Jesthor
Since: May, 2013
Feb 12th 2014 at 3:14:50 PM
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Many of the examples provide traits. I would rearrange all traits into an extra list (e.g. above) since several traits could be explained with Characters as Device-Tropes.
Example: Tropes, that fit for Traits:
- Bookworm
- Card-Carrying Villain, Evil. Complete with Evil Laugh and stealing candy from toddlers.
- Supreme Chef, Natural Cook. Sims with this trait never burn their food or stove and food is of better quality
- The Klutz, Clumsy
Since this would be the first time, I'd do a major change, I'm basically looking for a second opinion. :)
Edited by 78.52.17.168 Hide / Show Replies
TheBetterMedic
Since: Aug, 2014
SeptimusHeap
MOD
(Edited uphill both ways)
Aug 11th 2014 at 12:37:18 AM
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I am not sure what you are asking for, Jesthor (and that post is several months old), but if by "rearrange" you mean to split the example section, please don't. We've had problems everywhere with people splitting example sections and the splits ending up being confusing messes.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
I tested out something, and then i found out, that the Loser trait DOESN'T prevent premature death of a sim (only Unlucky trait). However, there are other benefits:
- "Loser" Person's "Winner" moodlet after winning a game will
- They also get the "Winner moodlet when they get a promotion
- It does [[Irony NOT]] conflict Lucky trait
- Also, their "Win a Game" wish changes into "Be a winner, for once."
Edited by Kostus0013