History VideoGame / TombRaiderAnniversary

14th May '18 5:07:04 PM ajbit26
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%%* CameraScrew: Occasionally.

to:

%%* * CameraScrew: Occasionally.This will be what causes most of Lara's deaths in the game.



* EvilIsBurningHot: [[spoiler: Natla energes from the lava and somehow is still alive, while gaining almost demonic appearance in the process.]]

to:

* EvilIsBurningHot: [[spoiler: Natla energes from the lava and somehow is still alive, while gaining almost a demonic appearance in the process.]]



* ExposedToTheElements: Lara ascends the peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]]. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly.

to:

* ExposedToTheElements: Lara ascends the peruvian Peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]]. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly. Even the original game gave her a cloak for that part.



* FinalBoss: [[spoiler: Natla, after she's taken a plunge in the lava.]]

to:

* FinalBoss: [[spoiler: Natla, after she's taken a plunge in the lava.]]



* {{Fireballs}}: All of the atlantean creatures can send these flying Lara's way. [[spoiler:That includes Natla as well.]]

to:

* {{Fireballs}}: All of the atlantean Atlantean creatures can send these flying Lara's way. [[spoiler:That includes Natla as well.]]



* KnifeNut: Kold, your resident psychopath carries knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].

to:

* KnifeNut: Kold, your the resident psychopath carries a knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].



* LavaAddsAwesome: Unlike original's WombLevel approach to Atlantis, the remake makes it all about lava flowing in different place and apparenty powering the machinery around

to:

* LavaAddsAwesome: Unlike original's Given more emphasis over the WombLevel approach parts of The Lost Island, compared to Atlantis, the remake makes it all about lava flowing in different place and apparenty powering the machinery aroundoriginal game.



* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.

to:

* LimitBreak: Enemies will become unraged enraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, charge, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.



* NoticeThis: Anything the grapple can attach to is usually coloured a shiny gold, making it stand out from the environment.

to:

* NoticeThis: Anything the grapple can attach to is usually coloured colored a shiny gold, making it stand out from the environment.



* PunchClockVillain: Larson is just doing his job, and he's notably much less willing to use lethal force against Lara than the rest of Natla's goons. Pierre as well; he makes it clear his primary motivation is money, and tries to talk Lara into handing over the Scion rather than fighting him over it.
* PuzzlePan: Compared with the original, the overall acrobatics advanced considerably. In the same time, they are greatly simplified due to the nature of new controls (even with manual setting for grabing ledges all jumps are pre-measured and adjusted to reach the point)

to:

* PunchClockVillain: Larson is just doing his job, and he's notably much less willing to use lethal force against Lara than the rest of Natla's goons. Pierre as well; he makes it clear his primary motivation is money, and tries to talk Lara into handing over the Scion rather than fighting him over it.
* PuzzlePan: Compared with the original, the overall acrobatics advanced considerably. In At the same time, they are greatly simplified due to the nature of new controls (even with manual setting for grabing ledges all jumps are pre-measured and adjusted to reach the point)controls.



* SceneryPorn: The main reason for remaking it, probably due to the original's graphics not ageing very well. Most of the areas have been expanded to double their size, which only evokes this even more. Needless to say, things look a lot prettier than in the days of the [=PlayStation=] 1.

to:

* SceneryPorn: The main reason for remaking it, probably due to the original's graphics not ageing aging very well. Most of the areas have been expanded made more open air to double their size, which only evokes this even more. Needless to say, things look a lot prettier than in the days of the [=PlayStation=] 1.



* ShortRangeShotgun: Played utterly straight. Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.

to:

* ShortRangeShotgun: Played utterly straight. The Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.



** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you in to what this might be a reference too, it was later discovered that the boulder had a bullwhip and Franchise/IndianaJones-type hat [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].

to:

** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you in to what this might be a reference too, it was later discovered that the boulder had a bullwhip and Franchise/IndianaJones-type hat fedora [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].



*** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII''
*** The PSP version has ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''

to:

*** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII''
*** The PSP version has
''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''



* UniqueEnemy: Just like in the original, there are only three bears in the entire game, while there is nothing special on unusuall about them.

to:

* UniqueEnemy: Just like in the original, there are only three bears in the entire game, and while there is nothing special on unusuall about them.panthers show up more frequently here, they still only appear in the level they are introduced in.



* VideoGameRemake: A remake of the original ''Tomb Raider'' with superior graphics, controls and voice work. New puzzles and enemies were also added.

to:

* VideoGameRemake: A remake of the original ''Tomb Raider'' with superior graphics, controls and voice work. New puzzles and enemies were also added.
7th Apr '18 5:11:47 PM KCN
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Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design and longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes as a remake came under heavy scrutiny though, especially Atlantis and the T. rex encounter, which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.

to:

Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design and longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes as a remake came under heavy scrutiny though, especially Atlantis [[spoiler: Atlantis]] and the T. rex encounter, [[spoiler: T-rex encounter]], which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.



* [[ArtisticLicenseBiology Artistic License - Palaeontology]]: Apparently they increased the T. rex beyond the size it could realistically be, due to it not being large and threatening enough when compared to Lara.

to:

* [[ArtisticLicenseBiology Artistic License - Palaeontology]]: Apparently they increased the T. rex T-rex beyond the size it could realistically be, due to it not being large and threatening enough when compared to Lara.
31st Dec '17 10:14:37 AM nombretomado
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* GreyDelisle: As Jacqueline Natla.
15th Jul '17 7:41:41 AM SeptimusHeap
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* BulletTime: Lara enters this during an enemy's rage attack, where she will either dodge to the sides, slide away from them or somersault over them. During this brief period, reticules will align themselves over the enemy's weak point, which Lara can then shoot ForMassiveDamage.

to:

* BulletTime: Lara enters this during an enemy's rage attack, where she will either dodge to the sides, slide away from them or somersault over them. During this brief period, reticules will align themselves over the enemy's weak point, which Lara can then shoot ForMassiveDamage.shoot.



* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit ForMassiveDamage, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.

to:

* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit ForMassiveDamage, exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.
3rd May '17 6:01:37 AM justanid
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At one point, an Anniversary edition was being made by Core Design, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s 10-year anniversary was instead transferred to Crystal Dynamics, resulting in this game.

to:

At one point, an Anniversary edition was being made by Core Design, Creator/CoreDesign, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s 10-year anniversary was instead transferred to Crystal Dynamics, Creator/CrystalDynamics, resulting in this game.
10th Feb '17 3:54:11 AM MrLavisherMoot
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''Tomb Raider: Anniversary'' was released in 2007 and is the eighth entry in the ''Franchise/TombRaider'' series.

to:

''Tomb ''Lara Croft Tomb Raider: Anniversary'' was released in 2007 and is the eighth entry in the ''Franchise/TombRaider'' series.
18th Dec '16 6:12:29 AM Steven
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* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit ForMassiveDamage, by executing a Head Shot. The rage meter is only visible during boss fights, although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.

to:

* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit ForMassiveDamage, by executing a Head Shot. The rage meter is only visible during boss fights, fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.
28th Nov '16 4:59:44 PM Pysiewicz
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%%* AndYourRewardIsClothes

to:

%%* AndYourRewardIsClothes * AndYourRewardIsClothes: Secrets are replaced with relics and artifacts, which unlock bonus features upon collection. One of such features are new costumes.



%%* {{Atlantis}}

to:

%%* {{Atlantis}}* {{Atlantis}}: From where the Scion and the Three Rulers originated. [[spoiler: By the end of the game Lara visits one of the ruined, but still semi-functional outposts]].



%%* BigBad: [[spoiler: Jacqueline Natla.]]

to:

%%* * BigBad: [[spoiler: Jacqueline Natla.Natla, who eventually ends up as the main antagonist and true villain behind all three initial Crystal Dynamics games.]]



%%* EverythingsBetterWithDinosaurs: Lost Valley per the original.

to:

%%* * EverythingsBetterWithDinosaurs: Lost Valley and Tomb of Qualopec crawl with them, per the original.



%%* EvilIsBurningHot: [[spoiler: Natla, once again.]]

to:

%%* * EvilIsBurningHot: [[spoiler: Natla, once again.Natla energes from the lava and somehow is still alive, while gaining almost demonic appearance in the process.]]



%%* FrenchJerk: Pierre Dupont.
%%* {{Gainaxing}}: Subtle, but it's there.

to:

%%* * FrenchJerk: Pierre Dupont.
%%*
Dupont, who is somehow even more smug in the remake.
*
{{Gainaxing}}: Subtle, but it's there.



%%* GraveRobbing: As the title implies...
%%* GreyDelisle: As Jacqueline Natla.

to:

%%* * GraveRobbing: As the title implies...
%%* * GreyDelisle: As Jacqueline Natla.



%%* InformingTheFourthWall:
%%--> '''Lara:''' "No."

to:

%%* * InformingTheFourthWall:
%%--> --> '''Lara:''' "No."



%%* KnifeNut: Kold, your resident psychopath.

to:

%%* * KnifeNut: Kold, your resident psychopath.psychopath carries knife big enough to qualify as a machete. He [[spoiler: ''lifts Kid up in the air'' using nothing else than the blade]].



%%* LavaAddsAwesome

to:

%%* LavaAddsAwesome* LavaAddsAwesome: Unlike original's WombLevel approach to Atlantis, the remake makes it all about lava flowing in different place and apparenty powering the machinery around



%%* LifeMeter



%%* MultiPlatform

to:

%%* MultiPlatform * MultiPlatform: Released on [=PCs=] and almost all mainstream consoles.



* NintendoHard:
** The trap-filled corridors in the Egyptian levels are probably the most extreme example in the later games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be a bit tricky to get right.
** The ascent in the ''Great Pyramid'' section of the ''Lost Island''. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.

to:

* NintendoHard:
** The trap-filled corridors in the Egyptian levels are probably the most extreme example in the later games. According
NintendoHard: '''Greatly'' toned down when compared to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be a bit tricky to get right.
**
original game, but still has its moments. The ascent in the ''Great Pyramid'' section of the ''Lost Island''.Island'' is the most prominent one. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.



%%* PuzzlePan
%%* QuirkyMinibossSquad: [[spoiler:Natla's henchmen.]]

to:

%%* PuzzlePan
%%*
* PuzzlePan: Compared with the original, the overall acrobatics advanced considerably. In the same time, they are greatly simplified due to the nature of new controls (even with manual setting for grabing ledges all jumps are pre-measured and adjusted to reach the point)
*
QuirkyMinibossSquad: [[spoiler:Natla's henchmen.]][[spoiler: Subverted with Natla's goons in this version. They end up killing themselves and Lara never has to fight any other person than Larson, alone]].



%%* ScaryBlackMan: Kold fits the description to a T.

to:

%%* * ScaryBlackMan: Kold fits the description to a T. T, being a sociopathic killer literally bought out of the prison. He's more than aware of his image and hones it up further.



%%* ShortRangeShotgun: Played utterly straight.

to:

%%* * ShortRangeShotgun: Played utterly straight.straight. Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.



%%* StatMeters



%%* TreacherousQuestGiver

to:

%%* TreacherousQuestGiver* TreacherousQuestGiver: [[spoiler: Both Larson, who is sent as a messenger, and Natla. He's suppose to rob Lara after she Qualopec's piece of the Scion, while Natla continously uses Miss Croft to get the whole artifact]].



* UniqueEnemy: Just like in the original, there are only three bears in the entire game, while there is nothing special on unusuall about them.



%%* UnwittingPawn

to:

%%* UnwittingPawn* UnwittingPawn: [[spoiler: Lara was used the whole time and even when she supposedly gained an upper hand, it was still part of the plan to get all three pieces of the Scion from her, without paying and probably leaving her body behind]].
25th Oct '16 12:54:48 PM Schnutzel
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* CherryTapping: Unlike any previous game, Lara can't continuously fire her guns (except for the SMG), instead forcing the player to repeatedly tap the fire button.
8th Sep '16 9:14:48 AM Gosicrystal
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%%* AndYourRewardIsClothes



* {{Atlantis}}

to:

* %%* {{Atlantis}}



* BigBad: [[spoiler: Jacqueline Natla.]]

to:

* %%* BigBad: [[spoiler: Jacqueline Natla.]]



* CameraScrew: Occasionally.

to:

* %%* CameraScrew: Occasionally.



* CirclingMonologue: [[spoiler: Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.

to:

* CirclingMonologue: [[spoiler: Natla]] [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.



* CoolCrown: Natla wears one [[spoiler: as part of her Atlantean ensemble.]]

to:

* CoolCrown: Natla wears one [[spoiler: as [[spoiler:as part of her Atlantean ensemble.]]ensemble]].



* EverythingsBetterWithDinosaurs: Lost Valley per the original.
* EverythingsBetterWithMonkeys: [[SubvertedTrope Subverted.]] Gorillas see throwing sizeable rocks at Lara as a form of entertainment.

to:

* %%* EverythingsBetterWithDinosaurs: Lost Valley per the original.
* EverythingsBetterWithMonkeys: [[SubvertedTrope Subverted.]] {{Subverted|Trope}}. Gorillas see throwing sizeable rocks at Lara as a form of entertainment.



* EvilIsBurningHot: [[spoiler: Natla, once again.]]

to:

* %%* EvilIsBurningHot: [[spoiler: Natla, once again.]]



* {{Fireballs}}: All of the atlantean creatures can send these flying Lara's way. [[spoiler:That includes Natla as well.]]



* FrenchJerk: Pierre Dupont.
* {{Gainaxing}}: Subtle, but it's there.

to:

* %%* FrenchJerk: Pierre Dupont.
* %%* {{Gainaxing}}: Subtle, but it's there.



* GraveRobbing: As the title implies...
* GreyDelisle: As Jacqueline Natla.

to:

* %%* GraveRobbing: As the title implies...
* %%* GreyDelisle: As Jacqueline Natla.



* ImpossiblyLowNeckline: Present on [[spoiler: Natla's ceremonial robes from Atlantis.]]

to:

* ImpossiblyLowNeckline: Present on [[spoiler: Natla's [[spoiler:Natla's ceremonial robes from Atlantis.]]Atlantis]].



* InformingTheFourthWall:
--> '''Lara:''' "No."

to:

* %%* InformingTheFourthWall:
--> %%--> '''Lara:''' "No."



* KarmicDeath
** [[spoiler: Pierre gets himself killed by two Atlantean centaurs he accidentally awakened when he exited the tomb of Tihocan with the Scion piece. Although he attempts to divert their attention by throwing the artifact to Lara, the centaurs have none of it and stomp him into the ground, breaking his neck.]]
** [[spoiler: Kold dies from being shot in the back by The Kid, who he had stabbed seconds before for getting too close to killing Lara (he wanted to kill her himself).]]
* KnifeNut: Kold, your resident psychopath.

to:

* KarmicDeath
KarmicDeath:
** [[spoiler: Pierre [[spoiler:Pierre gets himself killed by two Atlantean centaurs he accidentally awakened when he exited the tomb of Tihocan with the Scion piece. Although he attempts to divert their attention by throwing the artifact to Lara, the centaurs have none of it and stomp him into the ground, breaking his neck.]]
** [[spoiler: Kold [[spoiler:Kold dies from being shot in the back by The Kid, who he had stabbed seconds before for getting too close to killing Lara (he wanted to kill her himself).]]
* %%* KnifeNut: Kold, your resident psychopath.



* LavaAddsAwesome

to:

* %%* LavaAddsAwesome



%%* LifeMeter



* MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]



* MultiPlatform

to:

* %%* MultiPlatform



* NotSoDifferent: In the final boss fight, [[spoiler: Natla, having given up on convincing Lara to join her, instead berates her for thinking she is any better than her, even though she was just as willing to kill people to reach her goals. Although Lara appears temporarily shaken in her beliefs, she manages to best Natla, and as she escapes the islands, comes to terms with what she needed to do to protect the world.]]

to:

* NotSoDifferent: NotSoDifferent:
**
In the final boss fight, [[spoiler: Natla, [[spoiler:Natla, having given up on convincing Lara to join her, instead berates her for thinking she is any better than her, even though she was just as willing to kill people to reach her goals. Although Lara appears temporarily shaken in her beliefs, she manages to best Natla, and as she escapes the islands, comes to terms with what she needed to do to protect the world.]]



* OxygenMeter: For your every-day underwater swimming purposes.



* PlayingWithFire
** {{Fireballs}}: All of the atlantean creatures can send these flying Lara's way. [[spoiler: That includes Natla as well.]]



* PuzzlePan
* QuirkyMinibossSquad: [[spoiler: Natla's henchmen.]]

to:

* %%* PuzzlePan
* %%* QuirkyMinibossSquad: [[spoiler: Natla's [[spoiler:Natla's henchmen.]]



* Really700YearsOld: [[spoiler: Natla, having been alive since the existence of Atlantis.]]

to:

* Really700YearsOld: [[spoiler: Natla, [[spoiler:Natla, having been alive since the existence of Atlantis.]]



* ScaryBlackMan: Kold fits the description to a T.

to:

* %%* ScaryBlackMan: Kold fits the description to a T.



* [[SealedEvilInACan Sealed Evil in a Magic Crystal]]: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]

to:

* [[SealedEvilInACan Sealed Evil in a Magic Crystal]]: SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]



* ShortRangeShotgun: Played utterly straight.

to:

* %%* ShortRangeShotgun: Played utterly straight.



** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you in to what this might be a reference too, it was later discovered that the boulder had a bullwhip and Franchise/IndianaJones -type hat [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].

to:

** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you in to what this might be a reference too, it was later discovered that the boulder had a bullwhip and Franchise/IndianaJones -type Franchise/IndianaJones-type hat [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].



** And then there's a slew of [[ShoutOut shout outs]] to previous ''Tomb Raider'' games:

to:

** And then there's a slew of [[ShoutOut shout outs]] {{Shout Out}}s to previous ''Tomb Raider'' games:



* StatMeters
** LifeMeter
** OxygenMeter: For your every-day underwater swimming purposes.

to:

* StatMeters
** LifeMeter
** OxygenMeter: For your every-day underwater swimming purposes.
%%* StatMeters



* TreacherousQuestGiver: Take a wild guess... [[spoiler: of course it's Natla]].

to:

* TreacherousQuestGiver: Take a wild guess... [[spoiler: of course it's Natla]].%%* TreacherousQuestGiver



* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]],...
** AndYourRewardIsClothes

to:

* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]],...
** AndYourRewardIsClothes
cheats]]...



* UnresolvedSexualTension: There's some of this present between Lara and Larson, though Lara obviously remains mostly aloof to him.
* UnwittingPawn
** MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]

to:

* UnresolvedSexualTension: There's some of this present between Lara and Larson, though Lara obviously remains mostly aloof to him.
* UnwittingPawn
** MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]
%%* UnwittingPawn



* WeCanRuleTogether: Near the end of the game [[spoiler: Natla]] offers Lara the chance to rule at [[spoiler: her]] side.

to:

* WeCanRuleTogether: Near the end of the game [[spoiler: Natla]] [[spoiler:Natla]] offers Lara the chance to rule at [[spoiler: her]] [[spoiler:her]] side.



* YouWouldntShootMe:[[spoiler: Larson didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.]]

to:

* YouWouldntShootMe:[[spoiler: Larson YouWouldntShootMe:[[spoiler:Larson didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.]]
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