended Fanon: In-universe example. After the Sunset Sarsaparilla company got flooded with calls and emails asking if there was a contest for redeeming bottle caps, the company realized these rumors had caused their sales to jump 300%. So they brought in Festus and created the star caps to harness these rumors as a marketing scheme, acting like there had been a contest in place all along.
- Bragging Rights Reward: The "reward" for getting 50 star caps is being able to hear an obviously made-up story about how the drink originated from a drifter. The player can rightfully complain about this, and Festus responds that such complaints have been addressed, and a physical reward is in the factory's storage room. The "real" reward then zigzags this trope. The reward Festus means is a worthless toy sheriff's badge, but the player can also find several thousand bottle caps and a unique laser pistol in the room.
- Cowboy: Designed with this motif.
- Twenty Bear Asses: You want 50 caps to get that reward? Prepare to scour the Mojave and chug every bottle of sarsaparilla you find to get enough.
- Unwitting Instigator of Doom: The legend of the star caps has spread so far that most people don't even know what it actually means, they just know there's a treasure out there somewhere for someone who can get 50 stars. As a result some people are going around killing others to get their hands on them.
"Them quack doctors can say what they want about all the radscorpion stings that done pierced my skull. I know what I seen!"
Novac's resident expert in all things unexplained. Most residents quite rightly view him as a nutjob, though there is often a grain of truth to his ramblings.
Provides examples of:
- Cloud Cuckoolander: Big time.
- Conspiracy Theorist
- The Cuckoolander Was Right: He is actually very perceptive of the more low-key and shady going-ons in and around Novac, and while some of his theories may be wildly off the mark (the checker-vision aliens) some are hilariously close to the truth, just not in the way he imagines them. For instance, the Bright Brotherhood was trying to steal space rockets, though not so that they could paint the moon pink and draw a Lenin face on it. The McBride Brahmin were being killed by an invisible assailant with an automatic weapon, albeit a Nightkin, not a Chupacabra. He's also the only person in Novac to see through Bitch in Sheep's Clothing Jeannie May Crawford's ruse, and even his reasoning behind that note is fairly sound in an Insane Troll Logic sort of way.
- And if the Courier helps the Bright Brotherhood with their rockets, No-bark plays it even more straight by telling a toy bear near one of Radio New Vegas' microphones just what happened: the unidentified flying objects he saw were religious ghouls in rockets looking for a land to call their own.
- Hidden Depths: Challenge him to a game of Caravan sometime. You'll be surprised to see that this crazy old man is one of the richest players in the game, and is capable of putting up more than a thousand caps a game.
- Properly Paranoid: At the very least, he's right in thinking that there are some mighty suspicious things going on, even if the conclusions he jumps to are rather strange.
- Room Full of Crazy: Natch, his shack is this. Nothing overtly dangerous; the rigged shotgun trap doesn't even have a trigger mechanism.