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* EarlyInstallmentWeirdness: In a series that aims for immersion as a first priority, the original version of this game has much simpler environments with a lot heavier usage on simple shapes in the scenery, such as cone-shaped trees and utilizing simple "wipe" effects for sliding doors. In addition, the original version of the game spelled D'ni as "Dunny", and simply referred to Atrus's home world rather than also doubling as the name of his race.

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* EarlyInstallmentWeirdness: In a series that aims for immersion as a first priority, the original version of this game has much simpler environments with a lot heavier usage on simple shapes in the scenery, such as cone-shaped trees and utilizing simple "wipe" effects for sliding doors. In addition, (A lot of this was due to technological limitations, which the various remakes have improved on to the best of Cyan's budget... while also continuing to experiment in ways that don't always work out.)
** The
original version of the game spelled D'ni as "Dunny", and simply referred to Atrus's home world rather than also doubling as the name of his race.race. It also wasn't clear that the various "Ages" are different worlds, rather than places in the past and future that the name suggests. (Ironically, D'ni is the ''only'' one that turned out to be on Earth.)
** There are also game elements that seem to run on [[MoonLogicPuzzle dream logic]] but were left behind as the setting became more defined. The paintings in the library are a good example of this, because of their similarity to the linking books - they can both be [[ArtInitiatesLife used to interact with their subjects]] by touching the images, but while the mechanics of linking books became a recurring plot point in the series, the paintings never reappear and were eventually {{retcon}}ned away with mundane technology. There are also things like the linking book in [[spoiler:Stoneship]] which morphs out of a solid wooden table, and the Selenitic book which seems to be computerised or holographic, neither of which has an explanation in-universe. [[spoiler:Holographic linking pages briefly return in VideoGame/{{Uru}}, but it's presented as one of Yeesha's [[MaybeMagicMaybeMundane borderline-supernatural]] accomplishments with the Art.]]
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Dewicked trope


* AdultFear: Knowing your sweet innocent children grew up to become corrupted, criminal psychopaths. This is Atrus's excuse as to why he really really hates (And procrastinates) going back to Myst Island. Too many painful memories.
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* PlayableEpilogue: After the good ending, you can return to Myst Island and continue exploring the Ages. The original game doesn't have anything new, but ''realMyst'' adds the Rime Age and ''realMyst: Masterpiece Edition'' unlocks some Easter eggs.

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* PlayableEpilogue: After the good ending, you can return to Myst Island and continue exploring the Ages. The original game doesn't have anything new, new to do after completing it, but ''realMyst'' adds the Rime Age and ''realMyst: Masterpiece Edition'' unlocks some Easter eggs.

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Not Guide Dang It since the solution is in the game.


[[folder:Tropes Found in ''Myst'' and its {{Updated Rerelease}}s]]

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[[folder:Tropes Found in ''Myst'' and its {{Updated Rerelease}}s]]Updated Re-releases]]



* EvenEvilHasStandards: [[spoiler: The brothers each consider each other's motives (Sirrus's greed and Achenar's bloodlust) to be beneath contempt, despite them working together.]]

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* EvenEvilHasStandards: [[spoiler: The [[spoiler:The brothers each consider each other's motives (Sirrus's greed and Achenar's bloodlust) to be beneath contempt, despite them working together.]]



* GuideDangIt:
** Thanks to an error in transferring the text over from the original, ''Myst: Masterpiece Edition'' has in-game text that lists a wrong solution for the game's final puzzle. You either have to deduce the correct solution yourself (which might take a while, depending on how quickly you realise that the text has an error) or use a guide.
** The problem listed under SoundCodedForYourConvenience.
** Getting into the Selenitic Age requires memorizing specific musical notes and finding them amid a bunch of other notes. Really difficult if you do not have an ear for music.

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* GuideDangIt:
**
GuideDangIt: Thanks to an error in transferring the text over from the original, ''Myst: Masterpiece Edition'' has in-game text that lists a wrong solution for the game's final puzzle. You either have to deduce the correct solution yourself (which might take a while, depending on how quickly you realise that the text has an error) or use a guide.
** The problem listed under SoundCodedForYourConvenience.
** Getting into the Selenitic Age requires memorizing specific musical notes and finding them amid a bunch of other notes. Really difficult if you do not have an ear for music.
guide.



* ThePlace: The title of the game is named after the starting hub level, Myst Island.

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* ThePlace: The title of the game is named after the starting hub level, HubLevel, Myst Island.Island.
* PlayableEpilogue: After the good ending, you can return to Myst Island and continue exploring the Ages. The original game doesn't have anything new, but ''realMyst'' adds the Rime Age and ''realMyst: Masterpiece Edition'' unlocks some Easter eggs.



** You can also do this to get the bad endings, [[spoiler: particularly the two that free Sirrus or Achenar. Turns out their books only ever needed the final page behind the fireplace in order for them to be freed]].
** The 2020 remake has an option to randomize the solutions to puzzles, so if you wanted to speedrun the game as such, you'd still have to figure out what time to set the clocktower to, find the [[spoiler:marker switch with the white page]], then [[spoiler:find the code for the fireplace and enter it]].

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** You can also do this to get the bad endings, [[spoiler: particularly [[spoiler:particularly the two that free Sirrus or Achenar. Turns out their books only ever needed the final page behind the fireplace in order for them to be freed]].
** The 2020 remake has an option to randomize the solutions to puzzles, so if you wanted to speedrun the game as such, you'd still have to figure out what time to set the clocktower clock tower to, find the [[spoiler:marker switch with the white page]], then [[spoiler:find the code for the fireplace and enter it]].



** There's an EasterEgg reference to ''Mythbusters'' hidden away in [[spoiler: the docked ship's crow's nest]] in ''[=RealMyst=]: Masterpiece Edition'', reachable only in free-roam mode.

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** There's an EasterEgg reference to ''Mythbusters'' hidden away in [[spoiler: the [[spoiler:the docked ship's crow's nest]] in ''[=RealMyst=]: Masterpiece Edition'', reachable only in free-roam mode.
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* TruerToTheText: Zigzagged. The 2021 release cuts out the bonus Rime Age, but it also left in Ti'ana's gravestone.
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* PortalEndpointResemblance: The Ages are accessed through books found in areas that evoke the Ages themselves. The Stoneship Age book is on a ship that you need to raise from the water, the Mechanical Age book is inside a giant gear, the Channelwood Age book is found in a room accessed through a big hollowed-out tree, and so on.
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misuse


* ItIsPronouncedTropay: {{Retcon}}ning the location of the Cavern from the Middle East to the Carlsbad caverns changed the pronunciation of "Tadjinar" (a town in ''Book of Ti'ana'') to "tahd-khee-NAHR" and of "Amanjira" (a person there) to "ah-mahn-KHEE-rah".
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* GameBreaker: The Selenitic Age is notorious for its sound-based puzzles that are nigh impossible if you don't have a good ear; even the rocket ship entry puzzle is terrible. The updated version made in Unity has [[spoiler: an option for context-dependent subtitles - turn them on and the exact name of the noise is present. This includes the ''specific'' keys you need for the piano puzzle, and every noise present in the underground maze (the second one is still reliant on you going to the Mechanical age to figure out what sound goes with what direction, but it can give you the name of the noise there, too)]].

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* GameBreaker: The Selenitic Age is notorious for its sound-based puzzles that are nigh impossible if you don't have a good ear; even the rocket ship entry puzzle is terrible. Updated versions of the game have [[spoiler: an option for context-dependent subtitles - turn them on and the exact name of the noise is present. This includes the ''specific'' keys you need for the piano puzzle, and every noise present in the underground maze (the second one is still reliant on you going to the Mechanical age to figure out what sound goes with what direction, but it can give you the name of the noise there, too)]].


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* GameBreaker: The Selenitic Age is notorious for its sound-based puzzles that are nigh impossible if you don't have a good ear; even the rocket ship entry puzzle is terrible. The updated version made in Unity has [[spoiler: an option for context-dependent subtitles - turn them on and the exact name of the noise is present. This includes the ''specific'' keys you need for the piano puzzle, and every noise present in the underground maze (the second one is still reliant on you going to the Mechanical age to figure out what sound goes with what direction, but it can give you the name of the noise there, too)]].
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* GameBreaker: The Selenitic Age is notorious for its sound-based puzzles that are nigh impossible if you don't have a good ear; even the rocket ship entry puzzle is terrible. Updated versions of the game have [[spoiler: an option for context-dependent subtitles - turn them on and the exact name of the noise is present. This includes the ''specific'' keys you need for the piano puzzle, and every noise present in the underground maze (the second one is still reliant on you going to the Mechanical age to figure out what sound goes with what direction, but it can give you the name of the noise there, too)]].
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** Another unseen age, Everdunes, is likely a shout out to Creator/FrankHerbert's ''Literature/{{Dune}}''.
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The maze is designed in such a way as to allow you to learn the sounds in the maze itself. Visiting the Mechanical Age first isn't necessary.


* SoundCodedForYourConvenience: The Mazerunner in the Selenitic Age uses sounds to guide you along the correct path. Unfortunately, unless you've already been to [[spoiler:the Mechanical Age]], you'll have to figure out for yourself what the sounds actually mean. [[spoiler:In the Mechanical age, the same sounds are used to indicate which direction the fortress is rotated, and stand for the same cardinal directions.]] Or you can learn by trial and error.

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* SoundCodedForYourConvenience: The Mazerunner in the Selenitic Age uses sounds to guide you along the correct path. Unfortunately, unless you've already been to [[spoiler:the Mechanical Age]], you'll have to figure out for yourself what the sounds actually mean. [[spoiler:In the Mechanical age, the same sounds are used to indicate which direction the fortress is rotated, and stand for the same cardinal directions.]] Or you can learn by trial and error.
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Not the first time; it was available for the Sega Saturn.


* UpdatedRerelease: Three times. First, there is ''Myst: Masterpiece Edition'' which updated the graphics to 24-bit color (as opposed to 8-bit color in the original) and added a hint system. Then there's an update of the remake, ''[=realMyst=]: Masterpiece Edition'', which added a few more bells and whistles to ''[=realMyst=]'' and provided more modern graphics. And in 2021, the game was completely remade using the Unreal engine and released for the first time on console.

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* UpdatedRerelease: Three times. First, there is ''Myst: Masterpiece Edition'' which updated the graphics to 24-bit color (as opposed to 8-bit color in the original) and added a hint system. Then there's an update of the remake, ''[=realMyst=]: Masterpiece Edition'', which added a few more bells and whistles to ''[=realMyst=]'' and provided more modern graphics. And in 2021, the game was completely remade using the Unreal engine and released for the first time on console.both Windows and Xbox.
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*** Gehn's military coat buttons are vintage Soviet cockade badges, along with dragon-and-shield-motif brass buttons that have both been turned upside down, and the gold leaves adorning his coat are gold-bullion "scrambled egg" leaves.

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*** Gehn's military coat buttons are vintage Soviet cockade badges, badges with the red star and anchor removed, along with dragon-and-shield-motif brass buttons that have both been turned upside down, and the gold leaves adorning his coat are gold-bullion "scrambled egg" military oak leaves.
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* OffTheShelfFX: Several book props within the series are real-life books that have been repainted/modified to resemble new books:
**''VideoGame/{{Myst}}'':
*** The old 1993-2000 version of the Myst Book itself, as well as the Places-Of-Protection Books, the Red and Blue books, and the [[spoiler:D'ni book]] is an old Harper's Monthly magazine volume, recolored several times, with the "MYST" text on the front of the Myst book.
**''VideoGame/Riven'':
*** The Riven Descriptive book is a repurposed Webster's dictionary that has had its title painted over, and the D'ni numeral 5 painted on it.
*** The infamous false D'ni prison book is actually a semi-fictional story about the Persian mathematician "Omar Khayyam" [[note]]''Omar Khayyam, A Life'', by Harold Lamb, published by Doubleday-Doran[[/note]], but with gold corners painted on, and the central embossed emblem on the cover painted in gold as well.
*** Gehn's military coat buttons are vintage Soviet cockade badges, along with dragon-and-shield-motif brass buttons that have both been turned upside down, and the gold leaves adorning his coat are gold-bullion "scrambled egg" leaves.
**''VideoGame/MystIIIExile'':
*** The Releeshahn Descriptive Book is a large "Graphic Image"-brand journal (with gilded edges) that has had a metal/metallic frame crafted for it.
*** The J'nanin Book is a 6x9 Italian leather journal.
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** The 2020 remake has an option to randomize the solutions to puzzles, so if you wanted to speedrun the game as such, you'd still have to figure out what time to set the clocktower to, find the [[spoiler:marker switch with the white page]], then [[spoiler:find the code for the fireplace and enter it]].
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trivia


* DummiedOut: The original game has an unused screen showing the small checkerboard in Sirrus' room in the Mechanical Age opened to show a music box mechanism. This was finally implemented in ''realMyst: Masterpiece Edition''.
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** A remake built on Unreal Engine was released for use with the UsefulNotes/OculusQuest on December 10th, 2020. A version that supports other PCVR headsets and standard monitor play is set to be available on August 26, 2021, alongside releases for the Macintosh and the UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]].

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** A remake built on Unreal Engine was released for use with the UsefulNotes/OculusQuest on December 10th, 2020. A version that supports other PCVR headsets and standard monitor play is set to be was made available on August 26, 2021, alongside releases for the Macintosh and the UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]].

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** The 2021 version finally allows the player to carry a red page and blue page simultaneously, making the levels ''much'' less of a slog.



* UpdatedRerelease: Twice. First, there is ''Myst: Masterpiece Edition'' which updated the graphics to 24-bit color (as opposed to 8-bit color in the original) and added a hint system. Then there's an update of the remake, ''[=realMyst=]: Masterpiece Edition'', which added a few more bells and whistles to ''[=realMyst=]'' and provided more modern graphics.

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* UpdatedRerelease: Twice.Three times. First, there is ''Myst: Masterpiece Edition'' which updated the graphics to 24-bit color (as opposed to 8-bit color in the original) and added a hint system. Then there's an update of the remake, ''[=realMyst=]: Masterpiece Edition'', which added a few more bells and whistles to ''[=realMyst=]'' and provided more modern graphics. And in 2021, the game was completely remade using the Unreal engine and released for the first time on console.
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** A VR remake was released for UsefulNotes/OculusQuest on December 10th, 2020, with a version for PCVR headsets planned for the near future. This remake also serves the a basis of a non-VR version that is set to hit Windows PC, Macintosh, and UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]] on August 26, 2021.

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** A VR remake built on Unreal Engine was released for use with the UsefulNotes/OculusQuest on December 10th, 2020, with a 2020. A version for that supports other PCVR headsets planned for the near future. This remake also serves the a basis of a non-VR version that and standard monitor play is set to hit Windows PC, Macintosh, be available on August 26, 2021, alongside releases for the Macintosh and the UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]] on August 26, 2021.consoles]].
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** A VR remake was released for UsefulNotes/OculusQuest on December 10th, 2020, with a version for PCVR headsets planned for the near future

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** A VR remake was released for UsefulNotes/OculusQuest on December 10th, 2020, with a version for PCVR headsets planned for the near future future. This remake also serves the a basis of a non-VR version that is set to hit Windows PC, Macintosh, and UsefulNotes/{{Xbox|One}} [[UsefulNotes/XboxSeriesXAndS consoles]] on August 26, 2021.
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** A further remake was announced in September 2020, this time with [[UsefulNotes/OculusRift Oculus Rift]] VR support.

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** A further VR remake was announced in September released for UsefulNotes/OculusQuest on December 10th, 2020, this time with [[UsefulNotes/OculusRift Oculus Rift]] VR support. a version for PCVR headsets planned for the near future
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* ExtradimensionalEmergencyExit:
** Throughout the franchise, the linking books that transport you to each Age require only a split-second to use and can easy be carried around in a pocket, so they've proved quite useful for escaping disasters. Unfortunately, the fact that a used linking book can't be transported along with you will mean that you'll be trapped in the Age unless there's another book on hand or somewhere in the immediate area. Plus, if you were fleeing from something disastrous, chances are the book will be destroyed in the process - or left behind for someone to exploit. Indeed, Atrus escaped from Gehn in the backstory by diving into the Star Fissure and Linking out as he fell, hoping the Myst book would be destroyed in the process; instead, it only continued falling until it finally ended up in your hands.
** Also in the backstory to the first game, Atrus was forced to hastily Link away from the Selenitic Age when his visit was interrupted by a violent meteor storm that reduced the lush world to a barren, cratered wasteland. He eventually returned, though he was careful to bring a replacement Linking Book with him this time.
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There are also several tie-in novels, authored by the Miller brothers themselves[[note]]Well... it should be noted that while the by lines say Rand (and Robyn, for the first one) Miller ''with'' David Wingrove, it would be more accurate to say that the novels were written by David Wingrove under the Millers' supervision. The fact that by the third book Cyan was too busy with Riven to really rein him in is something of a sore spot among the fans[[/note]]. ''Myst: The Book of Atrus'' tells the story of Atrus's early life with his grandmother Anna and his father Gehn. ''Myst: The Book of Ti'ana'' tells the story of the downfall of the D'ni (so this takes place before the Book of Atrus). ''Myst: The Book of D'ni'' tells of Atrus's attempts to find D'ni survivors and rebuild the D'ni civilization. And finally, ''Myst: The Book of Marrim'', which seems to be permanently mired in DevelopmentHell, though a preview chapter was released with the European Special Edition of Myst V. A fan-produced webcomic adaptation of ''The Book of Atrus'' is [[http://mystcomic.smackjeeves.com/comics/ in progress here.]]

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There are also several tie-in novels, authored by the Miller brothers themselves[[note]]Well... it should be noted that while the by lines say Rand (and Robyn, for the first one) Miller ''with'' David Wingrove, it would be more accurate to say that the novels were written by David Wingrove under the Millers' supervision. The fact that by the third book Cyan was too busy with Riven to really rein him in is something of a sore spot among the fans[[/note]]. ''Myst: The Book of Atrus'' tells the story of Atrus's early life with his grandmother Anna and his father Gehn. ''Myst: The Book of Ti'ana'' tells the story of the downfall of the D'ni (so this takes place before the Book of Atrus). ''Myst: The Book of D'ni'' tells of Atrus's attempts to find D'ni survivors and rebuild the D'ni civilization. And finally, ''Myst: The Book of Marrim'', which seems to be permanently mired in DevelopmentHell, though a preview chapter was released with the European Special Edition of Myst V. A fan-produced webcomic adaptation of ''The Book of Atrus'' is [[http://mystcomic.smackjeeves.com/comics/ in progress here.was being made for a while and showed promise, but updates eventually [[ScheduleSlip stopped as the author got a job]]. And that was before host site Website/SmackJeeves went under, though backups of the published pages can [[https://www.deviantart.com/larkinheather/gallery/36007726/myst-comic still be found at the artist's DeviantArt]] and the [[https://archive.org/details/smackjeeves-116685 Jeeves archive.]]
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* FictionalConstellations: The player must make use of constellations in the night sky of Myst Island to unlock the linking book to the Stoneship Age.
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* MohsScaleOfViolenceHardness: A firm 0 on the scale. The game is as devoid of violence (and action) as you can get for a video game.
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Added an example.

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* CompilationRerelease: 2002 saw the release of ''Myst Trilogy'' which had the first three games and the first game's ''Masterpiece Edition'', and 2007 saw the release of ''Myst: The Collection'', which had ''Trilogy'' and the remaining two games released later.

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* EvenEvilHasStandards: [[spoiler: The brothers each consider each others' motives (Sirrus's greed and Achenar's bloodlust) to be beneath contempt, despite them working together.]]

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* EvenEvilHasStandards: [[spoiler: The brothers each consider each others' other's motives (Sirrus's greed and Achenar's bloodlust) to be beneath contempt, despite them working together.]]



** Getting into the Selenitic Age requires memorizing specific musical notes and finding them amid a bunch of other notes. Really difficult if you do not have a ear for music.

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** Getting into the Selenitic Age requires memorizing specific musical notes and finding them amid a bunch of other notes. Really difficult if you do not have a an ear for music.



* {{Irony}}: D'ni, the age where Atrus was trapped in the first game, is actually [[spoiler:Earth, the very place the player is trying to return to, though there's no way to know that in the game itself.]]

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* {{Irony}}: D'ni, the age where Atrus was trapped in the first game, is actually [[spoiler:Earth, the very place the player is trying to return to, though there's no way to know that in the game itself.]]itself]].



* ItsAWonderfulFailure: Go to D'ni without the white page (a type of {{Unwinnable}} situation), or bring all of the pages [[spoiler:to either brother so you get trapped in the book yourself.]]

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* ItsAWonderfulFailure: Go to D'ni [[spoiler:D'ni without the white page page]] (a type of {{Unwinnable}} situation), or bring all of the pages [[spoiler:to last page to [[spoiler: either brother brother, so you get trapped in the book yourself.]]yourself]].



* MultipleEndings: All but one possible ending involve [[spoiler:the player [[AndIMustScream trapped in a linking book with no means of escape]]]].
* NonStandardGameOver: Because you can't die, the only way to "lose" at the game is to either quit the game or [[spoiler:give either of Atrus' sons all of their respective pages or enter the Green Book without bringing the White Page to give to Atrus. And the former two just sends you to a black screen after the cutscene and lets you reload your last save from there.]]

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* MultipleEndings: All but one possible ending involve [[spoiler:the player [[AndIMustScream trapped in a linking book with no means of escape]]]].
escape]], or trapped in a room with no way home]].
* NonStandardGameOver: Because you can't die, the only way to "lose" at the game is to either quit the game or [[spoiler:give either of Atrus' sons all of their respective pages or enter the Green Book without bringing the White Page to give to Atrus. And the former two just sends send you to a black screen after the cutscene and lets you reload your last save from there.]]



* PoorCommunicationKills: Atrus wouldn't allow his sons to go anywhere near the red and blue books, and never bothered to explain why. Unable to resist the possibility of new worlds to plunder and destroy, they did it anyway, only to realize too late that the reason he wouldn't let them use them was because they were trap books. Though ''Myst IV: Revelation'' reveals that at that time, [[spoiler:they were planning to magic Atrus' knowledge from him]], so it's just as well.

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* PoorCommunicationKills: Atrus wouldn't allow his sons to go anywhere near the red and blue books, and never bothered to explain why. Unable [[spoiler:Unable to resist the possibility of new worlds to plunder and destroy, they did it anyway, only to realize too late that the reason he wouldn't let them use them was because they were trap books. books.]] Though ''Myst IV: Revelation'' reveals that at that time, [[spoiler:they were planning to magic Atrus' knowledge from him]], so it's just as well.



* SequelHook: The good ending contains several blatant ones for ''Riven'', [[spoiler:with Atrus mentioning to the player that "an even greater foe" awaits them in the future.]]

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* SequelHook: The good ending contains several blatant ones for ''Riven'', [[spoiler:with Atrus mentioning to the player that "an even greater foe" awaits them in the future.]]future]].



** You can also do this to get the [[spoiler:bad endings, particularly the two that free Sirrus or Achenar. Turns out their books only ever needed the final page behind the fireplace in order for them to be freed]].
* ShoutOut: The never-seen Osmoian Age, mentioned in the Channelwood journal, is a nod to Cyan's earlier game ''VideoGame/CosmicOsmo'', which was set in the Osmoian solar system.

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** You can also do this to get the [[spoiler:bad bad endings, [[spoiler: particularly the two that free Sirrus or Achenar. Turns out their books only ever needed the final page behind the fireplace in order for them to be freed]].
* ShoutOut: ShoutOut:
**
The never-seen Osmoian Age, mentioned in the Channelwood journal, is a nod to Cyan's earlier game ''VideoGame/CosmicOsmo'', which was set in the Osmoian solar system.



* SoundCodedForYourConvenience: The Mazerunner in the Selenitic Age uses sounds to guide you along the correct path. Unfortunately, unless you've already been to [[spoiler:the Mechanical Age]], you'll have to figure out for yourself what the sounds actually mean. [[spoiler:In the Mechanical age, the same sounds are used to indicate which direction the fortress is rotated, and stand for the same cardinal directions.]]

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* SoundCodedForYourConvenience: The Mazerunner in the Selenitic Age uses sounds to guide you along the correct path. Unfortunately, unless you've already been to [[spoiler:the Mechanical Age]], you'll have to figure out for yourself what the sounds actually mean. [[spoiler:In the Mechanical age, the same sounds are used to indicate which direction the fortress is rotated, and stand for the same cardinal directions.]]]] Or you can learn by trial and error.



* TreeTopTown: The Channelwood Age. Originally it was just a how the tree people lived, but later the treehouses became necessary when the island sank into the water.

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* TreeTopTown: The Channelwood Age. Originally it was just a how the tree people lived, but later the treehouses became necessary when the island sank into the water.
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The series has also inspired an annual convention called Mysterium.
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* AWizardDidIt: Somewhat of a comedic in-joke among the community, whenever something doesn't make sense in the story canon, whether it is a plot hole, an otherwise non-intended anomaly in how a world is put together, or a retcon, members will usually attribute it to [[spoiler: Yeesha]], since in the interim period between the timeframes of Myst IV and Uru, [[spoiler: she learned and developed the power to manipulate and separate instances of universes and timelines in her interpretation and use of The Art of Writing]].

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