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* SNKBoss: Red Potara CPU characters that require secret passwords to unlock. They all have the following Yellow Potara abilites:

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* SNKBoss: PurposefullyOverpowered: Red Potara CPU characters that require secret passwords to unlock.unlock. Needless to say, they can become quite the SNKBoss if you decide to fight against them. They all have the following Yellow Potara abilites:
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* ForTheEvulz: [[spoiler:Omega Shenron]]'s reason for wishing the Earth into a living Hell? Because "peace is boring". The already-pissed [[HelloInsertNameHere hero]] ''snaps'' when he hears this.

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* ForTheEvulz: [[spoiler:Omega Shenron]]'s ItAmusedMe: This is ''literally'' the reason for wishing why [[spoiler: Omega Shenron]] wished the Earth into world to be a living Hell? Because "peace is boring". hellhole in Hero Mode. The already-pissed [[HelloInsertNameHere hero]] ''snaps'' Hero, already tired and frustrated [[spoiler: especially since Omega Shenron made him regather the Dragon Balls again just because he's a dick]], is ''extremely'' pissed off when he hears this.this.
--> [[spoiler: '''Omega Shenron''': "This is all for my own amusement! Peace is boring!"]]

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* WaterIsAir: [[RuleOfCool Not that there's ]][[RuleOfFun anything wrong with that]].
** In this universe, there's really not. Even in-series we've had a couple of scenes with characters seemingly floating and even charging attacks underwater.

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* WaterIsAir: [[RuleOfCool Not that there's ]][[RuleOfFun anything wrong with that]].
** In this universe, there's really not. Even in-series
In-series we've had a couple of scenes with characters seemingly floating and even charging attacks underwater.underwater, so it makes more sense than you'd think at first.

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* TheDevTeamThinksofEverything: In versus mode there are a-lot of unique pre battle quotes in the games some most memorably include #18 calling Zangya a skank in Tenkaichi 2 as well as Tien and Yamcha complementing each other on their good looks in Tenkaichi 3.

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* TheDevTeamThinksofEverything: TheDevTeamThinksOfEverything: In versus mode there are a-lot of unique pre battle quotes in the games some most memorably include #18 calling Zangya a skank in Tenkaichi 2 as well as Tien and Yamcha complementing each other on their good looks in Tenkaichi 3.


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** In this universe, there's really not. Even in-series we've had a couple of scenes with characters seemingly floating and even charging attacks underwater.
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* TheDevTeamThinksofEverything: In versus mode there are a-lot of unique pre battle quotes in the games some most memorably include #18 calling Zangya a skank in Tenkaichi 2 as well as Tien and Yamcha complementing each other on their good looks in Tenkaichi 3.
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* WaterIsAir: [[RuleOfCool Not that there's ]][[RuleOfFun anything wrong with that]]

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* WaterIsAir: [[RuleOfCool Not that there's ]][[RuleOfFun anything wrong with that]]that]].

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* PowerCreepPowerSeep: Especially visible in this game due to the characters being identical. [[OvershadowedByAwesome Yamcha's]] Shining Wolf Fang Fist is every bit as effective as [[BigBad Buu's]] [[EarthShatteringKaboom Planet Burst]].

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* PowerCreepPowerSeep: Especially visible in this game due to the characters being identical. [[OvershadowedByAwesome [[ButtMonkey Yamcha's]] Shining Wolf Fang Fist Super Spirit Ball is every bit as effective as [[BigBad Buu's]] [[EarthShatteringKaboom Planet Burst]].Burst]].
* PressXToNotDie: The boss battles work like this at some points.
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* LuckBasedMission: The battles are largely decided by clashes, which can only be won if you choose the right button [[TacticalRockPaperScissors relative to the opponent's choice]]. But since you can't ''see'' what the opponent's choosing...


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* OverlyLongFightingAnimation: All super and ultimate attacks are cutscenes.


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* SceneryPorn: The graphics are the most detailed and flashiest of all the [=DBZ=] games.
* SuperMode: Strike Booster.
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[[folder:Ultimate Tenkaichi]]
* ForTheEvulz: [[spoiler:Omega Shenron]]'s reason for wishing the Earth into a living Hell? Because "peace is boring". The already-pissed [[HelloInsertNameHere hero]] ''snaps'' when he hears this.
* MovesetClone: A common cause of the game's lackluster reviews; all characters have the exact same gameplay.
* PowerCreepPowerSeep: Especially visible in this game due to the characters being identical. [[OvershadowedByAwesome Yamcha's]] Shining Wolf Fang Fist is every bit as effective as [[BigBad Buu's]] [[EarthShatteringKaboom Planet Burst]].
* VirtualPaperDoll: To a limited extent. Hairstyles and outfits from the show can be picked up.

[[/folder]]
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* SNKBoss: Red Potara CPU characters that require secret passwords to unlock. They all have the following Yellow Potara abilites:
** Health +30000
** All stats +3
** Sturdy Body (won't be easily stunned)
** Will also easily stun opponents
** Guard Crushes remove a huge amount of Ki
** Also, can't be Guard Crushed
** Health and Ki are slowly recovered
** Ki charges ultra fast
** All 4 power ups
** Vanish Attack/Dragon Homing +2
** Blast 1 costs -1
** Blast 2/UB/Ki Blasts costs half
** Various movements will cost no Ki at all (Dragon Dashes, for instance)
** Movements whose costs aren't nullified will only cost half Ki
** Auto Afterimage while in Max Power
** Takes no damage while guarding
** Gains huge advantage in Clashes
** Dodging a barrage type Blast makes the character dodge the rest automatically
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* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "Skank," in their special intro.
* HeadsIWinTailsYouLose: A particular problem in BT2's story mode where practically 75% of fights in Story mode more or less demanded you win yet showed a cutscene of whoever you used weary and whining about their opponent being too strong whilst said opponent stood there all cocksure and untouched.

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* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "Skank," "skank," in their special intro.
* HeadsIWinTailsYouLose: A particular problem in BT2's [=BT2=]'s story mode where practically 75% of fights in Story mode more or less demanded you win yet showed a cutscene of whoever you used weary and whining about their opponent being too strong whilst said opponent stood there all cocksure and untouched.

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The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[Manga/DragonBall manga series.]]

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The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[Manga/DragonBall [[Franchise/DragonBall manga series.]]



* CallingYourAttacks: Since this is DragonBall, this is to be expected. Interestingly, though, this is [[InvertedTrope inverted]] a lot of the time; many of the attacks are named after a phrase the character says.

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* CallingYourAttacks: Since this is DragonBall, Franchise/DragonBall, this is to be expected. Interestingly, though, this is [[InvertedTrope inverted]] a lot of the time; many of the attacks are named after a phrase the character says.



** The DragonBallAbridged series took this and ran away with it. You can hear Jeice saying the word "wanker" a lot.
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* CurbStompBattle: You get a unique KO screen (with text that says "PERFECT!" overlaid over the screen) if you manage to defeat an enemy without being hit once or taking any damage at all.
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* BattleIntro: Plenty of specific match-ups have their own dialogue.
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* CallingYourAttacks: Since this is DragonBall, this is to be expected. Interestingly, though, this is [[InvertedTrope inverted]] a lot of the time; many of the attacks are named after a phrase the character says.
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* UnexpectedCharacter: There are plenty of these to go around, given how big the roster is, but the most notable is probably [[PosthumousCharacter Grandpa Gohan.]]


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* GuestFighter: [[DoctorSlump Arale Norimaki.]]
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* MythologyGag: ''Everything in the game.'' The most obvious examples are certain characters' rush attacks, which are often straight adapatations of combos performed by the character within the show, but how a character moves and fights is more often than not altered to match the show. For example, Super Vegito will mostly use his legs to attack because thats what he did when he fought Buu. Or Vegeta will headbutt like he did to Goku as Majin Vegeta. Piccolo's animation for his fully charged ki blast resembles the attack he used on Radditz at the very beginning of the series. It's jaw dropping how many details the Devs worked into the game.

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* MythologyGag: ''Everything in the game.'' The most obvious examples are certain characters' rush attacks, which are often straight adapatations of combos performed by the character within the show, but how a character moves and fights is more often than not altered to match the show. For example, Super Vegito will mostly use his legs to attack because thats what he did when he fought Buu. Or Vegeta will headbutt like he did to Goku as Majin Vegeta. Piccolo's animation for his fully charged ki blast resembles the attack he used on Radditz at the very beginning of the series. [[ShownTheirWork It's jaw dropping how many details the Devs worked into the game.]]
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* MythologyGag: ''Everything in the game.'' The most obvious examples are certain characters' rush attacks, which are often straight adapatations of combos performed by the character within the show, but how a character moves and fights is more often than not altered to match the show. For example, Super Vegito will mostly use his legs to attack because thats what he did when he fought Buu. Or Vegeta will headbutt like he did to Goku as Majin Vegeta. Piccolo's animation for his fully charged ki blast resembles the attack he used on Radditz at the very beginning of the series. It's jaw dropping how many details the Devs worked into the game.
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** The DragonBallAbridged series took this and ran away with it. You can hear Jeice saying the word "wanker" a lot.
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* DistantReactionShort

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* DistantReactionShortDistantReactionShot

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* DistantReactionShort



* DeliberateInjuryGambit: In the opening cinematic, Piccolo takes a painful-looking punch from Cell in the gut - then grabs his arm and smirks as Gohan hovers into view, charging a Kamehameha.



* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "Skank." in their special intro.

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* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "Skank." "Skank," in their special intro.


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* SlapOnTheWristNuke: This game went the most overboard with the planet-frying attacks. ''3'' toned it back down slightly.

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* LuminescentBlush: 18 sports one of these if you win in Tournament Mode.



* WhatIf: Three stories. [[spoiler: WhatIf Raditz lost his memory when coming to Earth, like Goku did?]] [[spoiler: WhatIf Zarbon found out about the Dragon Balls?]] [[spoiler: WhatIf Goku and Vegeta focused on their rivalry instead of fighting Majin Buu?]] They're all unlocked by winning otherwise HopelessBossFights

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* WhatIf: Three stories. [[spoiler: WhatIf Raditz lost his memory when coming to Earth, like Goku did?]] [[spoiler: WhatIf Zarbon found out about the Dragon Balls?]] [[spoiler: WhatIf Goku and Vegeta focused on their rivalry instead of fighting Majin Buu?]] They're all unlocked by winning otherwise HopelessBossFights[[HopelessBossFight unwinnable fights]].
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Unlike the [[DragonBallZBudokai Budokai]] series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the {{Wii}}.

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Unlike the [[DragonBallZBudokai [[VideoGame/DragonBallZBudokai Budokai]] series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the {{Wii}}.
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Unlike the Budokai series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the {{Wii}}.

Gameplay in this series is focused on freeform movement, literally being able to go wherever the player wanted; take cover and power up or fly right into the opponent's face, it's all your call. There were also destroyable enviroments for the players to knock each other into (or destroy on their own), which may also contain the Dragon balls. (In versus, it's health, ki, and favorite gague restoratives from [=BT2=] onward.)

to:

Unlike the Budokai [[DragonBallZBudokai Budokai]] series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the {{Wii}}.

Gameplay in this series is focused on freeform movement, literally being able to go wherever the player wanted; take cover and power up or fly right into the opponent's face, it's all your call. There were also destroyable enviroments for the players to knock each other into (or destroy on their own), which may also contain the Dragon balls. (In versus, it's health, ki, and favorite gague gauge restoratives from [=BT2=] onward.)
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** Sometimes, this can be circumvented by hitting the opponent with a Heavy Smash, thus stunning them for a few seconds, giving you plenty of time to charge it up to near-full power.
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Unlike the Budokai series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the Wii.

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Unlike the Budokai series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the Wii.{{Wii}}.
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Dragon_Ball_Z_Budokai_Tenkaichi_1520.jpg]]


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The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[DragonBallZ anime series.]]

to:

The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[DragonBallZ anime [[Manga/DragonBall manga series.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The fighting video game series, known as ''Dragon Ball Z: Sparking!'' in Japan, based upon the popular {{shonen}} [[DragonBallZ anime series.]]

Unlike the Budokai series, which was developed by Dimps, this series was developed by Spike. The first game was PS2 exclusive, the second and third titles also found their way to the Wii.

Gameplay in this series is focused on freeform movement, literally being able to go wherever the player wanted; take cover and power up or fly right into the opponent's face, it's all your call. There were also destroyable enviroments for the players to knock each other into (or destroy on their own), which may also contain the Dragon balls. (In versus, it's health, ki, and favorite gague restoratives from [=BT2=] onward.)

[[foldercontrol]]

[[folder: Tropes present in multiple games, and/or the series as a whole]]
* ArtificialStupidity: The AI will actually dash into beams and keep edging on opponents despite their gearing up for an attack...among other things.
* AwesomeButImpractical: The Kamehameha and other charge type beams look great and do a lot of damage...but they take so long to charge that a character can easily dodge them with simple liberal use of the control stick. [[HilariousInHindsight Guess Nuova Shenron was right after all....]]
* TheBattleDidntCount: The first two games' story modes have [[NoCampaignForTheWicked you always play as the good guys]], even in battles they canonically lose in. The third game would avert this by having letting you play as whoever is supposed to win.
* BerserkButton: Broly can go into MAX Power just by saying Goku's (original Saiyan) NAME.
* BoringButPractical: The explosive wave is the most overused attack in the game, but it's the only attack that's almost guaranteed to hit at close range.
** Also, Full Power Energy Wave. It's just a laser and half the cast shares the move, but it's quick, strong, and efficient.
* CharacterCustomization: Ultimate Tenkaichi's Character Creator aside, all the games allow you to tweak the stats of existing characters.
* ChargedAttack: Rush attacks and Ki blasts. some Blast 2 attacks can do this in ''Tenkaichi 2 and 3''.
* DeadlyUpgrade: Certain transformations (mostly Oozarus) tend to be worse than their preceding forms.
* FanService: Even people who dislike the games admire the sheer amount of this put into each one of them.
* FinishingMove: Blast 2 attacks.
* KamehameHadouken: It comes with the territory.
* KiAttacks: Comes with the territory. Most ''Blast 2'' and ''Ultimate Blasts'' are these.
* LoadsAndLoadsOfCharacters: Tenkaichi 1 had a pretty ordinary roster size for a fighting game. 2 had 129 characters, and 3 had 161.
* LimitBreak: ''Ultimate Blast'' attacks.
* OldSaveBonus: Budokai Tenkaichi 1 had a password machine that allowed the player to use custom characters created in Budokai 3. Budokai Tenkaichi 2 rewarded players with a Budokai Tenkaichi 1 save file on their memory card with 100000 Zenny, the game's currency. The PS2 version of Budokai Tenkachi 3 allowed players to access modes from the first two games using the Disc Fusion feature.
* PowerCreepPowerSeep: In these games, Kid Goku and Raditz can take on Majin Buu and Broly on relatively even footing.
* SwordBeam: Some sword-wielding fighters, i.e. Trunks and Yajirobe, have this as a basic charged ki blast or a Blast 2. They're [[UnblockableAttack unblockable]] by regular guarding.
* WaterIsAir: [[RuleOfCool Not that there's ]][[RuleOfFun anything wrong with that]]
* WeaksauceWeakness: For all their size, giant characters are just as vulnerable to beams as everyone else, and their large size leave them unable to dodge as effectively.
** They sorta make up for it by being immune to grab and rush attacks.
* WhatIf: All the games have this to some extent. In some, there are WhatIf battles, in others, whole WhatIf stories, but in all of them, you can get different scenes/quotes in story mode if you win fights under circumstances you're not supposed too.
[[/folder]]

[[folder:Budokai Tenkaichi 1]]
* GettingCrapPastTheRadar: Jeice's infamous "Don't play stupid with me, wanker!" intro line. The radar caught on in the sequels and cut out the "wanker" part, though you can still hear a slight "w" sound.
* MarthDebutedInSmashBros: Janemba appeared in this game before his film was dubbed into English.
* MightyGlacier: The two Oozaru characters. Without the advanced fighting combos of later games, they were all but invincible.
* WhatIf In this game: [[spoiler: Galactic Tyrant: Frieza defeats Goku and goes on to knock Cooler down a few pegs; The Ultimate Android: Cell beats Gohan and later fights Super 17; The Destructive Majin: Buu destroys the world and later fights Janemba; The Plan to Conquer Earth: The villains actually defeat the Z-fighters; and The Revenge of the Saiyans: The Saiyans rally together to kill Frieza.]]
[[/folder]]

[[folder:Budokai Tenkaichi 2]]
* BadassBoast: Nearly half of the entrance and exit quotes, and the taunts.
* BerserkButton: In Raditz's WhatIf story, he flies into a rage and suddenly becomes a competent warrior when Piccolo calls him a weakling.
* GettingCrapPastTheRadar: One of Great Ape Baby's intro lines is [[ADateWithRosiePalms "I believe its time for this monkey to spank YOU!"]]. Furthermore, 18 refers to Zangya as a "Skank." in their special intro.
* HeadsIWinTailsYouLose: A particular problem in BT2's story mode where practically 75% of fights in Story mode more or less demanded you win yet showed a cutscene of whoever you used weary and whining about their opponent being too strong whilst said opponent stood there all cocksure and untouched.
* LightningBruiser: Oozaru Baby and Broly.
* RegionalBonus: The PAL and Japanese Wii ports got 5 extra characters (Appule, a Frieza Soldier, King Piccolo, Pilaf and Cyborg Tao.)
* WhatIf: Three stories. [[spoiler: WhatIf Raditz lost his memory when coming to Earth, like Goku did?]] [[spoiler: WhatIf Zarbon found out about the Dragon Balls?]] [[spoiler: WhatIf Goku and Vegeta focused on their rivalry instead of fighting Majin Buu?]] They're all unlocked by winning otherwise HopelessBossFights
** And, a first for the series, WhatIf characters. Specifically, Oozaru forms of Saiyan characters who never had one on-screen before (Raditz, Nappa and Turles)
[[/folder]]

[[folder:Budokai Tenkaichi 3]]
* CharacterCustomization: Tenkaichi 3 lets you equip 'Strategy' items, that cause AIs of your custom characters to fight a certain way, such as focusing on defense, or focusing on using blast attacks from a distance.
* MarathonLevel: Survival Mode, which contrary to most usages of modes named that, ends after fifty opponents. Of course, that's fifty opponents in a game where the most you can have in any other mode is five.
* NoCampaignForTheWicked: Averted. In the story mode, you play as whatever character is supposed to win that fight, this includes Frieza, Broly, and others.
* WeHaveReserves: In his movie, Metal Cooler is mass-produced by the Big Gete Star. He gains a move in this game that refills all his health to acknowledge this.
* WhatIf: Four battles: [[spoiler: WhatIf Goku and Arale had a friendly match?]] [[spoiler: WhatIf Dr Gero sent Android 16 back in time to kill Kid Goku?]] [[spoiler: WhatIf Bardock actually managed to rally a Saiyan resistance against Frieza?]] [[spoiler: What If Devilman confronted Metal Frieza's crew when they invaded Earth during the Android Saga?]]

[[/folder]]
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