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1* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=6dkEGjfI1fw final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar Part 2]], which was used to great effect in ''WebAnimation/SuperMarioBrosZ''.
2* BestLevelEver: The final level on Mizar's Asteroid, [[ThatOneBoss the boss fight with Mizar himself notwithstanding.]] Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are ''[[TheScrappy no Tribals]]'' sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
3* BreatherBoss: The fight with Mizar in his palace is a much more enjoyable and less stressful one than with the Mecantids, with Mizar putting up a fight but not having any especially annoying moves and a lot less health.
4* BreatherLevel: The Water Ruin stage, which has ''absolutely no enemies'' and you can get up to two ship parts (the only other world with more than one part is Mizar's Palace).
5* CultClassic: Not as well-known as Rare's other classics, but it has a fairly positive reputation among those who have played it.
6* DesignatedHero: One [[LetsPlay Let's Player]] [[https://www.youtube.com/watch?v=GpGDZeeBtLI has argued]] that King Jeff actually sucks at being a hero, considering he [[spoiler:failed to stop his brother from turning to evil]], turned an entire planet into a zombie-infested wasteland and forced the Jet Force team to save the Tribals, at the expense of the people of Earth. [[https://youtu.be/ULx-EoVU-V0?t=1210 Others would even]] go as far to say that Jeff refusing to [[spoiler:let the Federation take his brother into custody]] means he's [[AlternativeCharacterInterpretation more of a sympathizer or accomplice]].
7* GoddamnedBats: Regular drones can be a chore to deal with even if they're weak as they're ''very'' fast and love to cause you CollisionDamage by running into your character.
8* GoodBadBugs:
9** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
10** The Tri-Rocket Launcher is good for getting accuracy ratings of above 100% too. Seemingly, the game properly tracks what the three rockets hit, but it doesn't account for the fact that one trigger pull produces three rockets - meaning that any shot where at least one rocket hits will maintain your accuracy properly, but shots where ''more'' than one rocket hits will improve it, including going above 100%, because the game doesn't see anything out of the ordinary for shooting one time and hitting two or three targets.
11** On the Water Ruin, using the Flamethrower on Tribals standing out on the oceanic ruins will cause them to sink into the ocean. If using Vela, one can dive into the sea and see the little furballs still alive and waving.
12* NintendoHard: Since the game is a platformer-shooter hybrid on the Platform/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.
13* PolishedPort: A minor example with the version of the game on ''[[CompilationRerelease Rare Replay]]'' for Platform/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.
14* ScrappyMechanic:
15** The requirements to access TheVeryDefinitelyFinalDungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing ''every single'' Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their GottaCatchEmAll elements but few games actively required you to do so in order to beat them. A lot of players just stopped playing at this point of the game.
16** Saving the Tribals follows the same logic as collecting notes in the Nintendo versions of ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them once and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.
17** The Floyd missions. Here you take control of the small flying droid to accomplish tasks, unfortunately the little guy controls ''horribly'' and it is extremely awkward making simple moves thanks to the camera constantly shaking. Even worse though is that not only do you ''have'' to complete two of them, but you have to get a gold rank in one (namely the one in SS Anubis) to get to the final level.
18* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete an excessive amount of tasks to reach the final level.
19* SuspiciouslySimilarSong: The music was heavily inspired by Music/JohnWilliams and ''Franchise/StarWars''. The character select theme in particular sounds much like the Imperial March.
20* ThatOneBoss:
21** Mizar, the FinalBoss, ''is'' supposed to be hard, but second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), accompanied by tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
22** The Mechantids. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and you have to keep track of two at once for most of the fight.
23* ThatOneLevel: Gem Quarry manages to be frustrating in how long it takes to complete it. You have to feed gems into a large rotating machine in order to stop an incoming asteroid, [[TakeYourTime there is no way to fail this mission]] but the amount of gems needed to destroy the asteroid is excessive and getting them all into the machine is both long and monotonous. The bright side is at least the Tribals here are super easy to get.
24* UnintentionallyUnsympathetic: It's really hard to feel bad for Jeff at the end of the game. While he's clearly a leader who will do anything to save his people, the fact that he is essentially holding Earth for ransom by refusing to cough up the last spaceship part until the Gemini team saves ''all'' the Tribals kinda rubbed players the wrong way and by the end will end up hating the Tribals more than feeling bad for them.
25* ViewerGenderConfusion: Ivana the Bear is female, but not many players remember this. As a bear with no visible reproductive parts, it would be understandably hard to tell if it wasn't for her name.

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