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None
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* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who only looks vaguely human.
to:
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human.human, but have ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.
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None
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* HellIsThatNoise: Pretty much the entire soundtrack. It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.
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** The GameOver screen can look startling for first time players. A white fade out to an image of the skeletal remains of your character. Can be especially startling if your character dies of dehydration or radiation poisoning, as one might not even know what killed them and thus the screen seems to appear as a JumpScare.
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Jerkass Has A Point isn\'t YMMV, and Strawman fits better given his motivation,
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* GameBreaker: The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.
to:
* GameBreaker: GameBreaker:
** The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.
** The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.
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* JerkassHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
* NightmareFuel: The Master. Every single thing about him is creepy and unnatural.
* NightmareFuel: The Master. Every single thing about him is creepy and unnatural.
to:
* JerkassHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about NightmareFuel:
** Unprepared players can easily run into theconsequences of your actions for Super Mutants and find themselves imprisoned in jail, with the vault proved essentially correct]].
* NightmareFuel:Lieutenant sneering at them and no easy way to get out.
** The Master. Every single thing about him is creepy and unnatural.
** Unprepared players can easily run into the
* NightmareFuel:
** The Master. Every single thing about him is creepy and unnatural.
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* TearJerker: For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
to:
* TearJerker: StrawmanHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
* TearJerker:
** For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
* TearJerker:
** For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
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* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who only looks vaguely human.
to:
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who only looks vaguely human.human.
* TheWoobie: You, if you go with low intelligence. Nobody wants to talk to you and you find yourself limited in what you can do.
* TheWoobie: You, if you go with low intelligence. Nobody wants to talk to you and you find yourself limited in what you can do.
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None
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* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in VideoGame/{{Fallout 2}} and had an IdenticalGrandson in VideoGame/{{Fallout 3}}.
to:
* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in VideoGame/{{Fallout 2}} ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in VideoGame/{{Fallout 3}}.''VideoGame/{{Fallout 3}}''.
Changed line(s) 5 (click to see context) from:
* JerkassHasAPoint: [[spoiler: The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
to:
* JerkassHasAPoint: [[spoiler: The [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
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* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller gorily executes him as he's walking back to the vault]] is often seen as the most satisfying one. [[spoiler: And even if he's spared, the second game reveals that he was eventually tried and executed for some unknown crime.]]
* {{Tearjerker}}: For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
* {{Tearjerker}}: For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
to:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling [[spoiler:exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The [[spoiler:the bad karma/Bloody Karma/Bloody Mess ending where the Vault Dweller gorily executes him as he's walking back to the vault]] Vault]] is often seen as the most satisfying one. [[spoiler: And [[spoiler:And even if he's spared, the second game reveals that he was eventually tried and executed for some unknown crime.presumable treason.]]
*{{Tearjerker}}: TearJerker: For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
*
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* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler: The Master]] who only looks vaguely human.
to:
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler: The [[spoiler:the Master]] who only looks vaguely human.
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None
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* UncannyValley: The game's dated graphics can make the animated cutscenes where characters talk strange looking for newer players. A clearly deliberate extreme example though is [[spoiler: The Master]] who only looks vaguely human.
to:
* UncannyValley: The game's dated graphics can make the animated cutscenes where characters talk can look strange looking for newer players.new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler: The Master]] who only looks vaguely human.
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None
Changed line(s) 9 (click to see context) from:
** Convincing [[spoiler:the Master]] to kill himself.
to:
** Convincing [[spoiler:the Master]] to kill himself.himself.
* UncannyValley: The game's dated graphics can make the animated cutscenes where characters talk strange looking for newer players. A clearly deliberate extreme example though is [[spoiler: The Master]] who only looks vaguely human.
* UncannyValley: The game's dated graphics can make the animated cutscenes where characters talk strange looking for newer players. A clearly deliberate extreme example though is [[spoiler: The Master]] who only looks vaguely human.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7 (click to see context) from:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller gorily executes him as he's walking back to the vault]] is often seen as the most satisfying one.
to:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller gorily executes him as he's walking back to the vault]] is often seen as the most satisfying one. [[spoiler: And even if he's spared, the second game reveals that he was eventually tried and executed for some unknown crime.]]
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None
Changed line(s) 7 (click to see context) from:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller bloodily executes him as he's walking back to the vault]] is often seen as the most satisfying one.
to:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller bloodily gorily executes him as he's walking back to the vault]] is often seen as the most satisfying one.
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None
Added DiffLines:
* TheScrappy: A lot of people ''loathe'' the Overseer for [[spoiler: exiling the Vault Dweller at the end of the game because, if he sticks around, the next generation will look up to him and eventually want to leave the vault.]] It's to the point that [[spoiler: The bad karma/Bloody Mess ending where the Vault Dweller bloodily executes him as he's walking back to the vault]] is often seen as the most satisfying one.
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None
* NightmareFuel: The Master. Every single thing about him is creepy and unnatural.
Changed line(s) 7,8 (click to see context) from:
** Convincing [[spoiler:the Master]] to kill himself.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.
to:
** Convincing [[spoiler:the Master]] to kill himself.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.himself.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.
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None
Changed line(s) 7 (click to see context) from:
** Convincing [[spoiler:the Master]] to kill himself.
to:
** Convincing [[spoiler:the Master]] to kill himself.himself.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.
* UncannyValley: The Master. Every single thing about him is creepy and unnatural.
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Moved to Main since Well Intentioned Extremist isn\'t really a subjective trope
Changed line(s) 7,8 (click to see context) from:
** Convincing [[spoiler:the Master]] to kill himself.
* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
to:
** Convincing [[spoiler:the Master]] to kill himself.
* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]himself.
* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
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not even vaguely approaching a strawman
Changed line(s) 5 (click to see context) from:
* StrawmanHasAPoint: [[spoiler: The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
to:
* StrawmanHasAPoint: JerkassHasAPoint: [[spoiler: The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
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None
Changed line(s) 4 (click to see context) from:
** With a Gambling skill over 50%, you can go to the casino in the Hub, go to the dealer by the roulette tables, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. You can then spend it all on skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
to:
** With a Gambling skill over 50%, you can go to the casino in the Hub, go to the dealer by the roulette tables, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. You With this infinite source of money, besides being able to buy tons of stimpaks and some really great weapons and armor, you can then spend it all on buy skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
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None
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** With a Gambling skill over 50%, you can go to the casino in the Hub, go to the blackjack table, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. You can then spend it all on skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
to:
** With a Gambling skill over 50%, you can go to the casino in the Hub, go to the blackjack table, dealer by the roulette tables, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. You can then spend it all on skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
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None
Added DiffLines:
** With a Gambling skill over 50%, you can go to the casino in the Hub, go to the blackjack table, hold down the 1 and 4 keys to continuously bet 50 caps, and win over 60,000 caps within 10 minutes. You can then spend it all on skill books from the library in the same area of town until you can't gain skill increases from them anymore, ending up with around a 90% level for each skill.
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None
Changed line(s) 3 (click to see context) from:
* GameBreaker: The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff.
to:
* GameBreaker: The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff.tradeoff, especially if your Intelligence is high.
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None
Deleted line(s) 1 (click to see context) :
* AlasPoorVillain: [[spoiler: The Master if you get him to kill himself, getting Tearjerker MyGodWhatHaveIDone reaction from him when he finds that all his work for nothing.]]
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None
Changed line(s) 3 (click to see context) from:
* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in {{Fallout 2}} and had an IdenticalGrandson in {{Fallout 3}}.
to:
* EnsembleDarkhorse: Dogmeat was so well-received that he returned as a SecretCharacter in {{Fallout VideoGame/{{Fallout 2}} and had an IdenticalGrandson in {{Fallout VideoGame/{{Fallout 3}}.
Changed line(s) 5 (click to see context) from:
* StrawmanHasAPoint: [[spoiler: The Overseer banishing you despite all you had done was a horrible thing to do, but ''{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
to:
* StrawmanHasAPoint: [[spoiler: The Overseer banishing you despite all you had done was a horrible thing to do, but ''{{Fallout ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].
Is there an issue? Send a MessageReason:
Cleanup
Changed line(s) 3,7 (click to see context) from:
* EnsembleDarkhorse: Dogmeat was so well-received that he had a cameo in {{Fallout 2}} and an IdenticalGrandson in {{Fallout 3}}.
* GameBreaker: The Gifted trait makes character creation a no-brainer.
** Gifted is debatable. It makes creating a character and meeting perk requirements easier, but adding one to each attribute doesn't exactly make a huge effectiveness difference.
** There is an infinite supply of skill books for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
* StrawmanHasAPoint: [[spoiler: Even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
* GameBreaker: The Gifted trait makes character creation a no-brainer.
** Gifted is debatable. It makes creating a character and meeting perk requirements easier, but adding one to each attribute doesn't exactly make a huge effectiveness difference.
** There is an infinite supply of skill books for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
* StrawmanHasAPoint: [[spoiler: Even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
to:
* EnsembleDarkhorse: Dogmeat was so well-received that he had returned as a cameo SecretCharacter in {{Fallout 2}} and had an IdenticalGrandson in {{Fallout 3}}.
* GameBreaker: The Giftedtrait makes trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation a no-brainer.
** Gifted is debatable. It makes creating a character and meeting perk requirements easier,but adding one to each attribute doesn't exactly make you can still max out all important skills with relative ease means this trait gives you a huge effectiveness difference.
** There is an infinite supply of skill booksadvantage for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
almost no tradeoff.
* StrawmanHasAPoint: [[spoiler:Even after The Overseer banishing you despite all you had done was a horrible thing to do, but ''{{Fallout 2}}'' shows that his predictions about the retcon consequences of your actions for the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]vault proved essentially correct]].
* GameBreaker: The Gifted
** Gifted is debatable. It makes creating a character and meeting perk requirements easier,
** There is an infinite supply of skill books
* StrawmanHasAPoint: [[spoiler:
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* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward, and shows no pleasure in actually killing anyone. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
* WoobieDestroyerOfWorlds: The Master
* WoobieDestroyerOfWorlds: The Master
to:
* WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward, and shows no pleasure in actually killing anyone.forward. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
* WoobieDestroyerOfWorlds: The Master]]
* WoobieDestroyerOfWorlds: The Master
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None
Changed line(s) 7 (click to see context) from:
* StrawmanHasAPoint: [[spoiler: even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
to:
* StrawmanHasAPoint: [[spoiler: even Even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
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None
Added DiffLines:
* AlasPoorVillain: [[spoiler: The Master if you get him to kill himself, getting Tearjerker MyGodWhatHaveIDone reaction from him when he finds that all his work for nothing.]]
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None
Added DiffLines:
*WellIntentionedExtremist: The Master. [[spoiler:He wants to replace humanity with what he genuinely views as being the best step forward, and shows no pleasure in actually killing anyone. He reveals that he doesn't want to kill humanity so much as phase them out, and is absolutely heartbroken at everything he has done if you reveal how pointless it has been, and he is genuinely horrified and suicidal over all that he has done in the name of progress.]]
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None
Changed line(s) 2 (click to see context) from:
* EnsembleDarkhorse: Dogmeat was so well-received that he had a cameo in {{Fallout 2}} and IdenticalGrandson in {{Fallout 3}}.
to:
* EnsembleDarkhorse: Dogmeat was so well-received that he had a cameo in {{Fallout 2}} and an IdenticalGrandson in {{Fallout 3}}.
Changed line(s) 9 (click to see context) from:
* TheWoobie / WoobieDestroyerOfWorlds: The Master
to:
* TheWoobie / WoobieDestroyerOfWorlds: The Master
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None
Added DiffLines:
** Gifted is debatable. It makes creating a character and meeting perk requirements easier, but adding one to each attribute doesn't exactly make a huge effectiveness difference.
** There is an infinite supply of skill books for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
** There is an infinite supply of skill books for any skill you really ever need. Skill books don't let you max the skill out completely, but it gets it high enough that it doesn't matter.
Is there an issue? Send a MessageReason:
Crowning Moment of Awesome already has its own page
Deleted line(s) 1 (click to see context) :
* CrowningMomentOfAwesome: In the bad ending, the Vault Overseer goes down gunning hordes super mutants after Vault 13 is found and overrun.
Changed line(s) 7 (click to see context) from:
** * TearJerker: Convincing [[spoiler:the Master]] to kill himself.
to:
** * TearJerker: Convincing [[spoiler:the Master]] to kill himself.
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also from character page
Added DiffLines:
** * TearJerker: Convincing [[spoiler:the Master]] to kill himself.
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None
Deleted line(s) 4 (click to see context) :
* {{Tearjerker}}: for every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
Added DiffLines:
* {{Tearjerker}}: For every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
Is there an issue? Send a MessageReason:
from the characters page
Added line(s) 2 (click to see context) :
* CrowningMomentOfAwesome: In the bad ending, the Vault Overseer goes down gunning hordes super mutants after Vault 13 is found and overrun.
Changed line(s) 2 (click to see context) from:
* GameBreaker: The Gifted trait makes character creation a no-brainer.
to:
* EnsembleDarkhorse: Dogmeat was so well-received that he had a cameo in {{Fallout 2}} and IdenticalGrandson in {{Fallout 3}}.
* {{Tearjerker}}: for every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
* GameBreaker: The Gifted trait makes character creation ano-brainer.no-brainer.
* StrawmanHasAPoint: [[spoiler: even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
* TheWoobie / WoobieDestroyerOfWorlds: The Master
* {{Tearjerker}}: for every animal lover, the first time Dogmeat dies. And the second time. And the fiftieth time...
* GameBreaker: The Gifted trait makes character creation a
* StrawmanHasAPoint: [[spoiler: even after the retcon the Overseer's closing speech isn't invalidated by much: If Vault Dweller hadn't run into those who had left the Vault after him by chance, they would have likely died in the wastes due to having little to none skills to surviving in the wastes.]]
* TheWoobie / WoobieDestroyerOfWorlds: The Master