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* BestLevelEver: The final level on Mizar's Asteroid, [[ThatOneBoss the boss fight with Mizar notwithstanding.]] Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.

to:

* BestLevelEver: The final level on Mizar's Asteroid, [[ThatOneBoss the boss fight with Mizar himself notwithstanding.]] Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The three main characters' designs have barreled into this as technology marches on. Vela especially looks like a nightmarish doll. Though many still feel Lupus falls into UglyCute.
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** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens. This could be a bug in Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.

to:

** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens. This could be a bug in Tawfret itself; you can expect an itself regardless of weapon, as it's not unusual to see accuracy rating ratings of 228% or above after killing the boss, 100% even without if you never touch the shuriken.



** The requirements to access TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing ''every single'' Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.
** Saving the Tribals follows the same logic as collecting notes in ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.

to:

** The requirements to access TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing ''every single'' Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games actively required you to do so in order to beat the base game.them. A lot of players just stopped playing at this point of the game.
** Saving the Tribals follows the same logic as collecting notes in ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them once and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.

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* BreatherBoss: The fight with Mizar in his palace is a much more enjoyable and less stressful one than with the Mecantids, with Mizar putting up a fight but not having any especially annoying moves and a lot less health.



** Saving the Tribals follows the same logic as collecting notes in ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.



* ThatOneLevel: Gem Quarry manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous.

to:

* ThatOneLevel: Gem Quarry manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous. The bright side is at least the Tribals here are super easy to get.
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Again, cut off the whining. YMMV may be for subjective entries, but still isn't a free pass for complaining


* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, though you have an annoying [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.

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* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, though enemies'' and you have an annoying [[UnexpectedGameplayChange gem-scooping]] MiniGame can get up to do there.two ship parts (the only other world with more than one part is Mizar's Palace).
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Flamebait


* WhatAnIdiot:
** Who designs space ships and bases with doors that only open when all the guards are killed?
** Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise (like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[YouHaveFailedMe it's possible his fate wasn't pretty.]]
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None


* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, though you have a [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.

to:

* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, though you have a an annoying [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.



* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete many tasks to reach the final level.

to:

* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete many an excessive amount of tasks to reach the final level.
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This is false as well. You do not need to collect all ammo upgrades, complete the arcade races in Ichor, activate all Totems, or (as mentioned before) complete all Floyd mission. You only have to collect all ship parts, and (to get one of said parts) rescue all tribals)


* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete the game 100%.

to:

* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete many tasks to reach the game 100%.final level.
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You only have to complete two Floyd missions. Also, a level cannot be That One Level and Breather Level at the same time


** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple moves thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete each one, but you have to get a gold rank in each to get to the final level.

to:

** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple moves thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete each one, two of them, but you have to get a gold rank in each one (namely the one in SS Anubis) to get to the final level.



* ThatOneLevel: Gem Quarry may be a BreatherLevel, but it still manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous.

to:

* ThatOneLevel: Gem Quarry may be a BreatherLevel, but it still manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous.
Is there an issue? Send a MessageReason:
None


** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete each one, but you have to get a gold rank in each to get to the final level.

to:

** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple moves thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete each one, but you have to get a gold rank in each to get to the final level.

Added: 770

Changed: 127

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None


* BestLevelEver: The final level on Mizar's Asteroid. Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, but you have a [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.
* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those who have played it.

to:

* BestLevelEver: The final level on Mizar's Asteroid. Asteroid, [[ThatOneBoss the boss fight with Mizar notwithstanding.]] Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies.'' Gem Quarry too, but though you have a [[UnexpectedGameplayChange gem-scooping]] MiniGame to do there.
* CultClassic: Not as well-known as Rare's other classics, but it has a fairly positive reputation among those who have played it.



** The requirements to access TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.

to:

** The requirements to access TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single ''every single'' Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.game.
** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete each one, but you have to get a gold rank in each to get to the final level.



* ThatOneLevel: Gem Quarry may be a BreatherLevel, but it still manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous.



* UncannyValley: The three main characters' designs have barreled into this as technology marches on. Vela especially looks like a nightmarish doll.

to:

* UncannyValley: The three main characters' designs have barreled into this as technology marches on. Vela especially looks like a nightmarish doll. Though many still feel Lupus falls into UglyCute.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by frustrating bosses and being forced to complete the game 100%.

to:

* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses bosses, and being forced to complete the game 100%.



* UnintentionallyUnsympathetic: It's kind of hard to feel bad for Jeff at the end of the game. While he's clearly a leader who will do anything to save his people, the fact that he is essentially holding Earth for ransom by refusing to cough up the last spaceship part until the Gemini team saves ''all'' the Tribals kinda rubbed players the wrong way and by the end will end up hating the Tribals more than feeling bad for them.
* UncannyValley: The three main characters' designs have barreled into this as technology marches on.

to:

* UnintentionallyUnsympathetic: It's kind of really hard to feel bad for Jeff at the end of the game. While he's clearly a leader who will do anything to save his people, the fact that he is essentially holding Earth for ransom by refusing to cough up the last spaceship part until the Gemini team saves ''all'' the Tribals kinda rubbed players the wrong way and by the end will end up hating the Tribals more than feeling bad for them.
* UncannyValley: The three main characters' designs have barreled into this as technology marches on. Vela especially looks like a nightmarish doll.
Is there an issue? Send a MessageReason:


* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those who have played it. [[BrokenBase At least among people willing to forgive its many caveats.]]

to:

* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those who have played it. [[BrokenBase At least among people willing to forgive its many caveats.]]

Added: 174

Changed: 74

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None


* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those who have played it.

to:

* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those who have played it. [[BrokenBase At least among people willing to forgive its many caveats.]]


Added DiffLines:

* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by frustrating bosses and being forced to complete the game 100%.
Is there an issue? Send a MessageReason:
Moved to the NF tab


* NightmareFuel:
** On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the ''zombified planet'', the level spent almost entirely [[WombLevel traversing a colossal worm's digestive tract]], the giant praying mantis DualBoss, [[LudicrousGibs the showers of splattering blood]] and [[VideogameCrueltyPotential the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears)]].
** The rotflies that swarm around the dead or dying bodies of the ants you will inevitably slaughter throughout the game.
** The game involves genocide. The Bugs invade the Tribals' home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribals'.... hate among gamers, you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].
** The Abandoned Spaceship. ''Something'' happened there, but the only thing you can find is damaged walls, a few tribals hiding in corners, a small amount of drones patrolling the area, and really, '''really''' eerie music.

Changed: 338

Removed: 605

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Conversation instead of examples


** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
** Seems to be a Creator/{{Rare}} thing. ''VideoGame/{{GoldenEye|1997}}''[='=]s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
** It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
** Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.

to:

** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
** Seems to
Shurikens. This could be a Creator/{{Rare}} thing. ''VideoGame/{{GoldenEye|1997}}''[='=]s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
** It may be something about
bug in Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
** Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.
shuriken.



* SuspiciouslySimilarSong: The character select theme sounds nothing like the [[Franchise/StarWars Imperial March]]... In fact, the entire musical style could be called a Star Wars pastiche.

to:

* SuspiciouslySimilarSong: The music was heavily inspired by Music/JohnWilliams and ''Franchise/StarWars''. The character select theme in particular sounds nothing much like the [[Franchise/StarWars Imperial March]]... In fact, the entire musical style could be called a Star Wars pastiche.March.

Added: 338

Changed: 471

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Indentation, again


* WhatAnIdiot: Who designs space ships and bases with doors that only open when all the guards are killed?
** Also there's the fact that Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise (like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[YouHaveFailedMe it's possible his fate wasn't pretty.]]

to:

* WhatAnIdiot: WhatAnIdiot:
**
Who designs space ships and bases with doors that only open when all the guards are killed?
** Also there's the fact that Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise (like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[YouHaveFailedMe it's possible his fate wasn't pretty.]]
Is there an issue? Send a MessageReason:
Video was no longer available


* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=nLXR2PNx1qE final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''WebAnimation/SuperMarioBrosZ''.

to:

* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=nLXR2PNx1qE com/watch?v=6dkEGjfI1fw final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''WebAnimation/SuperMarioBrosZ''.
Is there an issue? Send a MessageReason:
None


* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those that have played it.

to:

* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those that who have played it.



* GoodBadBug:

to:

* GoodBadBug: GoodBadBugs:



** Seems to be a Creator/{{Rare}} thing. VideoGame/{{GoldenEye|1997}}'s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).

to:

** Seems to be a Creator/{{Rare}} thing. VideoGame/{{GoldenEye|1997}}'s ''VideoGame/{{GoldenEye|1997}}''[='=]s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).



** On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the ''zombified planet'', the level spent almost entirely [[WombLevel traversing a colossal worm's digestive tract]], the giant praying mantis twins boss, [[LudicrousGibs the showers of splattering blood]] and [[VideogameCrueltyPotential the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears)]].

to:

** On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the ''zombified planet'', the level spent almost entirely [[WombLevel traversing a colossal worm's digestive tract]], the giant praying mantis twins boss, DualBoss, [[LudicrousGibs the showers of splattering blood]] and [[VideogameCrueltyPotential the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears)]].



** The game involves genocide. The Bugs invade the Tribal's home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribal's.... hate among gamers, you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].

to:

** The game involves genocide. The Bugs invade the Tribal's Tribals' home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribal's....Tribals'.... hate among gamers, you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].



* PolishedPort: A minor example wit the version of the game on ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.

to:

* PolishedPort: A minor example wit with the version of the game on ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.



** The requirements to access the DefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.
* SuspiciouslySimilarSong: The character select theme sounds nothing like the [[StarWars Imperial March]]... In fact, the entire musical style could be called a Star Wars pastiche.

to:

** The requirements to access the DefinitelyFinalDungeon TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.
* SuspiciouslySimilarSong: The character select theme sounds nothing like the [[StarWars [[Franchise/StarWars Imperial March]]... In fact, the entire musical style could be called a Star Wars pastiche.



** Also there's the fact that Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise(Like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[Main/YouHaveFailedMe it's possible his fate wasn't pretty.]]

to:

** Also there's the fact that Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise(Like otherwise (like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[Main/YouHaveFailedMe [[YouHaveFailedMe it's possible his fate wasn't pretty.]]
Is there an issue? Send a MessageReason:
Fixed link


* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=nLXR2PNx1qE final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''VideoGame/SuperMarioBrosZ''.

to:

* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=nLXR2PNx1qE final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''VideoGame/SuperMarioBrosZ''.''WebAnimation/SuperMarioBrosZ''.
Is there an issue? Send a MessageReason:
Missed this one.


** The game involves genocide. The Bugs invade the Tribal's home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribal's.... [[TheScrappy status among gamers]], you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].

to:

** The game involves genocide. The Bugs invade the Tribal's home planet and [[RapePillageAndBurn slaughter them indiscriminately]]. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just [[HeelFaceTurn simply cannot tolerate]]. Even given the Tribal's.... [[TheScrappy status hate among gamers]], gamers, you obviously aren't supposed to feel guilty for the bugs as you [[KarmicDeath shred them to bits]].
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No groups


* TheScrappy: A lot of players really, really dislike the Tribals.
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Another idiotic bit

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**Also there's the fact that Mizar's crony in the mine, Farmer, failed to see through Vela's Tribal disguise despite details that suggest otherwise(Like the fact she was carrying a weapon and Floyd was hovering next to her, both of which he should've remembered seeing). While we don't know what happened, [[Main/YouHaveFailedMe it's possible his fate wasn't pretty.]]
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** Seems to be a RareWare thing. VideoGame/{{GoldenEye|1997}}'s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).

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** Seems to be a RareWare Creator/{{Rare}} thing. VideoGame/{{GoldenEye|1997}}'s shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
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*BestLevelEver: The final level on Mizar's Asteroid. Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
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*UnintentionallyUnsympathetic: It's kind of hard to feel bad for Jeff at the end of the game. While he's clearly a leader who will do anything to save his people, the fact that he is essentially holding Earth for ransom by refusing to cough up the last spaceship part until the Gemini team saves ''all'' the Tribals kinda rubbed players the wrong way and by the end will end up hating the Tribals more than feeling bad for them.

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* ScrappyMechanic: The classic-styled controls didn't age all that well. Luckily, a patch for the ''Rare Replay'' port added an option to bring it to a more modern standard.

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* ScrappyMechanic: The ScrappyMechanic:
**The
classic-styled controls didn't age all that well. Luckily, a patch for the ''Rare Replay'' port added an option to bring it to a more modern standard.standard.
**The requirements to access the DefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.
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* PolishedPort: A minor example wit the version of the game on ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.
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* ScrappyMechanic: The classic-styled controls didn't age all that well. Luckily, a patch for the ''Rare Replay'' port added an option to bring it to a more modern standard.
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* CultClassic: Not as well-known as Rare's other classics, but it has a positive reputation among those that have played it.

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