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** As if that wasn't bad enough, it ends with a very quick fade to black and a disquieting splat sound.
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** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game. In particular word began to spread that the controls would be "simplified for women," which some feel carries rather UnfortunateImplications towards suggesting that women in general are incapable of comprehending a complex control scheme, something female fans of the first game argue against.

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** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game. In particular word began to spread that the controls would be "simplified for women," which some feel carries rather UnfortunateImplications towards suggesting that women in general are incapable of comprehending a complex control scheme, something female fans of the first game argue against. However, EA commented in 2014 that Anita wasn't working on the game at all.
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** When word began spreading that [[FeministFrequency Anita Sarkeesian]] may be involved in some fashion with the development of the upcoming prequel, not many fans were pleased, mostly due to Sarkeesian being seen as a very controversial figure, and that EA and DICE may be attempting to pander to a demographic (feminists with mindsets similar to Sarkeesian's) that were not even fans of the first game. In particular word began to spread that the controls would be "simplified for women," which some feel carries rather UnfortunateImplications towards suggesting that women in general are incapable of comprehending a complex control scheme, something female fans of the first game argue against.

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Example Indentation and not YMMV.


* ScrappyMechanic: First-Person SheFu is '''''hard,''''' and unwanted.

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* ScrappyMechanic: ScrappyMechanic:
**
First-Person SheFu is '''''hard,''''' and unwanted.



** DifficultButAwesome: Of course, once you figure out just ''how'' to perform said First-Person SheFu...
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Fixed a dumb typo in my previous edit...


** DifficultButAwesome: Of course, once you manage how just ''how'' to perform said First-Person SheFu...

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** DifficultButAwesome: Of course, once you manage how figure out just ''how'' to perform said First-Person SheFu...
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Added Difficult But Awesome note under Scrappy Mechanic

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** DifficultButAwesome: Of course, once you manage how just ''how'' to perform said First-Person SheFu...
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** The ''extremely'' polarizing [[FeministFrequency Anita Sarkeesian]] being hired as a consultant on the prequel.



* UnfortunateImplications: Part of EA's attempt to make ''Mirror's Edge 2'' appeal to a broader demographic is to simplify the controls, justifying it by basically saying that the original's controls were too hard for women to understand. Yeah...
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** The ''extremely'' polarizing [[FeministFrequency Anita Sarkeesian]] being hired as a consultant on the prequel.
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* UnfortunateImplications: Part of EA's attempt to make ''Mirror's Edge 2'' appeal to a broader demographic is to simplify the controls, justifying it by basically saying that the original's controls were too hard for women to understand. Yeah...
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This isn\'t YMMV. Moving.


* ArtificialStupidity: You can pretty easily shake off Pursuit Cops in the first encounter by sitting on a high spot and watching them run in impractical paths as they try to get you.
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* TearJerker: Not an outright one, but fairly depressing - in the Maintenan- er, Janitor's "Office" in the subway, he has a hand-drawn and very sloppily-spelled "Diploma" on his wall in crayon, along with a certificate of appreciation in the same style.
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* UncannyValley: Faith's animations look fine from a first-person perspective. But if you install a mod to play it in [[https://www.youtube.com/watch?v=t3VnWYt9flM third-person]]...
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* NightmareFuel: When Faith falls to her death. It's accompanied by ''very'' realistic sounds and cinematics, to the point of inducing vertigo.

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* NightmareFuel: When Faith falls to her death. It's accompanied by ''very'' realistic sounds and cinematics, to the point of inducing vertigo. Made even worse if the player is wearing the OculusRift, as they would literally see themselves falling to their death as opposed to just watching the monitor.
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* BrokenBase: There's some controversy over the Mirrors Edge prequel [[http://gamerant.com/mirrors-edge-2-writer-rhianna-pratchett/ not having the original game's writer]].
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* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Stark modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".

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* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Stark Short game with complaints about said shortness, modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".
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* SuspiciouslySimilarSubstitute: With {{Portal}}, not that that's a bad thing though. Stark modernist white spaces, high velocity first person movement, themes of control and rebellion, female non-white protagonist, a song called "Still Alive".
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* DisappointingLastLevel: Chapters 7 and 9(out of 9). Everywhere else you're gleefully flying around like an amphetamine-overdosed monkey. In these two levels you're a mouse in a maze being chased by amphetamine-overdosed ''cats.'' At least in Chapter 9 you can learn to be a ''sneaky'' monkey.

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* DisappointingLastLevel: Chapters 7 and 9(out 9 (out of 9). Everywhere else you're gleefully flying around like an amphetamine-overdosed monkey. In these two levels you're a mouse in a maze being chased by amphetamine-overdosed ''cats.'' At least in Chapter 9 you can learn to be a ''sneaky'' monkey.
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Entry expansions/minor edits.


* [[AwesomeMusic/VideoGames Awesome Music]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y Still Alive...]]

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* [[AwesomeMusic/VideoGames Awesome Music]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y Still Alive...]]]] To emphasize how awesome the song is, if you listen closely to the in-game music, they all seem to subtly build up to the end of the game when the song finally plays in full. In fact, the main menu music is a stripped version of the main melody.

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Fixing grammar and punctuation. Also, the moments aren\'t called \"crowning\" anymore.


* ArtificialStupidity: You can pretty easily shake off Parsuit Cops in first encounter by sitting on high spot and watching them to run in impractical paths as they try to get you
* [[AwesomeMusic/VideoGames Awesome Music]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y&hd=1 Still Alive...]]

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* ArtificialStupidity: You can pretty easily shake off Parsuit Pursuit Cops in the first encounter by sitting on a high spot and watching them to run in impractical paths as they try to get you
you.
* [[AwesomeMusic/VideoGames Awesome Music]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y&hd=1 com/watch?v=SzmUde_EK5Y Still Alive...]]



* CrowningMomentOfFunny:
-->'''Merc:''' (after Faith jumps off of a crane, onto the load of another crane, onto a crash pad) Goddammit girl! Did you just do what I think you did? I just spilled my Joe all over the keyboard!
* CrowningMomentOfHeartwarming: Every time [[spoiler:Faith and Kate hug one another, specially in the Ending's one.]]
** The soothing power of the "Puzzle" themes for the [[http://www.youtube.com/watch?v=fQ5SdMaQ0Dk last two]] [[http://www.youtube.com/watch?v=1_XmY09uRJ4 levels]] (warning: possible spoilers) makes up for all those times you've fallen to your doom.


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* SugarWiki/FunnyMoments:
-->'''Merc:''' (after Faith jumps off of a crane, onto the load of another crane, onto a crash pad) Goddammit girl! Did you just do what I think you did? I just spilled my Joe all over the keyboard!
* SugarWiki/HeartwarmingMoments: Every time [[spoiler:Faith and Kate hug one another, specially in the Ending's one.]]
** The soothing power of the "Puzzle" themes for the [[http://www.youtube.com/watch?v=fQ5SdMaQ0Dk last two]] [[http://www.youtube.com/watch?v=1_XmY09uRJ4 levels]] (warning: possible spoilers) makes up for all those times you've fallen to your doom.
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* ArtificialStupidity: You can pretty easily shake off Parsuit Cops in first encounter by sitting on high spot and watching them to run in impractical paths as they try to get you
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Since it\'s been announced...


* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and fans are eagerly anticipating a sequel.

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* VindicatedByHistory: When the game initially came out, reviews were mixed and lukewarm. Sales weren't of EA's liking. Now the game is developing into a CultClassic and fans are eagerly anticipating a the sequel.
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* AnticlimaxBoss:
** [[spoiler: The FinalBoss, Jackknife, who you ''[[CurbStompBattle kick]] [[DisneyVillainDeath off a helicopter]].'']]
** Minor villain Ropeburn is [[CutsceneBoss even less climactic]], although he makes up for it in [[PressXToNotDie sheer frustration potential]]. To elaborate, Ropeburn charges at you with a metal pipe, and you are supposed to press the disarm button as it turns red (due to Runner Vision). The problem is that you need to actually press the disarm button quite early (just as the pipe starts to turn red). However, the frustration potential is totally subverted when you realize that the game doesn't punish you for pressing disarm before you're supposed to, so you can get through this scene 100% of the time by simply mashing the disarm button.
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* NightmareFuel: When Faith falls to her death.

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* NightmareFuel: When Faith falls to her death. It's accompanied by ''very'' realistic sounds and cinematics, to the point of inducing vertigo.
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natter


** Further muddied by the fact that we only know the "heroes" are good because they said so; as the plot doesn't establish anything else about them. [[ZeroPunctuation Yahtzee]] pointed out the packages they deliver could be parcel bombs for all we know.



** *Ffffsssssshhhssssss...*
*** '''ker'''-splash!!!



** A little more justified, here. Portal was an addition to a bundled set which included Half-Life and Team Fortress 2 for the sixty bucks. This game came with nothing else, is only a bit longer, and cost the same.
*** Though this has been fixed somewhat; the price is almost always under £15 new in the UK, anyway, and most US websites have huge discounts. On Steam for example, it is usually $10, and can go as low as $2.50 in every sales special.
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*** Though this has been fixed somewhat; the price is almost always under £15 new in the UK, anyway, and most US websites have huge discounts.

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*** Though this has been fixed somewhat; the price is almost always under £15 new in the UK, anyway, and most US websites have huge discounts. On Steam for example, it is usually $10, and can go as low as $2.50 in every sales special.
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* BreatherLevel: One could consider the elevators in the game as this. Also, Faith takes a few breaths, literally as well while in them or when you stop.

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* HighOctaneNightmareFuel: When Faith falls to her death, you ''will'' learn what it is like to commit suicide by jumping off a building. And decide that you'd much rather swallow a bottle of tranquilizers.


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* NightmareFuel: When Faith falls to her death.

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* DisappointingLastLevel: Chapters 7 and 9(out of 9). Everywhere else you're gleefully flying around like an amphetamine-overdosed monkey. In these two levels you're a mouse in a maze being chased by amphetamine-overdosed ''cats.'' At least in Chapter 9 you can learn to be a ''sneaky'' monkey.



* XenSyndrome: Chapters 7 and 9(out of 9). Everywhere else you're gleefully flying around like an amphetamine-overdosed monkey. In these two levels you're a mouse in a maze being chased by amphetamine-overdosed ''cats.'' At least in Chapter 9 you can learn to be a ''sneaky'' monkey.
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* TheScrappy: [[spoiler: Jacknife for being a pretty generic, cocky villain.]]

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* [[AwesomeMusic/VideoGames Awesome Music]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y&hd=1 Still Alive...]]



* [[CrowningMusicOfAwesomeVideoGames Crowning Music Of Awesome]]: Faith is [[http://www.youtube.com/watch?v=SzmUde_EK5Y&hd=1 Still Alive...]]

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