YMMV / Jet Force Gemini

  • Awesome Music: All of it — from the title screen, to the ominous final level, and every planet, minigame, and character select screen in between. This is Rare music at its most epic. Honorable mention goes to Meeting Mizar part 2, which was used to great effect in Super Mario Bros. Z.
  • Breather Level: The Water Ruin stage, which has absolutely no enemies. Gem Quarry too, but you have a gem-scooping Mini-Game to do there.
  • Cult Classic: Not as well-known as Rare's other classics, but it has a positive reputation among those that have played it.
  • Designated Hero: One Let's Player has argued that King Jeff actually sucks at being a hero, considering he failed to stop his brother from turning to evil, turned an entire planet into a zombie-infested wasteland and forced the Jet Force team to save the Tribals, at the expense of the people of Earth. Others would even go as far to say that Jeff refusing to let the Federation take his brother into custody means he's more of a sympathizer or accomplice.
  • Good Bad Bug:
    • In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a cap of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens.
    • Seems to be a Rare Ware thing. GoldenEye's shotgun had a similar problem - blasting one person with it at point blank range was 500% accurate (because its shells spreaded into five shots).
    • It may be something about Tawfret itself; you can expect an accuracy rating of 228% or above after killing the boss, even without shuriken.
    • Tri rocket launcher -> 3 hits -> 300%? Same for the shotgun, perhaps? Does seem like a plausible oversight. Explosives also registered a hit for every drone caught in the blast. So you can hit 300% or better with a well placed grenade.
    • On the Water Ruin, using the Flamethrower on Tribals standing out on the oceanic ruins will cause them to sink into the ocean. If using Vela, one can dive into the sea and see the little furballs still alive and waving.
  • Nightmare Fuel:
  • The Scrappy: A lot of players really, really dislike the Tribals.
  • Suspiciously Similar Song: The character select theme sounds nothing like the Imperial March... In fact, the entire musical style could be called a Star Wars pastiche.
  • That One Boss:
    • So Mizar's the Final Boss, he's supposed to be hard. But still, the second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
    • The Mechantids. They both have sequential and relatively small weak points, the battlefield is dark, they have a lot more variety to their attacks than any boss besides the Mizar rematch, and you have to keep track of two at once for most of the fight.
  • Uncanny Valley: The three main characters' designs have barreled into this as technology marches on.
  • Viewer Gender Confusion: Ivana the Bear is female, but not many players remember this. As a bear with no visible reproductive parts, it would be understandably hard to tell if it wasn't for her name.
  • What an Idiot: Who designs space ships and bases with doors that only open when all the guards are killed?

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