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Trope was cut/disambiguated due to cleanup


* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.
* PolishedPort: A minor example with the version of the game on ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.

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* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, Platform/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.
* PolishedPort: A minor example with the version of the game on ''[[CompilationRerelease Rare Replay]]'' for UsefulNotes/XboxOne; Platform/XboxOne; the game has fewer framerate issues than the original version, and after a patch fixed it, there's even an option for a somewhat more modern control scheme.
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* NintendoHard: Since the game is a platformer-shooter hybrid on the UsefulNotes/Nintendo64, the controls can be quite cumbersome to deal with while enemies move around rapidly and try to riddle you with bullets. Explosions also eat up your health like crazy, so you can bet the game starts putting explosive-wielding-foes-around-corner surprises. And the CompilationReRelease in ''Rare Replay'' bringing more somewhat-modern controls to the table don't mitigate the difficulty.

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** The classic-styled controls didn't age all that well. Luckily, a patch for the ''Rare Replay'' port added an option to bring it to a more modern standard.



** So Mizar's the FinalBoss, he's supposed to be hard. But still, the second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), which usually got combined with tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.

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** So Mizar's Mizar, the FinalBoss, he's ''is'' supposed to be hard. But still, the hard, but second battle against him is very difficult given the standard set by the other bosses, largely due to his enormously cheap electric jump rope of doom (which can inflict enough damage to wipe out 1/8 of your maximized health), which usually got combined with accompanied by tricky camera angles. Worse, the first time you fight him, he's a complete pushover, leading to lowered expectations for the second fight.
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* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=6dkEGjfI1fw final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part 2]], which was used to great effect in ''WebAnimation/SuperMarioBrosZ''.

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* SugarWiki/AwesomeMusic: ''All of it'' -- from the [[https://www.youtube.com/watch?v=gt8v1jV5uMQ title screen]], to the ominous [[https://www.youtube.com/watch?v=6dkEGjfI1fw final level]], and every planet, minigame, and [[https://www.youtube.com/watch?v=cy6vBhFGBWY character select]] screen in between. This is Rare music at its most epic. Honorable mention goes to [[https://www.youtube.com/watch?v=gk7IDWTwITs Meeting Mizar part Part 2]], which was used to great effect in ''WebAnimation/SuperMarioBrosZ''.
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* GoddamnedBats: Regular drones can be a chore to deal with even if they're weak as they're ''very'' fast and love to cause you CollisionDamage by running into your character.
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Other than getting all 12 ship parts (including one that requires rescuing all Tribals), this is false. You don't need to get all ammo expansions, all Expert Medals from the Floyd minigames, all the bonus totems, or the cheats for getting at least 300 Drone heads


* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete an excessive amount of tasks that more or less come out to OneHundredPercentCompletion to reach the final level.

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* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete an excessive amount of tasks that more or less come out to OneHundredPercentCompletion to reach the final level.

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i almost want to write up a Franchise Original Sin entry since that's my current obsession except the other game is Donkey Kong 64, which is obviously not the same franchise


** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens. This could be a bug in Tawfret itself regardless of weapon, as it's not unusual to see accuracy ratings of above 100% even if you never touch the shuriken.

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** In Tawfret, if you can pin a zombie against a wall or tree with a Shuriken, the Zombie won't die, but it'll remain in place. For some reason though, the game continues to think that the Shuriken is continuously "killing" the zombie. Within seconds, your kill count will hit a {{cap}} of 65535 and your accuracy will be somewhere in the 100,000% range. All with 5 Shurikens. This could be a bug in Tawfret itself regardless of weapon, as it's not unusual to see
** The Tri-Rocket Launcher is good for getting
accuracy ratings of above 100% even if you never touch too. Seemingly, the shuriken.game properly tracks what the three rockets hit, but it doesn't account for the fact that one trigger pull produces three rockets - meaning that any shot where at least one rocket hits will maintain your accuracy properly, but shots where ''more'' than one rocket hits will improve it, including going above 100%, because the game doesn't see anything out of the ordinary for shooting one time and hitting two or three targets.



* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete an excessive amount of tasks to reach the final level.

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* SoOkayItsAverage: Many fans agree the core gameplay is solid, but find the overall experience to be soured by clunky controls, frustrating bosses, and being forced to complete an excessive amount of tasks that more or less come out to OneHundredPercentCompletion to reach the final level.
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Specified since the XBLA version treats them like perma collectibles


** Saving the Tribals follows the same logic as collecting notes in ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them once and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.

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** Saving the Tribals follows the same logic as collecting notes in the Nintendo versions of ''VideoGame/BanjoKazooie'', which means they function under a high score system rather than collecting them once and being done like with the ship parts. This means to count as all tribals being saved in a stage, you need to collect them all in one. If even one dies, you will need to start the stage over. This becomes especially trying in stages with ninja drones, an enemy that immediately barrels to the nearest tribals to kill them unless you stop them.

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