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** [[spoiler: That being said, Lord Kroak and at least five other Slann (the spellcasting leader caste, of whom Kroak was the first spawned and directly taught by the Old Ones) survived the End Times and Kroak was betting for the long term in order to, if not win then at least force a stalemate against Chaos for eternity and holding off total annihilation of order.]]
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* ''TabletopGame/{{Paranoia}}'': Friend Computer means well. It wants citizens to be happy and safe. It wants this so much that it jam-packs Alpha Complex with drugs and security cameras and armed enforcers. It's just ''really'' insane and '’really'' misinformed, and also prioritizes the (perceived) [[TheNeedsOfTheMany needs of the group]] over the needs of the individual (who can be [[CloningBlues replaced]]).

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* ''TabletopGame/{{Paranoia}}'': Friend Computer means well. It wants citizens to be happy and safe. It wants this so much that it jam-packs Alpha Complex with drugs and security cameras and armed enforcers. It's just ''really'' insane and '’really'' ''really'' misinformed, and also prioritizes the (perceived) [[TheNeedsOfTheMany needs of the group]] over the needs of the individual (who can be [[CloningBlues replaced]]).
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* ''TabletopGame/{{Paranoia}}'': Friend Computer means well. It wants citizens to be happy and safe. It wants this so much that it jam-packs Alpha Complex with drugs and security cameras and armed enforcers. It's just ''really'' insane and '’really'’ misinformed, and also prioritizes the (perceived) [[TheNeedsOfTheMany needs of the group]] over the needs of the individual (who can be [[CloningBlues replaced]]).

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* ''TabletopGame/{{Paranoia}}'': Friend Computer means well. It wants citizens to be happy and safe. It wants this so much that it jam-packs Alpha Complex with drugs and security cameras and armed enforcers. It's just ''really'' insane and '’really'’ '’really'' misinformed, and also prioritizes the (perceived) [[TheNeedsOfTheMany needs of the group]] over the needs of the individual (who can be [[CloningBlues replaced]]).
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* ''TabletopGame/{{Paranoia}}'': Friend Computer means well. It wants citizens to be happy and safe. It wants this so much that it jam-packs Alpha Complex with drugs and security cameras and armed enforcers. It's just ''really'' insane and '’really'’ misinformed, and also prioritizes the (perceived) [[TheNeedsOfTheMany needs of the group]] over the needs of the individual (who can be [[CloningBlues replaced]]).

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* The prestige class "Walker of the Waste" from the ''TabletopGame/DungeonsAndDragons'' ''Sandstorm'' sourcebook can be this. They seek to dry out the world. but only to make it a safe place for the people of the wastes, who are so adversely effected by water that some can drown in the rain.
* In the TabletopGame/{{Eberron}} setting for ''TabletopGame/DungeonsAndDragons'':
** The Ashbound druid sect believe in [[NatureHero the Power of Nature]]. Well, they are druids after all. The "extremist" part kicks in when you consider that they believe that the best way to protect nature is to ''ban all arcane magic, burn down all the cities, and go back to living in mud huts''. They can be any alignment (well, any of the Neutral variants at least, being mainly Druids and all), so they feature both the genuinely well-intentioned NeutralGood ecoterrorists and the rather less pleasant NeutralEvil ones who just like watching cities burn.
** Another of the five druidic sects, the Children of Winter, are dedicated to wiping out civilisation as part of their belief in SocialDarwinism. They believe that people can only survive if the weak are winnowed out and the Mourning represents the approaching "Winter" of the world itself. As a result, they unleash famines, plagues, pestilence and all other sorts of natural disasters in the name of "the greater good".
** Queen Aurala also fits this. Well Intentioned? Really devoted to her people and wants to help the whole world. Extremist? She will consider every possibility to make her dream possible, including war.
* Firewall in ''TabletopGame/EclipsePhase''. 10 years ago [[TheSingularity the]] [[RobotWar Fall]] left earth a wasteland inhabited by killer robots, nanoswarms, and borderline Eldritch Abominations, and the total population of the off-world colonies that survived are less than a billion. Firewall is an inter-faction conspiracy dedicated to preventing the extinction of what's left of humanity at all costs, to the point of nuking entire habitats in order to contain X-risks. Their Sentinels (including most player characters) are often sent on suicide missions, [[BodyBackupDrive multiple times]].
* ''TabletopGame/{{Exalted}}''
** The Bronze Faction have managed to royally screw up the Creation in the process of attempting to save it. And yet, their leader, Chejop Kejak, is still convinced that he's doing the right thing, and now, with everything going straight to hell (possibly literally, if the Yozis get their way), he firmly believes the world is better off without the Solars. He is one of the last who personally remembers just how bad the late First Age actually was, but he should also realize that just Terrestrials and Sidereals cannot hold off the Yozis, Deathlords, and Raksha simultaneously, especially with the Scarlet Empress missing and the Realm Defense Grid offline.
** Most Sidereals, and many other types of Exalt, tend to end up in this trope eventually. (Then, if the Great Curse addles them badly enough, the "well-intentioned" part falls right off.)
* ''TabletopGame/FengShui''
** The Guiding Hand is a faction of {{Well Intentioned Extremist}}s who want to [[OccupiersOutOfOurCountry drive all foreign influence out of China]], their most iconic fighter being Wong Fei Hong. This may seem like a good thing, particularly because of the opium trade and general imperialism that the Western powers engaged in during the 1800s and the suffering it caused among the Chinese people. On the other hand, Quan Lo, the master of the Hand, is very rigid in his ways, and those who do not embrace them are seen as tools to be used or enemies to be destroyed, making him just as much of a tyrant as Gao Zhang from 69 or Bonengel from 2056. Many Hand adherents despise anything Western or modern, particularly guns and other modern weapons. And Quan Lo's prideful crusade may have some bad consequences -- critical shifts shown in the Guiding Hand sourcebook ''Blood of the Valiant'' include the extremely stagnant Harmonious Kingdom, where everyone is expected to abide by the laws of the land, technology is outlawed, and AllCrimesAreEqual (even rude behavior is punished harshly); and the "Crouching Tiger, Mad Max" setting, which is [[Manga/FistOfTheNorthStar a post-apocalyptic setting ruled by powerful Chi Warlords who rule by the strongest kung fu]].
** The Jammers, who have seen the effects of the Buro's control of chi upon much of the populace of 2056, and have decided that no one deserves to be enslaved like this. To this end, they want to destroy all chi so that humanity can be truly free from its influence. There are just a few problems with this plan. One: the primary sources of chi are the [[PlaceOfPower Places Of Power]] known as Feng Shui sites, which often take the form of places like schools, hospitals, and other places important to a community or where innocent people tend to gather, and these guys don't care one whit if these innocent people are hurt or killed in the process of "liberation". Two: the Jammers haven't given much thought to what will happen to the world once all its Feng Shui sites are blown to smithereens, and considering that chi is reportedly tied to life itself, the consequences of wiping out the world's chi may be quite bad indeed.
*** In ''Feng Shui 2'', the Jammers achieve their goal and inadvertently wipe out most of the planet's population. [[MyGodWhatHaveIDone Horrified by what they've done]], they decide to SetRightWhatOnceWentWrong and travel back in time to avert what they did - no matter what they have to do in the process.
** Johann Bonengel, the president of the aforementioned Buro, also falls under this trope. He entered politics with the dream of creating a world free of "war, ethnic crimes, and personal violence." He achieved these things by creating a worldwide police state whose citizens have few rights and all dissent is ruthlessly suppressed.
* The Berlin, Caracas and New Delhi [[AIIsACrapshoot Zoneminds]] in ''TabletopGame/GURPSReignOfSteel''. Berlin and Caracas both want to protect and to the degree that it is possible restore Earth's ecosystem, but view humans as an impediment to that, with Berlin as the more extreme (it has developed an obsession with humans as a threat to Earth's ecology, and consequently really wants humanity exterminated), and Caracas as more balanced (it wants humans to be reduced to a stone age hunter-gatherer level, but doesn't place any special priority on it). New Delhi, uniquely amongst the Zoneminds, actually wants to ''help'' humanity -- the only issue is that New Delhi's idea of help is to uplift humanity into a transhuman state, it's still experimenting to find the best methods, and it's not so hot on the concept of consent.




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* ''[=WoD=]'' Hunters in both ''[[TabletopGame/HunterTheVigil Vigil]]'' and ''[[TabletopGame/HunterTheReckoning Reckoning]]''. The average Hunter group has a 75% chance of trying to kill at least one benevolent or neutral supernatural in the name of keeping humanity safe from things that go bump in the night. A fair number of plot hooks in assorted ''Hunter'' sourcebooks revolve around overzealous Hunters being tricked into going after the good-guy faction of a given splat by one of the bad-guy factions. They aren't helped by ''not'' having access to information about the various supernaturals that could help them sort good from bad.
* The Circle of Orboros in ''TabletopGame/IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomenon that must be crushed, and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.
** Goreshade the Bastard really, ''really'' wants to save his people. In order to do this, he does things like experiment on soulless and sometimes ensouled Iosan children, starts a civil war, transforms himself into an eldritch, signs up with [[TheNecrocracy Cryx]], delves really deep into forbidden lore and attempts deicide.



** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view pointless self-limiting belief systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.

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** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view pointless self-limiting belief systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- arrogance -- well-meaning or otherwise-- otherwise -- in ''Mage'' usually ends very very badly for the mage and anyone nearby.nearby.
* ''TabletopGame/MagicTheGathering'':
** This and KnightTemplar are White's schtick. From Ravnica alone, we have the white/green Selesnya Conclave, who wants to keep society together [[TheEvilsOfFreeWill at the cost of individuality]]; the white/black Orzhov Syndicate, who is much the same without the dryads; and the Boros Legion, whose tactic for building a better world is heavy on the "break heads" side of the scale.
** Perhaps [[EmperorScientist Yawgmoth]] could also fit into this trope when he was still a human. After all, he [[UtopiaJustifiesTheMeans considered eugenics and hybridization between man and machine as perfectly justifiable ways to improve life]]. Then again, he also infected entire races with fatal diseases just to blackmail them over the antidotes, and then let them die anyway ForTheEvulz.
** Yawgmoth's archrival Urza would count as an AntiHero version. He's still a protagonist, and could even be called the BigGood of his arc, but in his efforts to stop Yawgmoth from taking over Dominaria, he still did such things as start wars, run eugenic programs that produce disposable slaves to be used as soldiers, kill his allies and using their souls to power bombs, and, in one instance, set off an explosion that ''destroyed a substantial landmass and led to a practical nuclear winter'' just to kill his corrupted brother. If Yawgmoth's victory didn't spell the horrific torture and subjugation of all Dominarians, Urza would be a straight-up villain.
* In ''TabletopGame/{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, but they just find human factories and industrial wastes tasty and are really just looking for a snack.







* ''[=WoD=]'' Hunters in both ''[[TabletopGame/HunterTheVigil Vigil]]'' and ''[[TabletopGame/HunterTheReckoning Reckoning]]''. The average Hunter group has a 75% chance of trying to kill at least one benevolent or neutral supernatural in the name of keeping humanity safe from things that go bump in the night. A fair number of plot hooks in assorted ''Hunter'' sourcebooks revolve around overzealous Hunters being tricked into going after the good-guy faction of a given splat by one of the bad-guy factions. They aren't helped by ''not'' having access to information about the various supernaturals that could help them sort good from bad.



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\n\n\n\n* ''[=WoD=]'' Hunters in both ''[[TabletopGame/HunterTheVigil Vigil]]'' and ''[[TabletopGame/HunterTheReckoning Reckoning]]''. The average Hunter group has a 75% chance ''TabletopGame/{{Planescape}}'':
** Most members
of trying to kill the anarchic Revolutionary League are viewed this way, at least one benevolent or neutral supernatural in the name of keeping humanity safe from things that go bump in the night. A fair number of plot hooks in assorted ''Hunter'' sourcebooks revolve around overzealous Hunters being tricked into going after the good-guy faction of a given splat by non-members. (And this is considered one of the bad-guy factions. They aren't helped by ''not'' having access to information about mainstream Factions in the various supernaturals setting.)
** The setting also mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think
that could help an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them sort good from bad.


too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)



* ''TabletopGame/StarfleetBattles'' has the Interstellar Concordium, which decided to end the biggest war in the history of the known universe...by occupying the border regions of all warring parties (i.e., everyone else in the known universe). This actually did cause war to substantially abate for a time (while everyone rearmed) which turned out to be a really good thing when the ScaryDogmaticAliens arrived to wipe out everyone.



* In the TabletopGame/{{Eberron}} setting for ''TabletopGame/DungeonsAndDragons'':
** The Ashbound druid sect believe in [[NatureHero the Power of Nature]]. Well, they are druids after all. The "extremist" part kicks in when you consider that they believe that the best way to protect nature is to ''ban all arcane magic, burn down all the cities, and go back to living in mud huts''. They can be any alignment (well, any of the Neutral variants at least, being mainly Druids and all), so they feature both the genuinely well-intentioned NeutralGood ecoterrorists and the rather less pleasant NeutralEvil ones who just like watching cities burn.
** Another of the five druidic sects, the Children of Winter, are dedicated to wiping out civilisation as part of their belief in SocialDarwinism. They believe that people can only survive if the weak are winnowed out and the Mourning represents the approaching "Winter" of the world itself. As a result, they unleash famines, plagues, pestilence and all other sorts of natural disasters in the name of "the greater good".
** Queen Aurala also fits this. Well Intentioned? Really devoted to her people and wants to help the whole world. Extremist? She will consider every possibility to make her dream possible, including war.
* The prestige class "Walker of the Waste" from the ''TabletopGame/DungeonsAndDragons'' ''Sandstorm'' sourcebook can be this. They seek to dry out the world. but only to make it a safe place for the people of the wastes, who are so adversely effected by water that some can drown in the rain.
* ''TabletopGame/FengShui''
** The Guiding Hand is a faction of {{Well Intentioned Extremist}}s who want to [[OccupiersOutOfOurCountry drive all foreign influence out of China]], their most iconic fighter being Wong Fei Hong. This may seem like a good thing, particularly because of the opium trade and general imperialism that the Western powers engaged in during the 1800s and the suffering it caused among the Chinese people. On the other hand, Quan Lo, the master of the Hand, is very rigid in his ways, and those who do not embrace them are seen as tools to be used or enemies to be destroyed, making him just as much of a tyrant as Gao Zhang from 69 or Bonengel from 2056. Many Hand adherents despise anything Western or modern, particularly guns and other modern weapons. And Quan Lo's prideful crusade may have some bad consequences -- critical shifts shown in the Guiding Hand sourcebook ''Blood of the Valiant'' include the extremely stagnant Harmonious Kingdom, where everyone is expected to abide by the laws of the land, technology is outlawed, and AllCrimesAreEqual (even rude behavior is punished harshly); and the "Crouching Tiger, Mad Max" setting, which is [[Manga/FistOfTheNorthStar a post-apocalyptic setting ruled by powerful Chi Warlords who rule by the strongest kung fu]].
** The Jammers, who have seen the effects of the Buro's control of chi upon much of the populace of 2056, and have decided that no one deserves to be enslaved like this. To this end, they want to destroy all chi so that humanity can be truly free from its influence. There are just a few problems with this plan. One: the primary sources of chi are the [[PlaceOfPower Places Of Power]] known as Feng Shui sites, which often take the form of places like schools, hospitals, and other places important to a community or where innocent people tend to gather, and these guys don't care one whit if these innocent people are hurt or killed in the process of "liberation". Two: the Jammers haven't given much thought to what will happen to the world once all its Feng Shui sites are blown to smithereens, and considering that chi is reportedly tied to life itself, the consequences of wiping out the world's chi may be quite bad indeed.
*** In ''Feng Shui 2'', the Jammers achieve their goal and inadvertently wipe out most of the planet's population. [[MyGodWhatHaveIDone Horrified by what they've done]], they decide to SetRightWhatOnceWentWrong and travel back in time to avert what they did - no matter what they have to do in the process.
** Johann Bonengel, the president of the aforementioned Buro, also falls under this trope. He entered politics with the dream of creating a world free of "war, ethnic crimes, and personal violence." He achieved these things by creating a worldwide police state whose citizens have few rights and all dissent is ruthlessly suppressed.
* ''TabletopGame/{{Exalted}}''
** The Bronze Faction have managed to royally screw up the Creation in the process of attempting to save it. And yet, their leader, Chejop Kejak, is still convinced that he's doing the right thing, and now, with everything going straight to hell (possibly literally, if the Yozis get their way), he firmly believes the world is better off without the Solars. He is one of the last who personally remembers just how bad the late First Age actually was, but he should also realize that just Terrestrials and Sidereals cannot hold off the Yozis, Deathlords, and Raksha simultaneously, especially with the Scarlet Empress missing and the Realm Defense Grid offline.
** Most Sidereals, and many other types of Exalt, tend to end up in this trope eventually. (Then, if the Great Curse addles them badly enough, the "well-intentioned" part falls right off.)
* ''TabletopGame/MagicTheGathering'':
** This and KnightTemplar are White's schtick. From Ravnica alone, we have the white/green Selesnya Conclave, who wants to keep society together [[TheEvilsOfFreeWill at the cost of individuality]]; the white/black Orzhov Syndicate, who is much the same without the dryads; and the Boros Legion, whose tactic for building a better world is heavy on the "break heads" side of the scale.
** Perhaps [[EmperorScientist Yawgmoth]] could also fit into this trope when he was still a human. After all, he [[UtopiaJustifiesTheMeans considered eugenics and hybridization between man and machine as perfectly justifiable ways to improve life]]. Then again, he also infected entire races with fatal diseases just to blackmail them over the antidotes, and then let them die anyway ForTheEvulz.
** Yawgmoth's archrival Urza would count as an AntiHero version. He's still a protagonist, and could even be called the BigGood of his arc, but in his efforts to stop Yawgmoth from taking over Dominaria, he still did such things as start wars, run eugenic programs that produce disposable slaves to be used as soldiers, kill his allies and using their souls to power bombs, and, in one instance, set off an explosion that ''destroyed a substantial landmass and led to a practical nuclear winter'' just to kill his corrupted brother. If Yawgmoth's victory didn't spell the horrific torture and subjugation of all Dominarians, Urza would be a straight-up villain.
* In ''TabletopGame/{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, but they just find human factories and industrial wastes tasty and are really just looking for a snack.
* ''TabletopGame/StarfleetBattles'' has the Interstellar Concordium, which decided to end the biggest war in the history of the known universe...by occupying the border regions of all warring parties (i.e., everyone else in the known universe). This actually did cause war to substantially abate for a time (while everyone rearmed) which turned out to be a really good thing when the ScaryDogmaticAliens arrived to wipe out everyone.
* Firewall in ''TabletopGame/EclipsePhase''. 10 years ago [[TheSingularity the]] [[RobotWar Fall]] left earth a wasteland inhabited by killer robots, nanoswarms, and borderline Eldritch Abominations, and the total population of the off-world colonies that survived are less than a billion. Firewall is an inter-faction conspiracy dedicated to preventing the extinction of what's left of humanity at all costs, to the point of nuking entire habitats in order to contain X-risks. Their Sentinels (including most player characters) are often sent on suicide missions, [[BodyBackupDrive multiple times]].
* The Circle of Orboros in ''TabletopGame/IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomenon that must be crushed, and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.
** Goreshade the Bastard really, ''really'' wants to save his people. In order to do this, he does things like experiment on soulless and sometimes ensouled Iosan children, starts a civil war, transforms himself into an eldritch, signs up with [[TheNecrocracy Cryx]], delves really deep into forbidden lore and attempts deicide.
* ''TabletopGame/{{Planescape}}'':
** Most members of the anarchic Revolutionary League are viewed this way, at least by non-members. (And this is considered one of the mainstream Factions in the setting.)
** The setting also mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)
* The Berlin, Caracas and New Delhi [[AIIsACrapshoot Zoneminds]] in ''TabletopGame/GURPSReignOfSteel''. Berlin and Caracas both want to protect and to the degree that it is possible restore Earth's ecosystem, but view humans as an impediment to that, with Berlin as the more extreme (it has developed an obsession with humans as a threat to Earth's ecology, and consequently really wants humanity exterminated), and Caracas as more balanced (it wants humans to be reduced to a stone age hunter-gatherer level, but doesn't place any special priority on it). New Delhi, uniquely amongst the Zoneminds, actually wants to ''help'' humanity -- the only issue is that New Delhi's idea of help is to uplift humanity into a transhuman state, it's still experimenting to find the best methods, and it's not so hot on the concept of consent.

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* ''TabletopGame/GeniusTheTransgression'', a fan-made game for ''TabletopGame/NewWorldOfDarkness'':
** There are the Lemurians, Geniuses who haven't gotten the memo that they cheat reality. They think that something [[GoneHorriblyWrong Went Horribly Wrong]] in the past, and that they have to fix it in the present. They range the gamut from {{Knight Templar}}s to [[VillainProtagonist playable]] {{Anti Villain}}s.
** This game, being set in the World of Darkness, has plenty of non-Lemurian Hoffnungs (those who became [[MadScientist Geniuses]] through a wish to change the world) who end up becoming this, particularly if their KarmaMeter falls too low.

* ''TabletopGame/MageTheAwakening'':
** This essentially ''defines'' the Banishers. They believe the supernatural, especially Mages, to be inherently evil (not necessarily without reason). Their solution is to attempt to wipe out every single supernatural being, especially other Mages, that they come across. The most common reason is that Banishers see the entire cosmology of the World of Darkness as they Awaken, including the Abyss, and how it all fits together. After that, they decide that they will use magic, but only to ultimately stop it from ever being used again.
** This is one interpretation (and what they pretend to be) of the ancient conspiracy the Seers of the Throne, when it isn't DespotismJustifiesTheMeans. [[MotiveDecay The first tends to become the second as they move up the hierarchy and are forced to become more amoral]].
** Also a good description of the Guardians of the Veil. Probably the only WellIntentionedExtremist group that fully ''acknowledges'' that status. It's right there in their creed: "Sins for a just end bring wisdom to the Awakened." This self-awareness is probably why they're one of the protagonist factions-- they take no pride in what they have to do, only the ends.
** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view pointless self-limiting belief systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.



* ''TabletopGame/MageTheAwakening'':
** This essentially ''defines'' the Banishers. They believe the supernatural, especially Mages, to be inherently evil (not necessarily without reason). Their solution is to attempt to wipe out every single supernatural being, especially other Mages, that they come across. The most common reason is that Banishers see the entire cosmology of the World of Darkness as they Awaken, including the Abyss, and how it all fits together. After that, they decide that they will use magic, but only to ultimately stop it from ever being used again.
** This is one interpretation (and what they pretend to be) of the ancient conspiracy the Seers of the Throne, when it isn't DespotismJustifiesTheMeans. [[MotiveDecay The first tends to become the second as they move up the hierarchy and are forced to become more amoral]].
** Also a good description of the Guardians of the Veil. Probably the only WellIntentionedExtremist group that fully ''acknowledges'' that status. It's right there in their creed: "Sins for a just end bring wisdom to the Awakened." This self-awareness is probably why they're one of the protagonist factions-- they take no pride in what they have to do, only the ends.
** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view pointless self-limiting belief systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.

to:

* ''TabletopGame/MageTheAwakening'':
** This essentially ''defines'' the Banishers. They believe the supernatural, especially Mages, to be inherently evil (not necessarily without reason). Their solution is to attempt to wipe out every single supernatural being, especially other Mages, that they come across. The most common reason is that Banishers see the entire cosmology of the World of Darkness as they Awaken, including the Abyss, and how it all fits together. After that, they decide that they will use magic, but only to ultimately stop it from ever being used again.
** This is one interpretation (and what they pretend to be) of the ancient conspiracy the Seers of the Throne, when it isn't DespotismJustifiesTheMeans. [[MotiveDecay The first tends to become the second as they move up the hierarchy and are forced to become more amoral]].
** Also a good description of the Guardians of the Veil. Probably the only WellIntentionedExtremist group that fully ''acknowledges'' that status. It's right there in their creed: "Sins for a just end bring wisdom to the Awakened." This self-awareness is probably why they're one of the protagonist factions-- they take no pride in what they have to do, only the ends.
** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view pointless self-limiting belief systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.






* ''TabletopGame/GeniusTheTransgression'', a fan-made game for ''TabletopGame/NewWorldOfDarkness'':
** There are the Lemurians, Geniuses who haven't gotten the memo that they cheat reality. They think that something [[GoneHorriblyWrong Went Horribly Wrong]] in the past, and that they have to fix it in the present. They range the gamut from {{Knight Templar}}s to [[VillainProtagonist playable]] {{Anti Villain}}s.
** This game, being set in the World of Darkness, has plenty of non-Lemurian Hoffnungs (those who became [[MadScientist Geniuses]] through a wish to change the world) who end up becoming this, particularly if their KarmaMeter falls too low.

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* ''TabletopGame/GeniusTheTransgression'', a fan-made game for ''TabletopGame/NewWorldOfDarkness'':
** There are the Lemurians, Geniuses who haven't gotten the memo that they cheat reality. They think that something [[GoneHorriblyWrong Went Horribly Wrong]] in the past, and that they have to fix it in the present. They range the gamut from {{Knight Templar}}s to [[VillainProtagonist playable]] {{Anti Villain}}s.
** This game, being set in the World of Darkness, has plenty of non-Lemurian Hoffnungs (those who became [[MadScientist Geniuses]] through a wish to change the world) who end up becoming this, particularly if their KarmaMeter falls too low.


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** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to varying degrees. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factol's Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.
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* ''TabletopGame/PrincessTheHopeful:'' All three Twilight Courts fall under this trope. They are still Hopeful, still servants of the Light with genuinely good goals, but each of them takes their goal to the point of madness.
** The Court of Storms only wants to destroy the [[TheDarkSide All-Consuming Darkness]], and they are not wrong that the Darkness is utterly and categorically vile and deserves destruction. The problem is that they ''only'' care about destroying the Darkness and other supernatural threats: they don't do anything productive to build up the Light, their Invocation forbids them to show mercy to anyone tainted by the Darkness (including those who are trying to fight off TheCorruption and could still be saved), and they don't care how much collateral damage they have to inflict in the process.
** The Court of Tears only want to protect their city of Alhambra (or for non-Alhambran followers of their philosophy, whatever group they have identified as their own). The problem is that Tears is defined by their willingness to screw over ''everyone else'' if that will keep those they have chosen to protect alive another day.
** Each Princess of the Court of Mirrors only wants to be the one who will finally reverse the Fall, drive back the Darkness, and restore the glories of the Kingdom. The problem is, Mirror's philosophy dictates that the True Heir must do this ''herself''. At best, others might be her servants or lieutenants, but she is certainly not allowed to have any equals or allow another to take the lead.
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** This is one interpretation of the ancient conspiracy the Seers of the Throne, when it isn't DespotismJustifiesTheMeans. [[MotiveDecay The first tends to become the second as they move up the hierarchy and are forced to become more amoral]].

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** This is one interpretation (and what they pretend to be) of the ancient conspiracy the Seers of the Throne, when it isn't DespotismJustifiesTheMeans. [[MotiveDecay The first tends to become the second as they move up the hierarchy and are forced to become more amoral]].
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** The Guiding Hand is a faction of {{Well Intentioned Extremist}}s who want to [[OccupiersOutOfOurCountry drive all foreign influence out of China]], their most iconic fighter being Wong Fei Hong. This may seem like a good thing, particularly because of the opium trade and general imperialism that the Western powers engaged in during the 1800s and the suffering it caused among the Chinese people. On the other hand, Quan Lo, the master of the Hand, is very rigid in his ways, and those who do not embrace them are seen as tools to be used or enemies to be destroyed, making him just as much of a tyrant as Gao Zhang from 69 or Bonengel from 2056. Many Hand adherents despise anything Western or modern, particularly guns and other modern weapons. And Quan Lo's prideful crusade may have some bad consequences -- critical shifts shown in the Guiding Hand sourcebook ''Blood of the Valiant'' include the extremely stagnant Harmonious Kingdom, where everyone is expected to abide by the laws of the land, technology is outlawed, and AllCrimesAreEqual (even rude behavior is punished harshly); and the "Crouching Tiger, Mad Max" setting, which is [[FistOfTheNorthStar a post-apocalyptic setting ruled by powerful Chi Warlords who rule by the strongest kung fu]].

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** The Guiding Hand is a faction of {{Well Intentioned Extremist}}s who want to [[OccupiersOutOfOurCountry drive all foreign influence out of China]], their most iconic fighter being Wong Fei Hong. This may seem like a good thing, particularly because of the opium trade and general imperialism that the Western powers engaged in during the 1800s and the suffering it caused among the Chinese people. On the other hand, Quan Lo, the master of the Hand, is very rigid in his ways, and those who do not embrace them are seen as tools to be used or enemies to be destroyed, making him just as much of a tyrant as Gao Zhang from 69 or Bonengel from 2056. Many Hand adherents despise anything Western or modern, particularly guns and other modern weapons. And Quan Lo's prideful crusade may have some bad consequences -- critical shifts shown in the Guiding Hand sourcebook ''Blood of the Valiant'' include the extremely stagnant Harmonious Kingdom, where everyone is expected to abide by the laws of the land, technology is outlawed, and AllCrimesAreEqual (even rude behavior is punished harshly); and the "Crouching Tiger, Mad Max" setting, which is [[FistOfTheNorthStar [[Manga/FistOfTheNorthStar a post-apocalyptic setting ruled by powerful Chi Warlords who rule by the strongest kung fu]].
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** The Garou from WhiteWolf's ''TabletopGame/WerewolfTheApocalypse''. Each of the Changing Breeds was created to serve Gaia, and the Garou served as her warriors, protecting her from all things "of the Wyrm." Unfortunately, the Garou thought they were in a position to tell the other Breeds how to do their jobs. On top of that, Gaia never told them about some of the Breeds, or even some of the other tribes of Garou. Genocide ensued. By the time the game begins, three Changing Breeds and one whole tribe of Garou have been driven to extinction, the other Changing-Breeds are mostly in hiding, and the Garou have finally come to realize just how much they shot themselves in the foot. Furthermore, while most of the tribes have valid motivations, some of them go much, much too far. Don't ask about Red Talon "Christmas trees."\\

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** The Garou from WhiteWolf's Creator/WhiteWolf's ''TabletopGame/WerewolfTheApocalypse''. Each of the Changing Breeds was created to serve Gaia, and the Garou served as her warriors, protecting her from all things "of the Wyrm." Unfortunately, the Garou thought they were in a position to tell the other Breeds how to do their jobs. On top of that, Gaia never told them about some of the Breeds, or even some of the other tribes of Garou. Genocide ensued. By the time the game begins, three Changing Breeds and one whole tribe of Garou have been driven to extinction, the other Changing-Breeds are mostly in hiding, and the Garou have finally come to realize just how much they shot themselves in the foot. Furthermore, while most of the tribes have valid motivations, some of them go much, much too far. Don't ask about Red Talon "Christmas trees."\\
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** There's the vampire Vlad von Carstein, who wanted to conquer the Empire and turn it into a land of undeath to end its corruption and petty power struggles once and for all, and also to starve the Chaos Gods of their main source of power. [[spoiler:''The End Times'' graduated him to a full-on good guy.]]
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* StarfleetBattles has the Interstellar Concordium, which decided to end the biggest war in the history of the known universe...by occupying the border regions of all warring parties (i.e., everyone else in the known universe). This actually did cause war to substantially abate for a time (while everyone rearmed) which turned out to be a really good thing when the ScaryDogmaticAliens arrived to wipe out everyone.

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* StarfleetBattles ''TabletopGame/StarfleetBattles'' has the Interstellar Concordium, which decided to end the biggest war in the history of the known universe...by occupying the border regions of all warring parties (i.e., everyone else in the known universe). This actually did cause war to substantially abate for a time (while everyone rearmed) which turned out to be a really good thing when the ScaryDogmaticAliens arrived to wipe out everyone.
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* In ''{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, but they just find human factories and industrial wastes tasty and are really just looking for a snack.

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* In ''{{Monsterpocalypse}}'', ''TabletopGame/{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, but they just find human factories and industrial wastes tasty and are really just looking for a snack.



* The Circle of Orboros in ''IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomenon that must be crushed, and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.

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* The Circle of Orboros in ''IronKingdoms'' ''TabletopGame/IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomenon that must be crushed, and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.

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* In the {{Eberron}} setting for ''TabletopGame/DungeonsAndDragons'':

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* In the {{Eberron}} TabletopGame/{{Eberron}} setting for ''TabletopGame/DungeonsAndDragons'':


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*** In ''Feng Shui 2'', the Jammers achieve their goal and inadvertently wipe out most of the planet's population. [[MyGodWhatHaveIDone Horrified by what they've done]], they decide to SetRightWhatOnceWentWrong and travel back in time to avert what they did - no matter what they have to do in the process.

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* The Lizard Men faction of TabletopGame/{{Warhammer}}'s goals are sympathetic (purging Chaos/Skaven, trying to follow the plans of the Old Ones), but their methods are ruthless.

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** Not everyone falls to Chaos with the goal of becoming a daemon prince- the Chaos gods embody rage, desire, hope and love, and many Chaos cults start out as organizations to reform the worse aspects of the Imperium, and start down a slippery slope as they start gaining power to further their plans.
* The Lizard Men faction of TabletopGame/{{Warhammer}}'s goals are sympathetic (purging Chaos/Skaven, trying to follow the plans of the Old Ones), but their methods are ruthless. They once thought the continents needed to be rearranged the way they were when the Old Ones were still around, never mind the dwarf empire that was a bulwark against the myriad evil forces living in those mountains. [[spoiler:And with the ''TabletopGame/AgeOfSigmar'' rolling in, it was AllForNothing.]]
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** The Tau will regularly employ mass murder and orbital bombardment when a species denies multiple "offers" to join them. They genuinely believe it is their ManifestDestiny to unite the galaxy under their rule, and that it is in the galaxy's best interest for them to do so.

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** The Tau will regularly employ mass murder and orbital bombardment when a species denies multiple "offers" to join them. They genuinely believe it is their ManifestDestiny UsefulNotes/ManifestDestiny to unite the galaxy under their rule, and that it is in the galaxy's best interest for them to do so.
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** The Emperor of Mankind was willing to kill a ''lot'' of people in his crusade to make Humanity the rulers of the galaxy.
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** Most of the [[ForTheEvilz Chaos Space Marines]] started out this way before the [[JumpingOffTheSlipperySlope Istvaan Drop Site Massacres]]. Some still are. Special mention goes to the Alpha Legion, who only sided with Horus because they foresaw that it would ultimately lead to the best possible outcome for the galaxy if Horus actually won. They may still believe in that "best possible" future, but they'll have to burn the Imperium to the ground for it to happen.

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** Most of the [[ForTheEvilz [[ForTheEvulz Chaos Space Marines]] started out this way before the [[JumpingOffTheSlipperySlope Istvaan Drop Site Massacres]]. Some still are. Special mention goes to the Alpha Legion, who only sided with Horus because they foresaw that it would ultimately lead to the best possible outcome for the galaxy if Horus actually won. They may still believe in that "best possible" future, but they'll have to burn the Imperium to the ground for it to happen.

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* ''TabletopGame/{{Warhammer 40000}}'':
** The Tau of regularly employ mass murder and orbital bombardment when a species denies multiple "offers" to join them. The "well intentioned" part is what sets them apart from everyone else - factions such as the Imperium will blow up their own planets and murder billions in the name of mere survival.
** Also in the setting are radical Inquisitors who decide that the best way to defeat the forces of Chaos is to turn [[TheCorruption Chaos]] against itself. If they're lucky, their colleagues will execute them for heresy; if they're unlucky, they are lost to TheDarkSide. If Inquisitors are lost to TheDarkSide, many of them still try to serve the Imperium, no matter how many innocent lives are lost in their schemes.

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* ''TabletopGame/{{Warhammer 40000}}'':
40000}}'': Just about all of the "Good Guy" factions are portrayed as these.
** The Tau of will regularly employ mass murder and orbital bombardment when a species denies multiple "offers" to join them. They genuinely believe it is their ManifestDestiny to unite the galaxy under their rule, and that it is in the galaxy's best interest for them to do so.
**
The "well intentioned" part Imperium of Man is what sets them apart from everyone else - factions such as happens when you apply [[WellIntentionedExtremist well intentioned extremism]] to an entire galaxy-spanning government. Rather justified [[EverythingTryingToKillYou given the setting]], but the Imperium and its agents will blow up their own planets and murder billions in do ''whatever it takes'' to ensure the name survival of mere survival.
** Also
humanity.
*** Case
in the setting point are radical Inquisitors who decide that the best way to defeat the forces of Chaos is to turn [[TheCorruption Chaos]] against itself. If they're lucky, their colleagues will execute them for heresy; if they're unlucky, they are lost to TheDarkSide. If Inquisitors are lost to TheDarkSide, many of them still try to serve the Imperium, no matter how many innocent lives are lost in their schemes.



** Most of the Chaos Space Marines start out this way before the Istvaan Drop Site Massacres. Some still are. Special mention goes to the Alpha Legion, who only sided with Horus because they foresaw that it would ultimately lead to the best possible outcome for the galaxy if Horus actually won. Indeed, they are still loyal to the Emperor, although in the darkest way possible.

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** Most of the [[ForTheEvilz Chaos Space Marines start Marines]] started out this way before the [[JumpingOffTheSlipperySlope Istvaan Drop Site Massacres.Massacres]]. Some still are. Special mention goes to the Alpha Legion, who only sided with Horus because they foresaw that it would ultimately lead to the best possible outcome for the galaxy if Horus actually won. Indeed, they are They may still loyal believe in that "best possible" future, but they'll have to burn the Imperium to the Emperor, although in the darkest way possible.ground for it to happen.
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* The Berlin, Caracas and New Delhi [[AIIsACrapshoot Zoneminds]] in ''TabletopGame/GURPSReignOfSteel''. Berlin and Caracas both want to protect and to the degree that it is possible restore Earth's ecosystem, but view humans as an impediment to that, with Berlin as the more extreme (it has developed an obsession with humans as a threat to Earth's ecology, and consequently really wants humanity exterminated), and Caracas as more balanced (it wants humans to be reduced to a stone age hunter-gatherer level, but doesn't place any special priority on it). New Delhi, uniquely amongst the Zoneminds, actually wants to ''help'' humanity -- the only issue is that New Delhi's idea of help is to uplift humanity into a transhuman state, it's still experimenting to find the best methods, and it's not so hot on the concept of consent.
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Dying Like Animals and Fighting For Survival are being removed. Bad examples and ZCE are being deleted - if you disagree, feel free to readd under a better trope.


** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view [[DyingLikeAnimals pointless self-limiting belief systems]] as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.

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** The Silver Ladder in general is plagued with these people, on the basis that they idolize the {{Ubermensch}} to begin with, and view [[DyingLikeAnimals pointless self-limiting belief systems]] systems as more harmful in the long term than raw [[AmbitionIsEvil ambition]]. When you think like that, it isn't hard ''at all'' to fall into the trap of UtopiaJustifiesTheMeans. As a favorite saying of theirs goes, "[[JustThinkOfThePotential hubris is a coward's word]]". The only problem is that arrogance-- well-meaning or otherwise-- in ''Mage'' usually ends very very badly for the mage and anyone nearby.
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** This game, being set in the World of Darkness, has plenty of non-Lemurian Hoffnungs (those who became [[MadScientist Geniuses]] through a wish to change the world)) who end up becoming this, particularly if their KarmaMeter falls too low.

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** This game, being set in the World of Darkness, has plenty of non-Lemurian Hoffnungs (those who became [[MadScientist Geniuses]] through a wish to change the world)) world) who end up becoming this, particularly if their KarmaMeter falls too low.

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* The ''TabletopGame/{{Planescape}}'' setting mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)

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* The ''TabletopGame/{{Planescape}}'' setting mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.) ''TabletopGame/{{Planescape}}'':



*** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to some degree. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factol's Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.

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*** ** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to some degree.varying degrees. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factol's Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.extremes.
** The setting also mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)
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* In ''{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, they just find human factories and industrial wastes tasty and are really just looking for a snack.

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* In ''{{Monsterpocalypse}}'', the Radical factions are said to be this. The Empire of the Apes wants to bring harmony back into nature by leveling human cities, but they also protect primitive villages. Subverted with the Terrasaurs: their human supporters believe the Terrasaurs are GaiasVengeance, but they just find human factories and industrial wastes tasty and are really just looking for a snack.



* Firewall in ''TabletopGame/EclipsePhase''. 10 years ago [[TheSingularity the]] [[RobotWar Fall]] left earth a wasteland inhabited by killer robots, nanoswarms, and borderline Eldritch Abominations, the total population of the off-world colonies that survived are less than a billion. Firewall is an inter-faction conspiracy dedicated to preventing the extinction of what's left of humanity at all costs, to the point of nuking entire habitats in order to contain X-risks. Their Sentinels (including most player characters) are often sent on suicide missions, [[BodyBackupDrive multiple times]].
* The Circle of Orboros in ''IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomena that must be crushed and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.

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* Firewall in ''TabletopGame/EclipsePhase''. 10 years ago [[TheSingularity the]] [[RobotWar Fall]] left earth a wasteland inhabited by killer robots, nanoswarms, and borderline Eldritch Abominations, and the total population of the off-world colonies that survived are less than a billion. Firewall is an inter-faction conspiracy dedicated to preventing the extinction of what's left of humanity at all costs, to the point of nuking entire habitats in order to contain X-risks. Their Sentinels (including most player characters) are often sent on suicide missions, [[BodyBackupDrive multiple times]].
* The Circle of Orboros in ''IronKingdoms'' are very similar to the Ashbound and Children of Winter mentioned above; they are a druidic sect who believe that civilisation is an inherently unnatural phenomena phenomenon that must be crushed crushed, and harness natural disasters of all kinds to try and destroy cities and force humans back to nature. They do this because they believe that not only does civilisation interfere with the fundamental powers of nature, if this interference grows too great, the [[GodOfEvil Devourer]] [[NatureSpirit Wurm]] will return to the mortal world and destroy all humans in order to restore the flow of his powers.



* The ''{{Planescape}}'' campaign mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)

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* The ''{{Planescape}}'' campaign ''TabletopGame/{{Planescape}}'' setting mentions a rather odd group like this called the Opposers. Their goal is to oppose ''every'' political, moral, ethical, and philosophical idea except their own, and they believe this will actually help people. Why? Well, they think that an idea can only succeed and its supporters can only become strong if they have to ''fight'' to support it. In other words, opposition makes you strong. As you might expect, this group doesn't have many friends or allies (nor do they want any - they ''want'' people to oppose them too). PlayerCharacters can actually join this group if they want to; the only requirement (other than holding to its controversial philosophy of opposing everything) is actually one that makes sense: you must be True Neutral in alignment. (Being Good, Evil, Lawful, or Chaotic obviously defeats the purpose.)



*** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to some degree. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factols Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.

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*** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to some degree. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factols Factol's Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.
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** In addition, there's the Jammers, who have seen the effects of the Buro's control of chi upon much of the populace of 2056, and have decided that no one deserves to be enslaved like this. To this end, they want to destroy all chi so that humanity can be truly free from its influence. There are just a few problems with this plan. One: the primary sources of chi are the [[PlaceOfPower Places Of Power]] known as Feng Shui sites, which often take the form of places like schools, hospitals, and other places important to a community or where innocent people tend to gather, and these guys don't care one whit if these innocent people are hurt or killed in the process of "liberation". Two: the Jammers haven't given much thought to what will happen to the world once all its Feng Shui sites are blown to smithereens, and considering that chi is reportedly tied to life itself, the consequences of wiping out the world's chi may be quite bad indeed.

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** In addition, there's the The Jammers, who have seen the effects of the Buro's control of chi upon much of the populace of 2056, and have decided that no one deserves to be enslaved like this. To this end, they want to destroy all chi so that humanity can be truly free from its influence. There are just a few problems with this plan. One: the primary sources of chi are the [[PlaceOfPower Places Of Power]] known as Feng Shui sites, which often take the form of places like schools, hospitals, and other places important to a community or where innocent people tend to gather, and these guys don't care one whit if these innocent people are hurt or killed in the process of "liberation". Two: the Jammers haven't given much thought to what will happen to the world once all its Feng Shui sites are blown to smithereens, and considering that chi is reportedly tied to life itself, the consequences of wiping out the world's chi may be quite bad indeed.
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*** In fact, a lot of people would say that all fifteen of the mainstream factions (or at least the most influential members of them) are like this to some degree. ([[LiteraryAgentHypothesis The unnamed editor]] of ''The Factols Manifesto'' certainly claims this.) Their goals are all different, and most conflict with each other, but many members take their philosophies to extremes, sometimes ''dangerous'' extremes.
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** Goreshade the Bastard really, ''really'' wants to save his people. In order to do this, he does things like experiment on soulless and sometimes ensouled Iosan children, starts a civil war, transforms himself into an eldritch, signs up with [[TheNecrocracy Cryx]], delves really deep into forbidden lore and attempts deicide.
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** Most members of the anarchic Revolutionary League are viewed this way, at least by non-members. (And this is considered one of the mainstream Factions in the setting.)
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* the prestege class "walker of the waste" from the sandstorm source book can be this. they seek to dry out the world. but only to make it a safe place for the people of the wastes who are so adversly effected by water that some can drown in the rain

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* the prestege The prestige class "walker "Walker of the waste" Waste" from the sandstorm source book ''TabletopGame/DungeonsAndDragons'' ''Sandstorm'' sourcebook can be this. they They seek to dry out the world. but only to make it a safe place for the people of the wastes wastes, who are so adversly adversely effected by water that some can drown in the rainrain.

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