YMMV / Jet Force Gemini

  • Awesome Music: All of it — from the title screen, to the ominous final level, and every planet, minigame, and character select screen in between. This is Rare music at its most epic. Honorable mention goes to Meeting Mizar part 2, which was used to great effect in Super Mario Bros. Z.
  • Best Level Ever: The final level on Mizar's Asteroid. Between the music, the tough enemies, the cool stage design with Earth looking overhead as you rush to stop Mizar and the fact that there are no Tribals sets the scene for one of the coolest stages in the game. Pull out your Tri-Rocket Launcher and have a blast.
  • Breather Level: The Water Ruin stage, which has absolutely no enemies. Gem Quarry too, but you have a gem-scooping Mini-Game to do there.
  • Cult Classic: Not as well-known as Rare's other classics, but it has a positive reputation among those that have played it.
  • Designated Hero: One Let's Player has argued that King Jeff actually sucks at being a hero, considering he failed to stop his brother from turning to evil, turned an entire planet into a zombie-infested wasteland and forced the Jet Force team to save the Tribals, at the expense of the people of Earth. Others would even go as far to say that Jeff refusing to let the Federation take his brother into custody means he's more of a sympathizer or accomplice.
  • Good Bad Bug:
    • In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a cap of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
    • Seems to be a Rare Ware thing. GoldenEye's shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
    • It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
    • Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.
    • On the Water Ruin, using the Flamethrower on Tribals standing out on the oceanic ruins will cause them to sink into the ocean. If using Vela, one can dive into the sea and see the little furballs still alive and waving.
  • Nightmare Fuel:
  • Polished Port: A minor example wit the version of the game on Rare Replay for Xbox One; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.
  • The Scrappy: A lot of players really, really dislike the Tribals.
  • Scrappy Mechanic:
    • The classic-styled controls didn't age all that well. Luckily, a patch for the Rare Replay port added an option to bring it to a more modern standard.
    • The requirements to access the Definitely Final Dungeon and by extension beat the game involve collecting a bunch of spaceship parts for an ancient Tribal ship and also rescuing every single Tribal in the game. The first part isn't that bad since your new upgrades take you to new stages and access new areas to explore, but rescuing the Tribals is a massive pain and will require you to backtrack through old stages to get Tribals that you couldn't before. Rare games are a bit infamous for their Gotta Catch 'Em All elements but few games required you to do so in order to beat the base game. A lot of players just stopped playing at this point of the game.
  • Suspiciously Similar Song: The character select theme sounds nothing like the Imperial March... In fact, the entire musical style could be called a Star Wars pastiche.
  • That One Boss:
    • So Mizar's the Final Boss, he's supposed to be hard. But still, the second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
    • The Mechantids. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and you have to keep track of two at once for most of the fight.
  • Unintentionally Unsympathetic: It's kind of hard to feel bad for Jeff at the end of the game. While he's clearly a leader who will do anything to save his people, the fact that he is essentially holding Earth for ransom by refusing to cough up the last spaceship part until the Gemini team saves all the Tribals kinda rubbed players the wrong way and by the end will end up hating the Tribals more than feeling bad for them.
  • Uncanny Valley: The three main characters' designs have barreled into this as technology marches on.
  • Viewer Gender Confusion: Ivana the Bear is female, but not many players remember this. As a bear with no visible reproductive parts, it would be understandably hard to tell if it wasn't for her name.
  • What an Idiot: Who designs space ships and bases with doors that only open when all the guards are killed?

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