[[caption-width-right:256:"Sometimes, to understand your present, you have to go back... to your past."]]

->'''Lara:''' I'm afraid you've been misled. [[CallBack I only play for sport.]]\\
'''Jacqueline Natla:''' Which is precisely why I've come to you, Miss Croft. [[LampshadeHanging This is a game you've played before.]]

''Tomb Raider: Anniversary'' was released in 2007 and is the eighth entry in the ''Franchise/TombRaider'' series.

At one point, an Anniversary edition was being made by Core Design, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s 10-year anniversary was instead transferred to Crystal Dynamics, resulting in this game.

As in the original, the game centers around Lara Croft looking for a piece of the Scion, a powerful artifact, having been hired by a powerful and enigmatic businesswoman, who wants the artifact for her own reasons. After having braved various deathtraps and aggressive wildlife, Lara gets her hand on the piece, but on her way out she is double-crossed by her employer. She fights off the lackey sent to relieve her of the artifact, and sets out to find the two remaining pieces, for the artifact is speculated to be a vast library of information, which could reveal the mystery behind [[MissingMom the disappearance of her mother.]]

The locations she visits during the game include Peru, Greece, Egypt and a forgotten island [[spoiler: that was part of Atlantis.]]

Critically, the game was received very well; it pleased those who were irritated by the various changes incorporated in ''Legend'', with the chatty sidekicks gone, a far more complex level design and longer game overall. Lara's moveset has been extended far beyond that of her original incarnation, and the level design was changed accordingly, shortening some parts while extending others. Some of the changes as a remake came under heavy scrutiny though, especially Atlantis and the T. rex encounter, which were both generally regarded as being very lacking even by those with no particular memory of their original incarnation. And while controlling Lara remains as smooth as in its predecessor, platforming is sometimes made unnecessarily hard by an [[CameraScrew uncooperative camera]]. Despite playing fluidly and having lush graphics, the game remains the lowest selling entry in the ''Tomb Raider'' franchise.

It was released for PC, UsefulNotes/PlayStation2 and [[UsefulNotes/PlayStation3 3]], UsefulNotes/PlayStationPortable, UsefulNotes/XBox360, UsefulNotes/{{Wii}} [[AndTheRest and Mac.]]

'''This page may contain unmarked spoilers.'''
!! This game contains examples of:
* ActionGirl: Lara Croft. [[CaptainObvious Obviously.]]
* AffablyEvil: Larson. He won't go out of his way to hurt or kill Lara unless he has no choice, as shown in the Quick Time Events and generally treats her quite amicably, despite the fact that they're on opposing sides. In one scene, he even shoves one of his allies out of the way and intentionally misses his own shot as Lara jumps off the cliff, allowing her to escape with her life intact.
* AlliterativeName: Both Kold (''Kin Kade'') and The Kid (''Jerome Johnson'') count.
* UsefulNotes/AmericanAccents: There were a few accent changes when remaking this game; Larson switched his hillbilly accent for a Texan one, while Natla completely lost her Texan one, becoming more vague, but much more refined and mysterious, which is most likely what the developers were going for.
%%* AndYourRewardIsClothes
* ArcWelding: [[spoiler: It turned out that Anniversary was partially made so Natla could be added into the continuing storyline of ''Legend'' and later, ''Underworld''.]]
* [[ArtisticLicenseBiology Artistic License - Palaeontology]]: Apparently they increased the T. rex beyond the size it could realistically be, due to it not being large and threatening enough when compared to Lara.
%%* {{Atlantis}}
* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as unlockable costumes.
* BearsAreBadNews: And they usually announce their presence with a none-too-subtle roar.
* BeautyIsNeverTarnished: [[AvertedTrope Averted]]. It's not always that noticeable unless the camera is really zoomed in on her, but Lara gets some dirt on her whenever she rolls about too much. Alternatively, when she's climbing and shimmying around ledges. Even her face'll get a little smudged at times.
* BenevolentArchitecture: Poles randomly sticking out of walls - allowing Lara to swing her way across - is but one of the many examples.
%%* BigBad: [[spoiler: Jacqueline Natla.]]
* BigNo: [[spoiler: Shouted by Natla when Lara destroys the Scion, significantly destablising the entire structure of the island and causing it to self-destruct.]]
* BlatantItemPlacement: Played completely straight, with various types of ammunition and sterilised, up-to-date medkits both large and small conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Goes UpToEleven in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
* BlockPuzzle: Appears, but not with the same frequency as the previous games.
* [[BossBattle Boss Battles]]: Several; usually, but not always, at the end of the level.
* BossRoom: Played absolutely straight for the final boss, though generally each boss has a large arena in which they are fought.
* BottomlessMagazines: Played straight for the Dual Pistols; they have a limited magazine size, but can be reloaded as often as the player wants to. [[AvertedTrope Averted]] for all other guns Lara may pick up, where ammuniton can only be restocked by picking it up in the environment.
* BottomlessPits: Of course. Appears in each of the locations, though the last one usually has lava at the bottom.
* BraidsOfAction: Lara's hairstyle throughout the entire game.
* BulletTime: Lara enters this during an enemy's rage attack, where she will either dodge to the sides, slide away from them or somersault over them. During this brief period, reticules will align themselves over the enemy's weak point, which Lara can then shoot ForMassiveDamage.
%%* CameraScrew: Occasionally.
* CaveBehindTheFalls: Appears twice in the ''Lost Valley'' level, which is entirely based around finding cogs so you can activate a mechanism that will allow you to divert the majestic waterfall that prevents access to the cave behind it. This {{Trope}} occurs again within the same level, where Lara can get her hands on an early shotgun (she will acquire it later anyway, if you miss out on this one), by finding another CaveBehindTheFalls. Two more instances of this trope occur on the ''Lost Island'', once in ''Natla's Mines'', which hides a tunnel you need to go through to progress, and once in ''The Final Conflict'', where, for a change of pace, an artifact is hidden behind a '''lava''' fall.
* CheckPoint: These frequently double as a SavePoint as well.
* CherryTapping: Unlike any previous game, Lara can't continuously fire her guns (except for the SMG), instead forcing the player to repeatedly tap the fire button.
* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.
* CompositeCharacter: The Larson that appears in this game is a combination of elements from the original Larson and the ''Cowboy''.
* ConvectionSchmonvection: The ''Lost Island'''s later levels play this very straight; the visuals are actually distorted by rising heat, but Lara is unaffected.
* CoolBike: Lara can be seen driving - and pulling off some great stunts - with one at the end of the ''Egypt'' level.
* CoolCrown: Natla wears one [[spoiler:as part of her Atlantean ensemble]].
* CoolShades: Lara wears these briefly as she ascends the Peruvian mountains, though the glasses' design differs quite a bit from those of her original incarnation. She takes them off as she enters the first level, after which they aren't seen again. They can be unlocked via a CheatCode though.
* CrateExpectations: There are some industrial boxes and crates stacked in the early part of ''Natla's Mines''.
* CrouchAndProne: When Lara needs to squeeze through some small gaps.
* DamageSpongeBoss: Although this was played straight in the original, all the boss fights in this remake [[AvertedTrope avert]] this. None of the bosses are defeatable purely by firing at them (technically, most of the bosses do lose health when Lara fires at them, but the damage is minimal at best) and usually require some kind of tactic involving the Adrenaline Dodge and Head Shot to defeat them.
* DeadpanSnarker: Lara, though her snarking is relatively little when compared to the other games in the series.
* DeathIsASlapOnTheWrist: Death simply sends you back to the last checkpoint with full health and the medipacks you've picked up.
* DidYouJustPunchOutCthulhu: Partially played straight for the final boss [[spoiler:ergo, Natla. While Lara does manage to defeat her, this is more thanks to her wits than mere gunpower - regular gunfire doesn't even seem to hurt Natla very much, though it did manage to destroy her wings. By temporarily incapacitating her with a well-aimed gunshot, Lara manages to grapple and bring down a pillar upon Natla's body, crushing and trapping her inside the island's crumbling structure.]]
* DiscontinuityNod: Although the Crystal Dynamics games are separated from the Core Design games, and ''Anniversary'' takes liberties with the original ''VideoGame/TombRaider'', there are nods to the Core Games. For instance, several costumes are patterned after those from previous games, and memos in Croft Manor refer to plot points from ''Tomb Raider II''.
* DistantPrologue: The opening cutscene is in 1945, featuring a nuclear explosion that accidentally unearths the crystal [[spoiler: in which Natla was trapped]]. We then flash forward to the first meeting between Lara Croft and her soon-to-be employer, Jacqueline Natla.
* DoesNotLikeShoes: Both the ''Croft Manor Sport'' and ''Swimsuit'' outfit have Lara without footwear.
* {{Doppelganger}}: One of Atlantean origin that mimics Lara's every move. It is left unfazed by regular gunfire, so Lara has it mimic itself into a lava pit, permanently destroying it. Thankfully, the room in which Lara encounters it was entirely symmetrical.
--> '''Lara:''' [[BondOneLiner " Talk about being your own worst enemy."]]
* DownTheDrain: The game is notable for somewhat [[AvertedTrope averting]] this, with several of its water-focused stages being considered among the highlights.
* DurableDeathtrap: Played straight throughout the entire game.
* EldritchAbomination: The legless mutant or [[ExactlyWhatItSaysOnTheTin "Abomination"]].
* EverythingFades: Like many games released at the time, enemies and other objects fade away after they've been killed, so as not to eat up too much memory. Becomes especially jarring in one instance in Egypt, where Lara destroys a pillar that completely fades away safe for one block, which she needs to progress. Significant enemies are usually the only ones to avert this.
** Even more jarring is that this did ''not'' occur in the original game, which was released on far inferior hardware over a decade before the remake. Corpses of defeated enemies in the original game stay where they are for the entire level. Then again, ragdolls can take up a good chunk of memory, justifying it.
%%* EverythingsBetterWithDinosaurs: Lost Valley per the original.
* EverythingsBetterWithMonkeys: {{Subverted|Trope}}. Gorillas see throwing sizeable rocks at Lara as a form of entertainment.
* EverythingTryingToKillYou: Bats, rats, bears, wolves, crocodiles, gorillas, lionesses, black panthers... about the only wildlife that leaves you relatively undisturbed comes in the form of a small, harmless fish, which will usually subtly guide you towards your objective.
%%* EvilIsBurningHot: [[spoiler: Natla, once again.]]
* EvilSoundsDeep: Kold has a '''''very''''' deep voice.
* ExposedToTheElements: Lara ascends the peruvian mountains in naught but a sleeveless shirt and some [[WhoWearsShortShorts short shorts]]. Granted, the level gets warmer as you progress, and subsequent locations usually have fairly warm climates, but still, that must've been pretty chilly.
* FemmeFatalons: Natla has these in her reimagining, a first clue that there's more to her than meets the eye.
* FinalBoss: [[spoiler: Natla, after she's taken a plunge in the lava.]]
* FingerlessGloves: Part of Lara's standard ensemble.
* {{Fireballs}}: All of the atlantean creatures can send these flying Lara's way. [[spoiler:That includes Natla as well.]]
* FlamingHair: It's safe to say that [[spoiler:Natla's blond hair did not survive her little swim in the lava.]]
%%* FrenchJerk: Pierre Dupont.
%%* {{Gainaxing}}: Subtle, but it's there.
* GenreBlindness: [[spoiler: Natla]] suffers from this in the final boss fight where [[spoiler:she]] claims: "Sooner or later, you'll run out of bullets." Looks like [[spoiler:she]] forgot that this is, after all, a Franchise/TombRaider game, and our heroine Lara Croft is the poster girl for BottomlessMagazines.
%%* GraveRobbing: As the title implies...
%%* GreyDelisle: As Jacqueline Natla.
* HyperspaceArsenal: Though admittedly a pretty minor version. Her backpack just seems a tad too small to carry all those guns, their respective ammunition, the myriad of fancy trinkets she happens to pick up ''and'' 20+ medkits, both small and large. It's still averted compared to the Core games- all weapons besides the pistols have a limited amount of maximum ammo.
* IdleAnimation: Whenever you stand still for too long, Lara will start stretching or readjusting the laces on her boots... or [[MsFanservice slapping her butt]].
* ImpaledWithExtremePrejudice: [[spoiler: The Kid. And we mean extreme. When Kold stabs him in the gut - Kold wanted to be the one to kill Lara, but The Kid was coming quite close to finishing her off himself - he does so with enough force to lift The Kid off the ground and send him flying across the room.]]
* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]].
* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
%%* InformingTheFourthWall:
%%--> '''Lara:''' "No."
* InsistentTerminology: The Lost Island, ''not'' Atlantis.
* JustifiedTutorial: At the beginning of the Peru level, your guide will break the ladder that gets you up to the entrance of the mountain caves. Lara is thus forced to climb her way up using other terrain, giving the game a convenient opportunity to teach the player the basics.
* KarmicDeath:
** [[spoiler:Pierre gets himself killed by two Atlantean centaurs he accidentally awakened when he exited the tomb of Tihocan with the Scion piece. Although he attempts to divert their attention by throwing the artifact to Lara, the centaurs have none of it and stomp him into the ground, breaking his neck.]]
** [[spoiler:Kold dies from being shot in the back by The Kid, who he had stabbed seconds before for getting too close to killing Lara (he wanted to kill her himself).]]
%%* KnifeNut: Kold, your resident psychopath.
* LadyOfAdventure: Lara Croft again.
%%* LavaAddsAwesome
* LethalLavaLand: The later parts of the ''Lost Island'' level. ''The Final Conflict'' is near-continuous streams of lava.
%%* LifeMeter
* LimitBreak: Enemies will become unraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous -rage attack, which Lara can exploit ForMassiveDamage, by executing a Head Shot. The rage meter is only visible during boss fights, although every enemy will still make a trademark animation, along with a recognisable sound, to let you know that they are in fact, raging.
* MacGuffinDeliveryService: Played completely straight; Lara Croft is hired by Jacqueline Natla to retrieve a piece of the Scion, though Lara didn't really intend on giving it back once she'd obtained it. [[spoiler: This is exactly as Natla planned, who expected Lara would do so ''and'' go after the remaining pieces. The moment Lara collects all three pieces, she is ambushed by Natla and her goons, and the Scion is taken from her.]]
* MadeOfIron: Both Larson and Kold require quite a few bullets before succumbing. Lara as well, of course.
* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
* MarathonLevel: "St. Francis' Folly". After the first four levels, which were relatively short, this level will take you quite a while to finish. It doesn't help that getting around is a pain, since the majority of the level is vertical and requires climbing up and down ledges to advance.
* MisplacedWildlife: [[EverythingsBetterWithMonkeys Gorilla's]] and crocodiles in Greece, black panthers in Egypt, bears in Peru? And that's not even mentioning the dinosaurs.
* MoreDakka: The Dual Mini [=SMGs=] are this for Lara.
%%* MultiPlatform
* MyGodWhatHaveIDone: Lara has this reaction after her obsession with the Scion pushes her to [[spoiler: kill Larson]].
* NintendoHard:
** The trap-filled corridors in the Egyptian levels are probably the most extreme example in the later games. According to the commentary, the creators' decided that "traps" would be the theme of those levels, and basically stuffed the hallways with instant-death perils just to make them more interesting. The timing can be a bit tricky to get right.
** The ascent in the ''Great Pyramid'' section of the ''Lost Island''. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.
* NoGearLevel: Has become a sort of trademark of the series. As in the original, Lara is ambushed as she exits the Egyptian tomb where she found the last piece of the Scion. Although she manages to best her captors, she loses all her weaponry, and thus needs to progress through the first part of ''Natla's Mines'' without her trademark guns. Makes killing the rats that have been squeaking your ears off during the level much more satisfying though.
* NoticeThis: Anything the grapple can attach to is usually coloured a shiny gold, making it stand out from the environment.
* NotSoDifferent:
** In the final boss fight, [[spoiler:Natla, having given up on convincing Lara to join her, instead berates her for thinking she is any better than her, even though she was just as willing to kill people to reach her goals. Although Lara appears temporarily shaken in her beliefs, she manages to best Natla, and as she escapes the islands, comes to terms with what she needed to do to protect the world.]]
** When Lara threatens Kold and refers to her killing Larson, he asks her if she enjoyed it and says "It gets better". While Kin Kade is [[BloodKnight a lot more enthusiastic]] about killing than Lara, later games in the series have her [[ItGetsEasier much more willing to kill]].
* NuclearOption: In the remake, the explosion reveals a winged beast flying out of the burning grounds.
* OneHitKill: A CheatCode can give Lara a Golden Shotgun, which turns every shot into one of these.
* OxygenMeter: For your every-day underwater swimming purposes.
* PensieveFlashback: The visions/hallucinations Lara witnesses from the Scion, unlike the original game's more traditional visions.
* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
* {{Prequel}}: Interestingly, rather than being a straight remake plot-wise (as in retelling the original story while possibly rectifying any continuity errors introduced by later installments), this game becomes a prequel to ''VideoGame/TombRaiderLegend'' by introducing story elements such as Lara's missing mother that weren't present in the original game's plot. These details would go on to be expanded in ''VideoGame/TombRaiderUnderworld''.
* PressurePlate: Invariably linked to various doorways.
* PressXToNotDie: ''Anniversary'' carries on the tradition of Quick Time Events, introduced by ''Legend''; which require the player to hit a certain key or button when it shows up on screen. Failing to do so will result in Lara dying, usually in a gruesome manner.
* PsychoForHire: "Kold" Kin Kade. His unlockable biography mentions that he spent 15 years in prison after being caught committing an "elaborate" murder and questions ''how'' Natla even keeps control over him.
* PunchClockVillain: Larson is just doing his job, and he's notably much less willing to use lethal force against Lara than the rest of Natla's goons. Pierre as well; he makes it clear his primary motivation is money, and tries to talk Lara into handing over the Scion rather than fighting him over it.
%%* PuzzlePan
%%* QuirkyMinibossSquad: [[spoiler:Natla's henchmen.]]
* RealIsBrown: It's not shy about busting out lush foliage in Peru, but for the rest of the game you'll be looking at a whole lot of grey, brown and beige.
* Really700YearsOld: [[spoiler:Natla, having been alive since the existence of Atlantis.]]
* RealTimeWeaponChange: Lara can seamlessly switch from one weapon to another during combat.
* RopeBridge: Numerous examples. The most recognisable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below. Makes crossing the second one just a bit more tense.
* RuleOfCool / RuleOfFun: While it mostly applies (with various areas from the original being taken UpToEleven when it comes to complexity), it is defied by some levels and sequences, where realism seems have taken precedence compared to the original.
* [[RidingIntoTheSunset Sailing into the Sunset]]: At the end.
%%* ScaryBlackMan: Kold fits the description to a T.
* SceneryPorn: The main reason for remaking it, probably due to the original's graphics not ageing very well. Most of the areas have been expanded to double their size, which only evokes this even more. Needless to say, things look a lot prettier than in the days of the [=PlayStation=] 1.
* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
* SequelHook: [[spoiler:Qualopec gets up out of his throne, Tihocan's body is missing from his coffin, and Natla swears she will find another remnant of Atlantis.]]
%%* ShortRangeShotgun: Played utterly straight.
* ShoutOut: In the developer commentary, they explain that the ark was removed from the manor, because it might have been trademarked.
** In the ''Tomb of Qualopec'', there's a [[IndyEscape giant rolling-boulder-of-doom-trap]] that Lara needs to trigger in order to proceed. If the Trope name doesn't clue you in to what this might be a reference too, it was later discovered that the boulder had a bullwhip and Franchise/IndianaJones-type hat [[http://www.tombraiderforums.com/showthread.php?t=150201 flattened onto it]].
** The Croft Manor's appearance is modelled after the one in [[Film/LaraCroftTombRaider the movies.]]
** Two references to the VideoGame/LegacyOfKain franchise:
*** a painting of Kain can be seen hanging in Croft Manor.
*** Raziel's emblem is stamped on the ''Wetsuit'', one of the unlockable outfits.
** And then there's a slew of {{Shout Out}}s to previous ''Tomb Raider'' games:
*** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.
*** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
*** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
*** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII''
*** The PSP version has ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
* SmashingHallwayTrapsOfDoom: These kind of traps are like standard decoration in the Egyptian corridors. Though they are quite simple at first, the difficulty is soon increased by combining them with bottomless pits and thin vertical poles upon which Lara must precariously balance, carefully timing each jump.
* SoftWater: Doesn't matter from which height Lara drops, as long as there's a body of water below, she'll be completely fine. Appears most prominently in the early ''Peru'' levels, where new players are very likely to get washed away by the river and down the waterfall at least once during their playthrough.
* SolveTheSoupCans: The puzzles don't always make ''that'' much sense.
* {{Spinventory}}: In a nice CallBack to the original.
* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
%%* StatMeters
* SteamVentObstacle: Damaged pipes occasionally blowing bursts of steam are seen in ''Natla's Mines''. The steam is blown at regular intervals, meaning Lara can easily climb past. Should she get hit, she'll merely lose some health, while staying attached to the pipe.
* SticksToTheBack: The shotgun does this.
* SurpriseSlideStaircase: Actually [[InvertedTrope inverted]]; in the ''Obelisk of Khamoon'' level, Lara enters a room from the top, with a giant slide downwards appearing to be the only way to progress. After pulling a lever (and dispatching of a nasty Atlantean Mummy), part of the slide retracts into the wall, turning it into a giant staircase. Unfortunately, the stairs are too tall for Lara to climb back up again.
* TheseHandsHaveKilled: Lara stares at her hands after killing [[spoiler: Larson]] and even repeatedly wipes her hands afterwards.
* ThirdPersonSeductress: What did you expect? This is [[MsFanservice La]][[BareYourMidriff ra]] [[ShowSomeLeg Croft]] we're talking about.
* TimeTrial: One of the challenges added to increase replay value. Complete a certain level under the given time and you unlock some nifty cheats.
%%* TreacherousQuestGiver
* TrophyRoom: There's one in the Croft Manor, where the relics you've found will be displayed.
* UnlockableContent: Collecting all the rewards hidden in a level will unlock various things for you such as biographies, [[ConceptArtGallery concept art]], [[CheatCode cheats]]...
* UnnecessaryCombatRoll: The amount of gymnastics Lara can pull off in this game is even larger than the previous game.
* UnresolvedSexualTension: There's some of this present between Lara and Larson, though Lara remains mostly aloof to him.
%%* UnwittingPawn
* VideoGameRemake: A remake of the original ''Tomb Raider'' with superior graphics, controls and voice work. New puzzles and enemies were also added.
* WeCanRuleTogether: Near the end of the game [[spoiler:Natla]] offers Lara the chance to rule at [[spoiler:her]] side.
* WhiteGangBangers: The Kid has this appearance in his reimagining.
* YouWouldntShootMe:[[spoiler:Larson didn't believe Lara would shoot him so she could put a stop to Natla's plans. Sadly, he was wrong.]]