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YMMV: Jet Force Gemini
  • Breather Level: The Water Ruin stage, which has absolutely no enemies. Gem Quarry too, but you have a gem-scooping Mini-Game to do there.
  • Crowning Music of Awesome: All of it — from the title screen, to the ominous final level, and every planet, minigame, and character select screen in between. This is Rare music at its most unabashedly epic.
  • Good Bad Bug:
    • In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a cap of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
    • Seems to be a Rare Ware thing. GoldenEye's shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
    • It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
    • Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.
    • On the Water Ruin, using the Flamethrower on Tribals standing out on the oceanic ruins will cause them to sink into the ocean. If using Vela, one can dive into the sea and see the little furballs still alive and waving.
  • Nightmare Fuel: On the surface it seems alright for a younger audience...then you get into the giant mutant zombie bugs, the implied wholesale butchering of Tribal families, the zombified planet, the level spent almost entirely traversing a colossal worm's digestive tract, the giant praying mantis twins boss, and oh yeah, the showers of splattering blood and the screams of the dying and the decapitations (including the ability to decapitate things that look like teddy bears).
    • The rotflies that swarm around the dead or dying bodies of the ants you will inevitably slaughter throughout the game.
    • The game involves genocide. The Bugs invade the Tribal's home planet and slaughter them indiscriminately. In a cutscene, we see that the bugs are executing tribals in firing squads, which Floyd just simply cannot tolerate. Even given the Tribal's.... status among gamers, you obviously aren't supposed to feel guilty for the bugs as you shred them to bits.
    • The Abandoned Spaceship. Something happened there, but the only thing you can find is damaged walls, a few tribals hiding in corners, a small amount of drones patrolling the area, and really, really eerie music.
  • The Scrappy: A lot of players really, really dislike the Tribals.
  • Suspiciously Similar Song: The character select theme sounds nothing like the Imperial March... In fact, the entire musical style could be called a Star Wars pastiche.
  • That One Boss: Ok, so Mizar's the final boss, he's supposed to be hard. But still, the second battle against him is nightmarishly difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom, which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
    • Why is this electric jump rope so bad? If it so much as grazes you, you lose 1/8 of your health.
    • To add insult to injury, Mizar has an interesting AI pattern...the goddamn bastard doesn't have an AI pattern, meaning that you might get fried by repeated electric jump ropes.
    • It's worse. There's two forms to this battle, and that electric jump rope is a staple move.
    • See also the Eschebone Mantises. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and did we mention you have to keep track of two at once for most of the fight?
  • Uncanny Valley: The three main characters' designs have barreled into this as technology marches on.
  • What an Idiot: Who designs space ships and bases with doors that only open when all the guards are killed?

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