Follow TV Tropes

Following

History YMMV / SagaFrontier

Go To

OR

Changed: 12

Removed: 672

Is there an issue? Send a MessageReason:
That's a Trivia trope. Moving to the Trivia sub-page.


* VindicatedByHistory: This game was widely panned upon its release for its non-linear style and the use of 2D graphics. The fact that it came out right after VideoGame/FinalFantasyVII didn't help its case. Nowadays it's considered one of Square Enix's most underrated games and many was overjoyed when it was announced for a Remaster.
* WhatCouldHaveBeen: Literally enough to fill a book -- we know about a lot of them from "Essence of [=SaGa=] Frontier" and "Complete of [=SaGa=] Frontier". Fuse was supposed to have his own quest unlockable by completing the others, Asellus' quest was actually supposed to have plot between escaping Fascinaturu and returning to fight Orlouge, several entirely random dungeons and bosses were supposed to have plot significance for one or more of the quests, etc.
** Saga Frontier Remaster has been announced and at the bare minimum Fuse's Story and parts cut out of Asellus' are being added in, probably some of the other stuff too, possibly even most of the cut content.

to:

* VindicatedByHistory: This game was widely panned upon its release for its non-linear style and the use of 2D graphics. The graphics, and the fact that it came out right after VideoGame/FinalFantasyVII ''VideoGame/FinalFantasyVII'' didn't help its case. Nowadays it's considered one of Square Enix's most underrated games and many was overjoyed when it was announced for a Remaster.
* WhatCouldHaveBeen: Literally enough to fill a book -- we know about a lot of them from "Essence of [=SaGa=] Frontier" and "Complete of [=SaGa=] Frontier". Fuse was supposed to have his own quest unlockable by completing the others, Asellus' quest was actually supposed to have plot between escaping Fascinaturu and returning to fight Orlouge, several entirely random dungeons and bosses were supposed to have plot significance for one or more of the quests, etc.
** Saga Frontier Remaster has been announced and at the bare minimum Fuse's Story and parts cut out of Asellus' are being added in, probably some of the other stuff too, possibly even most of the cut content.
Remaster.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://youtu.be/1vSpVhXWRIY “Fight! Alkaiser”]] is also a favorite theme music, even getting its own [[https://youtu.be/FxquOGtG8iM vocal song]], making it sound even more like the opening song of a Tokusatsu show.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: Fuse’s scenario provides an AlternateEnding to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending.

to:

* AuthorsSavingThrow: Fuse’s scenario provides an AlternateEnding to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending. There's also an AlternateEnding with the scenario in Emilia's bad end scenario when done with Fuse's story, giving a better resolution while explaining how certain plot points come to be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: Fuse’s scenario provides an AlternateEnding to Blue’s scenario that gives a much more clear ending than the GainaxEnding that his own scenario provides for those who disliked his ending.
Is there an issue? Send a MessageReason:
None


** The Junk Shop glitch, which allows you to get endless free stuff from the Junk Shop in Scrap: just attempt to sell a [=HyperionBazooka=] that you don't have and you get seven free items. Perfect for either kitting yourself out with DiscOneNuke[=s=] or building up enough money to engage in Takonomics.

to:

** The Junk Shop glitch, which allows you to get endless free stuff from the Junk Shop in Scrap: just attempt to sell a [=HyperionBazooka=] that you don't have and you get seven free items. Perfect for either kitting yourself out with DiscOneNuke[=s=] or building up enough money to engage in Takonomics. Both Junk Shop glitch and Takonomics has been so ingrained to the gamers' mindset that Square-Enix left it ''completely untouched'' for the Remastered version.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* {{Woolseyism}}: A minor one- Alkaiser's Shin[[labelnote:*]]True[[/labelnote]]-Al-Phoenix becomes Re-Al[[labelnote:*]][[{{Pun}} Real]][[/labelnote]]-Phoenix

to:

* {{Woolseyism}}: A minor one- Alkaiser's Shin[[labelnote:*]]True[[/labelnote]]-Al-Phoenix becomes Re-Al[[labelnote:*]][[{{Pun}} Real]][[/labelnote]]-PhoenixReal]][[/labelnote]]-Phoenix. The Remastered version downplays this even further, whereas Shin Al-Phoenix is rendered into Al-Phoenix X[[labelnote:*]]It's no longer punny.[[/labelnote]]
Is there an issue? Send a MessageReason:
Look, I understand that we, fans of the game, are all rejoicing with its announcement. But YMMV page do not allow Sugar Wiki tropes. Please put it at the And The Fandom Rejoices page.


* SugarWiki/AndTheFandomRejoiced: The Remastered edition's development takes the time to go in and ''finish the game''. Considering the mountains of content that were left on the cutting room floor, including Fuse's whole story, this is ''huge''. Only ''VideoGame/{{Xenogears}}'' would beat this by virtue of sheer notoriety.
Is there an issue? Send a MessageReason:
None


* SugarWiki/AndTheFandomRejoiced: The Remastered edition's development takes the time to go in and ''finish the game''. Considering the mountains of content that were left on the cutting room floor, including Fuse's whole story, this is ''huge''. Only ''VideoGame/Xenogears'' would beat this by virtue of sheer notoriety.

to:

* SugarWiki/AndTheFandomRejoiced: The Remastered edition's development takes the time to go in and ''finish the game''. Considering the mountains of content that were left on the cutting room floor, including Fuse's whole story, this is ''huge''. Only ''VideoGame/Xenogears'' ''VideoGame/{{Xenogears}}'' would beat this by virtue of sheer notoriety.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AndTheFandomRejoiced: The Remastered edition's development takes the time to go in and ''finish the game''. Considering the mountains of content that were left on the cutting room floor, including Fuse's whole story, this is ''huge''. Only ''VideoGame/Xenogears'' would beat this by virtue of sheer notoriety.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: If Red undergoes the Rune Quest, he will re-encounter and recognize Nomad from the Cygnus hijacking scenario. When approaching Fei-On, Red stated that it's his personal philosophy to help the weak and he had ideas to re-confront Nomad over the Cygnus hijacking, but somehow put that aside by stating that at the moment he was just aiming for the Vitality Rune (But Fei-On will still join him). After you get Vitality Rune, this whole setup is promptly abandoned, Red can no longer return to Tanzer and confront Nomad again anywhere else. Even visiting Nomad's hideout within Tanzer before claiming the Rune yields nothing, and further information about this plot was not found in the unused datas, meaning that it is not likely that this subplot will be resolved in the Remastered version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[https://www.youtube.com/watch?v=JMPqf4oWSu0 "Last Battle - Red"]] is widely considered one of the best final boss themes in the game, ''perfectly'' fitting for the final battle of a superhero story.
Is there an issue? Send a MessageReason:
None


** Takonomics, named in honor of the man who discovered it: in Koorong, the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price, and repeat until you have all the money you'll ever need.

to:

** Takonomics, named in honor of the man who discovered it: it, QA tester Takahiro So: in Koorong, the price of gold goes down as you sell ingots and back up as you buy, but this calculation is (erroneously) made ''before'' any actual physical inventory changes hand. You can therefore manipulate the gold market in the shop menu such that when you actually sell your gold, you get more money back. Then you travel to Nelson, where gold ingots are always sold at a fixed price, and repeat until you have all the money you'll ever need.

Added: 1469

Changed: 545

Is there an issue? Send a MessageReason:
None


* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both [=BossX=] and Mondo.

to:

* TheScrappy: TheScrappy:
**
Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both [=BossX=] and Mondo.Mondo.
** Silence is one of the fandom's least favorite characters. All he's got going was that he's somehow an IRPO agent despite being a Mystic. Unfortunately, he's a rather generic Mystic that brought nothing special to the table compared to other Mystics. Him being mute also robbed him from many colorful personalities to endear him, but what damned him the most was that recruiting him requires your main character to get the gift for Shadow Magic while the Light Magic dungeon has a lot more potent items and better late spell collection, and recruiting him bars you from recruiting Mesarthim, a much better received Mystic (because Silence's muteness will scare her from joining you) with unique assets. His only chance for redemption is Fuse's scenario which was restored in the Remastered version, but for a long time, it was cut and players has no idea on the potentials Silence could have, thus resorting to dislike.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: This game was widely panned upon its release for its non-linear style and the use of 2D graphics. The fact that it came out right after VideoGame/FinalFantasyVII didn't help its case. Nowadays it's considered one of Square Enix's most underrated games.

to:

* VindicatedByHistory: This game was widely panned upon its release for its non-linear style and the use of 2D graphics. The fact that it came out right after VideoGame/FinalFantasyVII didn't help its case. Nowadays it's considered one of Square Enix's most underrated games.games and many was overjoyed when it was announced for a Remaster.
Is there an issue? Send a MessageReason:
I was wrong.


** The region of Yorkland has a theme called "Standard Yorkland Song". In Lute's ending, when he returns home, it's replaced with "Dear My Country". However, due to a programming error, the flag that's ''supposed'' to trip during his ending sequence is always activated whenever you enter Yorkland, meaning "Dear My Country" is the ''only'' song that plays in Yorkland.

Added: 369

Changed: 26

Is there an issue? Send a MessageReason:
None


* AwesomeMusic/AwesomeMusic: There's a bunch, but special mention goes to [[https://www.youtube.com/watch?v=GlGXCGjMeNk&lc=z23 the Bio Research Lab theme]]. It's a beautiful, ethereal tune that sets the tone for the apparently peaceful setting...and then you walk into a scientist, read his words, hear a chilling scream as he transforms, and [[MoodWhiplash it cuts right into the blood-pumping battle music]]. After a couple of encounters, the return to the main theme feels [[CreepyAwesome eerie and surreal]] and underscores just how plain ''wrong'' the place is.

to:

* AwesomeMusic/AwesomeMusic: There's a bunch, but special mention goes to [[https://www.youtube.com/watch?v=GlGXCGjMeNk&lc=z23 the Bio Research Lab theme]].theme]], officially named "Alone". It's a beautiful, ethereal tune that sets the tone for the apparently peaceful setting...and then you walk into a scientist, read his words, hear a chilling scream as he transforms, and [[MoodWhiplash it cuts right into the blood-pumping battle music]]. After a couple of encounters, the return to the main theme feels [[CreepyAwesome eerie and surreal]] and underscores just how plain ''wrong'' the place is.


Added DiffLines:

** The region of Yorkland has a theme called "Standard Yorkland Song". In Lute's ending, when he returns home, it's replaced with "Dear My Country". However, due to a programming error, the flag that's ''supposed'' to trip during his ending sequence is always activated whenever you enter Yorkland, meaning "Dear My Country" is the ''only'' song that plays in Yorkland.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NightmareFuel: The Bio Research Lab. If you talk to any of the doctors, they say ''very'' creepy things - and then let out an ''agonized shriek'' and turn into monsters.
-->"I just wanted to know the truth!"
Is there an issue? Send a MessageReason:
None


* CultClassic: The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by Creator/KenjiIto, quirky characters and more, making it one of the most classic JRPG alongside its sequel.

to:

* CultClassic: The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by Creator/KenjiIto, quirky characters and more, making it one of the most classic JRPG alongside its sequel. Naturally, these cult fans squealed in joy when the Remastered version, promising the complete experience that was cut during the original release date, was announced.
Is there an issue? Send a MessageReason:
Remaster announced

Added DiffLines:

** Saga Frontier Remaster has been announced and at the bare minimum Fuse's Story and parts cut out of Asellus' are being added in, probably some of the other stuff too, possibly even most of the cut content.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both BossX and Mondo.

to:

* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, does absolutely nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both BossX [=BossX=] and Mondo.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, and does absolutely nothing. Many fans took exception to an unwanted addition to the party that might have gone to a better character. Does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both BossX and Mondo.

to:

* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, and does absolutely nothing. nothing story-wise, and doesn't particularly stand out as a battler. Many fans took exception to getting an unwanted addition to the party taking away a slot that might have gone to a better character. Does Slime does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit, and is instrumental in defeating both BossX and Mondo.
Is there an issue? Send a MessageReason:
None


* TheScrappy: Slime, who comes from nowhere and goes nowhere. Except in ''[[AllThereintheManual Essence]]'', where he does quite a bit.

to:

* TheScrappy: Slime, who comes from nowhere to randomly join your party after the boss fight inside Tanzer, has no dialogue or explanation for why he joins, and goes nowhere. Except does absolutely nothing. Many fans took exception to an unwanted addition to the party that might have gone to a better character. Does end up being RescuedFromTheScrappyHeap in ''[[AllThereintheManual Essence]]'', where he actually does quite a bit.bit, and is instrumental in defeating both BossX and Mondo.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonKnowledge: Blue's infamous ending is often assumed to be a result of rushed development, especially considering the universe encyclopedia ''The Essense of [=SaGa=] Frontier'' greatly details the meaning of this particular ending. [[https://kotaku.com/saga-frontier-director-says-ending-in-the-middle-of-the-1821426733 According to the director's interview]], though, it was exactly the way they originally envisioned.
Is there an issue? Send a MessageReason:
Quicksand Box is now YMMV per TRS

Added DiffLines:

* QuicksandBox: Both present and averted. Some of the stories (like Riki) are very straightforward, and you can learn your way around the sidequests by playing some characters' main quests, but starting with Asellus or Lute is a quick way to get completely lost.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: There's a bunch, but special mention goes to [[https://www.youtube.com/watch?v=GlGXCGjMeNk&lc=z23 the Bio Research Lab theme]]. It's a beautiful, ethereal tune that sets the tone for the apparently peaceful setting...and then you walk into a scientist, read his words, hear a chilling scream as he transforms, and [[MoodWhiplash it cuts right into the blood-pumping battle music]]. After a couple of encounters, the return to the main theme feels [[CreepyAwesome eerie and surreal]] and underscores just how plain ''wrong'' the place is.

to:

* AwesomeMusic: AwesomeMusic/AwesomeMusic: There's a bunch, but special mention goes to [[https://www.youtube.com/watch?v=GlGXCGjMeNk&lc=z23 the Bio Research Lab theme]]. It's a beautiful, ethereal tune that sets the tone for the apparently peaceful setting...and then you walk into a scientist, read his words, hear a chilling scream as he transforms, and [[MoodWhiplash it cuts right into the blood-pumping battle music]]. After a couple of encounters, the return to the main theme feels [[CreepyAwesome eerie and surreal]] and underscores just how plain ''wrong'' the place is.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: There's a bunch, but special mention goes to [[https://www.youtube.com/watch?v=GlGXCGjMeNk&lc=z23 the Bio Research Lab theme]]. It's a beautiful, ethereal tune that sets the tone for the apparently peaceful setting...and then you walk into a scientist, read his words, hear a chilling scream as he transforms, and [[MoodWhiplash it cuts right into the blood-pumping battle music]]. After a couple of encounters, the return to the main theme feels [[CreepyAwesome eerie and surreal]] and underscores just how plain ''wrong'' the place is.
Is there an issue? Send a MessageReason:


* JustHereForGodzilla: Some players only play this because of Red's story since he's not available in any other stories, his story is less mind-screwy being about a {{Tokusatsu}} style superhero, and [[CrowningMusicOfAwesome some of the best boss musics]] play for more than once in his game ([[https://www.youtube.com/watch?v=FODQT0128FA Battle #5]], plays three times when fighting all forms of [=MBlack=], the only other scenario that plays this music is Asellus, and it's just once during the fight against [=BatKnight=]/[[spoiler:Ghost!Ciato]])

to:

* JustHereForGodzilla: Some players only play this because of Red's story since he's not available in any other stories, his story is less mind-screwy being about a {{Tokusatsu}} style superhero, and [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic some of the best boss musics]] play for more than once in his game ([[https://www.youtube.com/watch?v=FODQT0128FA Battle #5]], plays three times when fighting all forms of [=MBlack=], the only other scenario that plays this music is Asellus, and it's just once during the fight against [=BatKnight=]/[[spoiler:Ghost!Ciato]])



** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can't repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time racking up combos.

to:

** Virgil in Riki's scenario. He differs from most bosses in that to defeat him, you have to score points by throwing combos at him. Two-point combos are a no-go, and you can't can'St repeat the same combo twice. If you don't know how the combo mechanics work, or haven't been writing down any of the combos you've chanced upon up to this point, then you're pretty much stuck. Worse, you have to take him on with Riki in your party, and monsters have a hard time racking up combos.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VindicatedByHistory: This game was widely panned upon its release for its non-linear style and the use of 2D graphics. The fact that it came out right after VideoGame/FinalFantasyVII didn't help its case. Nowadays it's considered one of Square Enix's most underrated games.
Is there an issue? Send a MessageReason:
None


* CultClassic - The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by Creator/KenjiIto, quirky characters and more, making it one of the most classic JRPG alongside its sequel.
* GameBreaker- The 'Overdrive-Stasis' trick. The Overdrive spell gives you up to eight actions in a single turn but drains all your spellcasting resources at the end of it. The Stasis Rune spell locks the caster exactly as he or she is at the moment of casting for the next ten turns or so. If you cast Stasis as the last move during Overdrive, not only do you not lose any JP or WP, but you get to act eight times per turn for the rest of the fight. It gets even [[strike:worse]] better when you realize that since it saves all your JP, you can repeat casting Overdrive for free multiple times during the fight, so long as Stasis is always your last move in it.

to:

* CultClassic - CultClassic: The game is, safe to say, quite incomplete and some may be put off with its non-linearity. A lot liked that non-linearity, along with party customization, awesome music by Creator/KenjiIto, quirky characters and more, making it one of the most classic JRPG alongside its sequel.
* GameBreaker- GameBreaker: The 'Overdrive-Stasis' trick. The Overdrive spell gives you up to eight actions in a single turn but drains all your spellcasting resources at the end of it. The Stasis Rune spell locks the caster exactly as he or she is at the moment of casting for the next ten turns or so. If you cast Stasis as the last move during Overdrive, not only do you not lose any JP or WP, but you get to act eight times per turn for the rest of the fight. It gets even [[strike:worse]] better when you realize that since it saves all your JP, you can repeat casting Overdrive for free multiple times during the fight, so long as Stasis is always your last move in it.

Top