Characters: Castlevania: Lords of Shadow
aka: Castlevania Lords Of Shadow 2
This page lists characters who appear in Castlevania: Lords of Shadow, Castlevania: Lords of Shadow - Mirror of Fate and Castlevania: Lords of Shadow 2.For characters in the classic Castlevania continuity, see the Castlevania character page.WARNING: This page contains major spoilers for the first game, most of which are uhnmarked.
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"Every man has the power to repent... I have faith in that..."Gabriel is a warrior of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. As an infant, he was found abandoned at the door of one of the Brotherhood's convents. It is not known who his original parents were. Some suspect he was the unwanted child of a local wealthy landowner, most likely from the Cronqvist family, though this has never been proven. The Order named the boy after the blessed Archangel Gabriel and raised him as one of its own. The precocious child quickly proved to be extremely talented, developing a mastery of the fighting arts unprecedented in the Brotherhood. Gabriel took the surname of Belmont, after his love of mountains and the high places of the world (the name Belmont is of French origin, a union of two French words: belle, meaning "beautiful," and mont, meaning "mountain").Gabriel eventually married his childhood sweetheart Marie, only for her to seemingly be killed by monsters while he was away. He swears revenge on the creatures of the night, and soon sets out on a quest for the elders of the Brotherhood to kill the three Lords of Shadow, hoping to find a way to bring his wife back in the process.Note: For tropes applying to Gabriel after The Reveal, see the Dracula section.
- The Ace: He's the greatest warrior of the Brotherhood, as stated in the Lords of Shadow 2 intro movie. Oh, and he's also God's Chosen Champion.
- All-Encompassing Mantle: In Mirror of Fate prologue.
- Anti-Hero: Goes from Type II to Type IV throughout the course of Lords of Shadow 1.
- The Atoner: After realizing he killed Marie and Claudia, he tries to make amends. Unfortunately for him, fate has something else in store.
- Badass Normal: Especially evident in the Mirror of Fate prologue where Gabriel has none of his Lords of Shadow 1 skills like magic and relics. And, yet, he completely wipes the floor with the Daemon Lord and his minions all by himself.
- Badass Preacher: In his fight with Satan.
- Because Destiny Says So: Only he can destroy all three Lords of Shadow.
- Biblical Motifs: To some extent, inverted. Gabriel is a mortal, fallible man, while Marie is a Guardian Angel-like entity who watches over him and offers information and advice.
- Blood Magic: Uses his own blood in Mirror of Fate to cage the rampaging Daemon.
- Brooding Boy, Gentle Girl: He's the Brooding Boy with Marie as the Gentle Girl.
- Byronic Hero: Is an incredibly nuanced and troubled man, but doesn't allow for his personal problems to affect his mission at hand.
- Came Back Strong: After he is killed off by Zobek, Marie asks the spirits of the dead to resurrect him. As a result, Gabriel comes back more powerful and determined than ever. The game even outright declares that Gabriel became an angel for the duration of his fight with Satan.
- The Chosen One: Deconstructed. His destiny isn't just to save the world from the Lords of Shadow, but to become the Evil Overlord Dracula as well.
- Childhood Friend Romance: With Marie.
- Childhood Marriage Promise: A promise he had kept.
- Composite Character: Is a mixture of Leon Belmont and Mathias Cronqvist from Castlevania: Lament of Innocence.
- Conveniently an Orphan: His true parentage is never revealed in-story, yet the in-game speculation states that he might be a bastard offspring of the wealthy, land-owning Cronqvist family.
- Crusading Widower: One of the most prominent examples.
- Dark Is Not Evil: While Shadow Magic can be slightly corrupting, Gabriel has enough discipline to control it without such negative side effects. Funnily enough, he abandons Shadow Magic after becoming Dracula.
- Despair Speech: In abundance during Reverie. This exchange for example.Laura: You've destroyed the Lords of Shadow but in doing so, you have unleashed a greater evil.Gabriel: And what is it that you want me to do about it?<...>Laura: It's only a matter of time before [the Forgotten One] breaks free and returns to the world.Gabriel: I care not for the world or its problems.
- The Dev Team Thinks of Everything: In the prologue to Mirror of Fate HD, Gabriel doesn't have a health bar. Regardless, the in-game files do contain a separate portrait◊ for him.note
- Did You Just Punch Out Cthulhu?: Takes out both the Old God Pan and beats the living daylights out of Satan. He finishes the job after his transformation into Dracula.
- Disappeared Dad: To Trevor. He never even knew the child was born, courtesy of the Brotherhood of Light.
- Dramatic Irony: Several occurrences throughout the story.Carmilla: We are not so different, you and I. Your God cannot save you now... you will be one of us eventually. It is inevitable.Gabriel: No... I will take the three powers and unite them.
- Double Consciousness: Both his character file and Zobek's in-game narration state him as this. In spite of his ultimate kindness, Gabriel is infamous for having occasional surges of brooding ambivalence only his sweetheart, Marie, could pacify. It only gets worse with the latter's death, and during late game, he begins to waver and question his own heart, faith, and motives.
- Due to the Dead: In spite of being in a hurry, Gabriel postpones his quest to give Claudia a proper burial.
- Fate Worse Than Death: Gabriel becomes an immortal vampire who will never see his wife again, and is destined to do battle with his own descendants for the rest of time.
- Happily Married: Essentially his backstory. Until Marie dies, that is.
- Heel Realization: He is fully conscious of his actions and that he is required to resort to more and more extreme methods to triumph... not that it stops him.
- He Who Fights Monsters: A double subversion. Gabriel manages to dodge the aftermath of the trope during the main game, mostly because of his yearning to bring his beloved back above all else. However, this is rendered obsolete when his hopes are crushed, and he gives up the last semblances of his humanity in order to defeat the Forgotten One, in the process becoming the villain of the series.
- Heroic BSOD: Momentarily loses heart after killing Claudia and later the Old God Pan. The final breakdown where he realizes The Killer In Me blossoms into a full Despair Event Horizon.
- Hope Spot: The ending of 1 is this for him. After he is resurrected, he becomes a nigh-Ideal Hero, prepared to banish Satan and save the world for the Lord. And after all is said and done...
- The Killer In Me: The Amnesiac Killer variety. He killed his own wife, and later Claudia, whilst under the effect of the Devil Mask.
- Kirk Summation / "The Reason You Suck" Speech: Attempts to reason with the Devil just before their battle by stating that God loves them both despite their flaws. After Satan refuses to acknowledge this and says that he deserves to rule by the Almighty's side or someone even greater than that, Gabriel snaps and points out just why Lucifer was exiled from Heaven in the first place.
- Knight in Sour Armor: Is a vastly cynical and jaded man who, despite all, still fights on the side of good.
- Kubrick Stare: Is quite fond of giving these in Lords of Shadow 1. He loses his signature glower in the sequel, however.
- The Insomniac: Is unable to sleep in the first game, partly because of Claudia's death and the nightmares pummeling his exhausted mind.
- In the Hood: For the first cutscene of the game. Also in Mirror of Fate prologue.
- Leitmotif: Belmont's Theme which makes a cameo in Lords of Shadow 2 in a form of a music box tune. Likewise for Gabriel's Farewell from Mirror of Fate which returns in 2 in all of its original glory. note
- Light Is Not Good: Despite being a Paladin of the Brotherhood, a very capable light-magic wielder, and a good man, Gabriel can come across as reserved, cold and ruthless, bordering on callous, and downright vicious when he wants to be.
- Love Makes You Evil: A particularly tragic example. This becomes even harsher once Zobek reveals that even he, the Lord of the Dead, did not foresee Gabriel's true nigh-bestial nature.Zobek: (narrating) What has happened to you, Gabriel? What have you become? Love has blinded you but you have changed, my friend.
- Machiavelli Was Wrong: Points this out to Satan as a part of his Kirk Summation.
- Made of Iron: Manages to shrug off normally fatal injuries from Carmilla and Satan. In Mirror of Fate, he survives the Daemon Lord's tail spike through his abdomen. Presumably, he limped back to the Order's stronghold without treating it in any way.
- Messianic Archetype: The Chosen One? Check. Betrayed by his companion? Check. Is killed, but then came Back from the Dead? Check. Saves the world? Twice. And then inverts this by becoming a Satanic Archetype.
- The Narrator: Takes up the duty of narrating the passages during the loading screens in Reverie and Resurrection DLC. The peculiar choice of words, however, heavily implies that it is Dracula who's recounting a couple years into the future.
- Necromantic: What he wants most is to bring his wife from the dead.
- No Good Deed Goes Unpunished: Greatly exaggerated. All he really desires is to retrieve the God Mask to resurrect his beloved. Instead, he gets brainwashed, murders a few innocents, is manipulated by the Big Bad, realizes that he was the one to kill Marie in the first place, but, despite all that, saves the world. Twice. He then comes back only to fall from grace, and is forced to battle his own descendants for an eternity. Suffice it to say, he has every reason to be suicidal by the time Lords of Shadow 2 roles around.
- Not Distracted by the Sexy: When Carmilla attempts to seduce Gabriel before their battle, he doesn't act even slightly tempted.
- Odd Friendship: With Laura during the Reverie DLC.
- The Only One: Gabriel is the only one who can defeat the Lords of Shadow, Because Destiny Says So.
- Our Angels Are Different: What he is said to be by the end of the game. Whenever he is the Archangel, or what had happened to his angelic status later on, is left a mystery.
- Post-Victory Collapse: Falls to his knees shortly after defeating Satan as the souls of the dead finally Ascend to a Higher Plane of Existence.
- Protagonist Journey to Villain: Lords of Shadow 1 in a nutshell.
- Prophetic Names: His name stands for “God is my Strength” and/or “Hero of God”. He's also His chosen one who banishes Satan, interestingly enough carrying out Michael's role depicted in The Bible.
- Rage Against the Mentor: Has a small one aimed at Pan due to the faun's habit of speaking in cryptic riddles.
- Red Is Heroic: His Brotherhood of Light commander uniform, even if it is decorated with what seems to be a metallic, avian skull.
- Roaring Rampage of Revenge: His motivation in 1 consists of both the desire to resurrect his beloved and avenge her death.
- Rousseau Was Right: See his character quote. Ardently believes that in spite of one's flaws and sins, everybody has a chance to be redeemed and forgiven. They just have to understand and accept it, though...
- The Stoic: To a point of being The Unfettered. And yet, Gabriel is fully aware of what he's doing, and suffers through several mental breakdowns on the path to his goal. But is completely willing to continue to the bitter end.
- Swiss Army Weapon: His true Combat Cross, the Vampire Killer.
- Chain Pain: The spiked chain upgrade allows to saw through different obstacles, as well as tame and ride various rabid monsters like Wargs and Trolls.
- Grappling-Hook Pistol: Not a firearm, but the very first upgrade to his combat cross allows him to scale vertical surfaces and swing across chasms.
- Variable-Length Chain
- Whip It Good: Wields a combat cross like his son and descendants.
- Wooden Stake: One of the upgrades is a stake extension, which is used as both a weapon (killing vampires) and a tool (extra leverage for operating broken portcullis winches).
- Tranquil Fury: Is this after defeating the Vampire Queen and on.
- Tragic Dream: He's afraid to sleep in Lord of Shadows, as he dreams of his wife being murdered and the terrible things that have occurred on his quest.
- Unwanted Revival: After Gabriel sends Satan back to Hell, he tells Marie that he did not wish for his life to given back to him.
- Unwitting Pawn: For the Brotherhood of Light and Pan, who are both well aware his quest will destroy him. Also Satan, who used Gabriel's quest to get his own hands on the God Mask.
- Victor Gains Loser's Powers: Does this to the first two Lords of Shadow, as well as the Black Knight. The Cyclone Boots stolen from the Lycanthrope Dark Lord allow for him to sprint short distances, whilst the Seraph Shoulders taken from the Vampire Queen make Double Jump possible.
- Vampire Hunter: Duh.
- Whole Costume Reference: His clothes are based on the armor worn by Simon Belmont in Castlevania II Simons Quest.
- Winged Humanoid: Uses the Seraph Shoulders he had stolen from Carmilla for his enhanced Double Jump. Funnily enough, Gabriel can only conjure them once every regular jump, but in his final battle with Satan, he is seen using them far beyond what is allowed in-game by staying in the air for ten seconds straight. Later, he abandons their use in favor of the more effective Demonic Wings.
- "World of Cardboard" Speech: Delivers one to Satan as his answer to the latter's assumption on hate.
- Yin-Yang Bomb: Gabriel's Light and Shadow magics behave like this in 1.
- You Can't Fight Fate: Unfortunately, he ends up becoming Dracula and doing battle with his descendants.
- You Don't Look Like You: His in-game design is very different from his appearance on the Collector's Edition cover art.
- Voiced by: Richard Madden (adult), Stuart Campbell (young)
"If I have not returned by dawn, take the boy and leave this place far behind..."Trevor Belmont is the son of Gabriel and Marie Belmont. He was conceived in 1046, just before one of Gabriel's many long sojourns on behalf of the Brotherhood of Light and its fight against evil. Pan and the elders of the Brotherhood believed Gabriel to be The Chosen One who would one day ultimately defeat the Lords of Shadow and redeem mankind, but they also foresaw dark omens ahead. The world would be saved, although a heavy price would be exacted on all. Pan saw terrible visions, portents leading to a dreadful fate for Marie and her newly born child. He therefore persuaded Marie to keep her child a secret from his father until Gabriel's quest was done, and in this single act, he saved the child from certain death.Oblivious to his fate, Trevor was raised by the Brotherhood to be a warrior like his father before him, and the secret of his birth and his lineage was kept from him until manhood. He proved to be a skilled warrior, and had inherited his father's deep mastery of combat. During this time, he met and married Sypha and by 1067, they have a child named Simon.When Dracula returned in 1072, the elders saw in Trevor the final hope for redemption, a way to strike a blow against the dark forces now inhabiting the old Bernhard Castle, an evil of their own making. Therefore, Trevor was informed of his true lineage, the fate of his mother and the true identity of her murderer; and so he sets off to the castle to seek revenge.For tropes applying the Trevor after The Reveal, see the Alucard section.
- Ancestral Weapon: Uses a Combat Cross, like his father.
- Animal Motifs: Lions.
- Antagonistic Offspring: Becomes enemies with his disgraced father, Gabriel.
- Badass: Goes to battle Dracula and his undead army with minimal armor, some knives and his Combat Cross.
- Badass Longcoat: Has a long, green armored one.
- Barbarian Long Hair: Has long, dark brown hair.
- Calling the Old Man Out: Chews Gabriel out for Marie's death in Lords of Shadow. He doesn't name names, however, so Gabriel has no idea what he's talking about.
- Composite Character: Of the original continuity's Trevor and Alucard. Considering who Trevor's dad becomes...
- The Chosen One: The Brotherhood of Light's prophecy states only a Belmont can defeat Dracula.
- Death by Origin Story: He and his wife eventually die at Dracula's hands, which is why his son Simon goes after the vampire lord years later.
- Doomed Protagonist: Promotional material makes it clear from the start that Trevor never makes it out of Dracula's castle.
- Heroes Want Redheads: In this continuity, Trevor still ends up with Sypha, but this time, she's no longer a blonde.
- Heroic BSOD: When we first see Trevor in the third act of Mirror of Fate, he's clearly having some trouble accepting the information that the Brotherhood had divulged him.
- Legacy Character: Takes quite a bit after his father. He had a similar upbringing and gone into the same occupation as a warrior of the Brotherhood of Light, uses the same techniques such as Light and Shadow magics, and has special equipment to help him on his journey.
- Luke, You Are My Father: Gabriel never knew Trevor was born until the events of Mirror of Fate.
- My Name Is Inigo Montoya: Invoked. Even so, Trevor refuses to answer this question.
- Parental Abandonment: Not that one had any choice, and the other had any idea on what was going on.
- Patricide: Initially wants to kill his father, Gabriel.
- Pride: If Trevor had told his father the crucial information before their fight, the battle could have easily been averted. Or won.
- Screw Destiny: Is, by far, the most defiant character in the trilogy, preferring to go on regardless of being told otherwise. He's so headstrong, in fact, that even the Mirror of Fate (as in, the actual mirror) refused to show him his destiny, something his father had seen many time over.
- Shut Up, Hannibal!: Delivers a nonverbal one to the Lost Soul by smashing its mask with the knob of his cross, and, later, his father, which also dubs as a Badass Boast.Trevor: I'll tell you [Marie's] name! Right before I cut it into your heart!
- Swiss Army Weapon: His duplicate Combat Cross.
- Sympathy for the Devil: In his dying moments, Trevor openly pities his father and the monster he has become.
- Throwing Down the Gauntlet: Boldly challenges his Evil Overlord father to a duel in the finale of Mirror of Fate.
- Vampire Hunter: Goes on a quest to kill the vampire lord Dracula and all the undead that serve him.
- Whole Costume Reference: His clothes are based on those worn by Richter Belmont in Symphony of the Night.
- Yank the Dog's Chain: His final fight is this. Trevor had all the chances to triumph over Dracula if not for the latter's inexplicable streak of fortune and the ability to stab an opponent in mid-air. Well, then again...
- You Killed My Mother: Wants to get revenge on Dracula for the monster's role in the death of Trevor's mother.
- Voiced by: Alec Newman
"My father came to this castle many years ago when I was but a child. He came to destroy the evil that lives here... he never returned."Born in 1067, Simon is the son of Trevor Belmont and Sypha Belmont. At the age of six, his parents were murdered by the forces of Dracula, and Simon was lucky to escape with his own life. Lost and alone, he was found in the forest by some of the mountain people, taken in and raised amongst them. However, he never forgot what had happened to his parents and vowed to deliver vengeance one day upon those responsible. He trained hard and was extremely gifted in combat, yet life was hard for young Simon growing up. Always an outcast amongst the tribe, he developed a strong will and stubborn attitude that would always boil over into rage, and men soon came to fear him and his prowess in the arts of war.Many years passed, yet the rage and yearning for revenge never left his heart. So one day, he left the relative safety of the mountains and headed towards the land of his birth, to seek out the one they call the Dragon, to meet him face-to-face and destroy him forever, little knowing that the curse of his family name would lead him into darkness and a terrible truth.
- The Ace: In the Lords of Shadow 2 intro, it's mentioned that Simon is such a skilled warrior that he even puts Trevor to shame. He becomes the first human to defeat Dracula.
- Antagonistic Offspring: Becomes enemies with his disgraced grandfather Gabriel.
- Badass: Takes on an army of the undead with a whip and no shirt.
- Badass Beard: Has a wild red beard that adds to his badass appearance.
- Barbarian Hero: Is a bearded Walking Shirtless Scene raised in the mountains out to destroy the Evil Overlord Dracula.
- Beard of Barbarism: Has a wild red beard, to illustrate his years living in the mountains.
- The Chosen One: The Brotherhood of Light's prophecy states only a Belmont can defeat Dracula.
- Covered with Scars: Has various scars from years of hunting and training.
- Dark-Skinned Redhead: Not only has bright red hair, but tanned skin from years of working and hunting outdoors.
- Decoy Protagonist: Mirror of Fate is really Alucard's story rather than Simon's.
- Fiery Redhead: Is a red-headed warrior who's quick to anger.
- Orphan's Ordeal: Was picked on by children in the village that raised him after his parents' death.
- Orphan's Plot Trinket: The piece of the eponymous Mirror of Fate he received from his father.
- Self-Made Man: Trained himself to be a Vampire Hunter after losing his parents to Dracula.
- Summon Magic: A couple of them.
- Vampire Hunter: Hunts the vampire lord Dracula and his undead minions.
- Whip It Good: Uses a Wallachian Beast Hunter whip, until he obtains his father's Combat Cross.
- You Killed My Mother And Father: Justifies going after Dracula as revenge for the vampire causing the deaths of his parents.
Alucard (Trevor Belmont)
- Voiced by: Richard Madden
"This I promise: You shall not stand alone against him."The mysterious, silver-haired vampire "son" of Dracula. He seeks to aid Simon Belmont in his quest to defeat the Dragon and save the Belmont family from their cursed fate.For tropes applying to Alucard before The Reveal, see the Trevor Belmont section.
- The Ageless: Since he's one of the undead, he can't be killed.
- Anti-Hero: Alucard does some very nasty stuff in Lords of Shadow 2, to the point he could be considered an Unscrupulous Hero. He also has zero qualms with butchering Brotherhood soldiers in Revelations.
- Fridge Brilliance can explain part of this. After all, The Brotherhood had repeatedly shown to be rather intolerant of vampires, and likely attacked Alucard on sight, not believing that a vampire could possibly be a good guy. After centuries of being hunted Alucard likely gave up trying to reason with them.
- The Anti-Nihilist: His motivation in 2. He understands Dracula's predicament, but doesn't accept his morbid and hopeless view of the world. Intead, he opts for a massive Batman Gambit in order to lure out the prime evils of the world and destroy them, therefore, creating a resolution for his father and himself.
- Alucard: Named this by Dracula in reference to his origins.
- Animal Motifs: Lions in Mirror Of Fate, wolves in 2.
- Antagonistic Offspring: Turns on his vampire "father" Dracula.
- Appropriated Appelation: Dracula names him "Alucard" for lack of his real name, and in reference to Trevor's dying words implying that they were opposites. As evidenced by Lords of Shadow 2, Alucard himself seems to like it.
- The Atoner:Alucard: It seems fate has given me a second chance... Father.
- Badass Longcoat
- No Shirt, Long Jacket: Just like dear old dad.
- Barbarian Long Hair: Considering the reboot, this makes him manlier.
- The Beastmaster: Has an affinity with bats, for obvious reasons. They form his first secondary weapon in Mirror of Fate.
- Big "NO!": After he wakes up in Mirror of Fate.
- Black Knight: First introduced as a mysterious man covered in black armor. Including in 2.
- The Chessmaster: Masterminds the entire plot of Lords of Shadow 2 in order to ensure the defeat of Zobek, Satan,Dracula and himself, and, barring his Demonic Possession by Satan, is wholly successful in all aspects save the last. The only reason the last portion of the plan is not carried out is because Dracula and Alucard decide to live as a family.
- Composite Character: Of Alucard and Trevor Belmont from the original continuity.
- Conveniently Timed Attack from Behind: Saves his father from an enraged demon early in 2 by cleaving the fiend into two from behind.
- Cool Sword: The Crissaegrim, an ornate sword Alucard forged around the stake Gabriel used to kill Carmilla. He can also light it on fire and coat it in ice because of two other swords he incorporated into it, giving abilities akin to his father's Chaos Claws and Void Sword respectively.
- Dark Is Not Evil: Despite dressing all in black, he's a hero who battles his fellow monsters of the night.
- Deadpan Snarker: Has his moments in 2.Alucard: (to Zobek's Lieutenant) Nice armor...
- Demonic Possession: Is possessed by Satan during Lords of Shadow 2's final boss fight.
- Dual Wielding: Subverted. He decapitates the Head Jailer in Revelations by dual-wielding his Crissaegrim and the retrieved Void Sword. Awesome.
- Fragile Speedster: To his father's Lightning Bruiser. In a sense, it is downplayed. Alucard can withstand a dramatic amount of damage and keep on going, but, if compared, his skills and abilities are all speed/momentum-based while Dracula specializes in a more direct approach. Alucard moves faster, jumps higher, but trades his damage output for said speed and maneuverability.
- Friendly Neighborhood Vampire: Uses his curse to watch over new generations of men, as well as helping stranded innocents in his White Wolf guise.
- Full-Body Disguise: In Lords of Shadow 2 assumes the guise of Zobek's Lieutenant as a part of his Memory Gambit with his father.
- Good Counterpart: To his father.
- Good Scars, Evil Scars: Has cracks on his face in Lords of Shadow 2.
- Heroes Prefer Swords: His weapon of choice by Lords of Shadow 2 is a single-edged ornate sword forged around the stake that killed Carmilla in Lords of Shadow.
- Hero of Another Story: Since Alucard was The Chessmaster during Lords of Shadow 2, it's clear he was doing things before and during the main game. The game's DLC expansion, Revelations, is a bonus campaign that stars Alucard and goes into greater detail about his role.
- Hope Bringer: Is this to the people of the modern city and, eventually, his father. His White Wolf guise is thanked for leading the innocent travelers out of danger on more than one occasion. In itself, Alucard is considered to be the town's mythical savior who helps the poor when they are in need.
- Hunter of His Own Kind: A vampire who hunts vampires.
- Identity Amnesia: In Mirror of Fate, he requires the Lost Soul's aid in order to remember who he was or what had happened to him prior his death.
- I Hate You, Vampire Dad: Wants to kill his vampire father, Dracula, both for turning him into a vampire and for generally being evil. He eventually gets over this by the second game, seeking to help Dracula redeem himself by killing Zobek and Satan and then letting Dracula kill himself. By the very end of it, he seems content that Dracula just wants to live in peace, and it's implied he goes to join him and be together as a family.
- Licking the Blade: Does this in the DLC for Lords of Shadows 2 after certain executions. Since he's licking off blood, doing so heals him slightly.
- Master Swordsman: His skill with the Crissaegrim is unparalleled. After all, he's had a lot of time to practice.
- My Greatest Failure: He failed to kill Dracula in the past, something that had severe repercussions for the Belmont clan. He has since made it his (un)life mission to end the Clan's curse, no matter how long it takes.
- My Species Doth Protest Too Much: Doesn't embrace the Blood Knight and Always Chaotic Evil traits of his vampire brethren.
- Mystical White Hair: His hair turned white at some point during his conversion into a vampire.
- Power Copying: Alucard can augment his body in certain ways when he drinks the blood of certain creatures. He does this twice in Mirror of Fate, both with bosses. However, he loses these powers by Revelations.
- Primal Stance: It's subtle, kinda like the Prince Of Persia or the Assassins.
- Really 700 Years Old: By 2, he's been alive for nearly one thousand and ten years.
- Rise from Your Grave: How he first wakes up from his slumber in Mirror of Fate.
- Rip Van Winkle: Trevor's transformation into a vampire lasted for nearly three decades.
- Stronger with Age: Alucard's existing table of abilities and skills morphes and changes as time passes.
- Suicidal Pacifism: Downplayed. Alucard refuses to harm Simon — and only Simon, — when the latter's possessed by Dracula. Even if that means subjecting himself to the redhead's attacks and subweapons.
- Super Strength: Not as quite as his father, but still, it is considerable.
- Supernatural Gold Eyes: His eyes are a golden yellow with blackened sclera, contrasting his father's crimson red, and also suiting to his wolf motif.
- That Man Is Dead: In Lords of Shadow 2's prologue:Alucard: Trevor died a long time ago, Father. I am Alucard.
- Thicker Than Water: What ultimately extinguishes his ire towards his father.
- Vampiric Draining: His Finishing Move against most enemies in Mirror of Fate involves pouncing on their stunned form and ripping into their throats, draining them dry.
- Vampire Bites Suck: It's quite fatal and really rather messy.
- Vegetarian Vampire: Not a full vegetarian, mind you. He's not fickle and does drink human blood, but, according to the modern city lore, he had mastered a way to feed without taking the life of his victim. By Lords of Shadow standards, that's pretty vegetarian.
- Voluntary Shapeshifting: Just like his father.
- Animorphism: His true form is that of a great, white wolf. In Mirror of Fate, that wolf is bipedal and locks Alucard into an increased damage-dealing state at the cost of his magic. In Lords of Shadow 2, it appears as a regular wolf and acts as a guide between the castle and the modern world. In Revelations, it is intangible and can be used to avoid attacks and pass through grates.
- One to Million to One: Can turn into a cloud of bats for platforming segments of the game.
- Super Smoke: In Mirror of Fate, can become a mass of floating particles which absorb the health of anything Alucard passes through.
- Weakened by the Light: Unlike his more fortunate father, Alucard is severely handicapped in the sunlight... when it does not set him ablaze in a moment's notice.
- Whip It Good: Uses a corrupt version of the Combat Cross, called the Dark Pain, in Mirror of Fate. Later, he abandons the whip in favor of the Crissaegrim.
- Voiced by: Anthony Howell
"I am Victor... Victor Belmont. Commander of the Brotherhood of Light. Protector of humanity. And the last of my illustrious bloodline."The Belmont of modern day, and at the time of Lords of Shadow 2, the last of the lineage. Victor seeks to destroy Dracula and at last restore the Belmonts' honor, even if it means dooming the world in the process.
- Authority Equals Asskicking: Commander of the Brotherhood of Light.
- Badass: Knowing full well how his family has fared fighting Dracula, he still charges him head on. It runs in the blood.
- Dark Is Not Evil / Light Is Good: Combines both tropes. Noticeably, like Gabriel before him, he uses both Shadow and Light magic, but less noticeable, is that he uses a gauntlet that was forged in hell, and can conjure pale white angel wings. His choice of equipment is dark plate armor, along with white robes.
- Defeat Means Friendship: When Dracula defeats him, he spares his life and gives him the antidote to the demon virus. This convinces Victor to help him, since he is evidently not quite the same being he was trained to hate and fight.
- Famous Last Words:
- Good Scars, Evil Scars: His face is heavily scarred.
- Generation Xerox: Even after 1000 years, the Belmonts still dress and fight similarly to their progenitor, Gabriel.
- Handicapped Badass: Is missing his right eye.
- Hero Antagonist: He's a demon hunter trying to kill the Evil Overlord Dracula. Unfortunately, you're playing as Dracula at the time.
- Heroic Sacrifice: Offers himself as bait to the acolytes to give Dracula a chance to find them and put a stop to Satan's plans.
- Stupid Sacrifice: To a certain degree, because: Victor receiving the cure to the virus never serves any other purpose other than to convince him that Dracula is not completely evil, though, as he sacrifices himself shortly after he receives it from Gabriel, is never seen handing it to anyone else, and the vial presumably disintegrates with his body.
- However, there is a fade-to-black after Drac hands him the serum, where Victor tells him to follow him. Presumably, he handed the antidote off to someone on the way out.
- Stupid Sacrifice: To a certain degree, because: Victor receiving the cure to the virus never serves any other purpose other than to convince him that Dracula is not completely evil, though, as he sacrifices himself shortly after he receives it from Gabriel, is never seen handing it to anyone else, and the vial presumably disintegrates with his body.
- Last of His Kind: He is the last surviving member of the Belmont bloodline. Well, not counting Dracula and Alucard.
- Mirror Boss: Uses the same tactics Dracula used as Gabriel Belmont back in the first game.
- Mythology Gag: Victor was one of the main characters from the cancelled Castlevania: Resurrection.
- And prior to that, he was originally going to be called Julius.
- Tattoo as Character Type: Has a tattoo on his chest to illustrate his rough-and-tumble background.
- Vampire Hunter: Hunts the vampire lord Dracula and his minions.
- Whip It Good: Has a Combat Cross of his own that, like previous models, functions as a chain whip.
- Voiced by: Sir Patrick Stewart
"Yes, old friend. It is I."Gabriel's mentor and ally. If the recorded chronicles of the Brotherhood are to be believed, Zobek is one of their longest serving warriors. The list of heroic deeds attributed to him is as impressive as his vast knowledge of the art of war or indeed the mighty fighting skills he can deploy, despite his age.His weapon of choice is a simple longsword which he handles with skill and alacrity. Strangely, he likes to use an old-fashioned uniform of the Brotherhood of Light that, according to him, was inherited from one of his ancestors; one of the founding members of the Brotherhood of Light.For tropes applying to Zobek after The Reveal, see the Lord of the Dead section.
- All-Encompassing Mantle: Wears one in the epilogue for Lords of Shadow 1 when he visits the doleful Prince of Darkness with a proposition.
- Ancestral Weapon: Apparently, he inherited his old-fashioned equipment from one of his ancestors. Which turns out to be a lie.
- Back-to-Back Badasses: With Gabriel while fighting undead in Wygol village.
- Badass in a Nice Suit: In Lords of Shadow 2.
- Big Damn Heroes: Saves Gabriel from the ice titan early in the game.
- Bulletproof Fashion Plate: His attire in 2 cannot be ruined no matter what. Even when the Daughter of Satan demolishes a whole floor of his emporium, with Zobek standing in arm's reach of her, his suit doesn't even fray.
- Cool Old Guy: He narrates the entire adventure in the first, and has a badass fight with his former friend in the second.
- Deadpan Snarker: Can be particularly sarcastic towards Dracula in 2. Interesingly enough, he only taunts him while the vampire's not near him. Guess, he's savvy enough not to bully the (literal) Dragon face-to-face, no matter how weak the latter is at the moment.Zobek: (during the stealth tutorial) The guard hasn't seen you. Get close to him and use your power of possession, if you remember how to use it...
Zobek: [The antidote] must have been created when developing the virus, to protect those chosen to serve [the Acolytes]. (Raisa smirks) Judging by the look of you, sadly it would seem you're not one of the chosen, my dear.
- And this acidic comment aimed at the disguised Daughter of Satan.
- Die Laughing: After the fight with him in Lords of Shadow 2, he gets impaled on Dracula's sword and starts laughing as he freezes solid, then shatters into a hundred pieces.
- Divide and Conquer: His plan in 2, is to pit both of his worst enemies, Dracula and Satan, against each other and make erasing them both from existence significantly easier. Too bad he was Out-Gambitted from the very beginning.
- Enemy Mine: His relationship with Dracula in 2. He's only helping him just because Satan's arrival is nigh.
- Evil Mentor: Is this to Gabriel in 1. He intentionally corrupted the knight to make the mind-controlling effect of the Devil Mask more accurate, as well as make Gabriel retrieve the Black Knight's gauntlet in order to dispose of the necromancer's, now useless, pawn in the finale.
- Expy: Of Shaft from the main series, according to Dave Cox.
- First Name Basis / Verbal Tic: Zobek's one of the few characters in the Lords of Shadow universe to address Dracula strictly by his first name. That, or "my/old friend."
- The Ghost: In Mirror of Fate, the Necromancer who confronts Simon, briefly refers to Zobek as his master, and that he desires the retrieval of Trevor's old Combat Cross.
- Good Smoking, Evil Smoking: Is seen smoking in almost every appearance on screen in 2. Also, carries a pocket-sized ash tray in his vest for putting out said cigarettes.
- Heroes Prefer Swords: His weapon of choice is a simple broadsword.
- Large Ham: Should the player fail to stab him at the finale of his boss fight, Zobek delivers this short, but marvelous gem, all while watching Dracula slowly burn into a crisp.
- Literally Shattered Lives: How he is killed by Dracula, on the Void Sword, which is then yanked across his body, shattering his frozen remains.
- Man of Wealth and Taste: In 2 wears a rich, velvet suit, a purple shirt, has an immaculate trim, and his office is decorated with various relics and artifacts he had salvaged throughout his considerable lifespan, one of latter being Baba Yaga's Music Box.
- Narrator: Narrates the opening of each level in Lords of Shadow 1. Rather grandly.
- Unreliable Narrator: Knows far more about Gabriel's situation and eventual fate than he lets on to the audience.
- The Nicknamer: Calls Gabriel "The Prince of Darkness" at a few points in his narrations late-game, in admiration of his unparalleled grace and ferocity in battle. Later, Gabriel appropriates it for use in his That Man Is Dead Badass Boast.
- Older Than They Look: Is countless centuries old, but looks like he's in late fifties or early sixties.
- Power Floats: An Evil Sorcerer who can levitate at will.
- Psychotic Smirk: Offers a smug one when he spies Dracula being severely disheartened by the family's death near the start of the game.
- Telepathy: How he communicates with Dracula when the latter's away.
- Unwitting Pawn: Is this in both games. The first game he was possessed by Satan who manipulated the necromancer to further his own goals to recover the God Mask. In the second, he was masterfully played by Alucard who had foreseen the sorcerer's actions to use the Vampire Killer as his leverage in order to gain the support of his old nemesis. And because Dracula's memory was temporarily blanked out, Zobek could not pry into his thoughts and understand Alucard's plan before it was too late.
- Villain Teleportation: Uses a Portal Network of his own creation to move quickly around the city in 2. In 1 it's more of an Offscreen Teleportation.
- Villain with Good Publicity: In Lords of Shadow 1, he had assumed the guise of a seasoned and kindhearted warrior, and is in good standing with the Brotherhood of Light. It doesn't stop him, however, from eliminating his fellow Founders, and trying to claim their power as his own.
- In the sequel, he poses as a well-off and influential businessman, and had financed the creation of quite a lot of modern city's structures and buildings. But, in reality, he's a vain and petty sorcerer with a blinding desire to rule over the world of mortal men.
Pan (The Silver Warrior)
- Voiced by: Aleksander Mikic
"Soon, the destiny of all living creatures will be in the palm of your hand..."An ancient god that guides Gabriel throughout his Quest. He knew, from the start exactly what happened, and what will come to pass. All said and done, he believed that nothing would be accomplished by trying to change Gabriel's fate, so he resigned himself to play his role in Gabriel's transformation.
- Alien Blood: He bleeds silver.
- All-Loving Hero: As the embodiment of spring and life, Pan's love and compassion towards everyone (including the arrogant humanity which is laying waste to his domain) and everything is limitless.
- Animorphism: Capable of transforming into a horse and an eagle.
- Big Damn Heroes: Saves Gabriel from the collapsing tower of Malphas' fortress.
- Cryptic Conversation: Pan's habit of speaking in puzzles eventually led to Gabriel snapping at him, and his reluctance to state the truth. Justified, as the faun did not want to spill the Awful Truth and give Gabriel an incentive to abandon his quest.
- Dark Is Not Evil / Light Is Not Good: Capable of using Shadow and Light Magics, just like Gabriel.
- The Fatalist: Doesn't see any other option than to help Gabriel, even knowing it will lead to him becoming the sole Lord of Shadow.
- Final Boss Preview: A rare subversion. He's not the final boss per se, but he fights like Satan fights, including using Shadow and Light Magics. However, he is intentionally this, as he was trying to teach Gabriel how to counter magic by using the other type.
- Heroic Sacrifice: Resigned himself to be Gabriel's first sacrifice towards his road to becoming Dracula, knowing it to be a necessary step to defeat Satan.
- Impaled with Extreme Prejudice: Is perforated with his own bladed wing when Gabriel catches and chucks it back at him.
- Mirror Match: Fights using a whip, just like Gabriel, capable of using both Shadow and Light magics...
- Reluctant Warrior: His boss fight is this. Pan's purpose is to determine the true worth of those chosen by God... even if that implies he is obliged to surrender his own life in the process.
- Only the Worthy May Pass: According to him, only the “most deserving of the living” are granted the right of communicating with the dead. And his test of worth? A puzzle.
- The Old Gods: Is one of the last survivors of the Greek Gods.
- Power Echoes: Speaks with an ethereal-like undertone.
- Power Nullifier: Subverted. He steals Gabriel's magic in the beginning of his boss fight only to return it as Gabriel inflicts damage.
- Stealth Mentor: Served as Gabriel's guide and instructor, and even taught him how to fight and counter Light and Shadow magics. All while dueling him to the death.
- Whip Sword: Has one in his full-battle mode.
- Voiced by: Natascha McElhone
"You are a good man, Gabriel. You are as God intended. I loved you then, as I love you now."Marie, the youngest daughter of a rich merchant family, was always attracted by the courageous nature of the Brotherhood of Light; curious and lively, she often escaped her duties at home in order to help the monks, baking and cleaning for them. During one of these visits she became acquainted with the boy that would later become her husband, an orphan by the name of Gabriel.The two youngsters were made for each other; they grew up together and made promises for the future. These promises were kept when, one idyllic morning, with the blessing of both her family and the Brotherhood, the couple was married. Marie provided a good counterpoint to Gabriel's dark moods, and often just her laughter was enough to blow away the gathering storm within him.Now Marie has been tragically murdered and Gabriel seeks revenge.
- Ascend to a Higher Plane of Existence: Ascends to Heaven in the end of 1.
- Back from the Dead: Maybe? It's never outright said if the Marie that shows up in the past in Lords of Shadow 2 is just a memory or brought back by some form of divine intervention. The Revelations DLC heavily implies that Marie is real, since she appears in front of Alucard as well, or that she's some form of divine avatar, given how she speaks.
- Betty and Veronica: Betty to Carmilla's Veronica in Lords of Shadow 2.
- Biblical Motifs: Marie.
- But Now I Must Go: After she and Gabriel exchange one Last Kiss she leaves for Heaven, and takes the God Mask with her. Needless to say, it is a Tear Jerker which sends Gabriel across the Despair Event Horizon.
- Brooding Boy, Gentle Girl: She's the Gentle Girl to Gabriel's Brooding Boy.
- Childhood Friend Romance: With Gabriel.
- Childhood Marriage Promise: According to her backstory, she and Gabriel exchanged quite a lot of promises, all of which were kept.
- Dissonant Serenity / Face Death with Dignity: She's defiantly calm mere seconds before her head is cleaved off.
- Good Parents: Genuinely cares about Trevor.
- Heroic Sacrifice: Taken Up to Eleven. Not only she willingly surrenders her life, but she also is not hesitant to offer her blood in 2, so Gabriel would last longer with Carmilla's poison twisting his veins.
- Morality Chain: In life, she was this to Gabriel, being the only one who could bring him out of his dark moods. With her death, Gabriel slips further towards Anti-Hero status over the course of the game.
- Missing Mom: To Trevor. She willingly gave up the boy to protect him from Gabriel's horrid future.
- Must Make Amends: What she invokes with her ending speech in 1. She advises Gabriel to seek redemption for the crimes and sins he had committed throughout his journey. Unfortunately, his impending Face-Heel Turn stops him from carrying out her wish.
- Not Too Dead to Save the Day: Despite being quite dead, she saves her husband from Laura's Agony Beam.
- Offscreen Teleportation: In the sequel Marie pulls this off several times, much to Gabriel's surprise. In Revelations DLC, she can be seen warping around the general area of the castle and the city in a flash of blue light.
- Off With Her Head!: How she dies according to Gabriel's flashback — a headsman's axe to the neck.
- Only a Flesh Wound: Considering Dracula's eating habits and his potential to drain his victims till only a wizened husk remains, Marie survives at least two (or more, if the player so desires) of these procedures. Granted, he is trying not to cause her pain, but still. Drained blood is drained blood.
- Our Spirits Are Different: In 1, she's the only one shown (alongside Claudia) to have her body intact, in spite of being dead. Other souls are shown to be faceless and formless.
- Please Wake Up: Inverted. In Limbo, Marie actually asks the spirits not to wake her dead husband.
- Posthumous Character: Died two days before the first game starts.
- Spirit Advisor: She gives Gabriel help from the other side when he can make contact with her.
- Staring Down Cthulhu: Marie is completely unfazed by Dracula's Motive Rant and That Man Is Dead speech in Lords of Shadow 2. No, instead, she stares the Dragon down and ripostes with a short, yet breaking Hannibal Lecture.
- Undying Loyalty: Marie never stops believing in Gabriel. Even after he becomes Dracula, she never loses her faith that he can be redeemed.
- What Happened to the Mouse?: In 2, she is last seen right before Dracula's Revelations flashback. She then disappears without a trace, and is never mentioned again.
- Woman in White: Wears a white dress, which symbolizes Gabriel's withering innocence.
- Voiced by: Jason Sampson (LoS1), Matthew Clancy (LoS2)
"Oh, what a great and unexpected honor, my Prince! What can this humble servant do for you, my Lord?"Gabriel encounters the Chupacabras during his journey to defeat the Lords of Shadow. He will play a short and harmless game of hide and go seek with Gabriel with his magical equipment on the line. In the sequel, on the condition that he behaves himself is allowed to open a shop in the castle, selling magical goods.
- Agony Beam: Possesses a subverted version. It doesn't inflict pain, but it does stun Gabriel long enough for the creature to scoot away with his artifacts.
- Ain't Too Proud to Beg: Should Dracula stall after agreeing to let him free, Chupacabras begins to grovel and beseech the vampire lord to open his cage.
- Attention Deficit... Ooh, Shiny!: He adores fairy blossoms. Letting one out to distract him is actually the way to outwit him in the Veros Woods stage of Lords of Shadow 1.
- Bazaar of the Bizarre: The proprietor of one. His shop features a handful of odd objects, ranging from Renaissance era paintings, sundials, urns, gramophones, and other matter of trinkets. Also supplies caged demons, tears of the martyrs, skill-unlocking seals, hourglasses of a demon prince, dungeon keys, dragon scales, and special birds that help you find collectibles. Also has a Kleidos Mirror mounted on one of the walls.
- Cloudcuckoolander: And the only one in the trilogy. Really, the only thing that matters to him is his shop. It alone can make him giddy with excitement.
- Complete Immortality: Being a powerful trickster spirit, Chupacabras cannot die or be killed. Even Dracula, with his impressive array of power, can only imprison the dwarf for a certain period of time.
- Great Gazoo: Is a Physical God with a penchant for playing tricks with the belongings of gullible travelers. He's not inherently evil, nor good — he's just obsessed with collecting different artifacts and relics.
- The Hyena: In the first game whenever he shows up to steal Gabriel's relics.
- Intrepid Merchant: Used to be one until he decided to string along with the Prince of Darkness.
- Mistaken Identity: When you first hear the word "Chupacabra", chances are you will think of the small critter which is believed to attack the livestock animals. You're not the first one. In fact, this is conversed about in the game itself, in Chupacabras' travel book entry.Travel Book: Often portrayed as evil, blood-sucking monsters, the Chupacabras' only real obsession are magical relics. When in the presence of such artifacts, they will do anything to get them.
- No Sell: Chupacabras is the only true ally Dracula has in the castle as he cannot be possessed by the castle's cursed blood.
- Our Dwarves Are All the Same: Inverted. Stheno refers to it as 'the dwarf' due to its stature... but there, the similarities with the common fantasy trope end. Chupacabras is an oddball who gathers magical relics from all over the world and likes to pull tricks on adventurers.
- Plucky Comic Relief: Considering the setting of the second game, Chupacabras' skylarking and his interactions with Dracula is a breath of fresh air.
- Sticky Fingers: In 1, continually steals Gabriel's relics and forces him to recover them, most of time through solving a puzzle. Eventually, his kleptomania and the habit of following Dracula around had led to the midget's imprisonment when the latter got tired of his antics.
- Tailor-Made Prison: Dracula created one for him just to cancel out his Teleport Spam.
- Teleport Spam: His signature move in both games.
- Undying Loyalty: Astonishingly, to Dracula. In spite of the vampire imprisoning him and booting him in the face. Well, considering his role in the first game...
- Why Did It Have to Be Snakes?: The chaotic Kleidos Arena is eerie enough to strike fear in the poor thing. Despite that, he still sticks around to comment on the trials' progress.Chupacabras: Oh! (clears throat, to Dracula) If you don't mind... I'll wait for you in here. (backs up into the portal, gives a thumbs up) I wish you luck, my Lord!
- Yes-Man: To Dracula.
- Voiced by: Emma Ferguson
"I accept my fate..."A mute girl and the last of her kind. She and the Black Knight assist Gabriel in his quest until Gabriel is manipulated into killing her.
- Badass Normal: While not quite combat capable, she's extremely athletic and nimble, often traversing obstacles with great ease that otherwise require Gabriel to obtain power-ups.
- In a Single Bound: Manages to do this with backflips.
Claudia's protector; a giant golem infused with the soul of a murderer.
- The Atoner: According to his backstory.
- Black Knight: No, really?
- Black Swords Are Better: Its own sword.
- Chekhov's Gunman: The sole reason Zobek had Gabriel kill Claudia was so that he would have an opportunity to obtain the Golem's left gauntlet.
- Gentle Giant: With Claudia. Anyone else is fair game.
- Golem: Its origins.
- Hitbox Dissonance: A couple of his attacks will damage you as he starts to swing, not when his sword connects with you. Particularly obvious as time slows to a crawl when you die, letting you see that the Black Knight's sword is a good two feet away from your body.
- Like a Badass out of Hell: His backstory, more or less.
- Mighty Glacier: Even though he is capable of running (and faster than you would think in so much armour) in the cutscenes, he is quite slow in his boss fight.
- Papa Wolf: Created with the sole purpose of protecting Claudia, and he is not happy when she dies.
- Voiced by: Grace Vance
"I know how you're feeling... Alone... betrayed... you get used to it, you know."Laura was the "daughter" of Carmilla, who was taken from her true parents and turned into a vampire centuries ago. She first meets Gabriel in Bernhard Castle and challenges him to a game of supernatural chess. Gabriel beats Laura, and in a fit of spite the vampire attempts to kill Gabriel, only to change her mind and spare him when she sees Gabriel and the spirit of his dead wife embracing.After the end of the main game, Laura enlists a distraught Gabriel to stop The Forgotten One, a mighty demon whose prison was weakened when Gabriel slew the Lords of Shadow. The two develop a strong friendship during this time, but in the end, Laura sacrifices herself to give Gabriel the power he needs to enter the Forgotten One's prison and prevent the demon's escape.
- Affably Evil: She seems quite genuine in her good manners when she encounters Gabriel and even offers him essential information in exchange for a single game of chess.
- Anime Hair: She looks like a kid version of Amy Winehouse.
- Armor-Piercing Question: Presents a harsh one in the opening of Reverie. Gabriel avoids giving an answer. See also her character quote.Gabriel: (dispassionately) That isn't true, or you would not have spared me that day...Laura: Do you now regret it?
- Ascended Extra: Starts as an antagonist during your quest to kill Carmilla, only to become a playable character when trying to stop the Forgotten One during the Reverie add-on.
- Fully-Embraced Fiend: She has no qualms with slaughtering wayward Brotherhood Knights that venture forth in hopes of defeating her mother, often using her innocent appearance to her advantage. She even giggles about it in Reverie.Laura: I admit that the bloodlust bothered me a little at first, but now I love its flavor. Yummy!
- Holy Burns Evil: Invokes this in Reverie when she refuses to enter a chapel where the mechanism's activation gem in stashed away, leaving Gabriel to retrieve it on his own.
- I Hate You, Vampire Mom!: Heavily implied that Laura liked her former life far more than her present undeath.
- Immortal Immaturity: As a part of her Enfant Terrible. Laura cannot swallow losing her own game of magical chess, soldiers breaking her toys, and a number of other nuisances she is fully-prepared to microwave the wrongdoer's head for.
- Marionette Master: At one point, she uses oversized burlap puppets of her own making to fight Gabriel while she hides offscreen.
- Morality Pet: She becomes this to Gabriel in Reverie. Her death is the final nail in the coffin for him. Yet, later, after he becomes Dracul, he would have a tomb built for her, which implies he remembers her fondly.
- Odd Friendship: With Gabriel. She warms up to him by the end of Reverie, and even asks him not leave her behind.
- Offscreen Teleportation: When she runs into Gabriel for the first time. In Reverie she is seen using her mist form as a tool for evading enemies and passing through grates.
- Older Than They Look: She looks like a young girl, but thanks to her mom is a lot older than Gabriel.
- Power Floats: She rises into the air when she feels like looking Gabriel in the eye.
- The Power of Love: She's understandably envious of Gabriel when she sees him and the ghostly phantom of Marie embracing, and departs without finishing him off. Later, the narration states that then she had recalled her true mother's arms around her and the moments of her past life she doesn't want to let go.
- Red Eyes, Take Warning: And they have white pupils, no less!
- Shock and Awe: Able to unleash lightning bolts of the Palpatine variety, just like her mother.
- Small Role, Big Impact: She has a tiny purpose in the main game, and a larger role in Reverie, but her impact on the story is tremendous by any standard. She turned Gabriel. Enough said.
- Sore Loser: She does not take kindly to losing her mandatory minigame of vampire chess.
- Spoiled Brat: The years have not been kind on her mental and emotional maturity.
- Telepathy: How she employs Gabriel's services in the beginning of Reverie.
- Who Wants to Live Forever?: It's quite jarring seeing a child beg a grown man to put her out of her misery and end her accursed existence.
- Voiced by: Eve Karpf
"Baba good woman, Baba not lie."An old witch that lives in the Woes Moor.
The Lost Soul
The Lost Soul
- Voiced by: Michael Maloney
"Welcome, Trevor, I've been expecting you."First encountered in Mirror of Fate. A mysterious spirit found in Dracula's castle, representing the fate of all characters. As such, he serves as a guide through the castle over the course of the game.
- Anthropomorphic Personification: As a spirit representing the Mirror of Fate, he is the embodiment of fate itself.
- Broken Faceplate: Half of his mask is visibly broken. This doesn't seem to slow him down. The cause is revealed early in Trevor's story.
- Exposition Fairy: Amazingly, he fills the role despite being The Voiceless for the majority of the game.
- Stranger Behind the Mask: You've been wondering who he is the whole time...and he's nobody. He's just a personification of Fate. They don't even tell you this in the game; it's in a bestiary entry unlocked when you win.
- Voiced by: Richard Madden
"You're slow... I can easily anticipate your blows!"A black knight who wields the legendary sword Masamune. Who exactly he is and all of his past beyond that is unknown. He serves as Zobek's muscle since Zobek can't directly act for fear of the acolytes finding out where he is. For the better part of Lords of Shadow 2, he is actually Alucard, who killed and replaced him after an intense battle before the start of the main game, at the end of the Revelations DLC.
- Black Knight: With a red tint on his right arm.
- Blade Lock: Does this when parried by Alucard, but Alucard is the better swordsman and always wins out.
- Deadpan Snarker: Just like his master, delivers a few marvelous ones just before his boss fight.Lieutenant: Well, well... So, it was your presence we felt. We thought it was your father... My master is going to be so disappointed!
- Dimension Lord: He fights by opening up starry dimensional rifts and either teleporting into them or summoning a storm of blades from them.
- The Dragon: To Zobek.
- Impaled with Extreme Prejudice: Alucard perforates him with the Crissaegrim in mid-air.
- No Body Left Behind: Fortunately, he does leave his armor behind for Alucard to use.
- Katanas Are Just Better: And he draws the Masamune out of Hammer Space, no less.
- Praetorian Guard: Serves as a personal bodyguard to Zobek and acts as the necromancer's muscle in ticklish situations.
- Sword Beam: Uses two, one that's narrow and needs to be dodged, and one that's wide and needs to be jumped.
Dracula (Gabriel Belmont)
The Reveal, see the Gabriel Belmont section.
- Adaptational Heroism: As shown in 2, despite his villainous actions in Mirror of Fate, this version of Dracula does want to fight evil. However, he's angry with God and resentful of being manipulated so thoroughly throughout his life, so when he's attacked by the forces of Light he goes along with it.
- A God Am I: Subtly hinted to be this in Mirror of Fate in terms of pride and ego, particularly with Cornell's surviving lycanthropes viewing him as their new deity, a stained-glass window which shows him as a saint, and gigantic statues of his draconic form framing the entrance to his Throne Room. He deflates by the time 2 comes around, exhausted.
- All There in the Manual: Word of God states that he became the king of the Earth by the finale of Lords of Shadow 2. He is not thrilled by such prospect.
- And Then John Was a Zombie: Was a monster hunter of the Brotherhood of Light, only to become a monstrous vampire himself.
- And Show It to You: Is really fond of ripping out still beating hearts as his Finishing Move. He either pops them open like grapes, or squeezes the blood out of it directly into his mouth. The rebelling Dungeon Minions, the Riot Police, the Gorgon, and a handful of others fall prey to this trope.
- Animal Motifs: Dragons.
- Anti Anti Christ: Zigzagged, he's Satan's equal in combat and evil and could easily rule beside or even usurp the fallen angel as lord of Hell, but chooses to put himself between Satan and Earth, mostly because if anyone will destroy humanity, it's going to be him. This becomes a much straighter version of the trope in the climax of 2, when he's fighting against Satan for an unambiguously good reason.
- Anti-Hero: Returns to Type IV by the end of 2.
- Appropriated Appellation: Zobek is the first one to give him the moniker of "Prince of Darkness" which, much later, Drac adopts as a title.
- Archnemesis Dad: To his son Alucard aka Trevor.
- Asskicking Equals Authority: Rules the monsters of the night because he's a God of Evil none of them dare cross.
- Background Boss: For a section of his boss fight in the second act of MoF, where he possesses Simon. Note, that he doesn't do anything but gloat during this, but at the same time, cannot be hurt until you finish the required puzzle.
- Badass: Easily the most powerful incarnation of Dracula in the franchise. His counterpart in the original universe has been defeated countless times by the Belmont clan. This Dracula slaughters the equivalent, the Brotherhood of Light, like cattle constantly.
- Badass Beard: The Armored Dracula skin DLC gives him one in a form of a short, black goatee.
- Badass Longcoat: His outfit of choice is an ornate blood red longcoat with armored shoulders.note
- Bad Dreams: They had gotten so bad that they had inspired him to create his Void Sword. Which aside from its life-draining properties also suppresses his nightmares and emotions.
- Barbarian Long Hair: Fitting, considering his powers.
- Bag of Spilling: Loses most of his powers by Lords of Shadow 2 due to centuries of sleep, and has to re-explore his castle to get them back. This justifies the use of stealth.
- Because Destiny Says So: Revels in being evil because he thinks destiny has given him no other choice.
- BFS: Early concept art depicts him carrying one. This is also partially present in Mirror of Fate: when he finishes his sword combo with a hammer-like swing, the Void Sword nearly doubles in length and reach.
- Berserk Button: Don't bring up the matter of his past in front of him. Chances are you will not last long enough to finish the question.
- Big Bad: Is the main antagonist of Mirror of Fate.
- Blood Magic: Requires blood to perform his more powerful magical techniques.
- Bloody Murder: Blends multiple subtypes into one. Owns a whip and daggers which are molded directly out of his own blood, can transform into streams of the same liquid to take control of an enemy, – complete with said enemy's physical structure decaying to a pulp in the meantime – and even spew entire projectiles of it to disintegrate inanimate objects and even corrupt those who live.
- Blood Knight: Revels in battle and violence. It's the only thing he seems to take pleasure in anymore.
- Blood-Splattered Warrior: Ends up getting covered in blood after he stabs an opponent through the chest or bites into their neck and drains them.
- Body and Host: Is the Host to his castle.
- Boss Banter: Taunts you in Mirror of Fate over the curse of the Belmont bloodline during his boss battles.
- Broken Angel: Five consecutive centuries in a comatose sleep had turned him into this: a shambling and wheezing wreck. Still, considering he's a vampire, it doesn't take him... ah, long to recover his youthful looks and powers.
- But for Me, It Was Tuesday: States as such about the death of Trevor's mother in Mirror of Fate finale, much to Trevor's chagrin.
- Casting a Shadow: Prince of Darkness. Yeah. Even the second Acolyte lampshades this.
- Card-Carrying Villain: In Mirror of Fate, only.
- Character Development: Starts out as an irredeemable villain, but soon enough, makes a Heel-Face Turn into a Nominal Hero. And, by the time 21st century arrives, he, on his own account, becomes an Unscrupulous Hero.
- Complete Immortality: Is an everlasting demonic god who cannot die, not even by his own hands. The only thing that can kill him is the Vampire Killer Combat Cross stabbed into his heart, and he destroyed the only one he knows of.Dracula: The waters of my life flow ever on... never stopping...
- The Chosen One: He is still God's chosen champion, even after becoming the prince of darkness. This is why holy objects don't harm him like they would other monsters.Dracula: The power of your God cannot destroy me... because I am his chosen one!
- Cold-Blooded Torture: Is fond of this if judging from the knight scrolls in both Mirror of Fate and Lords of Shadow 2, and even has a separate torture cellar in 2.Dracula: (scroll quote) The worst prisoners must be isolated from the rest and taken to the cells with the levers inside. The mechanisms, once activated, allow water into the gallery, drowning all of the convicts in the lower sections.Brotherhood Knight: Did they think my sword would find Dracula distracted by his sadistic fantasies and his chest ready to receive the mortal blow?
- Cool Chair: His throne in Bernhard Castle.
- The Corruption: According to the in-game lore article for the Navigators he emanates an extremely powerful aura capable of deforming and twisting lesser creatures beyond human comprehension.
- Couldn't Find a Pen: Scrawled various sayings and denunciations on the walls of the Forbidden Wing at some point during his ravings. In blood no less. And Latin.Dracula: (as translated): Gabriel Belmont is now gone.
- Cross-Melting Aura: A variation. As he is still The Chosen One for God even after his Face-Heel Turn, holy objects do not harm him as they would other kinds of monsters. This is taken to the "melting" part when he takes the time to pray alongside a Golden Paladin of the Brotherhood of Light in the prologue...causing a huge blast of light that destroyed the castle, laid waste to the surrounding area, and obliterated all the remaining knights.
- Cycle of Revenge: With the, admittedly tenacious, Brotherhood of Light. He attacks them because he believes they betrayed him, they attack him because he attacked them, he retaliates, they retaliate, and so on, and so forth. Taken Up to Eleven when Trevor dies in the finale of Mirror of Fate. After that, he snaps and swears to "hunt down God's children for all eternity."
- Dark Is Not Evil: In 2. You wouldn't expect a vampire with demonic powers, a fiendish alias, a penchant for ripping out hearts, and a whip made of his own blood to be fighting on the side of good, would you?
- Dark Messiah: In Mirror of Fate, he believes that he's doing the world a service by ruthlessly killing the innocent people before they could succumb to the evil that festers within their hearts. By ridding the world of them, he's not only "sending them all to a better life", but also creates a foundation for a new, remodelled world as he sees fit. And the Brotherhood of Light is just a nuisance he is all too eager to wipe out. Fortunately for humanity, the arising issues with his own flesh and blood, Alucard, quenched his yearning for vengeance, and ultimately turned him into a bitter Death Seeker.
- Daywalking Vampire: Doesn't suffer any ill effects from being in the sunlight as seen in the finale of 2.
- Death Seeker: By the modern day, he wants to get rid of his Complete Immortality and die.
- Despair Event Horizon: Went evil after losing everything, including his humanity, in Lords of Shadow.
- Do Unto Others Before They Do Unto Us: Invokes this as an unspoken quote in one of the lore entries.Dracula: You need not fear pain if you give it out first...
- The Dreaded: It's mentioned in 2 that the likes of both Zobek and Satan are terrified of Dracula, to the extent that he had to fake his own death to draw them out of hiding.Dracula: All shall come to fear me.
- Due to the Dead: After he discovers that Trevor is his son upon his death, Dracula gives him a proper burial.
- Empowered Badass Normal: Was formerly an extremely badass vampire hunter with no special traits whatsoever. After becoming the Dragon, he only got more powerful.
- Enemy Mine: His relationship with Zobek in 2, a departure from the Villainous Friendship that usually comes up between these two characters in the prime continuity. Ultimately, this is subverted, as he was unknowingly using him and betrays Zobek.
- Eviler Than Thou: Continues his quest to destroy the Omnicidal Maniac God of Evil, the Forgotten One, even after becoming a monster himself.Dracula: Look upon me, demon, for I am darker and more terrible than thee.
- Evil Is Burning Hot/Evil Is Deathly Cold: Combines both tropes with his Void Sword and Chaos Claws.
- Evil Is Hammy: Loves laughing, taunting his opponents and gloating. He's toned down significantly by 2, since he's pretty much tired of going through the motions already.
- Evil Laugh: An Evil Overlord who loves to laugh in his opponents' faces.
- Evil Old Folks: His aged form. He's relatively weak in this state, but still entirely capable of slashing a human's throat open in the blink of an eye. More powerful opponents give him trouble.
- Evil Overlord: Ruler of all the monsters and undead in Bernhard Castle.
- Evil Costume Switch: After becoming evil, he discarded his Brotherhood of Light garbs and switched to a more demonic-looking Badass Longcoat number.
- Evil Versus Evil: Was pretty much the greatest threat to the world for centuries. Come Lords of Shadow 2, however, and he may be the only thing standing between Satan and the modern world. Lampshaded by Drac himself, saying that him being feared by others prevents those who are Eviler Than Thou to arise and cause more havoc.
- Evil Versus Oblivion: His essential motivation in Resurrection against the Forgotten One. Godlike power was an additional bonus.
- Evil Wears Black: The Dark Dracula skin DLC which replaces his standard red-and-black color palette with a completely pitch-black one.
- Even Evil Has Loved Ones: He still has some measure of his humanity, namely his love for his family. By 2, it is explicitly stated that his love for his son is the only pure human emotion he has left.
- He built tombs for himself, for his late wife, and for Laura.
- He was also horrified when he learned of the true identity of Trevor, something that came tragically too late.
- Face-Heel Turn: Went from a hero to the Evil Overlord.
- The Faceless: Done intentionally in the first act of Mirror of Fate. His face and upper part of his torso is completely framed in shadow...◊ in spite of several brightly-lit torches on either side of his throne. But when Alucard confronts him in act two, the darkness shrouding him dissipates.◊
- Face Realization: Upon remembering his designedly forgotten Heel-Face Turn, he gives Alucard a blithesome smile.
- Faith Heel Turn: After he loses everything and everyone who he had held dear to his heart, he decides to abandon everything that had made him human and become a malevolent and remorseless creature as an attempt to spite the Almighty Himself. As it turns out, it didn't accomplish much. God still favors him as His chosen Champion.
- Faking the Dead: As a part of his Batman Gambit with Alucard, he allowed himself to be put into a five-century long slumber with the help of the Crissaegrim.
- Fallen Angel Unaware: He is implied to be one, and he is appears to be mindful of that. His role? His kinship with the divine? His status in the first game? His motives and powers? Yup, fits the bill.
- Fallen Hero: Was a former member of the heroic Brotherhood of Light.
- Familiar: The multipurpose castle bats. Not only they act as a useful tool of distraction, but can also blind/stun Dracula's enemies and pinpoint climbable ledges for him to use. Oh, and they're also a living part of him.
- The Fatalist: Became this sometime prior 2. He sees no other alternative to his current predicament, and is not hesitant to point it out to others. He, however, does admit that anyone's fate can be altered, and in the finale, he openly defies his destiny by shattering the Mirror of Fate.
- Faux Affably Evil: In Mirror of Fate, he's incredibly polite and candid when Trevor encounters him, to a point of meekly asking the stranger to introduce himself. His guise is false however as, seconds later, he overtly boasts about just how many people he had managed to kill up to that point.
- Femme Fatalons: After becoming a vampire, he gained long, pointed fingernails.
- Fights Like a Normal: Despite having nigh-limitless power and an innate ability to transform into a dragon, he prefers a more brisk and direct approach when confronted by an adversary.
- Game Over Man: Should the player die during any attempt at the Boss Rush in Mirror of Fate HD, you get a small cutscene of him sitting on his throne, taunting the player themselves, and challenging you to do better next time.
- Genius Bruiser: His fighting style is to brutally dominate and overwhelm his opponents, before literally tearing them apart with his fangs. He also loves violence and bloodshed. And yet he's extremely cunning and intelligent, which the acolytes severely underestimated.
- Genocide Backfire: After Trevor dies, he orders his legions to lay waste to one of the Brotherhood's strongholds. Unfortunately, in his zeal, he irredeemably triggers the demise of Trevor's wife, Sypha, which in turn, gives Simon a reason to return to extract revenge later on.
- A Glass of Chianti: Seems to be a fan of drinking wine, only really stopping from his slouch and drink to throw it away and go to a fight if it comes to him. He suggests, however, that it's not wine.
- Glowing Eyes of Doom: Is a Physical God with glowing red eyes.
- God of Evil: Became an immortal demonic god of darkness after taking the powers of and then killing the old one. Also styles himself as the one and only "Prince of Darkness" as an act of vengeance against those who betrayed him.
- Good All Along: In Lords of Shadow 2. See the Heel-Face Turn entry.
- Good Parents: In spite of everything, he does love and care about Alucard, and overtly shows it in his interactions with the boy. The prime example of this being the willingness he had expressed when trying to recover the Mirror of Fate just so Trevor would have something to play with.
- Good Wings, Evil Wings: Playing with. His wings are mainly crimson and black in gamma, but their contours resemble standard angelic wings.
- Healing Factor: Any injury dealt to his body regenerates in less than two seconds. But it also has the unfortunate side effect of preventing him being killed, even when he desperately wants to die.
- Heel-Face Turn: He made one before the beginning of Lords of Shadow 2, agreeing to work alongside Alucard to destroy Satan once and for all. The entire game is actually a massive Batman Gambit on his and Alucard's part.
- Hellish Pupils: Downplayed. In some sequences his pupils become slitted, but not all the time.
- Heroes Prefer Swords: In Lord of Shadow 2, The Void Sword seems to be his favorite weapon as he uses it in a lot of cutscenes. Not that we complain.
- Hero Killer: In this continuity, not even being a Belmont is guaranteed to protect you from him.
- He's Back: An exceptionally twisted version. Dracula returns from years of exile and soul searching to wipe out his former allies and take the world for himself.
- Hoist by His Own Petard: In Mirror of Fate. If he hadn't turned Trevor at the end of the game, he wouldn't have returned in the second act and, together with Simon, successfully rammed a stake through his chest. Not that it had any lasting impact, but still.
- Holy Burns Evil: An inverted example. In spite of his Faith Heel Turn and present-day view on God, he still commands the hallowed powers, and even channels them to wipe out an entire army of blessed knights in the prologue of the final game.
- Hopeless Boss Fight: Trevor's confrontation with him in the finale of MoF is this.
- Humans Are the Real Monsters: Wants to destroy the human-filled Brotherhood of Light because they lied to and betrayed him. Best said in Castlevania: Lords of Shadow 2.
- Hypocrite: One of the main reasons he starts his initial onslaught against the Brotherhood of Light is because they sent his own son after him and essentially tricked him into killing his own flesh and blood. However, when Simon shows up on his doorstep, he's more than willing to use his powers to turn him into a meat puppet to fight Alucard. Given the space in time between Trevor's initial demise and Simon's arrival, and the fact that Dracula knew that Simon was a Belmont, he had to have known that Simon was Alucard's son. A Justified Trope, as Lords of Shadow 2 indicates that he just stopped caring after that whammy.
- I Am the Noun: Calls himself "The Dragon" or Dracul. (Note: he never uses the name "Dracula", which really means "Son of Dracul/the Dragon".)
- I Have Many Names: Beside the commonly known Dracul/Dragon, he had earned himself a few more titles, such as the Lord of Evil and Prince of Shadows. note
- I Just Want to Be Normal: Displays shades of this in the sequel. His voice actor confirms it by stating that Dracula would have preferred a much simpler life and a better relationship with his son to what he has now.
- I Love You, Vampire Son: He does care for Alucard deeply, though the feeling is not mutual. At first.
- Impaled Palm: How he stops the riot mook's automatic pincer. With said mook crashing into him.
- Improbable Aiming Skills: At the end of Blood Curse chapter, he uses a simple metal rod to spike Carmilla through the mouth. From a distance of fifty or so feet, no less. While she was getting up.
- Instant Awesome, Just Add Dragons: His Dragon Form doesn't play any role in the story, but it is still pretty damn cool, nevertheless.
- In Their Own Image: In Mirror of Fate, tries to sway Alucard to his side by saying that he would "remake this world" as he sees fit. Alucard promptly refuses. See also We Can Rule Together.
- I Shall Taunt You:Dracula: You fight well. Worthy of the name "Belmont."
- It Is Pronounced Dracul: Distinctly accents the 'u' in his name. note
- I Work Alone: Tells Victor this. In his case, it is justified as every ally of his was either killed by his own hand or because of him.
- Jerkass Façade: He's implied to be this in Mirror of Fate, acts one and two. Despite loudly cursing and taunting Alucard during his boss fight, and even using Simon as a puppet against him, he's holding back, refusing to use anything over than his whip as his weapon.
- Jekyll & Hyde: Jekyll to Inner Dracula's Hyde.
- Kaleidoscope Eyes: His red eyes can lose their saturation and turn gray depending on his mood.
- Knight in Sour Armor: Becomes this over the course of 2.
- Leitmotif: A rather grim forte-piano piece that is Dracula's Theme. It plays in the main menu, but its echo can be heard at several points in the story, like during his encounter with Carmilla, reunion with Marie, and the end-fight against Satan.
- Life Drinker: Retains his youthful appearance by drinking human blood.
- Light Is Not Good: Still commands the power of God, though he has abandoned the use of Light Magic.
- Load-Bearing Boss: In Mirror of Fate when he finally dies, the whole castle crumbles shortly after. In 2, it is explained that the castle is not particularly... prepared to go through the experience again.
- Long-Lost Relative: For the Belmont clan.
- Love Redeems: His biggest theme in 2. His newly rediscovered tenderness towards his wife and only son had encouraged him to abandon his monstrous side and seek forgiveness. It was also the ultimate driving force behind his decision not to kill himself in the finale.
- Magic Knight: He uses his Void, Chaos and Blood powers for both creating weapons and "classic" magic such as fireballs or blizzards.
- The Mourning After: Zigzagged. Played fairly straight in the first game and Mirror of Fate, but come Lords of Shadow 2, and it turns tangled. Dracula is still committed to Marie, but her role in the earlier installments had left him bitter. Bitter enough to wake his memories of Carmilla. Later on, however, he reunites with Marie who had been brought back from the dead. It's not entirely clear what happens next.
- Murder the Hypotenuse: Inverted. Dracula personally stakes Carmilla for getting in-between him and Marie.
- My God, What Have I Done?: Realizes that Trevor was his son right after he killed him, and in a panic, begs for him to live and ultimately turns him into Alucard.
- Names to Run Away From Really Fast: Seeing as the word Dracul has an alternative meaning of the Devil, note this falls directly under this trope if the Dragon wasn't intimidating enough. Even Gabriel can fall under this trope... him being the Left Hand of God, the Angel of Death, a herald of the Apocalypse and all that.
- Nay-Theist: When he's not screaming at the Heavens, that is. Even so, he does like to announce his favored status into his opponents' faces.
- Nominal Hero: Becomes this by the time of 2. He's only a hero because his opponent is Satan.
- Nonchalant Dodge: With Abaddon in 2.
- Offing the Offspring: Is forced to battle to the death with the descendants of his clan and his vampire son Alucard, something he secretly resents.
- One-Man Army: Wipes out an entire army of half-a-million holy knights and their Dungeon Punk Humongous Mecha by himself in the prologue for 2.
- Orcus on His Throne: In the siege during Lords of Shadow 2's prologue, he doesn't even bother getting up from his throne until the Brotherhood makes it all the way to his throne room.
- Our Vampires Are Different: Knowing the scripted lore behind the trilogy, it's... difficult to pinpoint what exactly he is. He possesses characteristics which are vampiric, draconic, and demonic in origin.
- Perpetual Frowner: Taking into account all the stuff that had happened to him, yeah, he doesn't have much to look pleased about. But when he does eventually crack a smile...
- Pet the Dog: Quite literally pets wolf-Alucard in the end of the Blood Curse chapter. Afterwards, approaching the finale of the game, he gives Victor the antidote from the blight blanketing the city.
- Pietà Plagiarism: A wonderfully blasphemous version.◊ That's not Mary cradling him, but the pose is spot-on.
- Power Dyes Your Hair: Upon seizing the Forgotten One's power, his hair is instantly bleached to an unsettling shade of white. Or at least, a lighter shade: it's difficult to see due to Resurrection's peculiar Art Shift. Even so, It doesn't last, unless you install the Dark Dracula skin DLC which, despite its name, dyes his hair to a metallic-silver tinge.
- Power Floats: After absorbing the powers of a demonic god, the Forgotten One, he gains the power to float in the air.
- The Power of Hate: He's been stewing in it for centuries, and it allows him to summon his Chaos Claws.
- Power of the Void: His "Void Sword" uses the powers of emptiness he took from the Forgotten One.
- Pre Ass Kicking One Liner: Uses the classic one-liner from Castlevania: Symphony of the Night.Dracula: Enough talk...! Have at you!
- Precision F-Strike: When Carmilla poisons him, he lets out an uncharacteristically clipping 'bitch'. It makes her giggle.
- Punctuated! For! Emphasis!: In the final battle against Lucifer.Dracula: You. Don't. Know me. Satan. (brings the stake down)
- Rage Against the Heavens:Dracula: I am, and will be, forever, a thorn in His side! That is my vengeance!
- Really 700 Years Old: By the time of Lords of Shadow 2, he's been alive for over 1000 years, but he looks as though he's in his late thirties.
- Red and Black and Evil All Over: Sports a red Badass Longcoat and black pants.
- Red Baron: Dracul/"The Dragon".
- Red Eyes, Take Warning: After becoming a vampire, he gains glowing red eyes.
- Revenge Before Reason: Is willing to take eternity to get his revenge, even though it means never seeing his loved ones again.
- Roaring Rampage of Revenge: Wants to kill the entire Brotherhood of Light for lying to and betraying him.
- Sanity Slippage: In Resurrection when he boldly declares that he has "absolute clarity of mind". Not that he gets any better after the DLC.
- Satanic Archetype: The "fallen warrior" type. Ironically, the Big Bad and primary foe of Dracula is Satan himself.
- Sealed Evil in a Duel: A variation. He's not locked in a duel per se - simply by existing he instils fear into both Zobek and Satan, and doesn't let them run amok. But even with this so-called freedom, his choice of action is limited. Without the ability to trace their whereabouts to destroy them, he's forced to keep a vigilant watch without leaving his post. Ever.
- Shockwave Stomp: Does these in Mirror of Fate during both of his boss fights. ''Lords of Shadow 2' has these as well in a form of Drop & Perforation and Meteorite moves.
- Shoot the Dog: Subverted. When things turn for the worse and Alucard is possessed by Satan, Dracula feigns willingness to stake his own son in order to lure the fallen angel out. It works.
- Shut Up, Kirk!: Delivers a speechless one when Alucard tries to appeal to his better nature. Luckily, Alucard manages to stop him.Alucard: What if there was a way to destroy their evil forever... to free mankind from tyranny?Dracula: (shakes his head in disgust, turns on his heels, and tries to walk away)
- Slasher Smile: Gives a terrifying one to Satan at the climax of their battle. It was so scary it actually serves as a plot point.
- Slouch of Villainy: Enjoys lounging back on his throne in Bernhard Castle.
- Spontaneous Weapon Creation: Can form whips, swords, gauntlets, projectiles and giant dragons on the fly. His whip is formed from his own blood, his sword from the power of the Forgotten One, and his claws from pure hate. The dragon is... just really cool.
- Supernatural Gold Eyes: His eyes turn gold in his weakened, decrepit form.
- Super Reflexes: Evades incoming projectiles, combat cross knobs, and pummeling attacks from above with a Bullet Time precision.
- Sword Beam: Can unleash these in both Mirror of Fate and Lords of Shadow 2. However, the 2 ones can also encase the enemy in solid ice.
- Stages of Monster Grief: After 25 years, he reached the betrayal step and decided to make the Brotherhood and everyone else pay for screwing him over. By the 21st Century, he's gone back around to Acceptance again.
- Synchronization: Is chained to the castle, and both cannot exist without the other.
- That Man Is Dead/Do Not Call Me Paul: Discarded his human identity after the events of Lords of Shadow, and hates being called it by the time 2 comes around. Nevertheless, he loosens up about his former identity by the end of 2.
- At the end of Lords of Shadow.
- And in Lords of Shadow 2:Dracula: I am no longer Gabriel, woman! I am the Dragon, Dracul! I am the prince of darkness!
- Then Let Me Be Evil: Destiny said he would become evil, so Dracula decided he would enjoy it. By the time of 2, however, he's more just going through the motions, and wants nothing more than to leave his castle behind and die.Dracula: The terrible path of my destiny was now laid before me, and with absolute clarity of mind, I walk that path paved with the corpses of my enemies and friends alike with relish.
- Thicker Than Water: His main moral value in Lords of Shadow 2.
- Tragic Monster: Was a protagonist in the first game, before he became a vampire to save the world from an Omnicidal Maniac demonic god.
- Tragic Villain: Is a villain created with the aid of both fate, and consequence.
- Tranquil Fury: The staple of his personality. Dracula shows next to no emotion even in the most dire and life-threatening situations, does not waste time on self-praise or taunts, speaks serenely and collectively to a point of being unnerving, and is completely willing to carve his way through countless demons without ever abandoning a dour and dispassionate expression. Truly, the only time when he loses his temper is when someone pours salt onto his old wounds. Nonetheless, it is worth noting that he deflects this trope almost completely in Mirror of Fate.
- Transhuman Treachery: Is this from Resurrection and forth.
- Undeath Always Ends: By the time of 2, he wishes this were true, but his status as a God of Evil with Nigh-Invulnerability makes this impossible for him. His reward for completing his quest in 2 is promised to be his final death. Ultimately, he decides not to, and goes Walking the Earth with his son, Alucard, who is similarly immortal.
- Vampire Bites Suck: It ain't tidy, and it ain't pretty. He leaves withered, dessicated corpses with their throats ripped out (when he doesn't just shred the victim completely) and finishes up with his mouth, teeth, jaw and chest smeared with red.
- Vampire Monarch: And a God of Evil at that.
- Victor Gains Loser's Powers: Performs this yet again by absorbing the Forgotten One's nigh-limitless power in Resurrection and then destroying the demon in a single swipe of his hand.
- Villain Protagonist: You get to play as the vampire lord in the Resurrection DLC and Lords of Shadow 2.
- Voluntary Shapeshifting: Has a few.
- Animorphism: Can turn into a pack of vicious-looking rats for concealment purposes.
- Elemental Shapeshifter: Can dissolve into currents of blood. Beside the amplified movement speed, he also gains the power to possess any sentient being, and, judging by the horrified shrieks that his victims let out, it must hurt. And what happens after he had gained everything he had wanted out of the body? He makes it burst from the inside.
- Scaled Up: Can use his emblem-talisman to turn into a giant dragon, obliterating all nearby enemies and granting him invulnerability for a short time afterward. Dubs as the Limit Break and has a price in a form of five dragon scales.
- Super Smoke: Can become a mist of smoke and embers for stealth, platforming and combat designs.
- Vomit Indiscretion Shot: Uses a gushing fountain of projectile blood to corrupt the control crystal of the siege golem in the beginning of 2. He uses it later to break out of Raisa Volkava's grab in her boss fight.
- Walking Spoiler: Really, taking a good look at him or listening to him talk will spoil the Twist Ending of the first game in mere seconds. What's worse, the interquel, Mirror of Fate, outright reveals his true identity in the first five minutes.
- Walking the Earth: In the Grand Finale, Dracula decides against killing himself and subjects himself to this trope.
- Warrior Poet: Is a fairly philosophical and poetic man, when he's not chewing the scenery.Dracula: I will make this monster pay. He will know fear. He will taste the bitterness of defeat and look into the eyes of the dragon as his life spills onto the ground before him. Look upon me, demon. For I am darker and more terrible than thee. I am that dragon. And you...are my prey.
Dracula: The roots of evil are deep... irreversibly so in the hearts of men. It is their true nature, their destiny. I was their most devoted warrior, a champion of the light, but I fell... fell into darkness... and now I am feared as the Prince of Darkness. Ironic, don't you think?
- We Can Rule Together: Offers this to Alucard in Mirror of Fate. Alucard is not impressed. See also In Their Own Image.
- Well-Intentioned Extremist: What he claims of himself towards the end of Lords of Shadow 2. He points out to Alucard that, while he himself is an insane, amoral God of Evil, his presence actually prevents monsters even worse than him like Satan and Zobek from running rampant all over the world, since they're all so terrified of him.
- What You Are in the Dark: He gives Victor Belmont the antidote to the demon virus so he can keep the refugees from turning, despite having no pragmatic reason to do so. This is the biggest turning point of his path towards redemption, and what ultimately seals his Heel-Face Turn.
- Where I Was Born and Razed: Plans to destroy the Brotherhood of Light (and has already made an awful lot of progress), the religious order to which he once swore loyalty.
- Winged Humanoid: Can invoke a pair of disembodied, crimson wings which act an infernal version of the Seraph Shoulders. In-game, he uses them purely for a now-standard Double Jump, but the lore entry suggests that they are far more potent than just that.
- Woobie, Destroyer of Worlds: Is a Fallen Hero who jumped off the Despair Event Horizon when he lost his family.
- Would Hurt a Child: Proceeds to butcher a family (a father, a mother, and a teenage girl) in the beginning of 2 in order to rejuvenate himself. The game blacks out for the girl's death, but the concept art for the scene does not.
- Later on, when you stumble across the modern city's Bedlam House, you can find a memorial about a mass grave of thousands of newborns which was discovered during the asylum's foundation works. According to the memorial, the concubines of Dracula, who could transform into snakes, entered the houses around the castle and took away the babies. Dracula doesn't personally comment on it, but the Succubus' lore entry in Mirror of Fate suggests it's true...
- Whip It Good: His main weapon.
- Who Wants to Live Forever?: By the modern day, he's sick and tired of living for hundreds of years and just wants to die.
- You! Exclamation: Directs one at Carmilla just before her boss fight.
- You Have No Chance to Survive:Dracula: Hahaha! Your Brotherhood has betrayed you! You cannot kill me. You will die in vain, just as your father did!
Lords of Shadow
Tropes that apply to the Lords of Shadow in general:
- And Then John Was a Zombie: Heroic Founders of the Order turned monsters.
- Enemy Without: The Lords of Shadow are the evil sides of the founders of the Brotherhood of Light, which they cast away in a ritual that would give God the upper hand in his war against Lucifer.
- The Ghost: The good halves of the Lords of Shadow are often mentioned, but not shown at any point in the story.
- They Who Fight Monsters: Arrogance and the burning desire to triumph over the spawn of Satan is what had rallied the Founders to abandon their mortal bodies in search of power.
- Monster Progenitor: After the Founders of the Order ascended into Heaven, the Lords of Shadow became the first of the yet-unseen monsters. Cornell became the first lycanthrope, Carmilla the first vampire, and Zobek the first Necromancer. Then they had proceeded to twist and corrupt those lesser than them into bloodthirsty beasts akin to themselves.
- Synchronization: The Lords of Shadow are still connected with their angelic counterparts. Killing one automatically condemns the other.
- Transformation Is a Free Action: Every Lord of Shadow has a fiendish true form in addition to their standard human guise, and this transformation sequence cannot be thwarted by any means.
- Voiced by: Richard Ridings
"My acolytes were not lying - a warrior from the Brotherhood, here on Lycan soil!"Lord of the Lycans, and one of the original founders of the Brotherhood of Light.
- Animorphism: His true form is a gigantic, hulking werewolf.
- Authority Equals Ass Kicking: First of the werewolves, and also the most powerful.
- Badass Baritone: In his human form, complete with a magnificent guttural chuckle.
- Badass Beard: His normal form has a cool beard. It even carries over to his lycanthrope Dark Lord form.
- Badass Boast/Boss Banter: Loves to give these during the battle, even when he's getting his ass handed to him.
- Barbarian Long Hair: With a receding hairline, but badass, nonetheless.
- The Brute: But doesn't seem to be a Dumb Muscle by any definition of the trope.
- Canis Major: For the second part of his boss fight he morphs into his truly monstrous lycanthrope form.
- Demoted to Extra: Cornell is the only original Lord of Shadow who has no screen time in the sequel.
- Drop the Hammer: In his human form fights with a massive sledgehammer only he can wield.
- Elite Mook: The Lycans in the prologue are a precursor for him.
- Evil Sounds Deep: He's this in lycan form.Cornell: My sons will feast on your corpse once I finish with you!
- Fatal Flaw: According to Laura in Reverie, Cornell's overconfidence had made him blind to the threat that Gabriel represented until it was too late.
- Hoist by His Own Petard/Impaled with Extreme Prejudice: Impaled through the jaw on his own hammer.
- In Name Only: Cornell in the original continuity is a Noble Demon who desperately sought a cure for his condition for the sake of his human adopted sister. This Cornell is a Fully-Embraced Fiend who gladly sends his pack out to hunt innocent villagers and has at least one genocide (the Aghartians) under his belt. That said, the actual Cornell is probably more like this, as the demon controlling his body isn't the same thing.
- Large and In Charge: He's the largest werewolf we see by a very large margin.
- Large Ham: Just like everyone else.
- Lightning Bruiser: Do not take for granted that you're out of his reach just because you're standing on the other side of the arena.
- Mr. Exposition: Is not hesitant to reveal the truth about the Founders' ascension as heavenly spirits to Gabriel.
- Older Than They Look: Is centuries old, but looks like he's in his early forties.
- Our Werewolves Are Different: Quite. In fact, he's the first lycanthrope to be created.
- Power Tattoos: Has them in his werewolf form. And they glow red.
- Sprint Shoes: The Brotherhood had gifted him with Cyclone Boots, back when Cornell was still human. Upon becoming the Lycanthrope Dark Lord, he improved on their design and power by fusing them together with shadow magic.
- Wake-Up Call Boss: As the first Lord of Shadow that you confront, he can prove more difficult than you would have thought.
- Voiced by: Sally Knyvette
"Look upon Carmilla! Am I not beautiful!?"The Lord of the Vampires and one of the original founders of the Brotherhood of Light.
- Absolute Cleavage: In the first game.
- All-Loving Hero/Friend to All Living Things: Pure and chaste of soul, Carmilla was renowned for her love of all living creatures. A renowned and skilled healer, she had used her talents for good, before her downfall had turned her into a powerful, yet pitiful shadow that was the Vampire Queen.
- Animorphism: Can turn into a gigantic bat demon in 1. In 2, she can summon her true form's spectral apparition.
- Betty and Veronica: Veronica to Marie's Betty in Lords of Shadow 2.
- Delicious Distraction: Carmilla is this to Dracula in 2... at first.
- Does This Remind You of Anything?: When Dracula spears her through the mouth at the end of her battle in 2.
- Doppelgänger Spin: Halfway through her battle in 2, she creates duplicates of herself while laughing and making waltz jokes at Dracula.Carmilla: Come on, don't miss a step.
- Even Evil Has Standards: As a human, she was disgusted by Dr. Frankenstein's experiments on living humans to create artificial life. As a vampire, she decided to punish him for those atrocities.Brotherhood Knight Scroll: Carmilla cruelly punished Frankenstein for his crimes. One such punishment was the removal of his fingers, which lie still somewhere within the castle.
- Evil Makes You Ugly: When she transforms in 1.
- Flunky Boss: In the first part of the battle, she summons 10 vampires, which you must defeat (or trick her into killing them, which is the trial for the level). When she transforms, she often summons two vampires to aid her. She stops after the first QTE.
- Force Field: In both games her first chosen tactic is to shield herself with one while her minions do the dirty work.
- Hemo Erotic: When Dracula bites Carmilla's neck in Lords of Shadows 2, she reacts as though she's receiving sexual pleasure from it.
- Ignored Enamored Underling: She's madly in love with Dracula. Poor thing.
- Impaled with Extreme Prejudice: By Dracula in 2. Twice.
- It Is Beyond Saving: Her stance on humanity in 1.
- I Was Quite The Looker: She was drop dead gorgeous as one of the founders of the Brotherhood Of Light.
- And in her human form for Lords of Shadow 2.
- Mind over Matter: In 2 she is also shown using lightning-based telekinesis to her advantage.
- Murder the Hypotenuse: When her plan to bend Dracula to her will fails, she tries to vent her frustration on Marie. Guess how that ends.
- Ms. Fanservice: Justified; it makes it easier for her to get close to her unsuspecting children-to-be. It doesn't phase Gabriel for a second, however.
- Fan Disservice: When she transforms into a giant bat-like creature.
- Not So Different: Invoked when she compares Gabriel to the other Lords of Shadow. Gabriel isn't convinced.
- Older Than They Look: Is centuries old, but looks like she's in her late twenties or early thirties.
- Progressively Prettier: In the first Lords of Shadow, Carmilla has a rather unsettling appearance; unnaturally tall and slender, with chalk-white skin and lifeless black eyes. In Lords of Shadow 2, she has become a stunningly beautiful woman; this is because the incarnation of her we see in 2 is constructed from Gabriel's memories, both of his actual encounter with her and of a picture of her human form he saw once in Reverie.
- Poisonous Person: Not elemental powers per se, but her entire being is saturated with a special venom she uses to poison Dracula. She's a literal Poisonous Person.
- Power Floats: In 1 she can levitate, thanks to her Seraph Shoulders.
- Rasputinian Death: Gets staked, smashed, impaled on a steeple, and then staked again so hard that the stake breaks off in her chest. Blimey.
- Soft-Spoken Sadist: While trying to trace Dracula's whereabouts in the library of 2.
- Something Only They Would Say: This works against Carmilla when she disguises herself as Marie, because she still speaks like The Vamp.
- Shock and Awe: Emits discharges of lightning in both games in both forms.
- Spot the Imposter: In 2, transforms into Marie before her fight, forcing Dracula to choose between them. note
- Statuesque Stunner: She is definitely the tallest woman in the game (taller even than Gabriel), and she can stun you all right.
- The Vamp: Tries to seduce Gabriel with promises of pleasure and power before they fight.
- Villainesses Want Heroes: Her character description in the second game states that she is madly in love with Dracula. Unfortunately for her, he will never reciprocate. See also Ignored Enamored Underling.
- Villains Never Lie: During their pre-battle dialogue, Carmilla predicts Gabriel's fate.
- Walking Spoiler: She and later Zobek predict the events of Gabriel's terrible future.
- Weather Manipulation: Conjured a perpetual blizzard around her castle and surrounding lands so sunlight wouldn't bother her vampiric warriors.
- What the Hell, Hero?: Exaggerated. She soundly chews on Gabriel and his eagerness to destroy those who had founded his holy order. See also Even Evil Has Standards.Carmilla: You would kill those who founded your own Holy Order? You are even more cold-blooded than I. Who is the real monster here, Gabriel?
- We Can Rule Together: Tempts Gabriel by saying she could introduce him to many things and many pleasures if he stays. He doesn't buy it... in fact, he doesn't even seem to care.
- Woman in Black: In 1, wears a black, hooded mantle that is also embroidered with red patterns.
- Yandere: To Dracula in Lords of Shadow 2. And how!Carmilla: (shrieks) I'll take your eyes out if you look at [Marie] again!
- Your Mind Makes It Real: Her appearance, mannerisms, and demeanor in 2 is composed of Dracula's memories of his encounter with her in 1, as well as seeing her human portrait in Reverie.Carmilla: And if you were never to wake again... would it matter?
Lord of the Dead (Zobek the Necromancer)
- Voiced by: Sir Patrick Stewart
"Finally, it is time for the truth. Let us remove...our masks..."The final Lord of Shadow. He cast the spell that separated the Earth from the Heavens, and was also personally involved with the death of Gabriel's wife.Note: For tropes applying to the Lord of the Dead before The Reveal, see the Zobek section.
- Brainwashed and Crazy: Granted, he was already pretty evil beforehand.
- Composite Character: Of Death and Shaft from the original series.
- Demonic Possession: Was possessed by Satan. Granted, as a Lord of Shadow, he was already a malevolent Evil Overlord before that, but it probably contributed to his more extreme Omnicidal Maniac tendencies.
- Dramatic Irony: In the finale of 1, he laments on how his fellow Founders had failed to notice just how powerful they could become if they combined their existing abilities and troops. Guess what Gabriel ends up doing?
- Evil Overlord: Ruler of the Necromancers.
- Evil Plan: Had Gabriel's wife killed and separated the Earth from the Heavens in order to make Gabriel go on a quest to obtain the God Mask.
- Expy: Of Death from the original Castlevania series, as his monster form in Lords of Shadow 2 demonstrates. According to Dave Cox, he also takes elements from Shaft from Symphony of the Night.
- Fallen Hero: Was a Brotherhood Founder turned into the final Lord of Shadow.
- Gone Horribly Wrong: A double subversion in Lords of Shadow 1. Zobek had restored the luminous power of the dead spirits as a part of his plan to acquire the God Mask. After he eliminates Gabriel, and is promptly cremated by Satan, this power had resurrected the former, allowing for Gabriel to banish Satan and prevent the end of the world. However, it doesn't stop neither Gabriel, nor Alucard from using the necromancer to further their goal of destroying both him and Satan in Lords of Shadow 2.
- The Grim Reaper: Molded his form in Lords of Shadow 2 to be fitting to the folklore version of the grim reaper, making him appear far more like Death than he did in the first game.
- Heel-Face Revolving Door: Helps you for most of the game, then turns out to be the final Lord of Shadow and Evil All Along. But then it's revealed he was possessed, and centuries later he tries to recruit Dracula to stop the second coming of Satan only to turn on you again when he learns Dracula was plotting with Alucard to let Satan be resurrected so he can kill him for good, and then do the same to Zobek.
- Large Ham: Once he is...unmasked.
- MacGuffin Delivery Service: Shows up mere seconds after Gabriel finishes reassembling the God Mask, and electrocutes him with his Agony Beam.
- Manipulative Bastard: While under the effects of possession, he manipulates Gabriel and everyone else to make sure the hero obtains the God Mask.
- Murder by Cremation: The dark force possessing him lights him on fire after he takes the God Mask. He gets better.
- Motive Rant: In 1, goes on a fairly long monologue about his motivation and gambit once he reveals his true nature.
- Necromancer: Well, he is Death. Reanimating the dead is his specialization.
- Sinister Scythe: In Lords of Shadow 2, he fights with a massive, barbed scythe, and it is forged out of human souls.
- Skull for a Head: In 2, his true form features a jawless, human skull with some of its teeth missing.
- These Are Things Man Was Not Meant to Know: Tries to gain the knowledge of Hell itself, and ends up Brainwashed and Crazy for his trouble.
- The Unfought: Until Lords of Shadow 2.
- With Great Power Comes Great Insanity: Delved into the depths of Hell in search of knowledge and power. His attempt had netted him the Devil Mask, but, as a direct result, he was corrupted and possessed by the Devil himself.
- You Have Outlived Your Usefulness: Gets set on fire seconds after he kills Gabriel and takes the God Mask.
Satan (Lucifer The Fallen)
- Voiced by: Jason Isaacs
"It is my divine right to rule by His side as an equal...or perhaps more than that."The true Big Bad of Lords of Shadow. When Death breached into Hell in his endless quest for knowledge, Satan brainwashed the Necromancer to be his pawn in the fallen angel's bid to obtain the God Mask. Through most of the story, Satan is a background influence, controlling Death from the shadows and quietly haunting the dreams of any unlucky enough to stand in the way of Gabriel's quest.When Death obtains the completed God Mask from Gabriel at the end of the game, Satan lights his pawn on fire and takes the mask for himself. Satan then plans to use the God Mask as means to re-enter Heaven, and even offers Gabriel a place at his side, but Gabriel refuses the fallen angel's offer. Following a battle between the two, Gabriel snaps Satan's neck, sending the angel back to Hell.However, this is not the end of the fallen angel. In the modern day, Satan prepares for a second chance to breach the mortal plane, and to take revenge on all who ruined his plans centuries before.
- Arch-Enemy: To Dracula.
- Authority Equals Ass Kicking: Is the Man Behind the Man for the entire first game, and the Final Boss.
- Big Bad: The overall main antagonist of the series, though Dracula serves as an Interim Villain in Mirror of Fate.
- Blade on a Stick/BFS: In 1, he fights with a blood-red ornate spear. In the second game, he molds the Lieutenant's Masamune katana into one.
- Blasphemous Boast: Is highly fond of giving these. On the other hand, it's Satan we're talking about.
- Casting a Shadow: His speciality. Satan can call forth gigantic globs of black, slimy darkness and can even dissolve into numerous wiry tendons when he wishes to possess someone.
- Dark Is Evil/Light Is Not Good: Capable of using both Light and Shadow magics.
- Dirty Coward: In the second game, this winds up being his undoing.
- Eerie Pale-Skinned Brunette: His skin is unnaturally pallid with a ghastly slew of veins running under it.
- Fallen Angel: Complete with a pair of black, feathered wings.
- Faux Affably Evil: In both console games, upon meeting Gabriel, he is polite, appealing to his situation and offering a place by his side. It doesn't last long in either case, as his petty, cruel, and arrogant nature becomes very apparent soon enough.
- Final Boss: Of the console games. Notable that in the second one, he possesses Alucard and uses his body and skills against Gabriel/Dracula.
- Full-Frontal Assault: In 1, the only "clothing" he wears is this black mist that covers his crotch. Of course, as a fallen angel, it's quite possible he lacks sexual characteristics.
- Good Scars, Evil Scars: His whole body is practically covered with scars, in contrast to Dracula's unblemished skin.
- I Know What You Fear: Mingles type one with type three. He's fully aware of Gabriel's weaknesses and has the power of bringing them to life. Not that it has any permanent effect, but it does erode Gabriel's focus bar far quicker than normal.
- I Shall Taunt You: Was taunting the Wygol Village priest about Gabriel and Zobek's arrival in the holy man's dreams. He also spends the entirety of his battle with Gabriel in both console games taunting him with lies and boasts.
- It's All About Me: Is extremely prideful and arrogant, believing that he deserves to rule in Heaven alongside God as an equal or as someone even greater. He thinks very little of humanity, referring to them as "monkeys beyond redemption," and quite obviously doesn't care for his minions or even offspring at all given how he cruelly rips off the face of the acolyte who summoned him because he failed to notice that Gabriel and Alucard were there and in a position to foil his plans.
- Killed Off for Real: Dave Cox confirmed that Satan is gone forever after Gabriel killed him at the end of 2.
- The Man Behind the Man: He is the real reason the world's in such a state.
- Miles Gloriosus: Is a boastful and self-centered creature when out of danger, but, once cornered, he will do anything to take flight with his hide.
- Murder by Cremation: Does this to the Necromancer.
- Oh, Crap: Lets out a blaring, panic-struck shriek when Dracula does not fall for his ploy and tries to stake him.
- Omnicidal Maniac: Becomes this in 2. He would rule Earth, if not for his vampiric nemesis thwarting his plans and usurping his throne.
- OOC Is Serious Business: Archangel Lucifer, also known as the Prideful One, opts to put his own notion after Dracula's. Satan himself is terrified of Dracula, and for a good reason.
- Rage Against the Heavens: Well, he's Satan. It's a given.
- Satan Was My Copilot: In 1, it is revealed that he's been shadowing Gabriel for the whole game while in possession of Zobek.
- Slasher Smile: Gives Dracula a bloodthirsty one just before their battle. He returns the favor.
- Sore Loser: Upon being defeated by Gabriel in the first game, he tells him that he'll introduce Marie to "such pleasures" in Hell out of spite. Gabriel knows better, though, and the taunt doesn't faze him.
- Supernatural Gold Eyes/Purple Eyes: His eyes were a brilliant yellow in the first game. They've been changed to violet in the sequel.
- "The Reason You Suck" Speech: Tells Gabriel he's nothing but a murderer and a failure whom God will never forgive at the climax of their battle. It doesn't stop Gabriel from snapping Satan's neck.
- Walking Shirtless Scene: Not once is he seen wearing as shirt.
- We Can Rule Together: Expresses a wish for Gabriel to fight by his side. Twice!
- We Will Meet Again: Said in the first game, and fulfilled in 2.
- You Have Failed Me: Satan kills Guido Szandor immediately after being summoned, due to the fact that Guido failed to notice that Dracula and Alucard were in the room.Satan: I despise incompetence.
- You Have Outlived Your Usefulness: In the first game, Satan manipulates Zobek into acquiring the God Mask for him. Once Zobek succeeds, Satan sets him on fire.
The Forgotten One
The Forgotten One
- Voiced by: Colin McFarlane
"You cannot triumph here, fool! You have no comprehension of what you are up against!"The Forgotten One is a powerful demon and the Final Boss of the first game's Resurrection DLC.
- Advancing Boss of Doom: Of second flavor. The Forgotten One will keep scaling the wall Gabriel's hanging off from, forcing him to move up before the demon sees him.
- Ain't Too Proud to Beg: When Gabriel steals his power, the Forgotten One soundly gives up and implores his better to have mercy upon him...only to find that the being standing in front of him now has no mercy to spare.
- Alien Blood: He bleeds vivid green.
- Casting a Shadow: Knowing his origins, it's a given.
- Cruel Mercy: Tries to invoke this upon Gabriel by letting him witness the ultimate annihilation of his world.
- Evil Gloating: So much that he has separate move where he just stands still and roars/taunts. Knowing the difficulty of the battle, it is vital that you utilize it. He ceases doing so in the later stages of his battle, though.
- Fake Difficulty: Can only be damaged by hitting specific spots on his body during each phase.
- Faux Affably Evil: He's oddly polite and well-spoken, considering he wants to kill every human in existence.
- Dimension Lord: Was the sovereign of the elemental plane of darkness before the Bernhards' magic had whisked him away.
- Hand Blast: Can fire torrents of blinding white energy from his hands.
- Humanoid Abomination: He looks fairly human, even though he's a demonic god from another reality.
- Light Is Not Good: Wears a suit of pearly-white armor/carapace.
- Names to Run Away From Really Fast: His name is a nod to Castlevania: Lament of Innocence's Bonus Boss, even though they don't have much in common.
- Oh, Crap: Reacts with disbelief and fury at Gabriel stealing his power. It doesn't last for long.
- Omnicidal Maniac: Wants to kill every human alive as revenge for the Bernhards' trying to control him and the Brotherhood of Light sealing him away for centuries.
- One-Hit Kill: If the Forgotten One ever detects Gabriel during one of the many stealth climbing sections the game forces you into, he immediately disintegrates him with an energy blast.
- Our Demons Are Different: He's a demonic god from a completely different plane of reality.
- Physical God: It is unknown just where the Forgotten One stands on the relative axis between Satan and God. But considering the fact that at the height of his power he is untouchable and nigh-omnipotent, it is implied that he is, at very least, Satan's equal which puts him squarely into this trope.
- Polite Villains, Rude Heroes: Although, Gabriel's far, far from a hero at this point, consider the exchange.The Forgotten One: (in a contemplative voice) That outfit...! You are a warrior of the Brotherhood... But... something about you is different. Your soul is... unusual...Gabriel: (growls) Mark my words; when I am through with you, you will beg for your miserable life.
- Power of the Void: Uses the powers of the void to rip open the portals between his prison and the human world.
- Sealed Evil in a Can: He's a demonic god who was sealed in a otherworldly prison to prevent him from destroying the world.
- Sequential Boss: You go through multiple encounters with him, each time with him having more attacks and harder-to-reach weak points.
- Small Role, Big Impact: Just like Laura in the previous DLC, he has a niche role in the game as a whole, but his impact on the plot and the characters is hefty indeed. With Laura's aid and his power, he had molded Dracula. This speaks for itself.
- Spontaneous Weapon Creation
- Blade on a Stick: Exploding spears which rain down from above in a semicircle around him.
- Cool Sword: Can summon a jet black, spike covered, single edged curved sword.
- Dual Wielding: He can also summon two of his black swords at once.
- Epic Flail: Can summon a giant morningstar to smash down on top of you.
- Talking Is a Free Action: Initiates a conversation with Gabriel after the latter had dismantled a section of his armor.
- You Kill It, You Bought It: Subverted. Gabriel executes the demon only after he had seized his power. In all likelihood because he didn't have the opportunity ten seconds ago.
- Voiced by: Richard Ridings
"Tell me—do you like being a creature of the night?"A powerful monster from the Shadow Plane that is first encountered in the prologue to Mirror of Fate. It gains an intense desire for revenge after Gabriel captures him for the Brotherhood of light. He is later released by a group of witches who want him to take Dracula out, only to be maimed and killed by Trevor. The Toy Maker brings him back as his cyborg servant, delivering victims for his master's experiments, and his desire for revenge shifts onto Trevor.
- Cutscene Boss: Trevor's encounter with him.
- Demon Lords and Archdevils: Obviously.
- Eye Scream: Gets his right eye ripped out by Gabriel right at the start of the game.
- Evil Laugh: Well, it is Richard Ridings.
- Expy: Of several enemies from the classic series:
- His Daemon Lord Resurrected form, is is based on the recurring Creature/Frankenstein's Monster boss.
- He also has traits of several demonic entities from the classic series, most notably Cthulhu/The Devil, as they appeared in Castlevania: Symphony of the Night and Castlevania: Order of Ecclesia with his long, powerful arms and green coloring. He almost shares his name with the recurring "Demon Lord" enemies. Finally, he resembles the Leviathan Gargoyle/Pazuzu boss, from Castlevania III: Dracula's Curse and Castlevania: Harmony of Dissonance. Especially because, like Pazuzu in Harmony of Dissonance, the Daemon Lord before his fight with Trevor is trapped inside a sphere.
- Finaly, his design also resembles a Manticore, another recurring monster in the series.
- Hopeless Boss Fight: During Alucard's first encounter with his resurrected form.
- Large Ham: Again, Richard Ridings.
Daemon Lord: WHERE IS HE?!
- Incoming Ham: Upon his release.
The Toy Maker
- Voiced by: Mark Healy
- Affably Evil: When he wakes up in Lords of Shadow 2, he seems genuine in his niceness towards Dracula, even though he couldn't really remember who he was due to Laser-Guided Amnesia.
- Beat the Curse Out of Him: In Lords of Shadow 2.
- Bigger Bad: In a lot of ways, in Mirror of Fate. Though we have yet to see the true extent of what he's capable of.
- Blood from the Mouth: Disturbingly taken Up to Eleven when the blood curse is lifted.
- Cool Old Guy: To an extent. Keep in mind, he's worked for Dracula. But to those he's allied with, and sometimes, doesn't even know, he seems like a genuinely nice person.
- Eyes Do Not Belong There: Not on himself, but he implants eyes on many of his creations. For example, before reawakening him in the second game, the container he's in has large human-like eyes implanted on the inside that look around at what's going on.
- Flunky Boss: Sends out the Toy Knight and the Toy Dragon to narrate a story during his fight before coming down himself.
- More Teeth than the Osmond Family: In his possessed demonic form, he has these. In his human form in Lords of Shadow 2, he has more normal human features.
- My God, What Have I Done?: He was a legitimately kind-hearted man before being cursed by a demon. In Lords of Shadow 2, after he's been cured of his possession by the Castle's blood and his amnesia, he remembers who he was and what he did, and breaks down in tears.
- Playing with Fire: Some of his more powerful puppets use fireworks or openly breathe flames.
- The Unfought: Only in Mirror of Fate. He's a boss in Lords of Shadow 2.
- Vomit Indiscretion Shot: How his corruption is lifted; he vomits a stream of blood that was controlling him.
- Wouldn't Hurt a Child: According to his backstory presented in the theater in Lords of Shadow 2, the innate goodness in him prevented him from harming a child who wandered into the castle.
Toy Knight and Toy DragonTwo Puppets used by the Toymaker when he fights Dracula after being taken by the Castle's blood. They are part of a story Toymaker tries to narrate during the fight. One is a cartoonishly disproportioned knight with a lance and shield, the other is a serpentine puppet that spews flames.
- Brawn Hilda: The Toymakers narration of Toy Knight details that he is fighting for his love, who bares the trope's name.
- Co-Dragons: with one of them being a literal dragon.
- Dangerously Genre Savvy: In the Toymaker's story, Toy Dragon only decided to start causing destruction and chaos when Toy Knight fell, leaving the kingdom vulnerable.
- Giant Space Flea from Nowhere: In a boss fight against Toymaker, you'd more or less expect him to come right after you in a mech. He does, but randomly throws in these two at the beginning and middle of his fight, narrating a story using them.
- Jousting Lance: The Toy Knight carries one.
- Knight in Shining Armor/Black Knight: In The Toymaker's narration, the Toy Knight is a knight in shining armor to his kingdom. His being an enemy and having a dark color scheme also put him into the black knight category.
- Large Ham: Though covered up by the more hammy Toymaker, the Toy Knight is also one, spouting knightly dialog during his fight.
- No Name Given: Actually Averted, the Toy Knight's real name is Sir Walter Degrais, and the Toy Dragon's name is Sarengazlix (or something similar). Whether or not this name was made up, or if the knight puppet was actually the name of a person before being bound to a puppet, is unclear.
- Our Dragons Are Different: Toy Dragon is a marionette puppet who can use fireworks to attack.
- Playing with Fire: Toy Dragon, who attacks by using traditional fire-breathing, and by sending Catherine wheels skittering across the floor.
- Shields Are Useless: Toy Knight carries a solid-looking shield, but it doesn't deflect any attacks
- Shockwave Stomp: Both are capable of doing this.
- Unskilled, but Strong: Toy Knight's attacks are simple and a little predictable, but cannot be stopped and cover a large area.
The Night Watchman
The Night Watchman (Reaver)
- Voiced by: Alec Newman
"Who dares invade my domain?"A Plague Doctor-esque...wizard/zombie/ghost-thing(?) that has stayed alive via a mysterious curse. He lights the lanterns of Dracula's castle, in an attempt to keep intruders away. Should somebody come in anyway, he attacks them with his lantern staff and calls rat and crow-like corpses called Scavens to devour them with a whistle.After he is defeated by Simon, he is eaten by the Scavens he calls upon, and his body transforms into the Reaver, a huge putrid Scaven that is made up of countless corpses, and mindlessly eats any living thing it finds.
- Mook Maker: The Reaver, so much so that Scavens poke their heads out of its back to prevent Alucard from jumping over it.
- Plague Doctor: It seems like he's actually wearing a sort of opera mask considering its position and cracked eye holes when its on the Reaver. But the outfit, along with his Vermin-like Scavens, make it apparent.
- Villainous Glutton: One of the Reaver's attacks has it quickly digesting Alucard. And if Alucard throws his bats at it, it eats them and coughs up the bones as a counterattack.
- Voiced by: Eleanor Howell
"Don't you like how I kiss, Simon?"A devious, alluring creature from the underworld seeking to curry favor with her new master. Encountered in Mirror of Fate, she serves as the final boss of Simon's chapter in the game.
- Depraved Bisexual: Just like Carmilla from the original continuity, she's very affectionate towards her slave girls, referring to them as ''my sweet" and...touches them in places. All the while trying to seduce Simon.
- Heal Thyself: Feeds on the slave girls she keeps in order to heal herself and boost her power in a pinch.
- Master of Illusion: Her main power. The arena you fight her in is actually an illusion created for the purpose of tempting Simon.
- Ms. Fanservice: Like Carmilla, it's how she tempts men to their deaths. Simon doesn't buy it either. Must be In the Blood.
- Sex Slave: Has a harem of slave girls. She uses them for her own pleasure as well as trying to seduce Simon.
Tropes that apply to the Acolytes in general:
- Authority Equals Asskicking: The Acolytes command distinct branches of the earthborn realm such as pharmaceutics, weapon production, and religious beliefs. They're also the chief bosses confronted throughout the game.
- Blind Obedience: Follow their father's will no matter what, which ends badly for all of them.
- Card-Carrying Villain: Each of the three basks in being immoral and will stop at nothing until Satan is reborn.
- Co-Dragons: To Satan.
- Half-Human Hybrid: Zobek identifies them as 'Satan's human offspring', and each one possesses a power similar to their father's.
- Obviously Evil: Just look at them.
- "Well Done, Children!" Acolytes: The Acolytes would do absolutely anything to gain their father's support and approval. They don't succeed.
- Voiced by: Alex Childs
"So the Dragon still lives. We thought you dead."Owner and director of a large pharmaceutical company, Bioquimek.
- Bad Boss: The moment she senses the player, she smashes open a nearby canister of toxic chemicals to flood the room, regardless of the human workers still around.
- Badass Longcoat: In her human form. Technically, it's a lab coat, but she wears it well.
- Barehanded Blade Block: She catches Dracula's Void Sword when he swings it at her the first time. Thankfully, it's not something she can pull off often during the actual fights with her.
- Belly Mouth: Gains one split across her entire torso in her last form.
- Black Speech: When Dracula injects with her own antidote, she breaks out in a hellish, incomprehensible tirade. It is translated via subtitles.
- Eerie Pale-Skinned Brunette: In her human form.
- Evil Eyebrows: Inverted. Raisa simply does not have eyebrows.
- Excessive Evil Eyeshadow: And black lipstick, too.
- Dark Action Girl: And Satan's first acolyte as well.
- Defeat Equals Explosion: When she goes down, her whole body flares up in a discharge of pure energy, powerful enough to send Dracula tumbling through the air.
- Fan Disservice: She's unconventionally attractive in her human guise, but her demonic form is outright hideous. Adding to the disservice, it's in the latter form that she hits on Dracula.
- Flash Step: She can warp all over the place, using either this or Teleport Spam.
- Good Smoking, Evil Smoking: She's seen smoking a cigarette when the player confronts her, holding it loosely between two fingers.
- Goth: Her dark hair, pale skin, black lipstick, and eye shadow all invoke this in subtle fashion.
- Half The Demoness She Used To Be: How she dies. Not only her entire arm is chopped off, but it is followed by Dracula cleaving her in twain. Diagonally through her entire head and torso.
- Magic Missile Storm: One of her attacks involves her roosting upon a slab of stone in the background and sending out a dozen of target-hunting projectiles.
- Names to Run Away From Really Fast: Her full name could be roughly translated to 'Chief of the Wolves.'
- One-Winged Angel: Twice.
- Peek-a-Bangs: She sports a one-sided version that covers half her face.
- Precision F-Strike: At one point, calls Dracula a 'son of a bitch'.
- Psychic Block Defense: Had used a virus of her own creation to cloak her mind from Zobek's telepathy.
- Super Strength: She's powerful enough to hurl Dracula around like it's nothing.
- Taking You with Me: Invokes this during the last bits of her boss battle.Raisa: I will drag you with me to Hell, even if I lose this body.
- Too Kinky to Torture: She seems to invoke this trope to some degree, as she gasps in pleasure when Zobek puts his cigarette out in her eye.
- Trojan Prisoner: It is implied that Raisa had willingly allowed for Dracula to incapacitate and capture her, thus sending the latter on a quest to recover the antidote from the demonic plague which screens her thoughts. Upon receiving the remedy, she promptly escapes her bonds.
- Villain with Good Publicity: As stated above, she's the head of a pharmaceutical corporation. It's all a front for creating hellish mutants.
- Wham Line: Delivers one prior her second boss battle.Raisa: Look at me, you dirty pigs! Look at Satan's splendid daughter before your very eyes!
- Whip It Good: She combines this with Improvised Weapon by ripping out live electrical cables and lashing at the player. And electrocuting the ground.
- Voiced by: Alastair Parker
"I see now that I have underestimated you. Accept my apology. It won't happen again."
- Bond Villain Stupidity: Rather than disable Dracula straight off, Nergal continuously shocks him in small bursts, leading to his defeat when he underestimates Dracula's cunning.
- Evil Gloating: His Fatal Flaw, which Dracula exploits.
- Evil Wears Black: Wears a long, black robe.
- Meaningful Name: Shares the name with the Mesopotamian god of war and pestilence that is often compared to the Christian Devil. His last name is also a direct reference to the Meslam, the god's chief temple at Cutlah, with Meslamtaea meaning "the one that rises up from Meslam". Knowing his father, this was probably intentional.
- People Puppets: Animates the statues of the Riders of the Storm for his boss battle.
- Power Echoes: While in possession of the Riders of the Storm he speaks with a roaring undertone.
- Power Floats: Rises into the air to evoke his power just before his boss fight.
- Puzzle Boss: The player's first confrontation with him is this. Instead of facing him, Dracula is required to stay away from him for as long as possible, and use his wits to lure the acolyte to the castle where their power is equal.
- Shock and Awe: Casts lightning from his hands.
- Super Smoke/Ball of Light Transformation: Can invoke these to quickly move around.
- Thinking Up Portals: Nergal has enough power to open a portal to Hell. Pray you're not the one being dragged off.
- Weather Manipulation: Creates a massive storm in his boss fight.
- Your Head Asplode: By way of a stomp on his head from Dracula.
- Voiced by: Mark Lewis Jones
"Oh, powerful King... blast the gates of Hell wide open. Let the inferior heavens serve you. Govern the governing men and let those among them who fail meet untimely death."
- Corrupt Church: He's the head of one.
- Expy: He looks suspiciously similar to Aleister Crowley, and his last name is the middle name of Anton La Vey, the founder of the Church of Satan.
- Informed Attribute: Known to be the strongest of the Acolytes, he is killed without attempting a single attack.
- Magical Incantation: Has two we know of, both related to his father. At least some of it is directly heard by Dracula and Alucard, and it is not even trying to hide its meaning.
- First, the one to ask Satan where he wants to be incarnated.Guido Szandor: Who inhabits the primordial air, whom from the corners of the Earth are all-powerful. To you it is said. Contemplate the glorious face of Satan. The beginning of all consolation and whose eyes give clarity to the stars. Let the seasons be confused. And let it be that no creature shall be equal. Let all men fight among themselves. Let their work be mutilated and their homes be no more than caves for the beasts of the world. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Find all that strengthens to you and destroy all that is against you. Let no place stand firm. Oh powerful king! Whose burning flame unveils the glorious Satan. You, who harbor the great secrets of truth. Open the mysteries of your creation and walk with fire upon the earth. Oh powerful king, blast the gates of hell wide open. Let the inferior heaven serve you. Govern the governing men and let those among them who fail meet an untimely death. Oh, true Lord! Tell me the exact place in which you desire to be reborn!
- Then, the one after, which is meant to call Satan into the world:Guido Szandor: In the name of Satan, Lord of the Earth, King of the World. I order the forces of darkness to pour its infernal power over me. Let the gates of Hell open wide, and from the great abyss greet me as your brother and friend! I order everything to be as I command!
- First, the one to ask Satan where he wants to be incarnated.
- Sinister Minister: Hard to say he isn't, considering he's not only a Satanist, but is a son of Satan who is trying to bring about The End of the World as We Know It.
- Tear Off Your Face: Has this happen to him in a Cruel and Unusual Death, courtesy of his father.
- The Unfought: More time is taken either getting to him or trying to decide what to do with him than actually fighting. By the time any attempt to truly fight him even comes up, Satan beats Alucard and Dracula to the punch.
Bernhard Castle (Spoilers)
"Bow down before the Dark Lord! Look upon his greatness and obey his orders... or you will die, here and now."Castlevania has always been a creature of chaos, but with Dracula's return in Lords of Shadow 2, the castle has developed sentience and seeks to impede Dracula so that he will never leave again, even if it means killing him. For the most part, it accomplishes this by spawning corrupting blood that turns everything it touches against him, even if they were loyal just moments before. The true form of it is referred to as "Inner Dracula," an Eldritch Abomination with Dracula's face that represents the most brutal aspects of his vampiric nature, as well as the hatred towards humanity the real Dracula has started to cast off by the time you fight it.
- Anthropomorphic Personification: Its true nature is Dracula's aggregated hatred and resentment of God, animated by the blood of his many victims.
- Anti-Mutiny: The castle still has Undying Loyalty to Dracula, and wants him to keep it alive. Unfortunately, Dracula's main goal is quite the opposite now, so it's understandably upset.
- Apologetic Attacker: It seems very distraught as it turns Dracula's loyal minions against him, screaming things like "Look what you're making us do!"
- Big Bad: Of Dracula's forays into the castle to obtain his powers and the Mirror of Fate.
- Body and Host: Is the inner demon that bound itself to Dracula, but cannot live without him.
- Brainwashed and Crazy: This is how it bolsters its numbers since the inhabitants of the castle still have Undying Loyalty to Dracula.
- The Corruption: The Blood.
- Demonic Possession: The Blood is capable of possessing anything in the castle, including pieces of rubble and its inhabitants. This affects Dracula's vampire warriors, dungeons jailers, the three Gorgon Sisters, and the Toymaker.
- Determinator: When its very existence is threatened, it will do anything in order to survive.
- Eldritch Abomination: Especially once its true form is revealed. See here◊ for a full take on it, including both the far less humanoid head form and the more humanoid one without a face.
- Expy: It's basically the Lords of Shadow continuity's answer to Chaos from the main series. Like Chaos, it is the the root of all of Dracula's demonic powers and an Eldritch Abomination to boot.
- Enemy Without: It's all of Dracula's evil and vampiric identity. The face it ultimately shows is his.
- Evil Sounds Raspy: In its true form, it sports a truly brilliant grating voice which is also several octaves lower than Dracula's own.
- Genius Loci: As a sentient castle.
- I Am the Noun: It invokes this as a speech before you fight it."I am the blood that runs through your veins. I am the dark shadow that chills the hearts of men as you pass. I am the fury... your hate and your vengeance. I am... your destiny."
- Jekyll & Hyde: Hyde to Dracula's Jekyll, and an Enemy Without at that.
- Loyal Phlebotinum: Answers only to its master, and would gladly eliminate anyone who would stand in his way.Bernhard Castle: Presences from other times will try to take you away from here, but we will destroy them for you, Prince of Darkness.
- Malevolent Architecture: Oftentimes bursts and collapses various passageways in its itself in hopes of impeding Dracula's progress. Evading its Death Course is an exercise in agility itself.
- Merger of Souls: Its corruption can fuse multiple creatures into one as proved by its ability to meld Euryale, Stheno, and Medusa into the Gorgon.
- Mind Hive: While in its formless, puddle form, it refers to itself exclusively in plural form and speaks in an amalgam of tortured voices. Even so, its true form features Dracula's own voice, only notched and jagged.
- The Power of Blood: The only thing keeping it alive is Dracula's vampiric powers since it is them and the blood of his many, many victims over the centuries.
- Turned Against Their Masters: An Inverted Trope. Dracula is turning against the castle, as he wants to die and leave it behind. In contrast, the castle has never gone against him, and never ever wants him to leave.
- Voice of the Legion: Has the voices of all of Dracula's victims, though they aren't all at the same time. It's more of an amalgam of voices.
- Yandere: Holy crap. The only thing Dracula wants from his castle by the 21st century is to get his powers back and leave to die. However, since he's the only thing keeping the castle alive, it refuses to let him go, no matter what.
- Your Soul Is Mine: Its true form has this as one of its powers. Should Dracula's mist form be marked by its absorption attack, it will quickly devour him whole, forcing you to restart the game.
- Voiced by: Aleksandar Mikic
"Tell me, vampire. Do you think that is the will of God?"Of the old gods, two of them stood higher among the rest for the role they played in the world; Pan and Agreus. While Pan was the personification of spring and brought new life into the world after each hard winter, Agreus was the other end of the scale; the personification of Fall that heralded the cold and dead winter. The two originally held the balance together, but after Pan's death Agreus ran rampant out of equal parts grief and the inability to keep himself in check.
- Batman Gambit: Tries to achieve this by luring Dracula into his secret garden by using a fragment of the Mirror of Fate.
- Best Served Cold: Was willing to wait centuries for his brother's murderer to show up.Agreus: I have waited for this moment for a long time. Now my wait is over!
- Blade on a Stick/Sinister Scythe: Fights with either a twirled spear or a pair of blackened sickles.
- Dark Is Not Evil: Normally, Agreus was the death that complimented Pan's life, and the two kept the balance by making sure every spring led to a fall, which in turn gave way to another spring. Unfortunately, with Pan's death in the first game Agreus was free to run unchecked, making it Dark Is Evil.
- Even Evil Has Loved Ones: He's the avatar of death and revels in his job, but he loved his brother Pan and seeks to kill Dracula for having a major part in his death.
- Familiar: Has a barn owl familiar which safeguards the Mirror. Chucking a Chaos Bomb at it is a requirement for the "Classic Taste" achievement.
- Face Palm of Doom: How he dies; Dracula grabs him by the skull and crushes it to bits.
- Go Mad from the Revelation: Pan's death had left Agreus deranged with grief, leaving him to slaughter anyone who would dare to approach him, including Dracula's servants and unfortunate Brotherhood Knights.
- The Hunter: Basks in the spirit of the hunt, and forces Dracula into a game where the latter is his prey. However, when the vampire successfully evades him in his maze and reclaims the fragment of the Mirror, this turns into The Hunter Becomes The Hunted.
- The Old Gods: Agreus is fall to Nomios'/Pan's spring.
- Skull for a Head: A ram's skull. His familiar is an owl that has just a skull for a face.
- You Killed My Brother: Is after Dracula for this specific reason, and vehemently denies the fact that his brother's death was a Heroic Sacrifice, as the vampire tries to point out.
Roland de Ronceval
Roland de Ronceval
- Voiced by: Alastair Parker
"God is with me, monster!"Roland de Ronceval was a Paladin of the Brotherhood of Light, and commander of the greatest army ever brought to destroy Dracula. He was in command of half a million men and countless machines in an attempt to siege Dracula's castle. He commanded the troops from the Siege Titan.
- Action Genre Hero Guy: He's a Paladin, instead of a Space Marine; nevertheless, he fits the criteria. He's even bald!
- All In The Manual: You only know him as the Golden Paladin; his name is only mentioned in the city scrolls. A Justified Trope, since from the perspective of Dracula, this is just business as usual, and he probably doesn't even care who he's fighting.
- Authority Equals Asskicking: Is in charge of over five hundred thousand men and The Paladin to boot.
- Badass: It takes one to hold his own against the The Prince of Darkness. Unfortunately for Roland, Dracul severely outmatches him.
- Bald of Awesome: In contrast to Dracula's long hair.
- Biblical Motifs: Roland is encased in an armor of gold, has a pair of disembodied, metallic wings which allow him to fly, can conjure bursts of hallowed light, wields two fiery rapiers, and has a Holy Halo wreathed around his boss icon. He is also the general of a holy army ready to defeat the greater evil. A certain archangel comes to mind.
- Bling of War: Wears an extremely ornate suit of gold armor, complete with huge metallic angel wings.
- The Chosen One: Subverted. This is what Roland himself thinks he is. Dracula can even quip about it in one of the loading screens, pointing out that this paladin isn't exactly the first one to claim the title of humanity's last hope.
- Fake Ultimate Hero: Through no fault of his own. Although Dracula soundly thrashes Roland and the rest of his army, the former's disappearance after the end of the battle results in the Church assuming Roland defeated him, albeit at the cost of his own life and the lives of his army. You can actually find statues commemorating Roland's 'victory' throughout the modern-day sections of the game.
- Hero Antagonist: Guy's a holy warrior out to destroy the bloodthirsty monster who's been massacring people and laying waste to everything around his castle for centuries. It's just too bad that said bloodthirsty monster happens to be the player character.
- Light Is Not Good: Subverted, since the character you play as while fighting him is Dracula himself.
- Nice Job Breaking It, Hero: Destroys vital elements keeping Dracula from moving upward on the Siege Titan in his attempt to kill him.
- Not So Different: Dracula mockingly says that he reminds him of his former self.
- Oh, Crap: The moment Dracula grabs the magical cross he tried to use against him, Roland reacts with panic and disbelief.
- The Paladin: Duh.
- Prayer Is a Last Resort: When Roland buckles under the onslaught, he takes out his golden crucifix and tries to channel the power of the seven archangels to tip the equilibrium is his favor. Suffice to say, it doesn't work as planned.
- Public Domain Character: The name and characterisation of the golden paladin are most likely a reference to the hero of the french Chanson de Geste, La Chanson de Roland, who fought his last stand at the battle of Roncevaux/Roncesvalles in Spain. Both his and his legendary counterpart's death involved quite a light show as well, to put it mildly.
- Sacred Bow and Arrows: Can connect his swords into a blazing longbow with phantom arrows or straight out chuck it at the player like a boomerang.
- Throwing Down the Gauntlet: Roland besieged Dracula's castle for months, and, when the owner finally emerged into the open, ordered his troops to stay their ground, and faced the vampire alone.