This page lists characters who appear in Castlevania: Lords of Shadow
, Castlevania: Lords of Shadow - Mirror of Fate
and Castlevania: Lords of Shadow 2
For characters in the classic Castlevania
continuity, see the Castlevania character page
: This page contains major spoilers for the first game, most of which are unmarked.
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"I walked the path before me with the blood of both enemies and allies with relish..."
"Every man has the power to repent... I have faith in that..."
Gabriel is a warrior of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. As an infant, he was found abandoned at the door
of one of the Brotherhood's convents. It is not known who his original parents were. Some suspect he was the unwanted child of a local wealthy landowner, most likely from the Cronqvist
family, though this has never been proven. The Order named the boy after the blessed Archangel Gabriel
and raised him as one of its own. The precocious child quickly proved to be extremely talented, developing a mastery of the fighting arts unprecedented in the Brotherhood. Gabriel took the surname of Belmont
, after his love of mountains and the high places of the world (the name Belmont
is of French origin, a union of two French words: belle
, meaning "beautiful," and mont
, meaning "mountain").
Gabriel eventually married his childhood sweetheart Marie, only for her to seemingly be killed by monsters while he was away. He swears revenge on the creatures of the night, and soon sets out on a quest for the elders of the Brotherhood to kill the three Lords of Shadow, hoping to find a way to bring his wife back in the process.Note:
For tropes applying to Gabriel after The Reveal
, see the Dracula section
- The Ace: He was the greatest warrior of the Brotherhood, as stated in the Lords of Shadow 2 intro movie.
- All-Encompassing Mantle: In Mirror of Fate prologue.
- Anti-Hero: Type IV.
- The Atoner: After realizing he killed Marie and Claudia, he tries to make amends. Unfortunately for him, fate has something else in store.
- Badass Normal: Especially evident in the Mirror of Fate prologue where Gabriel has none of his Lords of Shadow 1 skills like magic and relics. And, yet, he completely wipes the floor with the Daemon Lord and his minions all by himself.
- Badass Preacher: In his fight with Satan.
- Because Destiny Says So: Only he can destroy all three Lords of Shadow.
- Biblical Motifs: To some extent, inverted. Gabriel is a mortal, fallible man, while Marie is a Guardian Angel-like entity who watches over him and offers information and advice.
- Blood Magic: Uses his own blood in Mirror of Fate to cage the rampaging Daemon.
- Brooding Boy, Gentle Girl: He's the Brooding Boy with Marie as the Gentle Girl.
- Byronic Hero: Is an incredibly nuanced and troubled man, but doesn't allow for his personal problems to affect his mission at hand.
- Came Back Strong: After being killed by Zobek, Marie asks the spirits of the dead to resurrect him. As a result, Gabriel comes back more powerful and determined than ever. The game even outright declares that Gabriel became an angel for the duration of his fight with Satan.
- The Chosen One: Deconstructed. His destiny isn't just to save the world from the Lords of Shadow, but to become the Evil Overlord Dracula as well.
- Childhood Friend Romance: With Marie.
- Childhood Marriage Promise: A promise he had kept.
- Composite Character: Is a mixture of Leon Belmont and Mathias Cronqvist from Castlevania: Lament of Innocence.
- Conveniently an Orphan: His true parentage is never revealed in-story.
- Crusading Widower: One of the most prominent examples.
- Dark Is Not Evil: While Shadow Magic can be slightly corrupting, Gabriel has enough discipline to control it without such negative side effects. Funnily enough, he abandons Shadow Magic after becoming Dracula.
- Despair Speech: In abundance during Reverie. This exchange for example.
Laura: You've destroyed the Lords of Shadow but in doing so, you have unleashed a greater evil.
Gabriel: And what is it that you want me to do about it?
Laura: It's only a matter of time before [the Forgotten One] breaks free and returns to the world.
Gabriel: I care not for the world or its problems.
- The Dev Team Thinks of Everything: In the prologue to Mirror of Fate HD, Gabriel doesn't have a health bar. Regardless, the in-game files do contain a separate portrait◊ for him.note
- Did You Just Punch Out Cthulhu?: Takes out both the Old God Pan and beats the living daylights out of Satan. He finishes the job after his transformation into Dracula.
- Disappeared Dad: To Trevor. He never even knew the child was born, courtesy of the Brotherhood of Light.
- Dramatic Irony: Several occurences throughout the story.
Gabriel: No... I will take the three powers and unite them.
- Double Consciousness: Both his character file and Zobek's in-game narration state him as this. In spite of his ultimate kindness, Gabriel is infamous for having occasional surges of brooding ambivalence only his sweetheart, Marie, could pacify. It only gets worse with the latter's death, and during late game, he begins to waver and question his own heart, faith, and motives.
- Due to the Dead: In spite of being in a hurry, Gabriel postpones his quest to give Claudia a proper burial.
- Fate Worse Than Death: Gabriel becomes an immortal vampire who will never see his wife again, and is destined to do battle with his own descendants for the rest of time.
- Happily Married: Essentially his backstory. Until Marie dies, that is.
- He Who Fights Monsters: A double subversion. Gabriel manages to dodge the aftermath of the trope during the main game, mostly because of his yearning to bring his beloved back above all else. However, this is rendered obsolete when his hopes are crushed, and he gives up the last semblances of his humanity in order to defeat the Forgotten One, in the process becoming the villain of the series.
- Heroic BSOD: Momentarily loses heart after killing Claudia and later the Old God Pan. The final breakdown where he realizes The Killer In Me blossoms into a full Despair Event Horizon.
- Hope Spot: The ending of 1 is this for him. After he is resurrected, he becomes a nigh-Ideal Hero, prepared to banish Satan and save the world for the Lord.
- The Killer In Me: The Amnesiac Killer variety. He killed his own wife, and later Claudia, whilst under the effect of the Devil Mask.
- Kirk Summation / "The Reason You Suck" Speech: Attempts to reason with the Devil just before their battle by stating that God loves them both despite their flaws. After Satan refuses to acknowledge this and says that he deserves to rule by the Almighty's side or someone even greater than that, Gabriel snaps and points out just why Lucifer was exiled from Heaven in the first place.
- Knight in Sour Armor: Before he goes He Who Fights Monsters.
- Kubrick Stare: Is quite fond of giving these in Lords of Shadow 1. He loses his signature glower in the sequel, however.
- The Insomniac: Is unable to sleep in the first game, partly because of Claudia's death and the nightmares pummeling his exhausted mind.
- In the Hood: For the first cutscene of the game. Also in Mirror of Fate prologue.
- Light Is Not Good: Despite being a Paladin of the Brotherhood, a very capable light-magic wielder, and a good man, Gabriel can come across as reserved, cold and ruthless, bordering on callous, and downright vicious when he wants to be.
- Love Makes You Evil: A particularly tragic example. This becomes even harsher once Zobek reveals that even he, the Lord of the Dead, did not foresee Gabriel's true nigh-bestial nature.
Zobek: (narrating) What has happened to you, Gabriel? What have you become? Love has blinded you but you have changed, my friend.
- Machiavelli Was Wrong: Points this out to Satan as a part of his Kirk Summation.
- Made of Iron: Manages to shrug off normally fatal injuries from Carmilla and Satan. In Mirror of Fate, he brushes off the Daemon Lord's tail spike through his abdomen.
- Messianic Archetype: The Chosen One? Check. Betrayed by his companion? Check. Is killed, but then came Back from the Dead? Check. Saves the world? Twice. And then inverts this by becoming a Satanic Archetype.
- The Narrator: Takes up the duty of narrating the passages during the loading screens in Reverie and Resurrection DLC. The peculiar choice of words, however, heavily implies that it is Dracula who's recounting a couple years into the future.
- Necromantic: What he wants most is to bring his wife from the dead.
- No Good Deed Goes Unpunished: Greatly exaggerated. All he really desires is to retrieve the God Mask to resurrect his beloved. Instead, he gets brainwashed, murders a few innocents, is manipulated by the Big Bad, realizes that he was the one to kill Marie in the first place, but, despite all that, saves the world. Twice. He then comes back only to fall from grace, and is forced to battle his own descendants for an eternity. Suffice it to say, he has every reason to be suicidal by the time Lords of Shadow 2 roles around.
- Not Distracted by the Sexy: When Carmilla attempts to seduce Gabriel before their battle, he doesn't act even slightly tempted.
- Odd Friendship: With Laura during the Reverie DLC.
- The Only One: Gabriel is the only one who can defeat the Lords of Shadow, Because Destiny Says So.
- Our Angels Are Different: What he is said to be by the end of the game. Whenever he is the Archangel, or what had happened to his angelic status later on, is left a mystery.
- Post-Victory Collapse: Falls to his knees shortly after defeating Satan as the souls of the dead finally Ascend to a Higher Plane of Existence.
- Protagonist Journey to Villain: Lords of Shadow 1 in a nutshell.
- Red Is Heroic: His Brotherhood of Light commander uniform, even if it is decorated with what seems to be a metallic, avian skull.
- Rousseau Was Right: See his character quote. Ardently believes that in spite of one's flaws and sins, everybody has a chance to be redeemed and forgiven. They just have to understand and accept it, though...
- The Stoic: To a point of being The Unfettered. And yet, Gabriel is fully aware of what he's doing, and suffers through several mental breakdowns on the path to his goal. But is completely willing to continue to the bitter end.
- Swiss Army Weapon: His true Combat Cross, the Vampire Killer.
- Chain Pain: The spiked chain upgrade allows to saw through different obstacles, as well as tame and ride various rabid monsters like Wargs and Trolls.
- Variable-Length Chain
- Whip It Good: Wields a combat cross like his son and descendants.
- Wooden Stake: One of the upgrades is a stake extension, which is used as both a weapon (killing vampires) and a tool (extra leverage for operating broken portcullis winches).
- Tranquil Fury: Is this after defeating the Vampire Queen and on.
- Tragic Dream: He's afraid to sleep in Lord of Shadows, as he dreams of his wife being murdered and the terrible things that have occurred on his quest.
- Unwanted Revival: After Gabriel sends Satan back to Hell, he tells Marie that he did not wish for his life to given back to him.
- Unwitting Pawn: For the Brotherhood of Light and Pan, who are both well aware his quest will destroy him. Also Satan, who used Gabriel's quest to get his own hands on the God Mask.
- Victor Gains Loser's Powers: Does this to the first two Lords of Shadow, as well as the Black Knight. The Cyclone Boots stolen from the Lycanthrope Dark Lord allow for him to sprint short distances, whilst the Seraph Shoulders taken from the Vampire Queen make Double Jump possible.
- Vampire Hunter: Duh.
- Whole Costume Reference: His clothes are based on the armor worn by Simon Belmont in Castlevania II Simons Quest.
- Winged Humanoid: Uses the Seraph Shoulders he had stolen from Carmilla for his enhanced Double Jump. Funnily enough, Gabriel can only conjure them once every regular jump, but in his final battle with Satan, he is seen using them far beyond what is allowed in-game by staying in the air for ten seconds straight. Later, he abandons their use in favor of the more effective Demonic Wings.
- "World of Cardboard" Speech: Delivers one to Satan as his answer to the latter's assumption on hate.
- Yin-Yang Bomb: Gabriel's Light and Shadow magics behave like this in 1.
- You Can't Fight Fate: Unfortunately, he ends up becoming Dracula and doing battle with his descendants.
- You Don't Look Like You: His in-game design is very different from his appearance on the Collector's Edition cover art.
"Fate is cruel...but in the end...I pity you father..."
"If I have not returned by dawn, take the boy and leave this place far behind..."
Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived in 1046, just before one of Gabriel's many long sojourns on behalf of the Brotherhood of Light and its fight against evil. Pan and the elders of the Brotherhood believed Gabriel to be The Chosen One
who would one day ultimately defeat the Lords of Shadow and redeem mankind, but they also foresaw dark omens ahead. The world would be saved, although a heavy price would be exacted on all. Pan saw terrible visions, portents leading to a dreadful fate for Marie and her newly born child. He therefore persuaded Marie to keep her child a secret from his father until Gabriel's quest was done, and in this single act, he saved the child from certain death.
Oblivious to his fate, Trevor was raised by the Brotherhood to be a warrior like his father before him, and the secret of his birth and his lineage was kept from him until manhood. He proved to be a skilled warrior, and had inherited his father's deep mastery of combat. During this time, he met and married Sypha and by 1067, they have a child named Simon.
When Dracula returned in 1072, the elders saw in Trevor the final hope for redemption, a way to strike a blow against the dark forces now inhabiting the old Bernhard Castle, an evil of their own making. Therefore, Trevor was informed of his true lineage, the fate of his mother and the true identity of her murderer; and so he sets off to the castle to seek revenge.
For tropes applying the Trevor after The Reveal
, see the Alucard section
Voiced by: Alec Newman
"I am Simon Belmont...I have come to avenge the death of my parents...I've come to destroy you."
"My father came to this castle many years ago when I was but a child. He came to destroy the evil that lives here... he never returned."
Born in 1067, Simon is the son of Trevor Belmont and Sypha Belmont. At the age of six, his parents were murdered by the forces of Dracula, and Simon was lucky to escape with his own life. Lost and alone, he was found in the forest by some of the mountain people, taken in and raised amongst them. However, he never forgot what had happened to his parents and vowed to deliver vengeance one day upon those responsible. He trained hard and was extremely gifted in combat, yet life was hard for young Simon growing up. Always an outcast amongst the tribe, he developed a strong will and stubborn attitude that would always boil over into rage, and men soon came to fear him and his prowess in the arts of war.
Many years passed, yet the rage and yearning for revenge never left his heart. So one day, he left the relative safety of the mountains and headed towards the land of his birth, to seek out the one they call the Dragon, to meet him face-to-face and destroy him forever, little knowing that the curse of his family name would lead him into darkness and a terrible truth.
- The Ace: In the Lords of Shadow 2 intro, it's mentioned that Simon is such a skilled warrior that he even puts Trevor to shame. He becomes the first human to defeat Dracula.
- Antagonistic Offspring: Becomes enemies with his disgraced grandfather Gabriel.
- Badass: Takes on an army of the undead with a whip and no shirt.
- Badass Beard: Has a wild red beard that adds to his badass appearance.
- Barbarian Hero: Is a bearded Walking Shirtless Scene raised in the mountains out to destroy the Evil Overlord Dracula.
- Beard of Barbarism: Has a wild red beard, to illustrate his years living in the mountains.
- The Chosen One: The Brotherhood of Light's prophecy states only a Belmont can defeat Dracula.
- Covered with Scars: Has various scars from years of hunting and training.
- Dark-Skinned Redhead: Not only has bright red hair, but tanned skin from years of working and hunting outdoors.
- Decoy Protagonist: Mirror of Fate is really Alucard's story rather than Simon's.
- Fiery Redhead: Is a red-headed warrior who's quick to anger.
- Orphan's Ordeal: Was picked on by children in the village that raised him after his parents' death.
- Orphan's Plot Trinket: The piece of the eponymous Mirror of Fate he received from his father.
- Whip It Good: Uses a Wallachian Beast Hunter whip, until he obtains his father's Combat Cross.
Alucard (Trevor Belmont)
Voiced by: Richard Madden
" Trevor died a long time ago, Father...I am Alucard."
"This I promise: You shall not stand alone against him."
The mysterious, silver-haired vampire "son" of Dracula. He seeks to aid Simon Belmont in his quest to defeat the Dragon and save the Belmont family from their cursed fate.
For tropes applying to Alucard before The Reveal
, see the Trevor Belmont section
Voiced by: Anthony Howell
"Darkness shrouds your soul."
"I am Victor... Victor Belmont. Commander of the Brotherhood of Light. Protector of humanity. And the last of my illustrious bloodline."
The Belmont of modern day, and at the time of Lords of Shadow 2
, the last of the lineage. Victor seeks to destroy Dracula and at last restore the Belmonts' honor, even if it means dooming the world in the process.
- Dark Is Not Evil / Light Is Good: Combines both tropes. Noticeably, like Gabriel before him, he uses both Shadow and Light magic, but less noticeable, is that he uses a gauntlet that was forged in hell, and can conjure pale white angel wings. His choice of equipment is dark plate armor, along with white robes.
- Defeat Means Friendship: When Dracula defeats him, he spares his life and gives him the antidote to the demon virus. This convinces Victor to help him, since he is evidently not quite the same being he was trained to hate and fight.
- Famous Last Words:
- Good Scars, Evil Scars: His face is heavily scarred.
- Generation Xerox: Even after 1000 years, the Belmonts still dress and fight similarly to their progenitor, Gabriel.
- Handicapped Badass: Is missing his right eye.
- Hero Antagonist: He's a demon hunter trying to kill the Evil Overlord Dracula. Unfortunately, you're playing as Dracula at the time.
- Heroic Sacrifice: Offers himself as bait to the acolytes to give Dracula a chance to find them and put a stop to Satan's plans.
- Stupid Sacrifice: To a certain degree, because: Victor receiving the cure to the virus never serves any other purpose other than to convince him that Dracula is not completely evil, though, as he sacrifices himself shortly after he receives it from Gabriel, is never seen handing it to anyone else, and the vial presumably disintegrates with his body.
- However, there is a fade-to-black after Drac hands him the serum, where Victor tells him to follow him. Presumably, he handed the antidote off to someone on the way out.
- Last of His Kind: He is the last surviving member of the Belmont bloodline. Well, not counting Dracula and Alucard.
- Mirror Boss: Uses the same tactics Dracula used as Gabriel Belmont back in the first game.
- Mythology Gag: Victor was one of the main characters from the cancelled Castlevania: Resurrection.
- And prior to that, he was originally going to be called Julius.
- Tattoo as Character Type: Has a tattoo on his chest to illustrate his rough-and-tumble background.
- Vampire Hunter: Hunts the vampire lord Dracula and his minions.
- Whip It Good: Has a Combat Cross of his own that, like previous models, functions as a chain whip.
"It is said this warrior would become God's vassal on Earth... supremely powerful... He could do anything..."
Click here to see Zobek in Lords of Shadow 2.
"Yes, old friend. It is I."
Gabriel's mentor and ally. If the recorded chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war or indeed the mighty fighting skills he can deploy, despite his age.
His weapon of choice is a simple longsword which he handles with skill and alacrity. Strangely, he likes to use an old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors; one of the founding members of the Brotherhood of Light.
For tropes applying to Zobek after The Reveal
, see the Lord of the Dead section
- All-Encompassing Mantle: Wears one in the epilogue for Lords of Shadow 1 when he visits the doleful Prince of Darkness with a proposition.
- Ancestral Weapon: Apparently, he inherited his old-fashioned equipment from one of his ancestors. Which turns out to be a lie.
- Back-to-Back Badasses: With Gabriel while fighting undead in Wygol village.
Pan (The Silver Warrior)
Voiced by: Aleksander Mikic
"Tell me, warrior, are you aware of what is happening in the world?"
"Soon, the destiny of all living creatures will be in the palm of your hand..."
An ancient god that guides Gabriel throughout his Quest. He knew, from the start exactly what happened, and what will come to pass. All said and done, he believed that nothing would be accomplished by trying to change Gabriel's fate, so he resigned himself to play his role in Gabriel's transformation.
- Animorphism: Capable of transforming into a horse and an eagle.
- Dark Is Not Evil / Light Is Not Good: Capable of using Shadow and Light Magics, just like Gabriel.
- The Fatalist: Doesn't see any other option than to help Gabriel, even knowing it will lead to him becoming the sole Lord of Shadow.
- Final Boss Preview: A rare subversion. He's not the final boss per se, but he fights like Satan fights, including using Shadow and Light Magics. However, he is intentionally this, as he was trying to teach Gabriel how to counter magic by using the other type.
- Heroic Sacrifice: Resigned himself to be Gabriel's first sacrifice towards his road to becoming Dracula, knowing it to be a necessary step to defeat Satan.
- Mirror Match: Fights using a whip, just like Gabriel, capable of using both Shadow and Light magics...
"But this suffering had to happen... and it will come to an end soon, my love."
"You are a good man, Gabriel. You are as God intended. I loved you then, as I love you now."
Marie, the youngest daughter of a rich merchant family, was always attracted by the courageous nature of the Brotherhood of Light; curious and lively, she often escaped her duties at home in order to help the monks, baking and cleaning for them. During one of these visits she became acquainted with the boy that would later become her husband, an orphan by the name of Gabriel.
The two youngsters were made for each other; they grew up together and made promises for the future. These promises were kept when, one idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married. Marie provided a good counterpoint to Gabriel's dark moods, and often just her laughter was enough to blow away the gathering storm within him.
Now Marie has been tragically murdered and Gabriel seeks revenge.
- Good Parents: Genuinely cares about Trevor.
- Heroic Sacrifice: Taken Up to Eleven. Not only she willingly surrenders her life, but she also is not hesitant to offer her blood in 2, so Gabriel would last longer with Carmilla's poison twisting his veins.
- Morality Chain: In life, she was this to Gabriel, being the only one who could bring him out of his dark moods. With her death, Gabriel slips further towards Anti-Hero status over the course of the game.
- Missing Mom: To Trevor. She willingly gave up the boy to protect him from Gabriel's horrid future.
- Must Make Amends: What she invokes with her ending speech in 1. She advises Gabriel to seek redemption for the crimes and sins he had committed throughout his journey. Unfortunately, his impending Face-Heel Turn stops him from carrying out her wish.
- Not Too Dead to Save the Day: Despite being quite dead, she saves her husband from Laura's Agony Beam.
- Offscreen Teleportation: In the sequel Marie pulls this off several times, much to Gabriel's surprise. In Revelations DLC, she can be seen warping around the general area of the castle and the city in a flash of blue light.
- Off With Her Head!: How she dies according to Gabriel's flashback — a headsman's axe to the neck.
- Only a Flesh Wound: Considering Dracula's eating habits and his potential to drain his victims till only a wizened husk remains, Marie survives at least two (or more, if the player so desires) of these procedures. Granted, he is trying not to cause her pain, but still. Drained blood is drained blood.
- Our Spirits Are Different: In 1, she's the only one shown (alongside Claudia) to have her body intact, in spite of being dead. Other souls are shown to be faceless and formless.
- Please Wake Up: Inverted. In Limbo, Marie actually asks the spirits not to wake her dead husband.
- Posthumous Character: Died two days before the first game starts.
- Spirit Advisor: She gives Gabriel help from the other side when he can make contact with her.
- Staring Down Cthulhu: Marie is completely unfazed by Dracula's Motive Rant and That Man Is Dead speech in Lords of Shadow 2. No, instead, she stares the Dragon down and ripostes with a short, yet breaking Hannibal Lecture.
- Undying Loyalty: Marie never stops believing in Gabriel. Even after he becomes Dracula, she never loses her faith that he can be redeemed.
- What Happened to the Mouse?: In 2, she is last seen right before Dracula's Revelations flashback. She then disappears without a trace, and is never mentioned again.
- Woman in White: Wears a white dress, which symbolizes Gabriel's withering innocence.
Voiced by: Jason Sampson (LoS1), Matthew Clancy (LoS2)
"It's so exciting to see you in action, my Prince!"
"Oh, what a great and unexpected honor, my Prince! What can this humble servant do for you, my Lord?"
Gabriel encounters the Chupacabras during his journey to defeat the Lords of Shadow. He will play a short and harmless game of hide and go seek with Gabriel with his magical equipment on the line. In the sequel, on the condition that he behaves himself is allowed to open a shop in the castle, selling magical goods.
- Agony Beam: Possesses a subverted version. It doesn't inflict pain, but it does stun Gabriel long enough for the creature to scoot away with his artifacts.
- Ain't Too Proud to Beg: Should Dracula stall after agreeing to let him free, Chupacabras begins to grovel and beseech the vampire lord to open his cage.
- Attention Deficit... Ooh, Shiny!: He adores fairy blossoms. Letting one out to distract him is actually the way to outwit him in the Veros Woods stage of Lords of Shadow 1.
- Bazaar of the Bizarre: Is the proprietor of one. His shop features a handful of odd objects, ranging from Renaissance era paintings, sundials, urns, gramophones, and other matter of trinkets. Also supplies caged demons, tears of the martyrs, skill-unlocking seals, hourglasses of a demon prince, dungeon keys, dragon scales, and special birds that help you find collectibles. Also has a Kleidos Mirror mounted on one of the walls.
- Cloudcuckoolander: And the only one in the trilogy. Really, the only thing that matters to him, is the peaceful hamlet of his shop. It alone can make him giddy with excitement.
- Complete Immortality: Being the godlike trickster, Chupacabras cannot die or be killed. Even Dracula, with his impressive array of power, can only imprison the dwarf for a certain period of time.
- Great Gazoo: Is a Physical God with a penchant for playing tricks with the belongings of gullible travelers. He's not inherently evil, nor good — he's just obsessed with collecting different artifacts and relics.
- The Hyena: In the first game whenever he shows up to steal Gabriel's relics.
- Intrepid Merchant: Used to be one until he decided to string along with the Prince of Darkness.
- Mistaken Identity: When you first hear the word "Chupacabra", chances are you will think of the small critter which is believed to attack the livestock animals. You're not the first one. In fact, this is conversed about in the game itself, in Chupacabras' travel book entry.
Travel Book: Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them.
- No Sell: Chupacabras is the only true ally Dracula has in the castle as he cannot be possessed by the castle's cursed blood.
- Our Dwarves Are All the Same: Inverted. Stheno refers to it as 'the dwarf' due to its stature... but there, the similarities with the common fantasy trope end. Chupacabras is an oddball who gathers magical relics from all over the world and likes to pull tricks on adventurers.
- Plucky Comic Relief: Considering the setting of the second game, Chupacabras' skylarking and his interactions with Dracula is a breath of fresh air.
- Sticky Fingers: In 1, continually steals Gabriel's relics and forces him to recover them, most of time through solving a puzzle. Eventually, his kleptomania and the habit of following Dracula around had led to the midget's imprisonment when the latter got tired of his antics.
- Tailor-Made Prison: Dracula created one for him just to cancel out his Teleport Spam.
- Teleport Spam: His signature move in both games.
- Undying Loyalty: Astonishingly, to Dracula. In spite of the vampire imprisoning him and, later, booting the dwarf in the face. Well, considering his role in the first game...
- Why Did It Have to Be Snakes?: The chaotic Kleidos Arena is eerie enough to instil fear in the poor thing. Despite that, he still sticks around to comment on the trials' progress.
Chupacabras: Oh! (clears throat, to Dracula) If you don't mind... I'll wait for you in here. (backs up into the portal, gives the vampire thumbs up) I wish you luck, my Lord!
- Yes-Man: Is this to Dracula.
Voiced by: Emma Ferguson
"I am not afraid... We are coming with you. You won't make it on your own."
"I accept my fate..."
A mute girl and the last of her kind
. She and the Black Knight assist Gabriel in his quest until Gabriel is manipulated into killing her.
- Badass Normal: While not quite combat capable, she's extremely athletic and nimble, often traversing obstacles with great ease that otherwise require Gabriel to obtain power-ups.
- Really 700 Years Old: Like all Aghartians, she has an extremely long lifespan and is several centuries old.
- Telepathy: How she communicates; she simply "speaks" directly into somebody's mind. It is also a technique favored by her ancestors.
Claudia's protector; a giant golem infused with the soul of a murderer.
- Black Knight: No, really?
- Black Swords Are Better
- Chekhov's Gunman: The sole reason Zobek had Gabriel kill Claudia was so that he would have an opportunity to obtain the Golem's left gauntlet.
- Gentle Giant: With Claudia. Anyone else is fair game.
- Hitbox Dissonance: A couple of his attacks will damage you as he starts to swing, not when his sword connects with you. Particularly obvious as time slows to a crawl when you die, letting you see that the Black Knight's sword is a good two feet away from your body.
- Like a Badass out of Hell: His backstory, more or less.
- Mighty Glacier: Even though he is capable of running (and faster than you would think for a giant armor) in the cutscenes, he is quite slow in his boss fight.
- Papa Wolf: Created with the sole purpose of protecting Claudia, and he is not happy when she dies.
Voiced by: Grace Vance
"Tell me, would you have the souls of the innocent on your conscience for eternity?"
"I know how you're feeling... Alone... betrayed... you get used to it, you know."
Laura was the "daughter" of Carmilla, who was taken from her true parents and turned into a vampire centuries ago. She first meets Gabriel in Bernhard Castle and challenges him to a game of supernatural chess. Gabriel beats Laura, and in a fit of spite the vampire attempts to kill Gabriel, only to change her mind and spare him when she sees Gabriel and the spirit of his dead wife embracing.
After the end of the main game, Laura enlists a distraught Gabriel to stop The Forgotten One, a mighty demon whose prison was weakened when Gabriel slew the Lords of Shadow. The two develop a strong friendship during this time, but in the end, Laura sacrifices herself to give Gabriel the power he needs to enter the Forgotten One's prison and prevent the demon's escape.
- Affably Evil: She seems quite genuine in her good manners when she encounters Gabriel and even offers him essential information in exchange for a single game of chess.
- Anime Hair: She looks like a kid version of Amy Winehouse.
- Armor-Piercing Question: Presents a harsh one in the opening of Reverie. Gabriel avoids giving an answer. See also her character quote.
Gabriel: (dispassionately) That isn't true, or you would not have spared me that day...
Laura: Do you now regret it?
- Ascended Extra: Starts as an antagonist during your quest to kill Carmilla, only to become a playable character when trying to stop the Forgotten One during the Reverie add-on.
- Who Wants to Live Forever?: It's quite jarring seeing a child beg a grown man to put her out of her misery and end her accursed existence.
Voiced by: Eve Karpf
"Baba good woman, Baba not lie."
An old witch that lives in the Woes Moor.
The Lost Soul
The Lost Soul
Voiced by: Michael Maloney
"I am sorry to say that you will not achieve your objective, and your wife and your son will suffer the consequences of your failure."
"Welcome, Trevor, I've been expecting you."
First encountered in Mirror of Fate
. A mysterious spirit found in Dracula's castle, representing the fate of all characters. As such, he serves as a guide through the castle over the course of the game.
- Anthropomorphic Personification: As a spirit representing the Mirror of Fate, he is the embodiment of fate itself.
- Broken Faceplate: Half of his mask is visibly broken. This doesn't seem to slow him down. The cause is revealed early in Trevor's story.
- Exposition Fairy: Amazingly, he fills the role despite being The Voiceless for the majority of the game.
- Stranger Behind the Mask: You've been wondering who he is the whole time...and he's nobody. He's just a personification of Fate. They don't even tell you this in the game; it's in a bestiary entry unlocked when you win.
Voiced by: Richard Madden
"I was looking for a Dragon... but all I see is a lizard!"
"You're slow... I can easily anticipate your blows!"
A black knight who wields the legendary sword Masamune. Who exactly he is and all of his past beyond that is unknown. He serves as Zobek's muscle since Zobek can't directly act for fear of the acolytes finding out where he is. For the better part of Lords of Shadow 2, he is actually Alucard, who killed and replaced him after an intense battle before the start of the main game, at the end of the Revelations DLC.
Dracula (Gabriel Belmont)
"For I am the Dragon, Dracul!!! I am the Prince of Darkness!!! That...that is my vengeance"!!!"
Click here to see Dracula's weakened form.
25 years after the events of Lords of Shadow
, Dracula returns from decades of exile to take up residence in the old Bernhard Castle that once served as the stronghold for Carmilla and her vampire brethren. Now a powerful vampire himself, he soon marshals the creatures of the night under his banner. With these dark forces, Dracula plans to wage war on both his former allies in the Brotherhood of Light, and the world that betrayed him.Note:
For tropes applying to Dracula before The Reveal
, see the Gabriel Belmont section
- Adaptational Heroism: As shown in 2, despite his villainous actions in Mirror of Fate, this version of Dracula does want to fight evil. However, he's angry with God and resentful of being manipulated so thoroughly throughout his life, so when he's attacked by the forces of Light he goes along with it.
- A God Am I: Subtly hinted to be this in Mirror of Fate in terms of pride and ego, particularly with Cornell's surviving lycanthropes viewing him as their new deity, a stained-glass window which shows him as a saint, and gigantic statues of his draconic form framing the entrance to his Throne Room. He deflates by the time 2 comes around, exhausted.
- All There in the Manual: Word of God states that he became the king of the Earth by the finale of Lords of Shadow 2. He is not thrilled by such prospect.
- And Then John Was a Zombie: Was a monster hunter of the Brotherhood of Light, only to become a monstrous vampire himself.
- And Show It to You: Is really fond of ripping out still beating hearts as his Finishing Move. He either pops them open like grapes, or squeezes the blood out of it directly into his mouth. The rebelling Dungeon Minions, the Riot Police, the Gorgon, and a handful of others fall prey to this trope.
- Animal Motifs: Dragons.
- Anti Anti Christ: Zigzagged, he's Satan's equal in combat and evil and could easily rule beside or even usurp the fallen angel as lord of Hell, but chooses to put himself between Satan and Earth, mostly because if anyone will destroy humanity, it's going to be him. This becomes a much straighter version of the trope in the climax of 2, when he's fighting against Satan for an unambiguously good reason.
- Anti-Hero: Returns to Type IV by the end of 2.
- Appropriated Appellation: Zobek is the first one to give him the moniker of “Prince of Darkness” which he, much later, adapts as his new, self-proclaimed title.
- Archnemesis Dad: To his son Alucard aka Trevor.
- Asskicking Equals Authority: Rules the monsters of the night because he's a God of Evil none of them dare cross.
- Background Boss: For a section of his boss fight in the second act of MoF, where he possesses Simon. Note, that he doesn't do anything but gloat during this, but at the same time, cannot be hurt until you finish the required puzzle.
- Badass: Easily the most powerful incarnation of Dracula in the franchise. His counterpart in the original universe has been defeated countless times by the Belmont clan. This Dracula slaughters the equivalent, the Brotherhood of Light, like cattle constantly.
- Badass Longcoat: His outfit of choice is an ornate blood red longcoat with armored shoulders.note
- Barbarian Long Hair: Fitting, considering his powers.
- Bag of Spilling: Loses most of his powers by Lords of Shadow 2 due to centuries of sleep, and has to re-explore his castle to get them back. This justifies the use of stealth.
- Because Destiny Says So: Revels in being evil because he thinks destiny has given him no other choice.
- BFS: Early concept art depicts him carrying one. This is also partially present in Mirror of Fate: when he finishes his sword combo with a hammer-like swing, the Void Sword nearly doubles in length and reach.
- Big Bad: Is the main antagonist of Mirror of Fate.
- Blood Magic: Requires blood to perform his more powerful magical techniques.
- Blood Knight: Revels in battle and violence. It's the only thing he seems to take pleasure in anymore.
- Blood-Splattered Warrior: Ends up getting covered in blood after he stabs an opponent through the chest or bites into their neck and drains them.
- Body and Host: Is the Host to his castle.
- Boss Banter: Taunts you in Mirror of Fate over the curse of the Belmont bloodline during his boss battles.
- But for Me, It Was Tuesday: States as such about the death of Trevor's mother in Mirror of Fate finale, much to Trevor's chagrin.
- Casting a Shadow: Prince of Darkness. Yeah. Even the second Acolyte lampshades this.
- Card-Carrying Villain: In Mirror of Fate, only.
- Character Development: Starts out as an irredeemable villain, but soon enough, makes a Heel-Face Turn into a Nominal Hero. And, by the time 21st century arrives, he, on his own account, becomes an Unscrupulous Hero.
- Complete Immortality: Is an everlasting demonic god who cannot die, not even by his own hands. The only thing that can kill him is the Vampire Killer Combat Cross stabbed into his heart, and he doesn't have that for most of his undeath.
Dracula: The waters of my life flow ever on... never stopping...
- The Chosen One: He is still God's chosen champion, even after becoming the prince of darkness. This is why holy objects don't harm him like they would other monsters.
- Cold-Blooded Torture: Is fond of this if judging from the knight scrolls in both Mirror of Fate and Lords of Shadow 2, and even has a separate torture cellar in 2.
Dracula: (scroll quote) The worst prisoners must be isolated from the rest and taken to the cells with the levers inside. The mechanisms, once activated, allow water into the gallery, drowning all of the convicts in the lower sections.
Brotherhood Knight: Did they think my sword would find Dracula distracted by his sadistic fantasies and his chest ready to receive the mortal blow?
- Cool Chair: His throne in Bernhard Castle.
- The Corruption: According to the in-game lore article for the Navigators he emanates an extremely powerful aura capable of deforming and twisting lesser creatures beyond human comprehension.
- Couldn't Find a Pen: Scrawled various sayings and denunciations on the walls of the Forbidden Wing at some point during his ravings. In blood no less. And Latin.
Dracula: (as translated): Gabriel Belmont is now gone.
- Cross-Melting Aura: A variation. As he is still The Chosen One for God even after his Face-Heel Turn, holy objects do not harm him as they would other kinds of monsters. This is taken to the "melting" part when he takes the time to pray alongside a Golden Paladin of the Brotherhood of Light in the prologue...causing a huge blast of light that destroyed the castle, laid waste to the surrounding area, and obliterated all the remaining knights.
- Cycle of Revenge: With the, admittedly tenacious, Brotherhood of Light. He attacks them because he believes they betrayed him, they attack him because he attacked them, he retaliates, they retaliate, and so on, and so forth. Taken Up to Eleven when Trevor dies in the finale of Mirror of Fate. After that, he snaps and swears to "hunt down God's children for all eternity."
- Dark Is Not Evil: In 2. You wouldn't expect a vampire with demonic powers, a fiendish alias, a penchant for ripping out hearts, and a whip made of his own blood to be fighting on the side of good, now would you.
- Dark Messiah: In Mirror of Fate, he believes that he's doing the world a service by ruthlessly killing the innocent people before they could succumb to the evil that festers within their hearts. By ridding the world of them, he's not only "sending them all to a better life", but also creates a foundation for a new, remodelled world as he sees fit. And the Brotherhood of Light is just a nuisance he is all too eager to wipe out. Fortunately for humanity, the arising issues with his own flesh and blood, Alucard, quenched his yearning for vengeance, and ultimately turned him into a bitter Death Seeker.
- Daywalking Vampire: Doesn't suffer any ill effects from being in the sunlight as seen in the finale of 2.
- Death Seeker: By the modern day, he wants to get rid of his Complete Immortality and die.
- Despair Event Horizon: Went evil after losing everything, including his humanity, in Lords of Shadow.
- Do Unto Others Before They Do Unto Us: Invokes this as an unspoken quote in one of the lore entries.
Dracula: You need not fear pain if you give it out first...
- The Dreaded: It's mentioned in 2 that the likes of both Zobek and Satan are terrified of Dracula, to the extent that he had to fake his own death to draw them out of hiding.
Dracula: All shall come to fear me.
- Due to the Dead: After he discovers that Trevor is his son upon his death, Dracula gives him a proper burial.
- Empowered Badass Normal: Was formerly an extremely badass vampire hunter with no special traits whatsoever. After becoming the Dragon, he only got more powerful.
- Enemy Mine: His relationship with Zobek in 2, a departure from the Villainous Friendship that usually comes up between these two characters in the prime continuity. Ultimately, this is subverted, as he was unknowingly using him and betrays Zobek.
- Eviler Than Thou: Continues his quest to destroy the Omnicidal Maniac God of Evil, the Forgotten One, even after becoming a monster himself.
Dracula: Look upon me, demon, for I am darker and more terrible than thee.
- Evil Is Burning Hot / Evil Is Deathly Cold: Combines both tropes with his Void Sword and Chaos Claws.
- Evil Is Hammy: Loves laughing, taunting his opponents and gloating. He's toned down significantly by 2, since he's pretty much tired of going through the motions already.
- Evil Laugh: An Evil Overlord who loves to laugh in his opponents' faces.
- Evil Old Folks: His aged form. He's relatively weak in this state, but still entirely capable of slashing a human's throat open in the blink of an eye. More powerful opponents give him trouble.
- Evil Overlord: Ruler of all the monsters and undead in Bernhard Castle.
- Evil Costume Switch: After becoming evil, he discarded his Brotherhood of Light garbs and switched to a more demonic-looking Badass Longcoat number.
- Evil Versus Evil: Was pretty much the greatest threat to the world for centuries. Come Lords of Shadow 2, however, and he may be the only thing standing between Satan and the modern world. Lampshaded by Drac himself, saying that him being feared by others prevents those who are Eviler Than Thou to arise and cause more havoc.
- Even Evil Has Loved Ones: He still has some measure of his humanity, namely his love for his family. By 2, it is explicitly stated that his love for his son is the only pure human emotion he has left.
- He built tombs for himself, for his late wife, and for Laura.
- He was also horrified when he learned of the true identity of Trevor, something that came tragically too late.
- Face-Heel Turn: Went from a hero to the Evil Overlord.
- The Faceless: Done intentionally in the first act of Mirror of Fate. His face and upper part of his torso is completely framed in shadow...◊ in spite of several brightly-lit torches on either side of his throne. But when Alucard confronts him in act two, the darkness shrouding him dissipates.◊
- Faith Heel Turn: After he loses everything and everyone who he had held dear to his heart, he decides to abandon everything that had made him human and become a malevolent and remorseless creature as an attempt to spite the Almighty Himself. As it turns out, it didn't accomplish much. God still favors him as His chosen Champion.
- Faking the Dead: As a part of his Batman Gambit with Alucard, he allowed himself to be put into a five-century long slumber with the help of the Crissaegrim.
- Fallen Angel Unaware: He is implied to be one, and he is appears to be mindful of that. His role? His kinship with the divine? His status in the first game? His motives and powers? Yup, fits the bill to boot.
- Fallen Hero: Was a former member of the heroic Brotherhood of Light.
- Familiar: The multipurpose castle bats. Not only they act as a useful tool of distraction, but can also blind/stun Dracula's enemies and pinpoint climbable ledges for him to use. Oh, and they're also a living part of him.
- The Fatalist: Became this sometime prior 2. He sees no other alternative to his current predicament, and is not hesitant to point it out to others. He, however, does admit that anyone's fate can be altered, and in the finale, he openly defies his destiny by shattering the Mirror of Fate.
- Faux Affably Evil: In Mirror of Fate, he's incredibly polite and candid when Trevor encounters him, to a point of meekly asking the stranger to introduce himself. His guise is false however as, seconds later, he overtly boasts about just how many people he had managed to kill up to that point.
- Femme Fatalons: After becoming a vampire, he gained long, pointed fingernails.
- Fights Like a Normal: Despite having nigh-limitless power and an innate ability to transform into a dragon, he prefers a more brisk and direct approach when confronted by an adversary.
- Game Over Man: Should the player die during any attempt at the Boss Rush in Mirror of Fate HD, you get a small cutscene of him sitting on his throne, taunting the player themselves, and challenging you to do better next time.
- Genius Bruiser: His fighting style is to brutally dominate and overwhelm his opponents, before literally tearing them apart with his fangs. He also loves violence and bloodshed. And yet he's extremely cunning and intelligent, which the acolytes severely underestimated.
- Genocide Backfire: After Trevor dies, he orders his legions to lay waste to one of the Brotherhood's strongholds. Unfortunately, in his zeal, he irredeemably triggers the demise of Trevor's wife, Sypha, which in turn, gives Simon a reason to return to extract revenge later on.
- A Glass of Chianti: Seems to be a fan of drinking wine, only really stopping from his slouch and drink to throw it away and go to a fight if it comes to him. He suggests, however, that it's not wine.
- Glowing Eyes of Doom: Is a Physical God with glowing red eyes.
- God of Evil: Became an immortal demonic god of darkness after taking the powers of and then killing the old one. Also styles himself as the one and only "Prince of Darkness" as an act of vengeance against those who betrayed him.
- Good All Along: In Lords of Shadow 2. See the Heel-Face Turn entry.
- Good Parents: In spite of everything, he does love and care about Alucard, and overtly shows it in his interactions with the boy. The prime example of this being the willingness he had expressed when trying to recover the Mirror of Fate just so Trevor would have something to play with.
- Heel-Face Turn: He made one before the beginning of Lords of Shadow 2, agreeing to work alongside Alucard to destroy Satan once and for all. The entire game is actually a massive Batman Gambit on his and Alucard's part.
- Hellish Pupils: Downplayed. In some sequences his pupils become slitted, but not all the time.
- Heroes Prefer Swords: In Lord of Shadow 2, The Void Sword seems to be his favorite weapon as he uses it in a lot of cutscenes. Not that we complain.
- Hero Killer: In this continuity, not even being a Belmont is guaranteed to protect you from him.
- He's Back: An exceptionally twisted version. Dracula returns from years of exile and soul searching to wipe out his former allies and take the world for himself.
- Hoist by His Own Petard: In Mirror of Fate. If he did not turn Trevor in the end of the game, he wouldn't have returned in the second act and, together with Simon, successfully ram a stake through his chest. Not that it has any lasting impact, but still.
- Holy Burns Evil: An inverted example. In spite of his Faith Heel Turn and present-day view on God, he still commands the hallowed powers, and even channels them to eviscerate an entire army of blessed knights in the prologue of the final game.
- Humans Are the Real Monsters: Wants to destroy the human-filled Brotherhood of Light because they lied to and betrayed him. Best said in Castlevania: Lords of Shadow 2.
- Hypocrite: One of the main reasons he starts his initial onslaught against the Brotherhood of Light is because they sent his own son after him and essentially tricked him into killing his own flesh and blood. However, when Simon shows up on his doorstep, he's more than willing to use his powers to turn him into a meat puppet to fight Alucard. Given the space in time between Trevor's initial demise and Simon's arrival, and the fact that Dracula knew that Simon was a Belmont, he had to have known that Simon was Alucard's son. A Justified Trope, as Lords of Shadow 2 indicates that he just stopped caring after that whammy.
- I Am the Noun: Calls himself "The Dragon" or Dracul. (Note: he never uses the name "Dracula", which really means "Son of Dracul/the Dragon".)
- I Have Many Names: Beside the commonly known Dracul/Dragon, he had earned himself a few more titles, such as the Lord of Evil and Prince of Shadows. note
- I Love You, Vampire Son: He does care for Alucard deeply, though the feeling is not mutual. At first.
- Impaled Palm: How he stops the riot mook's automatic pincer. With said mook crashing into him.
- Improbable Aiming Skills: At the end of Blood Curse chapter, he uses a simple metal rod to spike Carmilla through the mouth. From a distance of fifty or so feet, no less. While she was getting up.
- Instant Awesome, Just Add Dragons: His Dragon Form doesn't play any role in the story, but it is still pretty damn cool, nevertheless.
- In Their Own Image: In Mirror of Fate, tries to sway Alucard to his side by saying that he would "remake this world" as he sees fit. Alucard promptly refuses. See also We Can Rule Together.
- I Shall Taunt You:
- I Work Alone: Tells Victor this. In his case, it is justified as every ally of his was either killed by his own hand or because of him.
- Jerkass Façade: He's implied to be this in Mirror of Fate, acts one and two. Despite loudly cursing and taunting Alucard during his boss fight, and even using Simon as a puppet against him, he is shown to be holding back, refusing to use anything over than his whip as his weapon.
- Jekyll & Hyde: Jekyll to Inner Dracula's Hyde.
- Kaleidoscope Eyes: His red eyes can lose their saturation and turn gray depending on his mood.
- Knight in Sour Armor: Becomes this over the course of 2.
- Leitmotif: A rather grim forte-piano piece that is 'Dracula's Theme'. It plays in the main menu, but its echo can be heard at several points in the story, like during his encounter with Carmilla, reunion with Marie, and the end-fight against Satan.
- Life Drinker: Retains his youthful appearance by drinking human blood.
- Light Is Not Good: Still commands the power of God, though he has abandoned the use of Light Magic.
- Load-Bearing Boss: In Mirror of Fate when he finally dies, the whole castle crumbles shortly after. In 2, it is explained that the castle is not particularly... prepared to go through the experience again.
- Long-Lost Relative: For the Belmont clan.
- Love Redeems: His biggest theme in 2. His newly rediscovered tenderness towards his wife and only son had encouraged him to abandon his monstrous side and seek forgiveness. It was also the ultimate driving force behind his decision not to kill himself in the finale.
- My God, What Have I Done?: Realizes that Trevor was his son right after he killed him, and in a panic, begs for him to live and ultimately turns him into Alucard.
- Names to Run Away From Really Fast: Seeing as the word Dracul has an alternative meaning of the Devil, note this falls directly under this trope if the Dragon wasn't intimidating enough. Even Gabriel can fall under this trope... him being the Left Hand of God, the Angel of Death, a herald of the Apocalypse and all that.
- Nay-Theist: When he's not screaming at the Heavens, that is. Even so, he does like to announce his favored status into his opponents' faces.
- Nominal Hero: Becomes this by the time of 2. He's only a hero because his opponent is Satan.
- Nonchalant Dodge: With Abaddon in 2.
- Offing the Offspring: Is forced to battle to the death with the descendants of his clan and his vampire son Alucard, something he secretly resents.
- One-Man Army: Wipes out an entire army of half-a-million holy knights and their Dungeon Punk Humongous Mecha by himself in the prologue for 2.
- Orcus on His Throne: In the siege during Lords of Shadow 2's prologue, he doesn't even bother getting up from his throne until the Brotherhood makes it all the way to his throne room.
- Our Vampires Are Different: Knowing the scripted lore behind the trilogy, it's... difficult to pinpoint what exactly is he as he possesses a plethora of characteristics which are both vampire, draconic, and demonic in origin.
- Perpetual Frowner: Taking into account all the stuff that had happened to him, yes, he has all the rights to be one. But when he does eventually crack a smile...
- Pietà Plagiarism: A wonderfully blasphemous version.◊ That's not Mary cradling him, but the pose is spot-on.
- Power Floats: After absorbing the powers of a demonic god, the Forgotten One, he gains the power to float in the air.
- The Power of Hate: He's been stewing in it for centuries, and it allows him to summon his Chaos Claws.
- Power of the Void: His "Void Sword" uses the powers of emptiness he took from the Forgotten One.
- Pre Ass Kicking One Liner: Uses the classic one-liner from Castlevania: Symphony of the Night.
- Punctuated! For! Emphasis!: In the final battle against Lucifer.
- Rage Against the Heavens:
I am, and will be, forever, a thorn in His
side! That is my vengeance!
- Really 700 Years Old: By the time of Lords of Shadow 2, he's been alive for over 1000 years, but he looks as though he's in his late thirties.
- Red and Black and Evil All Over: Sports a red Badass Longcoat and black pants.
- Red Baron: Dracul/"The Dragon".
- Red Eyes, Take Warning: After becoming a vampire, he gains glowing red eyes.
- Revenge Before Reason: Is willing to take eternity to get his revenge, even though it means never seeing his loved ones again.
- Roaring Rampage of Revenge: Wants to kill the entire Brotherhood of Light for lying to and betraying him.
- Sanity Slippage: In Resurrection when he boldly declares that he has "absolute clarity of mind". Not that he gets any better after the DLC.
- Satanic Archetype: The "fallen warrior" type. Ironically, the Big Bad and primary foe of Dracula is Satan himself.
- Sealed Evil in a Duel: A variation. He's not locked in a duel per se - simply by existing he instils fear into both Zobek and Satan, and doesn't let them run amok. But even with this so-called freedom, his choice of action is limited. Without the ability to trace their whereabouts to destroy them, he's forced to keep a vigilant watch without leaving his post. Ever.
- Shockwave Stomp: Does these in Mirror of Fate during both of his boss fights. ''Lords of Shadow 2' has these as well in a form of Drop & Perforation and Meteorite moves.
- Shut Up, Kirk!: Delivers a speechless one when Alucard tries to appeal to his better nature. Luckily, Alucard manages to stop him.
Alucard: What if there was a way to destroy their evil forever... to free mankind from tyranny?
Dracula: (shakes his head in disgust, turns on his heels, and tries to walk away)
- Slasher Smile: Gives a terrifying one to Satan at the climax of their battle. It was so scary it actually serves as a plot point.
- Slouch of Villainy: Enjoys lounging back on his throne in Bernhard Castle.
- Spontaneous Weapon Creation: Can form whips, swords, gauntlets, projectiles and giant dragons on the fly. His whip is formed from his own blood, his sword from the power of the Forgotten One, and his claws from pure hate. The dragon is... just really cool.
- Supernatural Gold Eyes: His eyes turn gold in his weakened, decrepit form.
- Super Reflexes: Evades incoming projectiles, combat cross knobs, and pummeling attacks from above with a Bullet Time precision.
- Sword Beam: Can unleash these in both Mirror of Fate and Lords of Shadow 2. However, the 2 ones can also encase the enemy in solid ice.
- Stages of Monster Grief: After 25 years, he reached the betrayal step and decided to make the Brotherhood and everyone else pay for screwing him over. By the 21st Century, he's gone back around to Acceptance again.
- Synchronization: Is chained to the castle, and both cannot exist without the other.
- That Man Is Dead / Do Not Call Me Paul: Discarded his human identity after the events of Lords of Shadow, and hates being called it by the time 2 comes around. Nevertheless, he loosens up towards his former identity by the end of 2.
- Then Let Me Be Evil: Destiny said he would become evil, so Dracula decided he would enjoy it. By the time of 2, however, he's more just going through the motions, and wants nothing more than to leave his castle behind and die.
Dracula: The terrible path of my destiny was now laid before me, and with absolute clarity of mind, I walk that path paved with the corpses of my enemies and friends alike with relish.
- Thicker Than Water: His main moral value in Lords of Shadow 2.
- Tragic Monster: Was a protagonist in the first game, before he became a vampire to save the world from an Omnicidal Maniac demonic god.
- Tragic Villain: Is a villain created with the aid of both fate, and consequence.
- Transhuman Treachery: Is this from Resurrection and forth.
- Undeath Always Ends: By the time of 2, he wishes this were true, but his status as a God of Evil with Nigh-Invulnerability makes this impossible for him. His reward for completing his quest in 2 is promised to be his final death. Ultimately, he decides not to, and goes Walking the Earth with his son, Alucard, who is similarly immortal.
- Vampire Bites Suck: It ain't tidy, and it ain't pretty. He leaves withered, dessicated corpses with their throats ripped out (when he doesn't just shred the victim completely) and finishes up with his mouth, teeth, jaw and chest smeared with red.
- Vampire Monarch: And a God of Evil at that.
- Victor Gains Loser's Powers: Performs this yet again by absorbing the Forgotten One's nigh-limitless power in Resurrection and then destroying the demon in a single swipe of his hand.
- Villain Protagonist: You get to play as the vampire lord in the Resurrection DLC and Lords of Shadow 2.
- Voluntary Shapeshifting: Has a few.
- Vomit Indiscretion Shot: Uses a gushing fountain of projectile blood to corrupt the control crystal of the siege golem in the beginning of 2. He uses it later to break out of Raisa Volkava's grab in her boss fight.
Lords of Shadow
Tropes that apply to the Lords of Shadow in general:
- And Then John Was a Zombie: Heroic Founders of the Order turned monsters.
- Enemy Without: The Lords of Shadow are the evil sides of the founders of the Brotherhood of Light, which they cast away in a ritual that would give God the upper hand in his war against Lucifer.
- The Ghost: The good halves of the Lords of Shadow are often mentioned, but not shown at any point in the story.
- They Who Fight Monsters: Arrogance and the burning desire to triumph over the spawn of Satan is what had rallied the Founders to abandon their mortal bodies in search of power.
- Monster Progenitor: After the Founders of the Order ascended into Heaven, the Lords of Shadow became the first of the yet-unseen monsters. Cornell became the first lycanthrope, Carmilla the first vampire, and Zobek the first Necromancer. Then they had proceeded to twist and corrupt those lesser than them into bloodthirsty beasts akin to themselves.
- Synchronization: The Lords of Shadow are still connected with their angelic counterparts. Killing one automatically condemns the other.
- Transformation Is a Free Action: Every Lord of Shadow has a fiendish true form in addition to their standard human guise, and this transformation sequence cannot be thwarted by any means.
Voiced by: Richard Ridings
"Perhaps he is willing to sacrifice himself for you? For the greater good? I however, am not."
Click here to see Cornell's portrait in Reverie.
"My acolytes were not lying - a warrior from the Brotherhood, here on Lycan soil!"
Lord of the Lycans, and one of the original founders of the Brotherhood of Light
- Wake-Up Call Boss: As the first Lord of Shadow that you confront, he can prove more difficult than you would have thought.
Voiced by: Sally Knyvette
"You are a fool, Gabriel. You think I don't know who you are?"
Click here to see Carmilla's portrait in Reverie and her appearance in Lords of Shadow 2.
"Look upon Carmilla! Am I not beautiful!?"
The Lord of the Vampires and one of the original founders of the Brotherhood of Light
- Absolute Cleavage: In the first game.
- All-Loving Hero / Friend to All Living Things: Pure and chaste of soul, Carmilla was renowned for her love of all living creatures. A renowned and skilled healer, she had used her talents for good, before her downfall had turned her into a powerful, yet pitiful shadow that was the Vampire Queen.
- Animorphism: Can turn into a gigantic bat demon in 1. In 2, she can summon her true form's spectral apparition.
- Doppelgänger Spin: Halfway through her battle in 2, she creates duplicates of herself while laughing and making waltz jokes at Dracula.
Carmilla: Come on, don't miss a step.
- Even Evil Has Standards: As a human, she was disgusted by Dr. Frankenstein's experiments on living humans to create artificial life. As a vampire, she decided to punish him for those atrocities.
Brotherhood Knight Scroll: Carmilla cruelly punished Frankenstein for his crimes. One such punishment was the removal of his fingers, which lie still somewhere within the castle.
- Evil Makes You Ugly: When she transforms in 1.
- Flunky Boss: In the first part of the battle, she summons 10 vampires, which you must defeat (or trick her into killing them, which is the trial for the level). When she transforms, she often summons two vampires to aid her. She stops after the first QTE.
- Force Field: In both games her first chosen tactic is to shield herself with one while her minions do the dirty work.
- Hemo Erotic: When Dracula bites Carmilla's neck in Lords of Shadows 2, she reacts as though she's receiving sexual pleasure from it.
- Ignored Enamored Underling: She's madly in love with Dracula. Poor thing.
- Impaled with Extreme Prejudice: By Dracula in 2. Twice.
- It Is Beyond Saving: Her stance on humanity in 1.
- I Was Quite The Looker: She was drop dead gorgeous as one of the founders of the Brotherhood Of Light.
- And in her human form for Lords of Shadow 2.
- Mind over Matter: In 2 she is also shown using lightning-based telekinesis to her advantage.
- Murder the Hypotenuse: When her plan to bend Dracula to her will fails, she tries to vent her frustration on Marie. Guess how that ends.
- Ms. Fanservice: Justified; it makes it easier for her to get close to her unsuspecting children-to-be. It doesn't phase Gabriel for a second, however.
- Fan Disservice: When she transforms into a giant bat-like creature.
- Not So Different: Invoked when she compares Gabriel to the other Lords of Shadow. Gabriel isn't convinced.
- Older Than They Look: Is centuries old, but looks like she's in her late twenties or early thirties.
- Progressively Prettier: In the first Lords of Shadow, Carmilla has a rather unsettling appearance; unnaturally tall and slender, with chalk-white skin and lifeless black eyes. In Lords of Shadow 2, she has become a stunningly beautiful woman; this is because the incarnation of her we see in 2 is constructed from Gabriel's memories, both of his actual encounter with her and of a picture of her human form he saw once in Reverie.
- Poisonous Person: Not elemental powers per se, but her entire being is saturated with a special venom she uses to poison Dracula. She's a literal Poisonous Person.
- Power Floats: In 1 she can levitate, thanks to her Seraph Shoulders.
- Rasputinian Death: Gets staked, smashed, impaled on a steeple, and then staked again so hard that the stake breaks off in her chest. Blimey.
- Soft-Spoken Sadist: While trying to trace Dracula's whereabouts in the library of 2.
- Something Only They Would Say: This works against Carmilla when she disguises herself as Marie, because she still speaks like The Vamp.
Lord of the Dead (Zobek the Necromancer)
"I needed to control you at the end... Once you had murdered them. I knew you would never be able to challenge me whilst wearing it."
"Finally, it is time for the truth. Let us remove...our masks..."
The final Lord of Shadow. He cast the spell that separated the Earth from the Heavens, and was also personally involved with the death of Gabriel's wife.Note:
For tropes applying to the Lord of the Dead before The Reveal
, see the Zobek section
- Brainwashed and Crazy: Granted, he was already pretty evil beforehand.
- Composite Character: Of Death and Shaft from the original series.
- Demonic Possession: Was possessed by Satan. Granted, as a Lord of Shadow, he was already a malevolent Evil Overlord before that, but it probably contributed to his more extreme Omnicidal Maniac tendencies.
- Dramatic Irony: In the finale of 1, he laments on how his fellow Founders had failed to notice just how powerful they could become if they combined their existing abilities and troops. Guess what Gabriel ends up doing?
- Evil Overlord: Ruler of the Necromancers.
- Evil Plan: Had Gabriel's wife killed and separated the Earth from the Heavens in order to make Gabriel go on a quest to obtain the God Mask.
- Expy: Of Death from the original Castlevania series, as his monster form in Lords of Shadow 2 demonstrates. According to Dave Cox, he also takes elements from Shaft from Symphony of the Night.
- Fallen Hero: Was a Brotherhood Founder turned into the final Lord of Shadow.
- Gone Horribly Wrong: A double subversion in Lords of Shadow 1. Zobek had restored the luminous power of the dead spirits as a part of his plan to acquire the God Mask. After he eliminates Gabriel, and is promptly cremated by Satan, this power had resurrected the former, allowing for Gabriel to banish Satan and prevent the end of the world. However, it doesn't stop neither Gabriel, nor Alucard from using the necromancer to further their goal of destroying both him and Satan in Lords of Shadow 2.
- The Grim Reaper: Molded his form in Lords of Shadow 2 to be fitting to the folklore version of the grim reaper, making him appear far more like Death than he did in the first game.
- Heel-Face Revolving Door: Helps you for most of the game, then turns out to be the final Lord of Shadow and Evil All Along. But then it's revealed he was possessed, and centuries later he tries to recruit Dracula to stop the second coming of Satan only to turn on you again when he learns Dracula was plotting with Alucard to let Satan be resurrected so he can kill him for good, and then do the same to Zobek.
- Large Ham: Once he is...unmasked.
- MacGuffin Delivery Service: Shows up mere seconds after Gabriel finishes reassembling the God Mask, and electrocutes him with his Agony Beam.
- Manipulative Bastard: While under the effects of possession, he manipulates Gabriel and everyone else to make sure the hero obtains the God Mask.
- Murder by Cremation: The dark force possessing him lights him on fire after he takes the God Mask. He gets better.
- Motive Rant: In 1, goes on a fairly long monologue about his motivation and gambit once he reveals his true nature.
- Necromancer: Well, he is Death. Reanimating the dead is his specialization.
Satan (Lucifer The Fallen)
"What now, Prince of Darkness? Are you going to kill your son... again?"
"It is my divine right to rule by His side as an equal...or perhaps more than that."
The true Big Bad
of Lords of Shadow
. When Death breached into Hell in his endless quest for knowledge, Satan brainwashed the Necromancer to be his pawn in the fallen angel's bid to obtain the God Mask
. Through most of the story, Satan is a background influence, controlling Death from the shadows and quietly haunting the dreams of any unlucky enough to stand in the way of Gabriel's quest.
When Death obtains the completed God Mask from Gabriel at the end of the game, Satan lights his pawn on fire
and takes the mask for himself. Satan then plans to use the God Mask as means to re-enter Heaven, and even offers Gabriel a place at his side, but Gabriel refuses the fallen angel's offer. Following a battle between the two, Gabriel snaps Satan's neck, sending the angel back to Hell.
However, this is not the end of the fallen angel. In the modern day, Satan prepares for a second chance to breach the mortal plane, and to take revenge on all who ruined his plans centuries before.
- Faux Affably Evil: In both console games, upon meeting Gabriel he is polite, appealing to Gabriel's situation and offering a place by his side. It doesn't last long in either case, as his petty, cruel, and arrogant nature becomes very apparent soon enough.
- Final Boss: Of the console games. Notable that in the second one, he possesses Alucard and uses his body and skills against Gabriel/Dracula.
- Full-Frontal Assault: The only "clothing" he wares is this black mist that covers his crotch. Of course, as a fallen angel, it's quite possible he lacks sexual characteristics.
- I Shall Taunt You: Was taunting the Wygol Village priest about Gabriel and Zobek's arrival in the holy man's dreams. He also spends the entirety of his battle with Gabriel in both console games taunting him with lies and boasts.
- It's All About Me: Is extremely prideful and arrogant, believing that he deserves to rule in Heaven alongside God as an equal or as someone even greater. He thinks very little of humanity, referring to them as "monkeys beyond redemption," and quite obviously doesn't care for his minions or even offspring at all given how he cruelly rips off the face of the acolyte who summoned him because he failed to notice that Gabriel and Alucard were there and in a position to foil his plans.
- Killed Off for Real: Dave Cox confirmed that Satan is gone forever after Gabriel killed him at the end of 2.
- The Man Behind the Man: He is the real reason the world's in such a state.
- Murder by Cremation: Does this to the Necromancer.
- Rage Against the Heavens: Well, he's Satan. It's a given.
- Sore Loser: Upon being defeated by Gabriel in the first game he tells him that he'll introduce Marie to "such pleasures" in Hell out of spite. Gabriel knows better, though, and the taunt doesn't faze him.
- "The Reason You Suck" Speech: Tells Gabriel he's nothing but a murderer and a failure whom God will never forgive at the climax of their battle. It doesn't stop Gabriel from snapping Satan's neck.
The Forgotten One
The Forgotten One
Voiced by: Colin McFarlane
"Hear me, warrior; my power is unlimited. I will strip the living flesh from your body and devour your soul."
"You cannot triumph here, fool! You have no comprehension of what you are up against!"
The Forgotten One is a powerful demon and the Final Boss
of the first game's Resurrection DLC
- Ain't Too Proud to Beg: When Gabriel steals his power, The Forgotten One soundly gives up and implores his better to have mercy upon him...only to find that the being standing in front of him now has no mercy to spare.
- Fake Difficulty: Can only be damaged by hitting specific spots on his body during each phase.
- Faux Affably Evil: He's oddly polite and well-spoken, considering he wants to kill every human in existence.
- God of Evil: He's a demonic god who once ruled over the elemental plane of darkness.
- Hand Blast: Can fire torrents of blinding white energy from his hands.
- Humanoid Abomination: He looks fairly human, even though he's a demonic god from another reality.
- Light Is Not Good: Wears a suit of pearly-white armor/carapace.
- Omnicidal Maniac: Wants to kill every human alive as revenge for the Bernhards' trying to control him and the Brotherhood of Light sealing him away for centuries.
- One-Hit Kill: If the Forgotten One ever detects Gabriel during one of the many stealth climbing sections the game forces you into he immediately disintegrates him with an energy blast.
- Our Demons Are Different: He's a demonic god from a completely different plane of reality.
- Physical God: At full power, he is immortal, nigh-invulnerable and virtually omnipotent.
- Polite Villains, Rude Heroes: Although, Gabriel's far, far from a hero at this point, consider the exchange.
The Forgotten One: (in a contemplative voice) That outfit...! You are a warrior of the Brotherhood... But... something about you is different. Your soul is... unusual...
Gabriel: (growls) Mark my words; when I am through with you, you will beg for your miserable life.
- Power of the Void: Uses the powers of the void to rip open the portals between his prison and the human world.
- Sealed Evil in a Can: He's a demonic god who was sealed in a otherworldly prison to prevent him from destroying the world.
- Sequential Boss: You go through multiple encounters with him, each time with him having more attacks and harder-to-reach weak points.
- Small Role, Big Impact: Just like Laura in the previous DLC, he has a niche role in the game as a whole, but his impact on the plot and the characters is hefty indeed. With Laura's aid and his power, he had molded Dracula. This speaks for itself.
- Spontaneous Weapon Creation
- Blade on a Stick: Exploding spears which rain down from above in a semicircle around him.
- Cool Sword: Can summon a jet black, spike covered, single edged curved sword.
- Dual Wielding: He can also summon two of his black swords at once.
- Epic Flail: Can summon a giant morningstar to smash down on top of you.
Voiced by: Richard Ridings
"Tell me—do you like being a creature of the night?"
A powerful monster from the Shadow Plane that is first encountered in the prologue to Mirror of Fate
. It gains an intense desire for revenge after Gabriel captures him for the Brotherhood of light. He is later released by a group of witches who want him to take Dracula out, only to be maimed and killed by Trevor. The Toy Maker brings him back as his cyborg servant, delivering victims for his master's experiments, and his desire for revenge shifts onto Trevor.
- Cutscene Boss: Trevor's encounter with him.
- Demon Lords and Archdevils: Obviously.
- Eye Scream: Gets his right eye ripped out by Gabriel right at the start of the game.
- Evil Laugh: Well, it is Richard Ridings.
- Expy: Of several enemies from the classic series:
- His Daemon Lord Resurrected form, is is based on the recurring Creature/Frankenstein's Monster boss.
- He also has traits of several demonic entities from the classic series, most notably Cthulhu/The Devil, as they appeared in Castlevania: Symphony of the Night and Castlevania: Order of Ecclesia with his long, powerful arms and green coloring. He almost shares his name with the recurring "Demon Lord" enemies. Finally, he resembles the Leviathan Gargoyle/Pazuzu boss, from Castlevania III: Dracula's Curse and Castlevania: Harmony of Dissonance. Especially because, like Pazuzu in Harmony of Dissonance, the Daemon Lord before his fight with Trevor is trapped inside a sphere.
- Finaly, his design also resembles a Manticore, another recurring monster in the series.
- Hopeless Boss Fight: During Alucard's first encounter with his resurrected form.
- Large Ham: Again, Richard Ridings.
The Toy Maker
Voiced by: Mark Healy
Once the best pupil who served under Gandolfi, the creator of the Combat Cross that Gabriel used, The Toy Maker was cursed by Walter Bernhard, becoming a clownish, demonic version of himself that ceaselessly creates bizarre and macabre tools of destruction, sometimes with help from the resurrected Daemon Lord
. Many obstacles, weapons and even some enemies are created or influenced by the Toy Maker, making him an indirect major antagonist. He makes a return in Lords of Shadow 2
, having redeemed himself after a child who found his way into the castle reawakened a spark of the kind man he once was, causing him to remove his heart (and break the curse) and wait until the day someone would wake him up.
- Affably Evil: When he wakes up in Lords of Shadow 2, he seems genuine in his niceness towards Dracula, even though he couldn't really remember who he was due to Laser-Guided Amnesia.
- Beat the Curse Out of Him: In Lords of Shadow 2.
- Bigger Bad: In a lot of ways, in Mirror of Fate. Though we have yet to see the true extent of what he's capable of.
- Blood from the Mouth: Disturbingly taken Up to Eleven when the blood curse is lifted.
- Cool Old Guy: To an extent. Keep in mind, he's worked for Dracula. But to those he's allied with, and sometimes, doesn't even know, he seems like a genuinely nice person.
- Eyes Do Not Belong There: Not on himself, but he implants eyes on many of his creations. For example, before reawakening him in the second game, the container he's in has large human-like eyes implanted on the inside that look around at what's going on.
- Flunky Boss: Sends out the Toy Knight and the Toy Dragon to narrate a story during his fight before coming down himself.
- More Teeth than the Osmond Family: In his possessed demonic form, he has these. In his human form in Lords of Shadow 2, he has more normal human features.
- My God, What Have I Done?: He was a legitimately kind-hearted man before being cursed by a demon. In Lords of Shadow 2, after he's been cured of his possession by the Castle's blood and his amnesia, he remembers who he was and what he did, and breaks down in tears.
- Playing with Fire: Some of his more powerful puppets use fireworks or openly breathe flames.
- The Unfought: Only in Mirror of Fate. He's a boss in Lords of Shadow 2.
- Vomit Indiscretion Shot: How his corruption is lifted; he vomits a stream of blood that was controlling him.
- Wouldn't Hurt a Child: According to his backstory presented in the theater in Lords of Shadow 2, the innate goodness in him prevented him from harming a child who wandered into the castle.
Toy Knight and Toy Dragon
Two Puppets used by the Toymaker when he fights Dracula after being taken by the Castle's blood. They are part of a story Toymaker tries to narrate during the fight. One is a cartoonishly disproportioned knight with a lance and shield, the other is a serpentine puppet that spews flames.
- Brawn Hilda: The Toymakers narration of Toy Knight details that he is fighting for his love, who bares the trope's name.
- Co-Dragons: with one of them being a literal dragon.
- Dangerously Genre Savvy: In the Toymaker's story, Toy Dragon only decided to start causing destruction and chaos when Toy Knight fell, leaving the kingdom vulnerable.
- Giant Space Flea from Nowhere: In a boss fight against Toymaker, you'd more or less expect him to come right after you in a mech. He does, but randomly throws in these two at the beginning and middle of his fight, narrating a story using them.
- Jousting Lance: The Toy Knight carries one.
- Knight in Shining Armor / Black Knight: In The Toymaker's narration, the Toy Knight is a knight in shining armor to his kingdom, His being an enemy and having a dark color scheme also puts him into the black knight category.
- Large Ham: Though covered up by the more hammy Toymaker, the Toy Knight is also one, spouting knightly dialog during his fight.
- No Name Given: Actually Averted, the Toy Knight's real name is Sir Walter Degrais, and the Toy Dragon's name is Sarengazlix (or something similar). Whether or not this name was made up, or if the knight puppet was actually the name of a person before being bound to a puppet, is unclear.
- Our Dragons Are Different: Toy Dragon is a marionette puppet who can use fireworks to attack.
- Playing with Fire: Toy Dragon, who attacks by using traditional fire-breathing, and by sending Catherine wheels skittering across the floor.
- Shields Are Useless: Toy Knight carries a solid-looking shield, but it doesn't deflect any attacks
- Shockwave Stomp: Both are capable of doing this.
- Unskilled, but Strong: Toy Knight's attacks are simple and a little predictable, but cannot be stopped and cover a large area.
The Night Watchman
The Night Watchman (Reaver)
Voiced by: Alec Newman
"Who dares invade my domain?"
A Plague Doctor
-esque...wizard/zombie/ghost-thing(?) that has stayed alive via a mysterious curse. He lights the lanterns of Dracula's castle, in an attempt to keep intruders away. Should somebody come in anyway, he attacks them with his lantern staff and calls rat and crow-like corpses called Scavens to devour them with a whistle.After he is defeated by Simon, he is eaten by the Scavens he calls upon, and his body transforms into the Reaver, a huge putrid Scaven that is made up of countless corpses, and mindlessly eats any living thing it finds.
- Mook Maker: The Reaver, so much so that Scavens poke their heads out of its back to prevent Alucard from jumping over it.
- Plague Doctor: It seems like he's actually wearing a sort of opera mask considering its position and cracked eye holes when its on the Reaver But the outfit, along with his Vermin-like Scavens make it apparent.
- Villainous Glutton: One of the Reaver's attacks has it quickly digesting Alucard. And if Alucard throws his bats at it, it eats them and coughs up the bones as a counterattack.
Voiced by: Eleanor Howell
"Don't you like how I kiss, Simon?"
A devious, alluring creature from the underworld seeking to curry favor with her new master. Encountered in Mirror of Fate
, she serves as the final boss of Simon's chapter in the game.
Voiced by: Alex Childs
"You see, my father... takes this all...very personally."
Click here to see Raisa's second form
Click here to see Raisa's third form
"So the Dragon still lives. We thought you dead."
Owner and director of a large pharmaceutical company, Bioquimek.
- Bad Boss: The moment she senses the player, she smashes open a nearby canister of toxic chemicals to flood the room, regardless of the human workers still around.
- Badass Longcoat: In her human form. Technically, it's a lab coat, but she wears it well.
- Barehanded Blade Block: She catches Dracula's Void Sword when he swings it at her the first time. Thankfully, it's not something she can pull off often during the actual fights with her.
- Eerie Pale-Skinned Brunette: In her human form.
- Evil Eyebrows: Inverted. Raisa simply does not have eyebrows.
- Excessive Evil Eyeshadow: And black lipstick, too.
- Fan Disservice: She's unconventionally attractive in her human guise, but her demonic form is outright hideous.
- Flash Step: She can warp all over the place, using either this or Teleport Spam.
- Good Smoking, Evil Smoking: She's seen smoking a cigarette when the player confronts her, holding it loosely between two fingers.
- Goth: Her dark hair, pale skin, black lipstick, and eye shadow all invoke this in subtle fashion.
- Half-Human Hybrid: Like all the Acolytes, she's one of Satan's bastard offspring. In fact, she's the first one.
- Peek-a-Bangs: She sports a one-sided version that covers half her face.
- One-Winged Angel: Twice.
- Super Strength: She's powerful enough to hurl Dracula around like it's nothing.
- Villain with Good Publicity: As stated above, she's the head of a pharmaceutical corporation. It's all a front for creating hellish mutants.
- Whip It Good: She combines this with Improvised Weapon by ripping out live electrical cables and lashing at the player. And electrocuting the ground.
Voiced by: Alastair Parker
"My Lord will extinguish a thousand souls in my honor when I give him the Dragon."
"I see now that I have underestimated you. Accept my apology. It won't happen again."
Voiced by: Mark Lewis Jones
"Let all men fight among themselves. Let their work be mutilated and their homes be no more."
"Oh, powerful King... blast the gates of Hell wide open. Let the inferior heavens serve you. Govern the governing men and let those among them who fail meet untimely death."
- Corrupt Church: He's the head of one.
- Expy: He looks suspiciously similar to Aleister Crowley, and his last name is the middle name of Anton La Vey, the founder of the Church of Satan.
- Informed Attribute: Known to be the strongest of the Acolytes, he is killed without attempting a single attack.
- Magical Incantation: Says one in order to call his father into the world. At least some of it is directly heard by Dracula and Alucard, and it is not even trying to hide its meaning.
Guido Szandor: In the name of Satan, Lord of the Earth, King of the World. I order the forces of darkness to pour its infernal power over me. Let the gates of Hell open wide, and from the great abyss greet me as your brother and friend! I order everything to be as I command!
Bernhard Castle (Spoilers)
"I thought I took care of that boy a long time ago. He has inherited all of your worst traits, don't you think?"
"Bow down before the Dark Lord! Look upon his greatness and obey his orders... or you will die, here and now."
Castlevania has always been a creature of chaos
, but with Dracula's return in Lords of Shadow 2
, the castle has developed sentience and seeks to impede Dracula so that he will never leave again, even if it means killing him. For the most part, it accomplishes this by spawning corrupting blood that turns everything it touches against him, even if they were loyal just moments before. The true form of it is referred to as "Inner Dracula," an Eldritch Abomination with Dracula's face that represents the most brutal aspects of his vampiric nature, as well as the hatred towards humanity the real Dracula has started to cast off by the time you fight it.
Voiced by: Aleksandar Mikic
"At last, this has proven to be of some use after all."
"Tell me, vampire. Do you think that is the will of God?"
Of the old gods, two of them stood higher among the rest for the role they played in the world; Pan and Agreus. While Pan was the personification of spring and brought new life into the world after each hard winter, Agreus was the other end of the scale; the personification of Fall that heralded the cold and dead winter. The two originally held the balance together, but after Pan's death Agreus ran rampant out of equal parts grief and the inability to keep himself in check.
Roland de Ronceval
Roland de Ronceval
Voiced by: Alastair Parker
"Tonight will be your last, Prince of Darkness"
"God is with me, monster!"
Roland de Ronceval was a Paladin of the Brotherhood of Light, and commander of the greatest army ever brought to destroy Dracula. He was in command of half a million men and countless machines in an attempt to siege Dracula's castle. He commanded the troops from the Siege Titan.
- Action Genre Hero Guy: He's a Paladin, instead of a Space Marine; nevertheless, he fits the criteria. He's even bald!
- All In The Manual: You only know him as the Golden Paladin; his name is only mentioned in the city scrolls. A Justified Trope, since from the perspective of Dracula, this is just business as usual, and he probably doesn't even care who he's fighting.
- Authority Equals Asskicking: Is in charge of over five hundred thousand men and The Paladin to boot.
- Badass: It takes one to hold his own against the The Prince of Darkness. Unfortunately for Roland, Dracul severely outmatches him.
- Bald of Awesome: In contrast to Dracula's long hair.
- Biblical Motifs: Roland is encased in an armor of gold, has a pair of disembodied, metallic wings which allow him to fly, can conjure bursts of hallowed light, wields two coated in fire rapiers, and has a Holy Halo wreathed around his boss icon. He is also the general of a holy army ready to defeat the greater evil. A certain archangel comes to mind.
- Bling of War: Wears an extremely ornate suit of gold armor, complete with huge metallic angel wings.
- The Chosen One: Deconstructed. This is what Roland himself thinks he is. Dracula can even quip about it in one of the loading screens, stating that this paladin isn't exactly the first one to claim the title of humanity's last hope.
- Fake Ultimate Hero: Through no fault of his own. Although Dracula soundly thrashes Roland and the rest of his army, the former's disappearance after the end of the battle results in the Church assuming Roland defeated him, albeit at the cost of his own life and the lives of his army. You can actually find statues commemorating Roland's 'victory' throughout the modern-day sections of the game.
- Hero Antagonist: Guy's a holy warrior out to destroy the bloodthirsty monster who's been massacring people and laying waste to everything around his castle for centuries. It's just too bad that said bloodthirsty monster happens to be the player character.
- Light Is Not Good: Subverted, since the character you play as while fighting him is Dracula himself.
- Nice Job Breaking It, Hero: Destroys vital elements keeping Dracula from moving upward on the Siege Titan in his attempt to kill him.
- Not So Different: Dracula mockingly says that he reminds him of his former self.
- Oh, Crap: The moment Dracula grabs the magical cross he tried to use against him, Roland reacts with panic and disbelief.
- The Paladin: Duh.
- Prayer Is a Last Resort: When Roland buckles under the onslaught, he takes out his golden crucifix and tries to channel the power of the seven archangels to tip the equilibrium is his favor. Suffice it to say, it doesn't work out as planned when Dracula makes said energy backfire on the poor sap.
- Public Domain Character: The name and characterisation of the golden paladin are most likely a reference to the hero of the french Chanson de Geste, La Chanson de Roland, who fought his last stand at the battle of Roncevaux/Roncesvalles in Spain. Both his and his legendary counterpart's death involved quite a light show as well, to put it mildly.
- Sacred Bow and Arrows: Can connect his swords into a blazing longbow with phantom arrows or straight out chuck it at the player like a boomerang.
- Throwing Down the Gauntlet: Roland besieged Dracula's castle for months, and, when the owner finally emerged into the open, ordered his troops to stay their ground, and faced the vampire alone.