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* HumanoidAbomination: It's made abundantly clear that, however much he appears so, Coldhands is not human and he hasn't been one for a long time. He needs neither sleep nor food, fears fire, and the intense cold Beyond The Wall doesn't effect him in the slightest. And as Bran and Meera observe, he doesn't even breath.

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* HumanoidAbomination: It's made abundantly clear that, however much he appears so, Coldhands is not human and he hasn't been one for a long time. He needs neither sleep nor food, fears fire, and the intense cold Beyond The Wall doesn't effect him in the slightest. And as Bran and Meera observe, he doesn't even breath.breathe.
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* WhoNeedsTheirWholeBody: Wights are excpetionally resistant to damage, and will continue to try to move and attack even when missing their legs, their arms, or large chunks of meat and bone.

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* WhoNeedsTheirWholeBody: Wights are excpetionally exceptionally resistant to damage, and will continue to try to move and attack even when missing their legs, their arms, or large chunks of meat and bone.
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* AnimateBodyParts: The severed limbs and heads of wights remain animated independently of their bodies, and continue to wriggle, grasp and bite until burned.


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* WhoNeedsTheirWholeBody: Wights are excpetionally resistant to damage, and will continue to try to move and attack even when missing their legs, their arms, or large chunks of meat and bone.

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* ImplacableMan: Stab an Other with conventional weaponary all you want, they’ll just keep getting up again and again (your metal will give out far sooner than they will). Wights will also keep coming unless set alight, though they at least retain damage done to them, even if the body parts cut off of them still move.
* KillItWithFire: The only way to kill a wight outside of waiting for it to decompose. Hypothetically, chopping them into chipper-sized pieces could work, too -- but good luck finding a way to test that without dying first.

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* ImplacableMan: Stab an Other with conventional weaponary weaponry all you want, they’ll just keep getting up again and again (your metal will give out far sooner than they will). Wights will also keep coming unless set alight, though they at least retain damage done to them, even if the body parts cut off of them still move.
* KillItWithFire: The only way to kill a wight outside of waiting for it to decompose. Hypothetically, chopping them into chipper-sized pieces could work, too -- but good luck finding a way to test that without dying first.
move.



* {{Necromancer}}: The Others raise the dead to act as their army.
* NightOfTheLivingMooks: The wights, undead created when living beings are slain by the Others' blades, which seem to serve as the main army the Others are using in their push southwards.

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* {{Necromancer}}: The Others raise the dead to act as their army.
* NightOfTheLivingMooks: The wights, undead created when living beings are slain by the Others' blades, which seem to serve as the main army
army. Jon becomes convinced that the Others are using can reanimate ''any'' corpse they find, whether or not they made it a corpse in their push southwards.the first place.



* RaisingTheSteaks: The Others resurrect horses to serve as their mounts. They also resurrect other animals such as bears.



[[folder:Wights]]
The Others' primary footsoldiers in their war against life, wights are the corpses of humans and animals transformed into murderous, nearly unkillable undead.




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* BurnTheUndead: Fire appears to be the only guaranteed method of killing wights once they rise, since even hacked-off limbs will continue attacking. Wildlings traditionally burn their dead to prevent them from rising as wights.
* CreepyBlueEyes: One of the primary shared traits of wights is that their eyes are bright blue, regardless of what color they had in life.
* NightOfTheLivingMooks: They serve as the main army that the Others are using in their push southwards.
* OurWightsAreDifferent: "Wight" is a term used to refer to all corpses reanimated by the Others. They have blue eyes, black hands and [[FireKeepsItDead can only be killed by fire]].
* RaisingTheSteaks: Animals can be raised the same as humans, and often are. The Others usually ride on wighted horses or elk, and the husks of creatures such as bears are seen as part of wight hordes.
[[/folder]]

----



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* EnemyToAllLivingThings: They scare away animals, dogs refusing to follow their scent. The fact they kill animals, such as the bear, makes them a literal case of this.

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* EnemyToAllLivingThings: They scare away are uniformly hostile to all forms of life. They target the surviving giants the same as they do human tribes, and warred against the Children during their original invasion. They even target animals, dogs refusing to follow their scent. The fact they kill animals, such as the bear, makes killing them a literal case and raising them as wights, and forcing the herds and flocks of this.the north to flee southwards alongside the human and giant refugees.
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* HorseOfADifferentColor: Due to their great size, they can ride their domesticated mammoths like horses.

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Redundant with Primitive Clubs, which is a more specific subtrope.


* CarryABigStick: Their only weapons are large, crude clubs.



* PrimitiveClubs: They wield huge, crude clubs as their only weapons.

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* PrimitiveClubs: They wield huge, crude clubs as their only weapons.weapons, fitting their characterization as a lingering remnant of prehistoric times.
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* AgeWithoutYouth: [[spoiler: By the time Bran meets him, he is in his mid-120's and looks it. While his life was extended by Children magic and a possible fusion with a tree, Bran thinks he looks more corpse than man]].
* AmbiguouslyEvil: So ambiguous, it's hard to say where he stands even now [[spoiler:he's mostly a tree, even after the events in the current series he's triggered. Melisandre most certainly considers him evil, or at least a threat, but she's not exactly in a position to talk.]]
* AmbiguousSituation: [[spoiler:When meeting Bran, he makes a passing mention of a brother whom he loved. Unlike Bittersteel who he hated and Shiera who he desired, who Brynden was referring to is never revealed thus far. One obvious possibility is Daeron II, who he supported against the Blackfyres. But another possibility is ironically Daemon Blackfyre, which would add a layer of tragedy to Brynden considering that he killed Daemon in order to put down the rebellion.]]

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* InconsistentSpelling: Grumpkins or grumkins? The book has both variants of spelling.



* SpellMyNameWithAnS: Grumpkins or grumkins? The book has both variants of spelling.

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* SpellMyNameWithAnS: Grumpkins or grumkins? The book has both variants of spelling.
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* SmarterThanYouLook: They're primitive and apelike, but Jon is surprised to learn they're capable of not just spoken language, but jests when Mag and Tormund exchange friendly insults.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/coldhands_ffg_4049.jpg]]

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[[quoteright:300:https://static.[[quoteright:600:https://static.tvtropes.org/pmwiki/pub/images/coldhands_ffg_4049.jpg]]org/pmwiki/pub/images/coldhands.jpg]]
[[caption-width-right:600:''"Let his bones lie undisturbed. We want no seekers coming after us. Swear it, Samwell of the Night's Watch. Swear it for the life you owe me."'']]



%%* BadassCape

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%%* BadassCape* BadassCape: Appears clad in the black cloak and Night's Watch uniform, and may have been one of them in life.
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* KickTheSonOfABitch: Inflicted this on the Night's Watch traitors of Craster's Keep.

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Now IUEO


* HellIsThatSound: When they "speak", it sounds like ice breaking.

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: Well, maybe. Mance Rayder explains that giants don't have kings or chiefs any more than mammoths do, but the truth is even Wildlings know practically nothing about giant social structure (assuming such a thing even exists) and it isn't really clear if Mag is some kind of hereditary chieftain, or a chosen chieftain, or if he has any formal leadership position at all, or if the other giants simply tend to follow his lead. The Wildlings informally refer to him as "king of the giants" as a simplification.


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* RankScalesWithAsskicking: Well, maybe. Mance Rayder explains that giants don't have kings or chiefs any more than mammoths do, but the truth is even Wildlings know practically nothing about giant social structure (assuming such a thing even exists) and it isn't really clear if Mag is some kind of hereditary chieftain, or a chosen chieftain, or if he has any formal leadership position at all, or if the other giants simply tend to follow his lead. The Wildlings informally refer to him as "king of the giants" as a simplification.
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* AuthorityEqualsAsskicking: Well, maybe. Mance Rayder explains that giants don't have kings or chiefs more than mammoths do, but the truth is even Wildlings know practically nothing about giant social structure (assuming such a thing even exists) and it isn't really clear if Mag is some kind of hereditary chieftain, or a chosen chieftain, or if he has any formal leadership position at all, or if the other giants simply tend to follow his lead. The Wildlings informally refer to him as "king of the giants" as a simplification.

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* AuthorityEqualsAsskicking: Well, maybe. Mance Rayder explains that giants don't have kings or chiefs any more than mammoths do, but the truth is even Wildlings know practically nothing about giant social structure (assuming such a thing even exists) and it isn't really clear if Mag is some kind of hereditary chieftain, or a chosen chieftain, or if he has any formal leadership position at all, or if the other giants simply tend to follow his lead. The Wildlings informally refer to him as "king of the giants" as a simplification.
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Now a disambiguation. Can't tell if replacements applicable.


* UltimateEvil: The Great Other, as described by Melisandre, the god of darkness, cold, and death.
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%% * Gentle Giant: After his HeelFaceTurn. Just don't piss him off.
* GiantMook: For the Watch.

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%% * Gentle Giant: GentleGiant: After his HeelFaceTurn. Just don't piss him off.
* %%* GiantMook: For the Watch.



%% * Papa Wolf: To Val, the Wildling princess.

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%% * Papa Wolf: PapaWolf: To Val, the Wildling princess.



%% * BeautyIs Bad: According to WordOfGod at least, as part of their [[TheFairFolk Sidhe]] motif.

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%% * BeautyIs Bad: BeautyIsBad: According to WordOfGod at least, as part of their [[TheFairFolk Sidhe]] motif.

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Removing misuse, as is about protecting his daughter. Hiding some zero context examples.


* BerserkButton: The TooDumbToLive [[spoiler:Ser Patrek of King's Mountain]] presses it by trying to "rescue" Val from him, even though Val is not Wun Wun's captive. Wun Wun goes all PapaWolf on the idiot's ass.



* GentleGiant: After his HeelFaceTurn. Just don't piss him off.

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%% * GentleGiant: Gentle Giant: After his HeelFaceTurn. Just don't piss him off.



* PapaWolf: To Val, the Wildling princess.

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%% * PapaWolf: Papa Wolf: To Val, the Wildling princess.



* BeautyIsBad: According to WordOfGod at least, as part of their [[TheFairFolk Sidhe]] motif.

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%% * BeautyIsBad: BeautyIs Bad: According to WordOfGod at least, as part of their [[TheFairFolk Sidhe]] motif.
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* EminentlyEnigmaticRace: The Others are frighteningly inscrutable even after all the books released so far. Commonly depicted as an eerily beautiful ice-themed version of TheFairFolk, it's known that they have their own language and culture, that they can make bargains with humans, and are probably returning to bring the apocalypse; legends also suggest that they ''may'' be capable of taking husbands and wives from humankind... but their origins, the details behind their culture, and their true motivation for the nightmarish things that they do has yet to be revealed. For good measure, it's almost impossible to get within spying distance of them without being horribly murdered.

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-->''"Once the heart has ceased to beat, a man's blood runs down into his extremities, where it thickens and congeals. His hands and feet swell up and turn as black as pudding. The rest of him becomes as white as milk.''"

Coldhands is a mysterious figure from beyond the Wall, in league with the Three-Eyed Crow and Children Of The Forest. He appears to be a ranger from the Wall reanimated as a wight, but is intelligent and seemingly benign.

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\n-->''"Once ->''"Once the heart has ceased to beat, a man's blood runs down into his extremities, where it thickens and congeals. His hands and feet swell up and turn as black as pudding. The rest of him becomes as white as milk.''"

Coldhands is a mysterious figure from beyond the Wall, in league with the Three-Eyed Crow and Children Of The of the Forest. He appears to be a ranger from the Wall reanimated as a wight, but is intelligent and seemingly benign.



* BadassCape

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* %%* BadassCape



* ScarfOfAsskicking

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* %%* ScarfOfAsskicking
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* BigfootSasquatchAndYeti: Described as resembling towering, shaggy and upright apes, the giants of ''A Song of Ice and Fire'' are in many ways more similar to oversized versions of Bigfoot and the Yeti than to classic fantasy giants. Nevertheless, they are sapient enough to be capable of speech, animal husbandry and crude tool-making.

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* BigfootSasquatchAndYeti: Described as resembling towering, shaggy shaggy, and upright apes, the giants of ''A Song of Ice and Fire'' are in many ways more similar to oversized versions of Bigfoot and the Yeti than to classic fantasy giants. Nevertheless, they are sapient enough to be capable of speech, animal husbandry husbandry, and crude tool-making.



* TheAlcoholic: He develops a taste for wine while staying with the Night's Watch, and Jon fears that he will become this and therefore tries keeping him away from alcohol.

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* TheAlcoholic: He develops a taste for wine while staying with the Night's Watch, and Jon fears that he will become this and therefore tries keeping to keep him away from alcohol.



* BadassAdorable: He has the attitude of a child and can easily rip you to pieces if you should insult him or threaten him.

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* BadassAdorable: He has the attitude of a child and can easily rip you to pieces if you should insult him or threaten him.



* BolivianArmyEnding: [[spoiler:The end of ADWD has him bleeding, and dangling a dead Ser Patrek of King's Mountain from one arm, just as a fight breaks out and the Night's Watch try to murder Jon.]]
* CantHoldHisLiquor: Subverted by human standards, but by giant standards he seems to be something of a lightweight. This is why Jon tries keeping him away from wine.

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* BolivianArmyEnding: [[spoiler:The end of ADWD ''ADWD'' has him bleeding, and dangling a dead Ser Patrek of King's Mountain from one arm, just as a fight breaks out and the Night's Watch try to murder Jon.]]
* CantHoldHisLiquor: Subverted by human standards, but by giant standards he seems to be something of a lightweight. This is why Jon tries keeping to keep him away from wine.



* ExpertConsultant: No one would call him an expert, but Jon frequently speaks with Wun Wun, eiyh Leathers to translate, to learn more about giants, their culture and beliefs.

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* ExpertConsultant: No one would call him an expert, but Jon frequently speaks with Wun Wun, eiyh with Leathers to translate, to learn more about giants, their culture culture, and beliefs.



* PapaWolf: To Val, the wildling princess.

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* PapaWolf: To Val, the wildling Wildling princess.



** Alternatively, if viewing the First Men as the Celtic Britons and the Andals as the Anglo-Saxons, the Children can be seen as similar to the Tuatha Dé Danann as described in the Irish Book of Invasions. Initially the Tuatha Dé Danann warred with the Milesians (the ancestors of the Celtic Irish) before eventually making peace with them and dividing the land between them, with the supernaturally gifted Tuatha Dé Danann taking command of the Otherworld, and the Milesians taking command of the temporal world. This mirrors the initial violence and then coexistence between the Children and the First Men.

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** Alternatively, if viewing the First Men as the Celtic Britons and the Andals as the Anglo-Saxons, the Children can be seen as similar to the Tuatha Dé Danann as described in the Irish Book of Invasions. Initially Initially, the Tuatha Dé Danann warred with the Milesians (the ancestors of the Celtic Irish) before eventually making peace with them and dividing the land between them, with the supernaturally gifted Tuatha Dé Danann taking command of the Otherworld, and the Milesians taking command of the temporal world. This mirrors the initial violence and then coexistence between the Children and the First Men.



* BigBad: Probably for the series as a whole, that is if they actually get to the other side of the wall.

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* BigBad: Probably for the series as a whole, that is if they actually get to the other side of the wall.Wall.



* AnIcePerson: Their weapons, armour, powers and legendary steeds all have a basic theme: deadly ice and snow shaped and used in various ways. Even their necromancy benefits from their chill-factor, as wights last longer when refrigerated.

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* AnIcePerson: Their weapons, armour, powers powers, and legendary steeds all have a basic theme: deadly ice and snow shaped and used in various ways. Even their necromancy benefits from their chill-factor, as wights last longer when refrigerated.



* UltimateEvil: The Great Other, as described by Melisandre, the god of darkness, cold and death.

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* UltimateEvil: The Great Other, as described by Melisandre, the god of darkness, cold cold, and death.



* WasOnceAMan: [[spoiler:He was once Brynden "Bloodraven" Rivers, a [[HeroicBastard bastard son]] of King Aegon IV. He served under his half-brother Daeron II and nephews Aerys I and Maekar I before being exiled to the Night's Watch by his great-nephew Aegon V for murdering a Blackfyre who arrived in King's Landing under diplomatic safe conduct. There, he rose to the rank of Lord Commander before disappearing beyond the Wall to become the Three-Eyed Crow about 50 years before the series began]].

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* WasOnceAMan: [[spoiler:He was once Brynden "Bloodraven" Rivers, a [[HeroicBastard bastard son]] of King Aegon IV. He served under his half-brother Daeron II and nephews Aerys I and Maekar I before being exiled to the Night's Watch by his great-nephew Aegon V for murdering a Blackfyre (who was also yet another of his half-nephews) who arrived in King's Landing under diplomatic safe conduct. There, he rose to the rank of Lord Commander before disappearing beyond the Wall to become the Three-Eyed Crow about 50 years before the series began]].



Coldhands is a mysterious figure from beyond the Wall, in league with the Three Eyed Crow and Children Of The Forest. He appears to be a ranger from the Wall reanimated as a wight, but is intelligent and seemingly benign.

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Coldhands is a mysterious figure from beyond the Wall, in league with the Three Eyed Three-Eyed Crow and Children Of The Forest. He appears to be a ranger from the Wall reanimated as a wight, but is intelligent and seemingly benign.



* DarkIsNotEvil: He's quite clearly some kind of grim mannered, intimidating undead creature, yet he's also a (seemingly) heroic figure helping the heroes of the story.

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* DarkIsNotEvil: He's quite clearly some kind of grim mannered, grim-mannered, intimidating undead creature, yet he's also a (seemingly) heroic figure helping the heroes of the story.



* OneManArmy: He can effortlessly fight off large numbers of human or undead attackers at once, including slaughtering the remaining Night's Watch traitors who betrayed Lord Commander Mormont. And he has apparently been operating almost entirely alone in the hostile territory north of the wall for a very long time.

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* OneManArmy: He can effortlessly fight off large numbers of human or undead attackers at once, including slaughtering the remaining Night's Watch traitors who betrayed Lord Commander Mormont. And he has apparently been operating almost entirely alone in the hostile territory north of the wall Wall for a very long time.


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* FantasyCounterpartCulture: If Westeros is England, then the Children can be seen as a counterpart to the Celtic Britons who originally inhabited
the land before being conquered in a Roman invasion.

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* FantasyCounterpartCulture: If Westeros is England, then the Children can be seen as a counterpart to the Celtic Britons who originally inhabited
inhabited the land before being conquered in a Roman invasion.

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* FantasyCounterpartCulture: If Westeros is England, then the Children can be seen as a counterpart to the Celtic Britons who originally inhabited the land before being conquered in a Roman invasion.

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* FantasyCounterpartCulture: If Westeros is England, then the Children can be seen as a counterpart to the Celtic Britons who originally inhabited inhabited
the land before being conquered in a Roman invasion.invasion.
** Alternatively, if viewing the First Men as the Celtic Britons and the Andals as the Anglo-Saxons, the Children can be seen as similar to the Tuatha Dé Danann as described in the Irish Book of Invasions. Initially the Tuatha Dé Danann warred with the Milesians (the ancestors of the Celtic Irish) before eventually making peace with them and dividing the land between them, with the supernaturally gifted Tuatha Dé Danann taking command of the Otherworld, and the Milesians taking command of the temporal world. This mirrors the initial violence and then coexistence between the Children and the First Men.

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* BigfootSasquatchAndYeti: Described as resembling towering, shaggy and upright apes, they giants of ''A Song of Ice and Fire'' are in many ways more similar to oversized versions of Bigfoot and the Yeti than to classic fantasy giants. Nevertheless, they are sapient enough to be capable of speech, animal husbandry and crude tool-making.

to:

* BigfootSasquatchAndYeti: Described as resembling towering, shaggy and upright apes, they the giants of ''A Song of Ice and Fire'' are in many ways more similar to oversized versions of Bigfoot and the Yeti than to classic fantasy giants. Nevertheless, they are sapient enough to be capable of speech, animal husbandry and crude tool-making.


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* ExpertConsultant: No one would call him an expert, but Jon frequently speaks with Wun Wun, eiyh Leathers to translate, to learn more about giants, their culture and beliefs.


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* YouRemindMeOfX: His GentleGiant tendencies put Jon in mind of Hodor, though he recognises that unlike Hodor, Wun Wun has the capacity to do a lot of damage if provoked.
-->'''Jon's thoughts''': Hodor twice as big, twice as strong, and half as clever.

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* TheNoseKnows: Their eyesight is poor, so they snuffle constantly, smelling as much as they see.



* TheNoseKnows: Their eyesight is poor, so they snuffle constantly, smelling as much as they see.

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* TheNoseKnows: Their eyesight is poor, so they snuffle constantly, smelling PrimitiveClubs: They wield huge, crude clubs as much as they see.their only weapons.
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-->''"The giants are almost gone as well, they who were our bane and our brothers."''
--->--'''Leaf'''

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\n-->''"The ->''"The giants are almost gone as well, they who were our bane and our brothers."''
--->--'''Leaf'''
-->--'''Leaf'''

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