History Videogame / Myst

23rd Jul '16 3:14:09 AM Morgenthaler
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->''"I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit such conjecture is futile; still, questions about [[PlayerCharacter whose hands might one day hold my Myst book]] are unsettling to me. I know my apprehensions might never be allayed, and so I close, realizing that [[ArcWords perhaps the ending has not yet been written]]."''

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->''"I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse, of which I had only a fleeting glimpse. I have tried to speculate where it might have landed, but I must admit such conjecture is futile; still, questions about [[PlayerCharacter whose hands might one day hold my Myst book]] book are unsettling to me. I know my apprehensions might never be allayed, and so I close, realizing that [[ArcWords perhaps the ending has not yet been written]].written."''
31st May '16 10:59:51 PM Daikun
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Added DiffLines:

* DarkerAndEdgier: Go back and play Cyan's [[VideoGame/TheManhole earliest]] [[VideoGame/CosmicOsmo games,]] then play this.
16th May '16 12:27:46 AM erforce
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* AffectionateParody: PYST, by the late Peter Bergman of Creator/TheFiresignTheatre.

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* AffectionateParody: PYST, ''VideoGame/{{Pyst}}'', by the late Peter Bergman of Creator/TheFiresignTheatre.
21st Mar '16 11:37:57 AM DavidDelony
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Added DiffLines:

* EnvironmentalNarrativeGame: ''Myst'' is an UrExample, though the player moves screen by screen instead of having complete freedom of movement in the original game. ''[=realMyst=]'' does have complete freedom of movement.
23rd Feb '16 4:35:31 PM Generality
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* AncientAstronauts: Technically ancient world-hoppers and tunnelers, of course: despite long attempting to avoid contact with the surface-dwellers of Earth, there are myths that when D'ni was first founded nearly ten thousand years ago, a few of those working on its great ventilation fans disappeared and found their way to the surface, where they interbred with the natives. The explorers in ''Uru'' are suggested to be among their descendants.
23rd Feb '16 9:18:14 AM ZarbiNerada
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* [[PoorCommunicationKills Poor Communication Gets You Stuck In A Trap Book]]: Atrus wouldn't allow his sons to go anywhere near the red and blue books, and never bothered to explain why. Unable to resist the possibility of new worlds to plunder and destroy, they did it anyway, only to realize too late that the reason he wouldn't let them use them was because they were trap books.

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* [[PoorCommunicationKills Poor Communication Gets You Stuck In A Trap Book]]: Atrus wouldn't allow his sons to go anywhere near the red and blue books, and never bothered to explain why. Unable to resist the possibility of new worlds to plunder and destroy, they did it anyway, only to realize too late that the reason he wouldn't let them use them was because they were trap books. Though Myst IV: Revelation reveals that at that time, [[spoiler:they were planning to magic Atrus' knowledge from him]], so it's just as well.
17th Feb '16 9:58:28 PM GrammarNavi
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** Versions have been released for the NintendoDS, {{PSP}}, Nintendo3DS, and iPhone.

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** Versions have been released for the NintendoDS, {{PSP}}, Nintendo3DS, UsefulNotes/NintendoDS, [[UsefulNotes/PlayStationPortable PSP]], UsefulNotes/Nintendo3DS, and iPhone.
29th Jan '16 9:17:44 AM Vilui
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It is also worth noting that characterization of 'The Player' (sometimes called [[FanNickname 'The Stranger']]) is achieved after an interesting fashion in that the few NPC's that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. This leads to the player's becoming something akin to their family friend, and subtly integrating the player themself as a character into the world of the game by avoiding dictating the nature of the protagonist.

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It is also worth noting that characterization of 'The Player' (sometimes called [[FanNickname 'The Stranger']]) is achieved after an interesting fashion in that the few NPC's {{NPC}}s that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. This leads to the player's becoming something akin to their family friend, and subtly integrating the player themself as a character into the world of the game by avoiding dictating the nature of the protagonist.



* ''VideoGame/UruAgesBeyondMyst'': Set in the present day (2003, the game's release date), Uru is a spin-off of the Myst series. In the 1980's, a group of people discovered the D'ni cavern, and formed the D'ni Restoration Council. The player (who is obviously not the same character as the previous games, since it's 200 years later) is drawn to go to the desert and follows a journey set out by Yeesha that leads the player to find out much about the history and downfall of the D'ni, and about creatures called the Bahro that were enslaved by the D'ni. Uru also includes a massively multiplayer online component, which has been launched, canceled, relaunched, canceled again, and relaunched ''again'' throughout its history. After Uru Live was canceled (for the first time), two expansion packs were released with the planned future content for Uru Live. The first, ''To D'ni'', allows the player to explore the D'ni cavern and deals with the fate of the DRC. The second, ''Path of the Shell'', is about a prophecy concerning someone called the Grower (who would bring D'ni back to life) and a D'ni guild master named Kadish who claimed to be the Grower. It currently exists, [[FreewareGames for free]] but with no promises of future content updates, in the form of ''[[http://mystonline.com/en/ Myst Online: Uru Live]]''. As of 2010 it's [[http://www.openuru.org/ open source.]]

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* ''VideoGame/UruAgesBeyondMyst'': Set in the present day (2003, the game's release date), Uru is a spin-off of the Myst series. In the 1980's, 1980s, a group of people discovered the D'ni cavern, and formed the D'ni Restoration Council. The player (who is obviously not the same character as the previous games, since it's 200 years later) is drawn to go to the desert and follows a journey set out by Yeesha that leads the player to find out much about the history and downfall of the D'ni, and about creatures called the Bahro that were enslaved by the D'ni. Uru also includes a massively multiplayer online component, which has been launched, canceled, relaunched, canceled again, and relaunched ''again'' throughout its history. After Uru Live was canceled (for the first time), two expansion packs were released with the planned future content for Uru Live. The first, ''To D'ni'', allows the player to explore the D'ni cavern and deals with the fate of the DRC. The second, ''Path of the Shell'', is about a prophecy concerning someone called the Grower (who would bring D'ni back to life) and a D'ni guild master named Kadish who claimed to be the Grower. It currently exists, [[FreewareGames for free]] but with no promises of future content updates, in the form of ''[[http://mystonline.com/en/ Myst Online: Uru Live]]''. As of 2010 it's [[http://www.openuru.org/ open source.]]
20th Nov '15 12:47:04 PM Landis
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* DoorToBefore: Most of the Ages you visit, once solved so that the link back to Myst is accessible, remain solved, making a return trip to gather the other page or just look around much quicker. Selenitic is the major exception, forcing a repeat of the piano-key puzzle to return and a second expedition in the underground maze to leave.

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* DoorToBefore: Most of the Ages you visit, once solved so that the link back to Myst is accessible, remain solved, making a return trip to gather the other page or just look around much quicker. Selenitic is the major exception, forcing a repeat of the piano-key puzzle to return and a second expedition in the underground maze to leave.
15th Nov '15 6:45:37 AM Korval
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* LateToTheTragedy: Every single game in the entire series runs on this trope.

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* LateToTheTragedy: Every single game Most games in the entire series runs on this trope.use this, though to differing degrees. Myst III and IV have the plot taking place at the same time the player is there. But even there, they retain the general feeling of the trope, since the {{Inciting Incident}} is simply an invitation to piece together what that plan is.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Myst