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Legitimate Businessmens Social Club TRS cleanup, disambiguating when appropriate.


* LegitimateBusinessmensSocialClub: The [[MostDefinitelyNotAVillain Outstanding Citizen]] Warehouse Corporation, which is where the criminal element of the town hides out.


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* TotallyNotACriminalFront: The [[MostDefinitelyNotAVillain Outstanding Citizen]] Warehouse Corporation, which is where the criminal element of the town hides out.

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* JerkWithAHeartOfGold: Jared Frio is a ''big'' Jerkass who, [[http://sims.wikia.com/wiki/Jared_Frio: according to his wiki]], is known for befriending people and betraying them as well as teasing and mocking them ([[WithFriendsLikeThese even if they are his friends]]). However, Jared's brother, [[http://sims.wikia.com/wiki/Connor_Frio Connor Frio]], a ''loner by nature'' [[PetTheDog does not mind Jared's company as he never had tried or tries to mold Connor like their parents and classmates did and actually understands when Connor desires his time alone.]]
** Playable sims can be this, with combinations such as the "Mean-spirited" and "Good" traits, or the "Evil" and "Friendly" traits.
* JerkWithAHeartOfJerk: Death will revive Sims with the Unlucky trait, but only because their mishaps provide too much amusement for him to take them away too early.
** Playable Sims with both [[CardCarryingVillain the Evil trait]] and [[JerkAss the Mean-Spirited trait]] certainly qualify.

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* JerkWithAHeartOfGold: JerkWithAHeartOfGold:
**
Jared Frio is a ''big'' Jerkass who, [[http://sims.wikia.com/wiki/Jared_Frio: according to his wiki]], is known for befriending people and betraying them as well as teasing and mocking them ([[WithFriendsLikeThese even if they are his friends]]). However, Jared's brother, [[http://sims.wikia.com/wiki/Connor_Frio Connor Frio]], a ''loner by nature'' [[PetTheDog does not mind Jared's company as he never had tried or tries to mold Connor like their parents and classmates did and actually understands when Connor desires his time alone.]]
** Playable sims can Combining Good and Mean-Spirited traits to a sim will actually curb their nastier impulses and be this, much nicer to others. Indeed, all of their mean interactions are grayed out, unless their relationship with combinations such as the "Mean-spirited" and "Good" traits, or the "Evil" and "Friendly" traits.
that sim is low enough.
* JerkWithAHeartOfJerk: JerkWithAHeartOfJerk:
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Death will revive Sims with the Unlucky trait, but only because their mishaps provide too much amusement for him to take them away too early.
** Playable Sims with both [[CardCarryingVillain the Evil trait]] and [[JerkAss the Mean-Spirited trait]] certainly qualify.qualify and transform them into a spiteful sadist. And mixing it with other negative traits (like Inappropriate) will make them an irredeemable scumbag, and be a sad excuse of a sim.
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trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: A few of the premades, including Margaret Cade from Sims University and Buddy Bailey from Twinbrook.
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** From the main menu, loading into the game takes on average about 10 minutes. With performance-improving mods and player actions it can be cut down to 5-6.

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** From the main menu, loading into the game takes on average about 10 minutes. With performance-improving mods and player actions it can be cut down to 5-6. On the plus side, this is the only loading screen the player encounters assuming they don't travel to another world, as it loads the whole neighborhood.
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* PublicExposure: ''University Life'' adds a sketchpad that allows art students (or anyone, really) to ask a Sim to pose nude for them. If the relationship is reasonably good, they'll agree.
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* InterchangeableAntimatterKeys: In ''World Adventures'', several tombs require specific shaped keystones to open doors and chests with. While most tombs have the correct amount of keys within, it is possible to find these keystones from Relic Vendors, allowing you to [[SequenceBreaking sequence break]] some of these tombs, skipping the puzzles entirely. This is averted with any doors that require a key-shaped keystone, as these keys are unique and generally found through adventure progression.
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* HomosexualReproduction: Dylan and Audrey Shears from ''The Sims 3: Roaring Heights'' DLC are a same-sex couple who have had a biological son together thanks to "advances in science" (possibly referring to the Engineer A Baby interaction that is available to any couple - including same-sex ones - in the Future world of Oasis Landing).


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* PlatonicCoParenting: The Single Moms and Single Dads households (from ''The Sims 3'' and PC and Console versions, respectively) feature same-sex friends who are single parents, share a house and appear to be raising their children together in (initially, at least) platonic relationships.
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* PlayerCreationSharing: On the official [[https://www.thesims3.com/exchange Sims 3 Exchange]] players can share their created sims, lots, neighborhoods, and even new objects.
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**Several Expansion Packs were actualizations of those from past games, though they (mostly) had a new spin:
***''Ambitions'' is an Expansion Pack centered on sims' professional lives, just like ''Open for Business'' from ''2''. It also reintroduces active professions to the series, an element last seen ''7 years prior'' on ''Superstar''.
***Not only did ''Late Night'' take a few pages from ''The Urbz'', it also was something of an update of ''Hot Date'', ''Superstar'', ''Nightlife'' and ''Apartment Life'', centering thus on urban and celebrity life and the satire of star culture. Its spin on those themes could qualify it as another beast, though.
***Just as in ''2'', packs centered around the passing of the four seasons and owning pets were made, originally called... [[ExactlyWhatItWaysOnTheTin ''Pets'' and ''Seasons'']]. The former made good use of the open world by introducing lots of wild animals and horses as ownsble pets, and the latter introduced festivals to the series.
***Infamously, ''Showtime'' was one to ''Superstar''... though it reused the Fame mechanics that already appeared on ''Late Night'' ,(so it was a Spiritual Sucessor of another Spiritual Successor!)
***''University Life'' is one to ''2'''s ''University''. It included Social Groups (cliques), a feature similar to the main one from ''The Urbz''.
***Finally, the penultimate EP, ''Island Living'', centered around visiting a tropical island with several resorts, just like in ''Vacation''. Just as in the ''Late Night'' example above, it expanded upon the theme grratly to the poknt it was its own beast.
***Interestingly enough, ''Supernatural'' was promoted originally as somewhat of a Successor to ''Makin' Magic'' (and part of the team present for the EP from ''1'' returned) although it's the only pack on the series so far centered around differente supernatural creatures.
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* HealingSerpent: In the World Adventures expansion pack, a mummy's curse can be cured by kissing a snake.

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* ChildHater: {{Downplayed|Trope}} with the "Dislikes Children" trait. Such Sims usually won't torment or antagonize children ([[{{Jerkass}} unless they're also Evil or Mean Spirited]]); they just don't like being around kids or talking to them.

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* ChildHater: ChildHater:
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{{Downplayed|Trope}} with the "Dislikes Children" trait. Such Sims usually won't torment or antagonize children ([[{{Jerkass}} unless they're also Evil or Mean Spirited]]); they just don't like being around kids or talking to them. them.
** There used to be a "Become Enemies With Child" wish but it no longer appears in later patches.
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* CurseOfThePharaoh: In the World Adventures pack, if one disturbs their sarcophagus ornsteals their treasure, the Sim would be subject to their curse. If the curse is not treated for two weeks, they would die, and their ghost color will be dusty black.

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* CurseOfThePharaoh: In the World Adventures pack, if one disturbs their sarcophagus ornsteals or steals their treasure, the Sim would be subject to their curse. If the curse is not treated for two weeks, they would die, and their ghost color will be dusty black.
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** [[NervousWreck Neurotic Sims]] can {{Freak Out}}, where the go into a [[VillainousBreakdown 10 second]] [[HeroicBSOD BSOD]], which can completely disturb other sims around them. After doing so, they end up with the "tranquil" moodlet, where they are completely relieved of their stress, and will instead be happy for a few hours. In ''Supernatural'', the Freak Out action can also happen to sims with the Lunacy moodlet during a full moon, with the same results.

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** [[NervousWreck Neurotic Sims]] can {{Freak Out}}, where the they go into a [[VillainousBreakdown 10 second]] [[HeroicBSOD BSOD]], which can completely disturb other sims around them. After doing so, they end up with the "tranquil" moodlet, where they are completely relieved of their stress, and will instead be happy for a few hours. In ''Supernatural'', the Freak Out action can also happen to sims with the Lunacy moodlet during a full moon, with the same results.
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* OffscreenTeleportation: The Mysterious Mr. Gnome secret item moves to different parts of your house lot when you're not looking. A possible ShoutOut to ''Machinima/TheStrangerhood'', a ''The Sims 2'' machinima series from the makers of ''Machinima/RedVsBlue''.

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* OffscreenTeleportation: The Mysterious Mr. Gnome secret item moves to different parts of your house lot when you're not looking. A possible ShoutOut to ''Machinima/TheStrangerhood'', ''WebAnimation/TheStrangerhood'', a ''The Sims 2'' machinima series from the makers of ''Machinima/RedVsBlue''.''WebAnimation/RedVsBlue''.
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Up To Eleven is a defunct trope


** The Supernatural EP and its neighbourhood (Moonlight Falls) take this UpToEleven.

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** The Supernatural EP and its neighbourhood (Moonlight Falls) take this UpToEleven.up to eleven.



** The Diva trait is basically a Snob trait taken UpToEleven. They are very difficult to be friends with (with even the strongest positive interaction only going up to ''two'' points of relationship boost!) and much easier to be enemies with (only Sims with a Good, Friendly, and Easily Impressed trait can tolerate a Diva).

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** The Diva trait is basically a Snob trait taken UpToEleven.up to eleven. They are very difficult to be friends with (with even the strongest positive interaction only going up to ''two'' points of relationship boost!) and much easier to be enemies with (only Sims with a Good, Friendly, and Easily Impressed trait can tolerate a Diva).
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* CelebrityEndorsement: Music/KatyPerry is a ''huge'' Sims fan, and has collaborated with the Sims 3 team multiple times, including her own stuff pack. (Unfortunately it's often regarded as the worst stuff pack ''ever'', due to the ultra-colorful dessert furniture which TastesLikeDiabetes.)

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* CelebrityEndorsement: Music/KatyPerry is a ''huge'' Sims fan, and has collaborated with the Sims 3 team multiple times, including her own stuff pack. (Unfortunately it's often regarded as the worst stuff pack ''ever'', due to the ultra-colorful dessert furniture which TastesLikeDiabetes.furniture.)



** Rain Leary, who appears in the [=PS3=]/XBOX 360 version. Has the 'Loner' trait, wears very dark clothing, and she moves out of her family's home and into '[[BigFancyHouse The]] [[OldDarkHouse Clique]]' because she couldn't stand that her old household was all [[TastesLikeDiabetes kittens, puppies, gumdrops, and rainbows run by hippies.]] She's also [[MisunderstoodLonerWithAHeartOfGold Artistic]] and [[DarkIsNotEvil Friendly.]]

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** Rain Leary, who appears in the [=PS3=]/XBOX 360 version. Has the 'Loner' trait, wears very dark clothing, and she moves out of her family's home and into '[[BigFancyHouse The]] [[OldDarkHouse Clique]]' because she couldn't stand that her old household was all [[TastesLikeDiabetes [[SickeninglySweet kittens, puppies, gumdrops, and rainbows run by hippies.]] She's also [[MisunderstoodLonerWithAHeartOfGold Artistic]] and [[DarkIsNotEvil Friendly.]]
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* LongLived: A number of the supernatural life states multiply the lifespan value, causing those with said life states to live a fair bit longer than an average Sim.
** Vampires, mummies, and fairies get the best deal, with their lifespan being multiplied by 5. Their young adult stage alone lasts longer than the entire lifespan of a human.
** Genies meanwhile get to live twice as long as a human.
** Werewolves get a 50% longer life than humans.
** Any Sim can get a double lifespan by making a wish from a genie. A supernatural will even have this stack on top of their normal multiplier as well. The wish's doubled lifespan is also genetic, so offspring of such a Sim can have an extended life as well.
** There is even an extended lifespan for a pet species too. Specifically, unicorns live three times longer than a normal horse.
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I don't think Wild Mass Guessing should be listed as an objective trope.


* WildMassGuessing: Just who the heck is [[CuteGhostGirl Lolita Goth]]? Maybe an ElegantGothicLolita?
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* WhatMeasureIsANonCute: Referenced in ''University Life''. Sims may get a wish to subject an insect to a radiation experiment; its description says that nobody likes seeing cute and cuddly animals be experimented upon, but creepy-crawlies are another story.
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Grumpy Bear is a disambiguation now.


* GrumpyBear: "Grumpy" is a trait. The trope is averted if the grumpy sim lives in [[DarkerAndEdgier Midnight Hollow]].

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Continuity Snarl is for concurrent storylines, and don't link to audience reactions on objective pages.


* ContinuitySnarl
** One of the biggest complaints among older fans in ''The Sims 3''. Many characters origins are off, ages are inconsistent with [=TS2=], and the preference for random new Sims and time-travelling [=TS2=] Sims over old fan-favorites from [=TS1=] are some of the reasons as to why [=TS3=] has a large FanonDiscontinuity.
** In ''The Sims: Hot Date'', Agnes' deceased husband was Robert Crumplebottom, a famous puppeteer. In ''The Sims 3'', he's a completely unremarkable man named Erik Darling.
** Frida Goth, Gunther's sister in ''The Sims 2'', does not appear in ''The Sims 3'' until the ''Supernatural'' expansion.
** In ''The Sims Bustin' Out'', Bella Goth's family (the Bachelor family) was described as being made up of "occultists, mystics and decadents" and Bella was the only neighborhood Sim to appear in Magic Town in ''The Sims: Makin' Magic'', strongly hinting that she has magical powers of some sort. This was further hinted at in ''The Sims 2: Apartment Life'', in which a statue of her appears in the mystical town of Belladonna Cove. In ''The Sims 3'', she and her family are as mugglish as possible, and it appears that [[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=13144 the Goths are now the magical ones]].
** Skip Broke appears as a child in Riverview. Not only would that make him over twenty five years older than his wife Brandi, but also has him only slightly younger than Brandi's parents, who both passed away from old age before "The Sims 2".
** The fan favourite Curious family reappears in Twinbrook, but the ages are all messed up. The youngest member of the family, Notzo Curious is a toddler, supposedly fifty years before The Sims 2 and somehow died of old age, had a son who also died and sired several grandkids, one of which is only a few days from ''also'' becoming an elder in The Sims 2.


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* SeriesContinuityError:
** In ''The Sims: Hot Date'', Agnes' deceased husband was Robert Crumplebottom, a famous puppeteer. In ''The Sims 3'', he's a completely unremarkable man named Erik Darling.
** Frida Goth, Gunther's sister in ''The Sims 2'', does not appear in ''The Sims 3'' until the ''Supernatural'' expansion.
** In ''The Sims Bustin' Out'', Bella Goth's family (the Bachelor family) was described as being made up of "occultists, mystics and decadents" and Bella was the only neighborhood Sim to appear in Magic Town in ''The Sims: Makin' Magic'', strongly hinting that she has magical powers of some sort. This was further hinted at in ''The Sims 2: Apartment Life'', in which a statue of her appears in the mystical town of Belladonna Cove. In ''The Sims 3'', she and her family are as mugglish as possible, and it appears that [[http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=13144 the Goths are now the magical ones]].
** Skip Broke appears as a child in Riverview. Not only would that make him over twenty five years older than his wife Brandi, but also has him only slightly younger than Brandi's parents, who both passed away from old age before "The Sims 2".
** The fan favourite Curious family reappears in Twinbrook, but the ages are all messed up. The youngest member of the family, Notzo Curious is a toddler, supposedly fifty years before The Sims 2 and somehow died of old age, had a son who also died and sired several grandkids, one of which is only a few days from ''also'' becoming an elder in The Sims 2.


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* WackyCravings: Pregnant sims will sometimes wish to eat random meals, one of which is spaghetti with ice cream.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process

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* UncannyValley:
** Hetty Lionheart, Appaloosa Plains' CrazyCatLady, is deliberately made to resemble a cat in her facial features.
** Kristin Law from Starlight Shores is also meant to be deliberately uncanny, her face being based on the girl from the Playstation "Mental Wealth" commercial.
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* EarlyPersonalitySigns: Not only do Sims keep the first two traits with which they're born, but their choice toys as toddlers can increase certain skills they have in the future. Toddlers who play with the peg box, blocks, or xylophone will start their next life stage with higher logic, handiness, or musical skill respectviely, allowing them a head start on careers related to those skills.
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* MedicinalCuisine: Taken to its logical extreme with Ambrosia, which requires a maxed-out Cooking skill, an expensive recipe, and multiple rare ingredients to prepare but can bring people BackFromTheDead. As a bonus, it's ImpossiblyDeliciousFood.
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Vendor Trash is being disambiguated


** The Philosopher's Stone lifetime reward can convert items into [[VendorTrash gold bars for profit]]. The problem is that not only is it very expensive (costs you 40000 lifetime points) you are limited to only converting small, portable items into gold and that gold bars are actually worth ''less'' than some items. Not only that but the Philosopher's Stone has a rather high chance of failing and can end up either deleting your item, or ''turning your Sim into a gold statue and killing them in the process''. [[note]]Sims turned into a statue by the Philosopher's Stone can be sold for a lot of money, so hey, at least their deaths didn't end up being that fruitless. Though your Sim may not even have to die at all if they have the Unlucky trait, or have a Death Flower in their inventory.[[/note]]

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** The Philosopher's Stone lifetime reward can convert items into [[VendorTrash gold bars for profit]].profit. The problem is that not only is it very expensive (costs you 40000 lifetime points) you are limited to only converting small, portable items into gold and that gold bars are actually worth ''less'' than some items. Not only that but the Philosopher's Stone has a rather high chance of failing and can end up either deleting your item, or ''turning your Sim into a gold statue and killing them in the process''. [[note]]Sims turned into a statue by the Philosopher's Stone can be sold for a lot of money, so hey, at least their deaths didn't end up being that fruitless. Though your Sim may not even have to die at all if they have the Unlucky trait, or have a Death Flower in their inventory.[[/note]]
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** All the large birds you can catch [[AllAnimalsAreDogs act like parrots]], even though they are explicitly classified by the game as another species. You can teach them to talk and safely play with them in your arm. In real life, you can't teach a hawk to talk and it's not a good idea to "play" with one, specially without protective gear.

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** *** All the large birds you can catch [[AllAnimalsAreDogs act like parrots]], even though they are explicitly classified by the game as another species. You can teach them to talk and safely play with them in your arm. In real life, you can't teach a hawk to talk and it's not a good idea to "play" with one, specially without protective gear.
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** All the large birds you can catch [[AllAnimalsAreDogs act like parrots]], even though they are explicitly classified by the game as another species. You can teach them to talk and safely play with them in your arm. In real life, you can't teach a hawk to talk and it's not a good idea to "play" with one, specially without protective gear.
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** The Diva trait is basically a Snob trait taken UpToEleven. They are very difficult to be friends with (with even the strongest positive interaction only going up to ''two'' points of relationship boost!) and much easier to be enemies with (only Sims with a Good, Friendly, and Easily Impressed trait can tolerate a Diva).
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** Unstable sims regularly receive the "out of sorts" moodlet which threatens to [[CharacterDerailment change their traits]] if not dealt with; The moodlet can be easily resolved by having the sim in question take a few deep breaths or go to the hospital, however. The awesome part is that sims with the unstable trait regularly get easily-fulfilled wishes related to the mechanics associated with this trait.

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** Unstable sims regularly receive the "out of sorts" moodlet which threatens to to [[CharacterDerailment change their traits]] if not dealt with; The moodlet can be easily resolved by having the sim in question take a few deep breaths or go to the hospital, however. The awesome part is that sims with the unstable trait regularly get easily-fulfilled wishes related to the mechanics associated with this trait.
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Minor typo correction


* FreeRangeChildren: Sim children are able to go everywhere the town alone with a 10:00 pm curfew. (In ''The Sims 2'' kids had to go with an adult or teen.)

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* FreeRangeChildren: Sim children are able to go everywhere in the town alone with a 10:00 pm curfew. (In ''The Sims 2'' kids had to go with an adult or teen.)

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