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ShadowWarden2012-03-19 02:00:23

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Welcome to Republic City

Hi! This is Shadow Warden, and this is the first TV Tropes-based liveblog of Avatar: The Legend of Korra that I am aware of. Having liveblogged its predecessor back in the day, I've decided to take a stab at this one. I haven't followed the leadup too closely, but I am aware of the basic conceit, so let me describe it to those of you who may not, for whatever reason, be watching the show with me:

The Legend of Korra is set in Republic City, a modernized metropolis representing the progressive ideals of the last series' protagonist, Aang. While Aang - and most of the original cast - are dead, the new Avatar Korra has stepped up to take his mantle and is going to move to Republic City. Among the various problems she'll face are organized crime, an anti-bending faction, and... well. Let's just get on with this. It's been a while since I've liveblogged and I'm rusty.

Book One: Air: Welcome to Republic City

We have an opening, summarizing the state of the world as it is now. Aang and Zuko won out over evil, established a new integrated republic, best intentions and ideals, and then Aang bit the bullet. The narration is done by Aang's son Tenzin, in parallel to the way Katara narrated in the last series. However, I would contend that this opening is vastly superior, if only for one reason: Tenzin is voiced by none other than J. K. Simmons, whose voice is really rather incredible.

Also, it's clear from even this brief glimpse that the animation has been stepped up a notch. As we segue out of the introduction and to a remote Water Tribe village, we see three figures approach a home. We learn from the couple inside that these three (who are entering) are from the Order of the White Lotus. Apparently they're attempting to find the new Avatar, and have been investigating claims both in the Northern Water Tribe and here in the south. Most of these have turned out to be false. One wonders how they even test for such a thing, but that question is neither here nor there, because the couple has called out their daughter Korra, who demonstrates early mastery of a certain trope.

"I'm the Avatar! You gotta deal with it!"

A young Korra then marches forward, earthbending, firebending, and waterbending in a prodigal display of prowess.

Wait, what.

Hold on. Time out.

  • While I think it's a great moment, and while it does aptly establish Korra's character, it doesn't make any sense by the rules of the universe as we've known them. Indeed, it's the same problem Aang had, taken to a whole new extreme. Where Aang managed to sufficiently master three elements within less than a year, Korra, at a comparatively young age, is demonstrating the ability to use all three.

  • Granted, she's not doing so with much skill, but the fact that their igloo is still standing and not melted or in more disarray than it is speaks volumes to the fact that she's already got a firm grasp of the power under her command, not to mention she's got her opposing element figured out. The next Avatar will probably have all four elements mastered by the age of one, going by this kind of progression!

We segue out of Korra's display and into a literal firefight some years later. It's pretty cool. More of the upgraded animation is on showcase. She wins handily against a number of competent Firebenders and immediately begins cheering herself; the council on hand, however, who include members of the White Lotus, are not so thrilled. We get the sense here that they aren't too impressed with Korra's lack of restraint, and we also learn that Korra's not too spiritual. Also, Katara is still alive, and considered a Waterbending master. They decide to let her move on to Airbending, and receive spiritual guidance from Tenzin.

  • I do appreciate that they're distancing her characterization from Aang's, and also that they're making her a positive character while still allowing her to have flaws.

  • Another thing I'd like to comment on here, in this brief interlude, is that the feel of the show so far is much more polished. In the previous series you had a tendency for the humor to feel jarring, or out of place, even in the later seasons, but in this episode it's worked in far more naturally. They had a much clearer vision for what this show was going to be, and that is very much apparent.

Korra brags about her success to her pet... polar bear-dog, it would seem? Naga. They go out for a ride, and we immediately cut to our next scene; the arrival of Tenzin and his family - looks like someone's been busy! Tenzin's a very stoic, straight-man kind of character, standing in marked contrast to his rambunctious children. His wife seems to be an ordinary non-bender, and somewhat resentful of the fact that she's the only non-bender in the family. I smell foreshadowing! Also worth noting is that sky bison aren't extinct, as Tenzin rode one in.

Anyway, Katara is his mom, they're happy to see each other, and it turns out Tenzin can't actually stay there; he has to go back to the city, being one of its leaders, and he can't teach Korra. Obviously none too pleased with this, Korra tries to convince him to take her back, but the Order of the White Lotus will have none of it; seems like ever since Iroh died, they've become zealously overprotective busybodies instead of benevolent agents of balance, though in Korra's case I can see why they'd want to keep her far, far away from anything resembling civilization. Of course, locking her up inside a compound seems to be going to the other extreme. Tenzin also objects, citing the city's instability; pay attention to this, guys, it's going to be a central point of the show.

Korra, of course, will have none of this, and so she escapes. Katara, in a wonderful parallel with the original series, allows her to escape, and in fact encourages her to do so. You go, cool old grandma. Another short scene follows, where she bids her parents goodbye; the moment, sadly, is ruined by poor voice acting on her mother's part, but since they were incidental characters anyway we can just forget them. Our bold new Avatar stows away with her polar bear dog in a steamship and sails off to Republic City.

We pan across the hold she's hiding in; we see, among other things, a very old-timey automobile, another bit of foreshadowing for the technological state of the impending City. They arrive, Korra and her polar bear dog make a hasty exit, and we see another bit of footage from the trailer. Scenery Porn galore. We find out that in this setting, automobiles are called Satomobiles. Korra is of course intent on reaching Air Temple Island, where Tenzin apparently lives, but Naga wants food; so they take off, running down one of the streets. They disrupt car traffic, cause crashes, and some jazz music is playing. While jarring at first, it helps really drive home the difference in mood; this is the big city, not the calm, pre-industrial world of the original series.

They find a food vendor; lacking money, of course, they can't buy anything. Instead, they find the nearest park and fish out of it, with Korra quite practically using firebending to cook her meal. She meets a bush-dwelling homeless bum, who fills her in on the rather obvious fact that not everyone in the city is rich and well-off, and then a cop chases her off, informing her that she can't fish in the park. He resembles a British bobby in many respects.

Now, of course, we come to one of the more fascinating ideas of the new series; the introduction of Amon and his anti-bending political faction.

Hold on a moment.

  • While the implementation of their idea is naturally going to be quite violent, the argument at the core of the anti-bender movement is not actually terribly unreasonable. In a world like Avatar's, where a small minority have functional magic and a large majority do not, there is bound to be resentment, and there are bound to be benders who misuse and abuse their power for less than ideal purposes. As we see later in this episode, a majority of the law enforcement appears to be comprised of benders; metalbenders, to be quite exact, forming an elite core. While bending is rather obviously desirable in policemen, it does also suggest a bias inherent in the system. While it's hard to say at this point, I do think the movement might be a reaction to said bias. I hope they explore this more, I really do.

The speaker, of course, is urging non-benders to join and overthrow the current establishment, and Korra objects; she's not very good at rhetoric, however, and so suffers an egregious verbal curbstomp. She walks away, dejected.

Next scene. Korra's asking for directions, but then some gangsters (calling themselves 'Triads') show up. They're dressed pretty snazzily, and they're hitting up a poor salesman for some money. When he doesn't have it, they start making threats, and so of course Korra steps in to save him. Some banter is tossed back and forth, and the thug eventually says, "Who do you think you are?" She shoots back, all badass: "Why don't you come here and find out?"

Cue a fight scene. Korra does a ton of collateral damage to the shopfronts, but she does beat the Triads up pretty handily. Just as she's finished - tons of wreckage, by the way, this is important - the police show up. As I mentioned before, they're metalbenders, and they're very, very cool.

  • It overjoys me that, for once, they made the police competent.

Of course, while they arrest the three thugs, they also try to bring Korra in for the gratuitous amounts of property damage her would-be heroism resulted in. She, stupidly, resists arrest and tries to run. A good chase scene ensues, and while you can't really blame Korra or the police, I still think she's being pretty dumb here. Eventually, they do catch her, and I bring out the ill-used, dusty crowner:

  • Republic City police force's Crowning Moment Of Awesome assigned: Successfully capturing and bringing in the Avatar in competent, efficient fashion. Also, looking really cool while doing it.

We cut to the police station, in which we meet my absolute favorite character in this entire episode; none other than one Chief Bei-Fong, Toph's descendant, metalbender, and stone cold bitch. She lists off Korra's list of offenses and shoots down her attempt to play the Avatar card. "You can't just waltz in here and dole out vigilante justice like you own the place!" Seriously, I love this woman, she is all kinds of awesome.

Anyway, Tenzin comes in, and bails Korra out, promising to return her home. While we all know that isn't going to happen, it's nice to see that even without the Avatar being a wanted criminal, no one's going to let her get away with things just because of who she is. It's refreshing to see a show - a children's show, no less - that focuses on consequences to this degree without going over-the-top about them. As Korra exits, Chief Bei-Fong gives her the evil-eye, and Korra gives it to her right back; the sheer brattiness they convey in a split second of animation is truly hilarious to behold.

Korra gets her polar bear dog - it has a canonical name! - back, and she manages to talk Tenzin into letting her stay in the city. It's a bit quick, especially for someone as resolute and serious as Tenzin, but they're running out of episode time so they need to wrap it up somehow. Tenzin relents, Korra's overjoyed, and she hugs him and all his kids at once in a particularly overt display of nigh-Amazonian strength.

Cut to the next to last scene. Korra's being publicly announced and she does a speech to the various reporters and citizens assembled. She doesn't have a plan yet, but she's happy to be here, woo, woo, except—

Last scene. We get introduced to Amon, the leader of the anti-bending faction, using yet more trailer footage; he's a creepy guy in a mask and he ends the episode on an ominous note, citing 'plans' and the need to speed them up.

Final impressions:

I can't believe I have to wait until April for more of this. I love the blend of styles, and I love the shift away from the original series; jazz music, a huge metropolis, and an Avatar with completely different issues than Aang ever had. I feel that Korra's attitude is meant as a subtle illustration of the anti-benders' point - they object to boastful, arrogant, oppressive users of bending power. Is it any coincidence that literally the very next scene, the police have to bring in Korra on dispensing vigilante justice and causing huge amounts of damage to public and private property? I'm sure they did that on purpose. This is by far the most fascinating idea the show has going for it, more so because there's no easy solution at work here.

I do also like the way that shades of grey have been worked into not only the Avatar herself, but into the Order of the White Lotus and the other 'good' characters. One can only hope they'll give these dimensions more exploration; it took the original show quite a while to entrench itself in moral complexity, but with hints of it here in the very first episode, I'm hopeful. It feels like a very grounded, very mature series so far, but one with a good sense of humor that keeps things from getting too gloomy. I'm looking forward to seeing the second episode.

Comments

Eegah Since: Dec, 1969
Mar 25th 2012 at 7:17:20 AM
Is it weird that I laughed the hardest at Korra scratching her ass during meditation?

I can buy the opposite element thing as being down entirely to personality. Korra spent most of her life training with earth and fire masters, which probably shaped her a bit differently than if she just lived with her family, enough to make her overly impulsive and restless, the opposite of air.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 10:08:44 AM
A Question I do have is who are the other dudes in Air nomad uniforms on the island? Are there other Airbenders? From mixed families maybe?

I gotta agree with you on Tenzin's reaction to Pro-Bending: Aang would've loved it.

I did like that Pro-Bending is fairly simple. No InfoDump, but simple enough we can pick up the rules by seeing it played. Even if the round system is kinda weird.
Eegah Since: Dec, 1969
Mar 25th 2012 at 11:39:56 AM
And the website actually has the complete Pro Bending rules, as written by Mike and Bryan.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 12:09:37 PM
A fun bonus, but a show should stand or fall on its own. Just like you don't need to read the Star Trek technical manual to get trek, you don't need to see the website to get pro bending. Which is a plus.
ShadowWarden Since: Dec, 1969
Mar 25th 2012 at 1:48:55 PM
Oh hey, good point!

The other people in Air Nomad uniforms are most probably students of Airbending, whether Airbenders themselves or people looking to benefit from Air Nomad philosophy. At least that's my theory.

As for pro-bending rules: having read them, I have to say that the scoreboard isn't presented very clearly to us.
Gallowglass Since: Dec, 1969
Mar 25th 2012 at 3:04:12 PM
I think the score board is arranged as such 3 lights for who takes a round and the fourth for who takes the match. The thing about Korra's match where the other team tires out was sort of established with Mako's hat-trick earlier, a fairly straight forward rope a dope, in the third round the opposing team used a lot of energy pinning the Bros to the side and tried to knock out Korra, her dodging made it so that the Fire Ferrets could do the same thing.
Ghilz Since: Dec, 1969
Mar 25th 2012 at 9:50:18 PM
Speaking of which, this "running out of energy" seems kinda new. We've seen benders do ALOT of bending in the previous series without ever really showing that kind of rapid exhaustion.
ShadowWarden Since: Dec, 1969
Mar 25th 2012 at 11:46:42 PM
Exactly my point! It seems like a clumsy Deus Ex Machina, and while I understand that they're drawing parallels with boxing and mixed martial arts, it isn't consistent with what we've seen before in terms of bending fights. These are, after all, pro benders; you'd expect them to be well-trained and with a lot of endurance backing them. Whereas here, I feel like even a first-season Zuko could singlehandedly wipe the floor with any of the teams we've seen so far.
CobraPrime Since: Dec, 1969
Mar 26th 2012 at 6:24:16 AM
Furthermore, the few times we saw characters show exhaustion in the original show, it wasn't portrayed as them "running" out of bending, they were just tired and maybe made more errors.

The whole endurance thing could be handwaved by the match lasting a hour or more (like a RL game of whatever) while we just see bits of it in our 22min episodes. Few of the previous show's actual battles would've lasted this long,
AgentRook Since: Dec, 1969
Mar 27th 2012 at 10:30:26 AM
Well it seems they're expanding that rule to mean it's based on PERSONALITY not nation, with the two usually lining up, in Korra's case they dont, a minor retcon but w/e

Also I think maybe this style wears you out more; the fast quick jabbing seems more exhausting than what we've seen before.

Also, Pro-bending rules.
krinsbez Since: Dec, 1969
Mar 27th 2012 at 6:32:47 PM
Concerning Korra's failure at dodging vis a vis the previous episode, perhaps it is due to her being flustered due to the effort at making sure she doesn't break the rules and get another foul?
ShadowWarden Since: Dec, 1969
Mar 28th 2012 at 1:15:29 AM
Also, I have two predictions for the coming Pro-bending matches:

1) There will be a match in which all three of the Fire Ferrets will have been pushed right up to the edge.

2) There won't be any specific rule which says that it has to be a Firebender, Earthbender, and Waterbender participating in a match, only three different kinds of benders, resulting in Korra using Airbending in the final championship round.
ShadowWarden Since: Dec, 1969
Mar 28th 2012 at 1:16:12 AM
Okay, that trope doesn't exist anymore. I meant Loophole Abuse!
Wryte Since: Dec, 1969
Mar 30th 2012 at 4:33:52 AM
For those not wanting to sit through a 20 minutes video, here are the basics of Pro-Bending.

The ring is an elongated hexagon. The long sides of the ring are roped like a boxing ring, but the short ends of the ring are left open, and the ring is surrounded by water. The ring is divided into six parallel sections, with the two in the center being the largest, the two at the ends the smallest, and the two in-between being medium sized. Two teams of one fire, earth, and water bender each start the match in the two large center sections and try to push each other back with their bending.

Players pushed back into another zone are stuck there, and players cannot advance into a zone until all members of the opposing team have been pushed out of it. There are three rounds to the game, each lasting 3 minutes, at the end of which whichever team has gained the most ground wins the round. If both teams control and equal amount of ground, the team with the most players in the front zone wins. However, there is an instant-win condition for the entire match if a team can successfully push the entire opposing team out of the ring in the same round, which is why a third round is played even if one team has won both the first and second rounds. Players cannot reenter the ring if knocked out until the next round begins, and can only be knocked out of the back of the ring, not over the sides.

As for bending materials, the lines dividing the zones are actually metal grates covering a water supply, and there are dispensers for heavy clay disks set into the floor (fire benders, of course, don't need materials provided). Players are only allowed to use the materials in their own zone, so no attacking the other team with the water or disks from behind them, and bending the water in the pool surrounding the ring is illegal.

All in all, it's actually quite reminiscent of a war. Both armies start out at their shared border and try to gain as much of the other side's territory as possible before the end of each battle, and cannot conquer or reclaim territory until the opposition has been completely driven out. The winner is determined by who has gained the most territory throughout the three battles, but total victory can be achieved instantly regardless of the results of any previous battles if you completely wipe out the opposing army in one battle.
202.173.197.74 Since: Dec, 1969
Apr 4th 2012 at 3:50:58 AM
Was it just me, or did Mako break the rules by jumping straight over all the lines to win?

Also, on the topic of endurance. These "pro-benders" train for quick, three minute rounds in which they must take as many areas as possible, with gaps in between and only three rounds (baring a tie breaker). In addition to these "sprints" of bending, they are limited to only using one second blasts; no continuous fire streams, no constant channelling of water, and only single disks of clay for the earth benders.

The old styles are actually about war and fighting in realistic conditions where the battle could last a very long time, this "pro-bending" is just quick straight strikes, greatly restricted at that, and dodging for a few minutes. Zuko or any of the 'first' benders would be able to take them out easily in any sort of real battle because unlike their successors, they don't just throw little stones, make little splashes or incinerate ants; they moved mountains and threw boulders, called massive waves and channelled rivers (not to mention slashes and ice, and even blood), and wielded the power of volcanoes and dragons.

I am hoping that at some point there will be a proper full on battle, and the "pro-benders" will realise how silly their technique actually is by comparison.
Wryte Since: Dec, 1969
Apr 6th 2012 at 4:37:43 AM
Was it just me, or did Mako break the rules by jumping straight over all the lines to win?

I thought that at first too, but no. Mako had already driven two of the other team's players out of the ring, and the third player back to his last zone, which meant Mako was free to advance all the way there from the other end of the field.
AgentRook Since: Dec, 1969
Apr 10th 2012 at 6:48:06 PM
^^Yet ironically the "Old Style" probending that they used would get you diidle sqwaut in teh rings, as seen by Korra wghen practing.
Wryte Since: Dec, 1969
Apr 24th 2012 at 1:19:55 PM
While this is a nice touch and it looks very cool, I would like to point out that the Korra we saw in episode one had no issue dodging projectiles, bending-related or otherwise. Why does she suddenly need Airbending to dodge what looks to be comparatively low-key bending? Furthermore, why is she struggling? We saw her effortlessly dealing with a large team of Firebenders (about five or six) as part of her Establishing Character Moment, so even if she's limited to Waterbending, why is fighting just three opponents proving so difficult?

I just had a thought on this. It's likely because of the zones: the area she has to move in is much more restricted in a Pro Bending arena than in a normal fight. We saw this early in the match when she crossed into another zone while successfully dodging an attack in the same way she did in the opening, and her zones kept getting smaller as she was pushed back. She needed the airbending style to dodge with only the tiny amount of ground she had available to her in the back zone.

Looking forward to your episode 3 installment!
ShadowWarden Since: Dec, 1969
Apr 24th 2012 at 7:34:43 PM
Good point re: the zones.

Episode three should be up later tonight.
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