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** Natla's motivations changed between games. In the original version, she wanted to kickstart evolution after she saw what she believed mankind to be in a rut and used the Scion to create monsters to help her achieve her goal. The remake has Natla wanting to rule the world and she also offers Lara [[WeCanRuleTogether a spot beside her]].
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* BlackBlood: The [[spoiler:Abomination]] boss bleeds yellow blood if Lara [[slices its weaker arm in half]].
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* BlackBlood: The [[spoiler:Abomination]] boss bleeds yellow blood if Lara [[slices [[spoiler:slices its weaker arm in half]].
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* BlackBlood: The [[spoiler:Abomination]] boss bleeds yellow blood if Lara [[slices its weaker arm in half]].
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* BloodlessCarnage: Unlike the original ''Tomb Raider'' game, there is surprisingly no blood at all in ''Anniversary''. It's also the only console ''Tomb Raider'' game not to have blood at all.
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* BloodlessCarnage: Unlike the original ''Tomb Raider'' game, there is surprisingly no blood at all in ''Anniversary''. It's also the only console ''Tomb Raider'' game not to have blood at all.all...if you don't count [[spoiler:a possible scene in the Abomination boss fight where Lara can slice its weaker arm in half]], spraying [[BlackBlood yellow blood]] out.
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* ArtisticLicenseBiology: The ''T. rex'' is far larger than it should realistically be, due to its original size not being large and threatening enough when compared to Lara's model.
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* ArtisticLicenseBiology: ArtisticLicensePaleontology: The ''T. rex'' is far larger in Anniversary bears more resemblance to a ''[[Film/KingKong2005 V. rex ]]'' than it should realistically be, due to its original size not being large real-life counterpart with its exaggerated size. According to a recent study published in 2017, the presence of crocodilian scutes on its skin is inaccurate. Scientific evidence doesn't support the ''rex's'' hands pronating or featuring a third functional finger shown in concept art. Then there's the too-round, lipless compact head of the ''rex'', unlike the robust, lipped, and threatening enough when compared to Lara's model.elongated head of an actual ''T. rex''.
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It was released for PC, UsefulNotes/PlayStation2, and [[UsefulNotes/PlayStation3 3]], UsefulNotes/PlayStationPortable, UsefulNotes/XBox360, UsefulNotes/{{Wii}} [[AndTheRest and Mac.]]
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It was released for PC, UsefulNotes/PlayStation2, Platform/PlayStation2, and [[UsefulNotes/PlayStation3 [[Platform/PlayStation3 3]], UsefulNotes/PlayStationPortable, UsefulNotes/XBox360, UsefulNotes/{{Wii}} Platform/PlayStationPortable, Platform/XBox360, Platform/{{Wii}} [[AndTheRest and Mac.]]
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Made some minor edits.
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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway if you miss out on this one), by finding another CaveBehindTheFalls. Two more instances of this trope occur on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to go through to progress, and once in ''The Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.
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* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway if you miss out on this one), by finding another CaveBehindTheFalls. Two more instances of this trope occur on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to go through to progress, and once in ''The Final ''Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.
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* LethalLavaLand: The later parts of the ''Lost Island'' level. ''The Final Conflict'' is near-continuous streams of lava.
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* LethalLavaLand: The later parts of the ''Lost Island'' level. ''The Final ''Final Conflict'' is near-continuous streams of lava.
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* UnintentionallyUnwinnable: In the very last level of the game, "Final Conflict", there is a room with a lava pit and a small cage you need to push around to reach higher platforms. There's nothing stopping you from pushing the cage into the lava, where it will [[PermanentlyMissableContent disappear and not respawn]]...or saving the game at any point after that happens. If you save after pushing the cage of the lava, particularly after triggering a checkpoint, your save file will be hosed and you will have to reload an earlier save (or start over if you didn't have one). It would hurt a lot to have to have this design oversight force you to start all the way over after you've spent so much time getting all the way to the end.
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* UnintentionallyUnwinnable: In the very last level of the game, "Final Conflict", ''Final Conflict'', there is a room with a lava pit and a small cage you need to push around to reach higher platforms. There's nothing stopping you from pushing the cage into the lava, where it will [[PermanentlyMissableContent disappear and not respawn]]...or saving the game at any point after that happens. If you save after pushing the cage of the lava, particularly after triggering a checkpoint, your save file will be hosed and you will have to reload an earlier save (or start over '''''start over''''' if you didn't have one). It would hurt a lot to have to have this design oversight force you to start all the way over after you've spent so much time getting all the way to the end.
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* AdaptedOut: All the lions in the game are lionesses, the male lions from the original being completely absent (although they do appear in one promotional art).
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* TerrifyingTyrannosaur: The first boss is a giant ''Tyrannosaurus'' in ''The Lost Valley''.
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* TerrifyingTyrannosaur: The first boss is a giant ''Tyrannosaurus'' in ''The Lost Valley''.Valley'', as in the original, only this time it's even bigger.
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* MisplacedWildlife: There are Gorilla's and crocodiles in Greece, black panthers in Egypt, bears in Peru. And that's not even mentioning the dinosaurs.
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* MisplacedWildlife: There are Gorilla's lions, gorillas and crocodiles in Greece, black panthers in Egypt, gray wolves and brown bears in Peru. And that's not even mentioning the dinosaurs.
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* TerrifyingTyrannosaur: The first boss is a giant ''Tyrannosaurus'' in ''The Lost Valley''.
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* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original. They have some feathers this time, but they're otherwise scaly.
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* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original. They have some more feathers this time, but they're otherwise scaly.
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trope is renamed Prefers Going Barefoot. Dewicking old name
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* DoesNotLikeShoes: Both the ''Croft Manor Sport'' and ''Swimsuit'' outfit have Lara without footwear.
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* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original.
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* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original. They have some feathers this time, but they're otherwise scaly.
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TRS cleanup: complaining
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* CameraScrew: This will be what causes most of Lara's deaths in the game. The camera is especially uncollaborative when leaping from ledges, often leading to unintentional leap of faith, hoping the ledge on the opposite site can be grabbed. Or exists at all.
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Spoilers are not allowed in descriptions.
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The locations she visits during the game include Peru, Greece, Egypt, and a forgotten island [[spoiler: that was part of Atlantis.]]
Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design, and a longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes as a remake came under heavy scrutiny though, especially [[spoiler: Atlantis]] and the [[spoiler: ''T. rex'' encounter]], which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.
Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design, and a longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes as a remake came under heavy scrutiny though, especially [[spoiler: Atlantis]] and the [[spoiler: ''T. rex'' encounter]], which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.
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The locations she visits during the game include Peru, Greece, Egypt, and a forgotten island [[spoiler: that was part of Atlantis.]]
island.
Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design, and a longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changesas a remake came under heavy scrutiny though, especially [[spoiler: Atlantis]] and the [[spoiler: ''T. rex'' encounter]], which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation.scrutiny. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.
Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design, and a longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes
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Changed line(s) 67 (click to see context) from:
* ControllableHelplessness: After getting captured at the enf of the Egypt level, the prelude for Natla's mines has Lara tied up inside her captor's boat, and you get to control her with her hands bound behind her back while looking for a way to escape.
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* ControllableHelplessness: After getting captured at the enf end of the Egypt level, the prelude for Natla's mines has Lara tied up inside her captor's boat, and you get to control her with her hands bound behind her back while looking for a way to escape.
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* BoundAndGagged: Lara ends up tied up by [[spoiler: Natla's thugs]]after getting ambushed at the end of the Egypt level. Of course, it doesn't take her too much time to free herself after being locked up in their boat.
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* BoundAndGagged: Lara ends up tied up by [[spoiler: Natla's thugs]]after thugs]] after getting ambushed at the end of the Egypt level. Of course, it doesn't take her too much time to free herself after being locked up in their boat.
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* ControllableHelplesness: After getting captured at the enf of the Egypt level, the prelude for Natla's mines has Lara tied up inside her captor's boat, and you get to control her with her hands bound behind her back while looking for a way to escape.
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* ControllableHelplesness: ControllableHelplessness: After getting captured at the enf of the Egypt level, the prelude for Natla's mines has Lara tied up inside her captor's boat, and you get to control her with her hands bound behind her back while looking for a way to escape.
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* BoundAndGagged: Lara ends up tied up by [[spoiler: Natla's thugs]]after getting ambushed at the end of the Egypt level. Of course, it doesn't take her too much time to free herself after being locked up in their boat.
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*ControllableHelplesness: After getting captured at the enf of the Egypt level, the prelude for Natla's mines has Lara tied up inside her captor's boat, and you get to control her with her hands bound behind her back while looking for a way to escape.
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Someone probably tried to shoehorn different stuff than the trope is made for
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%%* PuzzlePan: Compared with the original, the overall acrobatics advanced considerably. At the same time, they are greatly simplified due to the nature of new controls. %%entry doesn't make sense
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* PuzzlePan: Compared with the original, the overall acrobatics advanced considerably. At the same time, they are greatly simplified due to the nature of new controls.
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* BossArenaIdiocy: Your weapons alone can't bring down the T-Rex and the Abomination. Luring these bosses into a dangerous area in the arena (spikes or the edge of the platform) is the key to defeating them.
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* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as unlockable costumes, leave Lara in a sporting bra.
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* KingOfTheDinosaurs: A ''T. rex'' is the boss of Lost Valley.
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* AntiFrustrationFeatures: Unlike with ''Legend'', if you grab a relic\artifact and die, you don't need to capture it again upon the restart.
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* RagdollPhysics: Particularly prevalent on the death scenes, specially the ones by SpikesOfDoom so as to not have Lara impaled.
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* EverythingsBetterWithDinosaurs: Lost Valley and Tomb of Qualopec crawl with them, per the original.
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%%* LadyOfAdventure: Lara Croft.
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* LadyOfAdventure: Again Lara
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%%* NuclearOption: In the remake, the explosion reveals a winged beast flying out of the burning grounds.
* RaptorAttack: Lost Valley and Tomb of Qualopec crawl with them, per the original.
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** Two references to the VideoGame/LegacyOfKain franchise:
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** Two references to the VideoGame/LegacyOfKain ''VideoGame/LegacyOfKain'' franchise:
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%%* {{Spinventory}}: In a nice CallBack to the original.
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Up To Eleven is a defunct trope
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* BlatantItemPlacement: Various types of ammunition and sterilized, up-to-date medkits both large and small are conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Goes UpToEleven in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
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* BlatantItemPlacement: Various types of ammunition and sterilized, up-to-date medkits both large and small are conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Goes UpToEleven Exaggerated in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
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* DiscontinuityNod: Although the Crystal Dynamics games are separated from the Core Design games, and ''Anniversary'' takes liberties with the original ''VideoGame/TombRaider'', there are nods to the Core Games. For instance, several costumes are patterned after those from previous games, and memos in Croft Manor refer to plot points from ''Tomb Raider II''.
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* DiscontinuityNod: Although the Crystal Dynamics games are separated from the Core Design games, and ''Anniversary'' takes liberties with the original ''VideoGame/TombRaider'', ''VideoGame/TombRaiderI'', there are nods to the Core Games.games. For instance, several costumes are patterned after those from previous games, and memos in Croft Manor refer to plot points from ''Tomb Raider II''.
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** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.
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** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.''VideoGame/TombRaiderTheAngelOfDarkness''.
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** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
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** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
''VideoGame/TombRaiderI''.
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in''[[VideoGame/TombRaider Tomb Raider I]]''.
''VideoGame/TombRaiderI''.
** The ''Legend'' outfit is Lara's main outfit in''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
''VideoGame/TombRaiderLegend''.
** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''''VideoGame/TombRaiderChronicles''
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in
** The ''Legend'' outfit is Lara's main outfit in
** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of
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* KnifeNut: Kold, the resident psychopath carries a knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].
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* MacheteMayhem: Kold, the resident psychopath carries a knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].
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** Natla in the original version was shown to be trapped inside a mechanical prison-like structure that was freed from a nuclear explosion and the camera zooms in on her. The remake has her trapped within a crystalline prison where she breaks free and flies away.
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** Pierre's encounters in the original game had him pop up randomly to shoot at Lara until he is forced to flee after taking enough damage and vanishes when out of sight. The remake has him staying out of Lara's sight, but constantly taunts her off screen.
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** Pierre's encounters in the original game had him pop up randomly to shoot at Lara until he is forced to flee after taking enough damage and vanishes when out of sight. The remake has him staying out of Lara's sight, but constantly taunts her off screen. His boss fight was changed to a quick time event and instead of dying by Lara's hands, he gets killed by the Atlantean creatures outside.
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WWSS is no longer a trope
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* ExposedToTheElements: Lara ascends the Peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]]. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly. Even the original game gave her a cloak for that part.
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* ExposedToTheElements: Lara ascends the Peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]].shorts. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly. Even the original game gave her a cloak for that part.
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No longer a trope
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* FingerlessGloves: Part of Lara's standard ensemble is a leather pair.