History Videogame / CriticalMass1995

3rd May '18 3:11:40 AM Piterpicher
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/critmass126.gif]]






20th Dec '16 12:43:22 PM Jinghis
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* JackOfAllStats: The "Heathen" and "Whirlwind" chains are both relatively balanced, but with different emphases.

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* JackOfAllStats: The "Heathen" "Heathen," "Frigate" and "Whirlwind" chains are both relatively balanced, but with different emphases.
27th Jun '16 2:25:05 AM StFan
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A [[{{Two-DSpace}} top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of ''VideoGame/StarControlII'' and a turn-based strategy game you might not be too far off.

to:

A [[{{Two-DSpace}} [[TwoDSpace top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of ''VideoGame/StarControlII'' and a turn-based strategy game you might not be too far off.






!!This game provides examples of:

to:

!!This game !!''Critical Mass'' provides examples of:



* [-[[AirJousting SPACE]]-] [[AirJousting Jousting]]: A viable, but usually suicidal technique for hitting an enemy ship.

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* [-[[AirJousting SPACE]]-] [[AirJousting Jousting]]: A AirJousting: Or rather, SPACE Jousting -- a viable, but usually suicidal technique for hitting an enemy ship.
28th May '16 12:01:00 PM Shishkahuben
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* AttackItsWeakPoint: A ship is always less shielded in the rear, as rear shielding costs several times more than front or side. Thus, even a couple of weak missiles fired into a ship's tailplate can cripple it.



* ForMassiveDamage: A ship is always less shielded in the rear, as rear shielding costs several times more than front or side. Thus, even a couple of weak missiles fired into a ship's tailplate can cripple it.



* WeHaveReserves: The "Drone" chain of ships, which are like the Bugs, except without the [[GlassCannon "Cannon"]] part.

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* WeHaveReserves: The "Drone" chain of ships, which are like the Bugs, except without the [[GlassCannon "Cannon"]] part.
13th Jun '13 3:43:09 AM SeptimusHeap
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''With the advent of the [[AppliedPhlebotinum critical mass engine,]] mankind began its [[WagonTrainToTheStars exploration of the stars]], and wherever man went, [[HumansAreBastards war was sure to follow.]]''

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''With the advent of the [[AppliedPhlebotinum critical mass engine,]] mankind began its [[WagonTrainToTheStars exploration of the stars]], and wherever man went, [[HumansAreBastards [[HumansAreWarriors war was sure to follow.]]''
24th Feb '13 11:26:10 PM PaulA
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A [[{{Two-DSpace}} top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of StarControlII and a turn-based strategy game you might not be too far off.

to:

A [[{{Two-DSpace}} top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of StarControlII ''VideoGame/StarControlII'' and a turn-based strategy game you might not be too far off.




This game provides examples of:



!!This game provides examples of:



* XMeetsY: ''StarControl'' meets ''SpaceRangers'', stripped of everything but the combat and ship design.
7th Jan '13 6:23:14 PM TheOneWhoTropes
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* ExcusePlot: [[ZeroPunctuation Here's your story:]] [[ZeroPunctuation Ships over there.]] ''[[ZeroPunctuation Kill they ass.]]''

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* ExcusePlot: [[ZeroPunctuation [[WebAnimation/ZeroPunctuation Here's your story:]] [[ZeroPunctuation [[WebAnimation/ZeroPunctuation Ships over there.]] ''[[ZeroPunctuation ''[[WebAnimation/ZeroPunctuation Kill they ass.]]''



* XMeetsY: ''StarControl'' meets ''SpaceRangers'', stripped of everything but the combat and ship design.

to:

* XMeetsY: ''StarControl'' meets ''SpaceRangers'', stripped of everything but the combat and ship design.
18th Apr '12 10:55:54 AM TheOneWhoTropes
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18th Apr '12 10:55:40 AM TheOneWhoTropes
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A [[{{Two-DSpace}} top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. BetterThanItSounds. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of StarControlII and a turn-based strategy game you might not be too far off.

to:

A [[{{Two-DSpace}} top-down]] [[TurnBasedStrategy Turn-Based]] [[TheSquad squad-based]] [[ThirdPersonShooter shooter]] [-[[RecycledInSpace IN SPACE]]-]. BetterThanItSounds. A Windows game by Sean O'Conner that allows a player to take control of the head pilot of a small-but-elite squad of fighters, and complete missions in order to get better ships, so you can complete harder missions, and repeat the process. Unique in that it allows the player to make their own ships and missions. If you can imagine the lovechild of StarControlII and a turn-based strategy game you might not be too far off.
26th Mar '12 6:36:46 PM troacctid
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Added DiffLines:

Not to be confused with ''Videogame/CriticalMass2011'', a [[SimilarlyNamedWorks totally unrelated video game of the same name]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CriticalMass1995