For the main character index, see here
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- "The giants are almost gone as well, they who were our bane and our brothers."—Leaf
- Bigfoot, Sasquatch and Yeti: More similar to them than to classic fantasy giants. Nevertheless they are sapient enough to be capable of speech.
- Carry a Big Stick: Their only weapons are large, crude clubs.
- Dying Race: Like most of Westeros' magical races, the giants are on their way out, and have been for a long time. They have a song about this "The Last of the Giants".
- Giant Mook: To Mance Rayder and the Wildlings.
- Our Giants Are Bigger: And hairier. And more apelike, though they are still capable of speech. It's mentioned they have proportionally larger and more muscled hips and legs than humans, to hold up their own weight.
- Super Strength: They are much stronger than humans.
- To Serve Man: Defied. They are vegetarians. The whole eating humans thing is due to general ignorance on the humans' part.
- War Elephants: They ride mammoths.
Mag the Mighty
Mag Mar Tun Doh Weg
Mag the Mighty
The closest thing to a leader among Mance's giants.
- Authority Equals Asskicking: Well, maybe. Mance Rayder explains that giants don't have kings or chiefs more than mammoths do, but the truth is even Wildlings know practically nothing about giant social structure (assuming such a thing even exists) and it isn't really clear if Mag is some kind of hereditary chieftain, or a chosen chieftain, or if he has any formal leadership position at all, or if the other giants simply tend to follow his lead. The Wildlings informally refer to him as "king of the giants" as a simplification.
- Badass Grandpa: The oldest of the giants, with a grey and white pelt.
- Due to the Dead: Tormund drinks to Mag's memory when Jon Snow tells him of Mag's death in battle.
- In-Series Nickname: Mag the Mighty.
Wun Weg Wun Dar Wun
Wun WunA giant that is discovered by a ranging during A Dance With Dragons. He eventually joins the Night's Watch, albeit unofficially.
- The Alcoholic: He develops a taste for wine while staying with the Night's Watch, and Jon fears that he will become this and therefore tries keeping him away from alcohol.
- Attack of the 50-Foot Whatever: Subverted, as he gets talked out of fighting the Watch.
- Badass Adorable: He has the attitude of a child and can easily rip you to pieces if you should insult him or threaten him.
- Berserk Button: The Too Dumb to Live Ser Patrek of King's Mountain presses it by trying to "rescue" Val from him, even though Val is not Wun Wun's captive. Wun Wun goes all Papa Wolf on the idiot's ass.
- Bolivian Army Ending: The end of ADWD has him bleeding, and dangling a dead Ser Patrek of King's Mountain from one arm, just as a fight breaks out and the Night's Watch try to murder Jon.
- Can't Hold His Liquor: Subverted by human standards, but by giant standards he seems to be something of a lightweight. This is why Jon tries keeping him away from wine.
- Dumb Is Good: Not terribly bright. Still a heroic character.
- Dumb Muscle: He's not very intelligent, at least from what we gather.
- Gentle Giant: After his Heel–Face Turn. Just don't piss him off.
- Giant Mook: For the Watch.
- Heel–Face Turn: Initially a hostile giant, the ranging party is able to talk him down and he joins the Night's Watch.
- Licked by the Dog: Princess Shireen takes a shine to him, showing she must be a kind individual and also that Wun Wun must be a noble character. In contrast, Queen Selyse considers him a filthy beast.
- Papa Wolf: To Val, the wildling princess.
- The Unintelligible: He doesn't speak the Common Tongue, though he picks up a few words. Leathers speaks to him in the First Tongue.
The Children of the Forest
- "They were a people of the Dawn Age, the very first, before kings and kingdoms; in those days, there were no castles or holdfasts, no cities not so much as a market town to be found between here and the sea of Dorne. There were no men at all. Only the children of the forest dwelt in the lands we now call the Seven Kingdoms."
- Arc Words: Like Rhaegar's "Song of Ice and Fire", the Children's "Song of Earth" still makes no sense.
- Blue and Orange Morality: Although fairly friendly and approachable once you work out how to 1) find them where they primarily live or 2) spot them when various individuals are all glamoured-up while wandering out and about on their own business… They just don't think along human lines, although there is enough overlap to get really disconcerting when they go obvious with it. Sure, they take a long, fairly detached view to just about everything, but their aesthetics and priorities are just a bit weirder than that, if hard to pin down. Leaf's power-with-a-shrug is bad enough, but if the Ghost of High Heart is actually another example of the breed, Leaf's got competition in the strange priorities stakes.
- Dying Race: Although they're not completely extinct like most claim, there's only a single village of them left, and Leaf states they're heading for extinction anyway. The Children are very accepting--some might argue far too accepting--of their fate. Bran notes that Men would not be so tacit.
- Four-Fingered Hands: The Children have four fingers rather than five, which end in black claws.
- Green Aesop: They are vanishing thanks to Man's encroachment and the destruction of the environment.
- Long Lived: But not immortal.
- No Mere Windmill: Maesters and septons have spent considerable time downplaying their existence, as well as the extent of their powers and influence. Wildlings and those who follow the old ways know rather better, even if they, too, often distort the reality. This is likely to bite people.
- Not So Extinct: Eventually revealed as this.
- Our Elves Are Better: Compared with humans, they are shorter and slighter of build, but quicker and very long-lived. They have some traditional fantasy Elf traits (a pointy-eared Dying Race that has been displaced by humans, being figures of legend to most humans), but Martin specifically avoided most of the other stereotypical Elf tropes, such as Inhumanly Beautiful Race and Can't Argue with Elves, as he feels "Elves have been done to death" and he doesn't consider them to be his version of Elves, even if they seem to fill the same niche.
- Pointy Ears: All the Children of the Forest have them.
- Real After All: Their culture and abilities have become myth.
- The Remnant: The single underground village Bran and his companions find is the very last remnant of a race that ruled most of Westeros before being driven out by the First Men and the Andals.
- Reports of My Death Were Greatly Exaggerated: They've been living underground.
- Super Senses: They have better sight and hearing than Men.
LeafOne of the Children of the Forest, living in the Cave of the Three-Eyed Crow with the Last Greenseer.
- Miss Exposition: Answers some of Bran's questions about the Children of the Forest.
- Supernatural Gold Eyes: Combined with Animal Eyes. Her irises are gold, with vertical pupils like a snake or cat. The supernatural is taken to a higher level with red or green eyes, as children with those colors are much more likely to be able to become greenseers.
- Walking Spoiler: Her and her fellow Children's mere continued existence is a massive spoiler.
- "In that darkness the white walkers came for the first time. They swept through cities and kingdoms, riding their dead Horses, hunting with their packs of pale spiders big as hounds…"
- Always Chaotic Evil: Or, at the very least, always hostile, implacable, and very dangerous to mere mortals. Martin has hinted that there may be more to them than meets the eye, and that they can be bargained with is shown with Craster's sons. The Children of the Forest don't fear them, either.
- Beauty is Bad: According to Word of God at least, as part of their Sidhe motif.
- Blue and Orange Morality: What is probably going on, seeing as the Children of the Forest don't seem to mind them much (not that they are particularly solid yardsticks to use, themselves). But, as far as humans are concerned, it's probably safest to think Always Chaotic Evil when dealing with them.
- Creepy Blue Eyes: Their signature, be they on a wight or one of them.
- The Dreaded: The members of the Night's Watch and the Free Folk are terrified of them for good reason, but the rest of Westeros only thinks of them as a myth.Tormund Giantsbane: A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth… air so cold it hurts to breath, like a knife inside your chest… you do not know, you cannot know… can your sword cut cold?
- Enemy to All Living Things: They scare away animals, dogs refusing to follow their scent. The fact they kill animals, such as the bear, makes them a literal case of this.
- Evil Is Deathly Cold: Their bodies radiate cold, and it has been suggested that maybe they don’t just show up during winter storms, maybe they cause them. Even their weapons and armor are made of ice.
- The Fair Folk: Of the terrifyingly dangerous sort. Notably because, in their role as mankind's enemies, they resemble more the medieval version, which, as you may guess, equates them with demons.
- Giant Spider: Old Nan and some of the books Samwell reads say that they had "giant ice spiders" at their disposal during the Long Night but it has yet to be confirmed if they ever existed or if the Others still have them.
- Greater-Scope Villain: They serve as antagonists to the series as a whole even if most characters are unaware of their existence. The Great Other that Melisandre fears may possibly serve as one as well.
- Humanoid Abomination: They look human, but they have milk white skin and Occult Blue Eyes. Not to mention all their other traits.
- Human Sacrifice: Craster gave them his sons. This is currently the only way known to stop them from attacking you on sight. Craster's wives describe the Others coming for Gilly’s son as the baby's "brothers."
- Ice Person: Their weapons, armour, powers and legendary steeds all have a basic theme: deadly ice and snow shaped and used in various ways. Even their necromancy benefits from their chill-factor, as wights last longer when refrigerated.
- Implacable Man: Stab an Other with conventional weaponary all you want, they’ll just keep getting up again and again (your metal will give out far sooner than they will). Wights will also keep coming unless set alight, though they at least retain damage done to them, even if the body parts cut off of them still move.
- Kill It with Fire: The only way to kill a wight outside of waiting for it to decompose. Hypothetically, chopping them into chipper-sized pieces could work, too—but, good luck finding a way to test that without dying first.
- Kryptonite Factor: Dragonglass (or obsidian) and Dragonsteel (which is thought to be Valyrian steel), is the only thing that can harm an Other, according to legend. As it turns out, obsidian has been confirmed to work, while Valyrian steel remains untested. This doesn’t work on wights though.
- Necromancer: The Others raise the dead to act as their army.
- Night of the Living Mooks: The wights.
- No Body Left Behind: When Sam stabs an Other with a dragonglass dagger, the creature's skin and bones melt away into an icy puddle.
- Occult Blue Eyes: The wights raised by the Others gain this even if it wasn’t their natural color in life.
- Outside-Context Problem: While everyone knows of their legend, in Westeros most people either believe they never existed or they all died out. The Night's Watch are the only group that really knows they exist, but even then they don't have a lot of details about the creatures.
- Raising the Steaks: The Others resurrect horses to serve as their mounts. They also resurrect other animals such as bears.
- Shrouded in Myth: What they are and what they want is still a mystery. Most people they encounter they kill, but apparently they can be reasoned with on some level since Craster is able to keep them at bay by sacrificing his sons to them.
- Ultimate Evil: The Great Other, as described by Melisandre, the god of darkness, cold and death.
- The Unintelligible: The only time one of them was heard speaking, the noise was described like cracking ice.
- Zombie Apocalypse: During the Long Night thousands of years ago they brought one of these about, and are now currently trying to do it again in Westeros. That people did manage to survive this (however much it sucked) is an interesting fact to keep in mind.
Other Entities Beyond the Wall
The Three-Eyed Crow
The Three-Eyed Crow
- "I wore many names when I was quick, but even I had a mother, and the name she gave me at her breast was Brynden."
For more information about Bloodraven, see here
- Arc Words: "Fly".
- Evil Mentor: To Bran.
- Gambit Roulette: He tells Bran that he's been watching him for a long time, and it's creepily implied he accomplished this by causing Bran's fall (Bran climbed that fateful wall attracted by ravens) and by sending prophetic dreams along the way.
- Humanoid Abomination: His appearance in A Dance with Dragons, having become fused with a weirwood tree beyond the Wall, with roots shooting out of his open eye socket and growing beneath his skin.
- Meaningful Name: Appears in Bran's visions in the form of a raven or crow. As Brynden "Bloodraven" Rivers, he was once Lord Commander of the Night's Watch, whose members are known as crows.
- Rule of Three: It's three eyes. What would you expect from a Targaryen bastard?
- Talking Animal: In Bran's dreams. He is human though in reality.
- Was Once a Man: He was once Brynden "Bloodraven" Rivers, a bastard son of King Aegon IV. He served under his half-brother Daeron II and nephews Aerys I and Maekar I before being exiled to the Night's Watch by his great-nephew Aegon V for murdering a Blackfyre who arrived in King's Landing under diplomatic safe conduct. There, he rose to the rank of Lord Commander before disappearing beyond the Wall to become the Three-Eyed Crow about 50 years before the series began.
Coldhands is a mysterious figure from beyond the Wall. He appears to be a ranger from the Wall reanimated as a wight, but is intelligent and seemingly benign.
- Big Damn Heroes: He saved Samwell and Gilly from wights.
- Dark is Not Evil: Is quite clearly some kind of undead creature, yet is a (seemingly) heroic figure.
- The Faceless: His face is concealed by a scarf.
- Humanoid Abomination: It's made abundantly clear that, however much he appears so, Coldhands is not human and he hasn't been one for a long time.
- In the Hood: Wears a hood over his head that helps conceal his face.
- The Marvelous Deer: He rides a great elk. It eventually gives out during the journey to reach the three-eyed crow, and is ultimately butchered and eaten.
- Mysterious Past: Coldhands is dressed in the manner of a Night's Watchman; whether he was related to the order is a matter of speculation. He also looks like a wight, but has sentience and reason unlike them. It's clear that he is a magical being, and he is somehow bound not to pass neither the threshold south of the Wall nor the cave of the Three-eyed Crow. According to Leaf, Coldhands has been dead for a long time, a fact that has opened the Epileptic Trees among the fandom. Word of God states he's not Benjen Stark
- One-Man Army: He can effortlessly fight off large numbers of human or undead attackers at once, and has apparently been operating almost entirely alone in hostile territory north of the wall for a very long time.
- Revenant Zombie: Unlike the wights, Coldhands seems fully capable of independent thought.
Grumpkins and Snarks
Grumpkins and SnarksGrumpkins and snarks are creatures from Westerosi folklore and fairy tales which supposedly live beyond the Wall. Nobody believes in them seriously, and nobody ever explains what they are (grumpkins are supposedly little crafty creatures similar to gnomes or goblins, which have magical powers, and snarks are completely mysterious).
- The Ghost: If they aren't completely fictional in-universe.
- No Mere Windmill: So far averted, they are the only mythical beings from beyond the Wall which stay mythical.
- Running Gag: They are treated as such in-universe.
- Shout-Out: Snarks, along with their principal quality of indescribability, are obviously derived from Lewis Carroll's Hunting of the Snark.