History YMMV / Fallout1

10th Oct '17 12:55:12 PM amitakartok
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* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.

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* WhatCouldHaveBeen: At One of the Glow, concepts dropped from the game during development to meet release deadlines was a race of FEV-mutated NobleSavage ''raccoons'', descended from two pairs of FEV test subjects that escaped from the research facility that ended up as the Glow. It was scrapped because to the devs, the idea didn't feel ''Fallout'' enough; as such, the only hint left in the game about their existence is the FEV experiment holodisk reveals at the Glow mentioning that the scientists tested when the virus on raccoons, among other animals. When the virus caused made the test subjects to become intelligent smart enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two two pairs were remained unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.for.
10th Oct '17 12:45:00 PM amitakartok
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* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.

to:

* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages {{Noble Savage}}s the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.
10th Oct '17 12:44:30 PM amitakartok
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Added DiffLines:

* WhatCouldHaveBeen: At the Glow, the FEV experiment holodisk reveals that the scientists tested the virus on raccoons, among other animals. When the virus caused the test subjects to become intelligent enough to escape from the laboratory, the guards hunted them down and exterminated them, but "two pairs were unaccounted for". Design documents for the game reveal that these mutated raccoons, literate and capable of speaking English, would've appeared in the game as a remote village of NobleSavages the player would've visited while looking for the Glow, but the concept was scrapped to meet development deadlines and because the devs didn't feel it was ''Fallout'' enough.
17th Aug '17 1:27:00 PM Motherdragon64
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* MemeticLoser: Ian is the first companion in the game and is quite useful during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.

to:

* MemeticLoser: Ian is the first companion in the game and is quite useful useful, particularly during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.
16th Aug '17 3:21:53 PM Motherdragon64
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Added DiffLines:

* MemeticLoser: Ian is the first companion in the game and is quite useful during early-game areas such as the radscorpion cave and Vault 15. Unfortunately, many players will soon forget this thanks to his unfortunate tendency to [[IJustShotMarvinInTheFace shoot the Vault Dweller in the back]] if you give him an SMG.
15th Apr '17 1:46:23 PM Hawaii_Knut
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** Killian Darkwater is only relevant in Junktown, but he stands out for being a ReasonableAuthorityFigure played by Creator/RichardDeanAnderson, [[InkSuitActor looks like him]] and having a [[AwesomeMcCoolName very cool name]].
25th Feb '17 9:02:25 AM Anddrix
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* HellIsThatNoise: [[AwesomeMusic Pretty much the entire soundtrack]]. [[BackgroundMusic It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.]]
27th Dec '16 6:20:29 AM Bauglir100
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* HilariousInHindsight: It's possible to convince Harry the super mutant that you're a highly advanced robot that simply looks like a human. Fast-forward to ''Fallout 3'' and ''Fallout 4'', where such things are commonplace in the Commonwealth.
14th Nov '16 7:15:28 AM Sandman87
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* MoodDissonance: The intro movie has a pair of soldiers giving the newsreel camera [[LookMaIAmOnTV a cheerful wave]] after callously executing a captive.
7th Jan '16 8:13:26 AM BreakinBenny
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** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and in ''Fallout 4''.
** Despite his high standing in The Unity, the [[TheDragon Lieutenant]] really isn't that important to the plot and you can easily bypass him, but his [[RedEyesTakeWarning appearance]], [[FauxAffablyEvil distinctive]] [[GeniusBruiser personality]] and [[Creator/TonyJay casting]] makes him a popular and memorable character.

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** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and another in ''Fallout 4''.
''VideoGame/{{Fallout 4}}''.
** Despite his high standing in The the Unity, the [[TheDragon Lieutenant]] really isn't that important to the plot and you can easily bypass him, but his [[RedEyesTakeWarning appearance]], [[FauxAffablyEvil distinctive]] [[GeniusBruiser personality]] and [[Creator/TonyJay casting]] makes him a popular and memorable character.



* HellIsThatNoise: Pretty much the entire soundtrack. It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.

to:

* HellIsThatNoise: [[AwesomeMusic Pretty much the entire soundtrack. soundtrack]]. [[BackgroundMusic It is very good at setting the mood that you are in a destroyed world with having songs that are very much atonal, giving a very unnerving effect.]]



** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant sneering at them and no easy way to get out.

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** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant practically sneering at them and no easy way to get out.



** When[[spoiler: the Overseer exiles you from the Vault]] at the end.
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.

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** When[[spoiler: the When [[spoiler:the Overseer exiles you from the Vault]] at the end.
* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Fallout1