This is a character index for the Baten Kaitos series. Character pages:
The Guardian Spirit
In Eternal Wings and the Lost Ocean
The unseen avatar of the player, ostensibly the player him/herself watching and being spoken to from another dimension. Guardian Spirits are beings from another world that occasionally drift to the world of Baten Kaitos through Nekton, the Shrine of Spirits in Mira. Anyone who is able to make contact with one and allow it into their heart becomes bonded to it, and from then on is now a Spiriter. As revealed in Origins, Spiriters are said to be The Chosen Many, wielders of great power and knowledge, destined to sway the fate of the world. Though we're not too sure on the knowledge part (as the Guardian Spirit is also like a second, sentient conscience), they definitely endow their Spiriter with powerful magic spells when called upon, and all Spiriters seen so far have indeed had a role in the world's future.
- Addressing the Player: The Guardian Spirit is you, the player.
- Bond Creatures: The only way a Guardian Spirit can exist in this world is by bonding to a human partner.
- Finishing Move: Carrying out your combo with Kalas and later on with your brief stint with Xelha to just before its current maximum would yield a chance for any of the Magnus in your hand to change to one of six Spirit Spells, very powerful elemental spells that scaled in strength with your class level. At class 6, they are stronger than your character's strongest finishers.
- Hello, [Insert Name Here]: The game has very awkward breaks in dialogue for your name or pronouns.
- Laser-Guided Amnesia: You can't remember things before the beginning of the game.
- Level-Up at Intimacy 5: You’ll often get two or three options of what to say during cutscenes. What you say doesn’t affect the plot (except for one particular instance in Origins, where choosing the wrong answer gives you a Non-Standard Game Over), but giving the right answers will help you fight better, powering up your Spirit Attacks.
- To be clear, the "right" answer often means the "the answer your partner wants to hear", as players trying to act as moral compass to Kalas quickly discover.
- Unwitting Pawn: Kalas intentionally had your memories erased so that you would help him despite disagreeing with his plan to aid Melodia.
- You Have Outlived Your Usefulness: Kalas does this to you after The Reveal of his role as The Mole.
In Origins (SPOILERS)
In Origins, you're not a typical Guardian Spirit.
- The All-Concealing "I": An unusual example.
- Finishing Move: The absence of this ability is a plot point.
- Hello, [Insert Name Here]: In contrast to Eternal Wings, this game gives you a fixed gender, which helps with the voice acting. This becomes a major plot point.
- Mental Time Travel: You trigger this involuntarily whenever an afterling is killed around Sagi. Later, you get the ability to trigger it at will.
- Grand Theft Me: During the Heart-to-Heart scene, you're given an option to consume Sagi's heart and take over his body, which triggers a Non-Standard Game Over.
- Tomato Surprise: You are not a guardian spirit. You're a portion of Malpercio.
- Walking Spoiler: Knowing pretty much anything about yourself spoils a massive chunk of the game's plot.
- You Have Outlived Your Usefulness: You can do this to Sagi, although it just gets a Non-Standard Game Over.