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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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* MisplacedWildlife: There are [[EverythingsBetterWithMonkeys Gorilla's]] and crocodiles in Greece, black panthers in Egypt, bears in Peru. And that's not even mentioning the dinosaurs.
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* MisplacedWildlife: There are [[EverythingsBetterWithMonkeys Gorilla's]] Gorilla's and crocodiles in Greece, black panthers in Egypt, bears in Peru. And that's not even mentioning the dinosaurs.
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* EverythingsBetterWithMonkeys: {{Subverted|Trope}}. Gorillas see throwing sizeable rocks at Lara as a form of entertainment.
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* MultipleGunshotDeath: Happens in some quick-time events.
**If you fail the second step of the QTE sequence at the end of the Egypt levels, Lara is promptly gunned down by the Kid in a hailfire of bullets.
**Lara's fight with [[spoiler:Kold and the Kid]] ends with [[spoiler:the latter emptying a clip of bullets right into the former just as he's about to cut her down with his huge knife]].
**If you fail the second step of the QTE sequence at the end of the Egypt levels, Lara is promptly gunned down by the Kid in a hailfire of bullets.
**Lara's fight with [[spoiler:Kold and the Kid]] ends with [[spoiler:the latter emptying a clip of bullets right into the former just as he's about to cut her down with his huge knife]].
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* UnintentionallyUnwinnable: In the very last level of the game, "Final Conflict", there is a room with a lava pit and a small cage you need to push around to reach higher platforms. There's nothing stopping you from pushing the cage into the lava, where it will [[PermanentlyMissableContent disappear and not respawn]]...or saving the game at any point after that happens. If you save after pushing the cage of the lava, particularly after triggering a checkpoint, your save file will be hosed and you will have to reload an earlier save (or start over if you didn't have one). It would hurt a lot to have to have this design oversight force you to start all the way over after you've spent so much time getting all the way to the end.
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* TacticalSuicideBoss: Subverted. The four major boss battles are nigh-impossible to win if the player doesn't enrage the boss into performing a particular attack that Lara can dodge to gain a critical advantage over them.
* TakenForGranite: One of the two rage attacks of the twin centaur boss is to turn Lara to stone if she looks at them. You'll have to let go of the target lock button to avoid being petrified.
* TakenForGranite: One of the two rage attacks of the twin centaur boss is to turn Lara to stone if she looks at them. You'll have to let go of the target lock button to avoid being petrified.
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Not So Different has been renamed, and it needs to be dewicked/moved
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* NotSoDifferent:
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* NotSoDifferent: NotSoDifferentRemark:
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* TeleportingKeycardSquad: In ''The Lost Valley'', expect hostile wildlife to assault you after you pick up a cog above and behind the big waterfall that's one of the three you need to open the level exit.
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* TeleportingKeycardSquad: In ''The Lost Valley'', expect hostile wildlife to assault you after you pick up a cog above and behind the big waterfall that's one of the three you need to open the level exit.waterfall.
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* TeleportingKeycardSquad: In ''The Lost Valley'', expect hostile wildlife to assault you after you pick up a cog above and behind the big waterfall that's one of the three you need to open the level exit.
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Now a redirect
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* LighterAndSofter: The remake is considerably less violent than the original game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled on]] [[SpikesOfDoom spikes]]. According to in-game commentary, the developers chose to do away with the graphic violence because while the original game's outdated graphics made it still suitable for a TeenRating, they weren't so sure the rating would stand if it carried over to the remake.
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* LighterAndSofter: The remake is considerably less violent than the original game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled on]] [[SpikesOfDoom spikes]]. According to in-game commentary, the developers chose to do away with the graphic violence because while the original game's outdated graphics made it still suitable for a TeenRating, Teen Rating, they weren't so sure the rating would stand if it carried over to the remake.
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** Lara's discovery of Natla's true identity was pushed ahead. The original scene didn't occur until Lara attempt to take the Scion at the final level. The remake has the scene occur directly after Lara getting the final Scion piece.
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** Lara's discovery of Natla's true identity was pushed ahead. The original scene didn't occur until Lara attempt attempted to take the Scion at in the final level. The level; the remake has the scene occur directly after Lara getting acquires the final Scion piece.
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* RopeBridge: Numerous examples. The most recognizable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below. Makes crossing the second one just a bit tenser.
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* RingOutBoss: The Abomination can only be defeated by tricking it into going off the edge of the arena, then shooting its good hand while it hangs on for dear life before being able to hoist itself back up.
* RopeBridge: Numerous examples. The most recognizable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below. Makes crossing the second one just a bit tenser.
* RopeBridge: Numerous examples. The most recognizable instance of this is an early room that contains an open wolf pit, with two bridges precariously strung over them. While Lara could safely cross these in the original, taking pot shots at the wolves from above, this no longer applies in ''Anniversary''. When Lara crosses the first bridge, the thing snaps under her weight, dropping her into the wolf pit below. Makes crossing the second one just a bit tenser.
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* AIBreaker: You can take advantage of how some enemies cannot jump to literally get the high ground over them and pick them off from a safe place.
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* CameraLockOn: You can lock the camera to one enemy by holding down a shoulder button or key, allowing Lara to get a clear shot on them. On Wii, however, this lock on doesn't snap the Wii Remote's reticle to the enemy, so you'll still need to point at the enemy to make accurate shots, like ''VideoGame/MetroidPrime3Corruption''.
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* SortingAlgorithmOfThreateningGeography: The unique terrain of each of the game's four acts transitions from lush greens to sandy and stony temples and finally a treacherous volcanic island that sets the stage for a climatic showdown.
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* VersionExclusiveContent: The Wii version has over "three hours" of exclusive content, including first-person puzzles that involve using the Wii Remote. For example, certain switches in all other versions that Lara can use with ease are initially inoperable in the Wii version because of a missing cog or two that must be collected nearby that is part of the lever mechanism. The player must then play a minigame where the player must arrange the missing cog(s), along with other cogs inside the lever mechanism such that they will make the lever work.
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* VersionExclusiveContent: The Wii version has over "three hours" of exclusive content, including first-person puzzles that involve using the Wii Remote. For example, certain switches in all other versions that Lara can use with ease are initially inoperable in the Wii version because of a missing cog or two that must be collected nearby that is part of the lever mechanism. The player must then play a minigame where the player must arrange the missing cog(s), along with other cogs inside the lever mechanism such that they will make the lever work.
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* TheVeryDefinitelyFinalDungeon: The volcanic innards of the Lost Island's Great Pyramid in the last two levels of the game are much tougher and more climatic than the two tombs of the Atlantean rulers and the Sanctuary of the Scion that ended each of the prior three acts.
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* FallingDamage: Falling from certain heights will either hurt Lara or kill her outright. Some places are designed to be a deep fall that will always kill Lara, effectively making them BottomlessPits even though they're not bottomless.
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* AdaptationDevational:
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* AdaptationDevational:AdaptationDeviation:
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** Larson originally died in the final Egypt level. The remake has him dying in the Natla's mines level where Lara shoots him for not stepping aside. Larson also replaces the Cowboy character from the original game.
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** Larson originally died in the final Egypt level. The remake has him dying in the Natla's mines level where Lara shoots him for not stepping aside. Larson also replaces the Cowboy character from the original game. Likewise, Kold uses a giant knife instead of a shotgun and Jerome doesn't use his skateboard anymore.
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* AdaptationDevational:
** Lara's first meeting with Larson and Natla plays slightly different in the remake. While Lara reacted to Larson's advancement with hints of teasing, the remake has Lara coldly brushing him off. In Natla's meeting, she tempts Lara to find the Scion by explaining how dangerous the region of the Scion's location is (which appeals to Lara since she likes a challenge). The remake has Natla tempt Lara by telling her that her father had also been looking for the Scion.
** Pierre's encounters in the original game had him pop up randomly to shoot at Lara until he is forced to flee after taking enough damage and vanishes when out of sight. The remake has him staying out of Lara's sight, but constantly taunts her off screen.
** Lara's discovery of Natla's true identity was pushed ahead. The original scene didn't occur until Lara attempt to take the Scion at the final level. The remake has the scene occur directly after Lara getting the final Scion piece.
** Larson originally died in the final Egypt level. The remake has him dying in the Natla's mines level where Lara shoots him for not stepping aside. Larson also replaces the Cowboy character from the original game.
** Lara's first meeting with Larson and Natla plays slightly different in the remake. While Lara reacted to Larson's advancement with hints of teasing, the remake has Lara coldly brushing him off. In Natla's meeting, she tempts Lara to find the Scion by explaining how dangerous the region of the Scion's location is (which appeals to Lara since she likes a challenge). The remake has Natla tempt Lara by telling her that her father had also been looking for the Scion.
** Pierre's encounters in the original game had him pop up randomly to shoot at Lara until he is forced to flee after taking enough damage and vanishes when out of sight. The remake has him staying out of Lara's sight, but constantly taunts her off screen.
** Lara's discovery of Natla's true identity was pushed ahead. The original scene didn't occur until Lara attempt to take the Scion at the final level. The remake has the scene occur directly after Lara getting the final Scion piece.
** Larson originally died in the final Egypt level. The remake has him dying in the Natla's mines level where Lara shoots him for not stepping aside. Larson also replaces the Cowboy character from the original game.
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%%* ActionGirl: Lara Croft.
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%%* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as unlockable costumes.
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%%* BlockPuzzle: Appears, but not with the same frequency as the previous games.
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%%* BossBattle: Several; usually, but not always, at the end of the level.
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%%* BraidsOfAction: Lara's hairstyle throughout the entire game.
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%%* CameraScrew: This will be what causes most of Lara's deaths in the game.
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%%* CheckPoint: These frequently double as a SavePoint as well.
%%* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.
%%* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.
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%%*
* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to
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%%* DesignatedGirlFight: [[spoiler:The final showdown between Lara and Natla]].
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%%* EldritchAbomination: The legless mutant or [[ExactlyWhatItSaysOnTheTin "Abomination"]].
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%%* EverythingsBetterWithDinosaurs: Lost Valley and Tomb of Qualopec crawl with them, per the original.
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%%* FingerlessGloves: Part of Lara's standard ensemble.
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%%* GraveRobbing: As the title implies...
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%%* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]].
%%* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
%%* InformingTheFourthWall:
%%--> '''Lara:''' "No."
%%* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
%%* InformingTheFourthWall:
%%--> '''Lara:''' "No."
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%%*
* IndyEscape: Played straight for each rolling boulder trap the game throws at
%%* InformingTheFourthWall:
%%-->
* InformingTheFourthWall: Whenever you try to use wrong item in wrong location
--> '''Lara:''' "No."
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%%* LavaAddsAwesome: Given more emphasis over the WombLevel parts of The Lost Island, compared to the original game.
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%%* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
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%%* MoreDakka: The Dual Mini [=SMGs=] are this for Lara.
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%%* PensieveFlashback: The visions/hallucinations Lara witnesses from the Scion, unlike the original game's more traditional visions.
%%* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
%%* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
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%%*
* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play
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%%* PressurePlate: Invariably linked to various doorways.
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%%* RidingIntoTheSunset: At the end.
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%%* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
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%%* SpikesOfDoom: Appears mostly in the Greece levels.
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%%* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
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%%* SticksToTheBack: The shotgun does this.
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%%* WhiteGangBangers: The Kid has this appearance in his reimagining.
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Just reading and fixing a few things: Hiding ZCEs. Deleting Useful Notes listed as a trope, sinkholes, averted tropes, Word Cruft ("Played completely straight with..."), Natter. Misuse of Nintendo Hard (applies to games that are overall very difficult. The entry implies that only a few select levels are challenging). Misuse of Platform Hell (for games that have intentional Fake Difficulty).
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* ActionGirl: Lara Croft. Obviously.
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* UsefulNotes/AmericanAccents: There were a few accent changes when remaking this game; Larson switched his hillbilly accent for a Texan one, while Natla completely lost her Texan one, becoming vaguer, but much more refined and mysterious, which is most likely what the developers were going for.
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* [[ArtisticLicenseBiology Artistic License -- Palaeontology]]: Apparently, they increased the ''T. rex'' beyond the size it could realistically be, due to it not being large and threatening enough when compared to Lara.
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* [[ArtisticLicenseBiology Artistic License -- Palaeontology]]: Apparently, they increased the ArtisticLicenseBiology: The ''T. rex'' beyond the size is far larger than it could should realistically be, due to it its original size not being large and threatening enough when compared to Lara. Lara's model.
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* BareYourMidriff: The ''Legend'' and ''Croft Manor Sport'' outfit, which come as unlockable costumes.
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* BeautyIsNeverTarnished: [[AvertedTrope Averted]]. It's not always that noticeable unless the camera is really zoomed in on her, but Lara gets some dirt on her whenever she rolls about too much. Alternatively, when she's climbing and shimmying around ledges. Even her face will get a little smudged at times.
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* BlatantItemPlacement: Played completely straight, with various types of ammunition and sterilized, up-to-date medkits both large and small conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Goes UpToEleven in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
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* BlatantItemPlacement: Played completely straight, with various Various types of ammunition and sterilized, up-to-date medkits both large and small are conveniently lying around in ancient tombs and ruins, where no human being has set foot in a long time. Goes UpToEleven in the final stage of the Egypt level, where you can find [[spoiler: a pair of working Uzis that somehow ended up on the head of a sphinx, ''underground!''.]]
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* BossRoom: Played absolutely straight for the final boss, though generally, each boss has a large arena in which they are fought.
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* BossRoom: Played absolutely straight for the final boss, though generally, each Each boss has a large arena in which they are fought.
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* CameraScrew: This will be what causes most of Lara's deaths in the game.
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* CheckPoint: These frequently double as a SavePoint as well.
* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.
* CirclingMonologue: [[spoiler:Natla]] does this during [[spoiler:her]] WeCanRuleTogether speech to Lara.
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* ConvectionSchmonvection: The ''Lost Island'''s later levels play this very straight; the visuals are actually distorted by rising heat, but Lara is unaffected.
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* ConvectionSchmonvection: The ''Lost Island'''s later levels play this very straight; the have visuals that are actually distorted by rising heat, but Lara is unaffected.
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* DeadpanSnarker: Lara, though her snarking is relatively little when compared to the other games in the series.
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* DesignatedGirlFight: [[spoiler:The final showdown between Lara and Natla]].
* DidYouJustPunchOutCthulhu: Partially played straight for the final boss [[spoiler: ergo, Natla. While Lara does manage to defeat her, this is more thanks to her wits than mere gunpower -- regular gunfire doesn't even seem to hurt Natla very much, though it did manage to destroy her wings. By temporarily incapacitating her with a well-aimed gunshot, Lara manages to grapple and bring down a pillar upon Natla's body, crushing and trapping her inside the island's crumbling structure.]]
* DidYouJustPunchOutCthulhu: Partially played straight for the final boss [[spoiler: ergo, Natla. While Lara does manage to defeat her, this is more thanks to her wits than mere gunpower -- regular gunfire doesn't even seem to hurt Natla very much, though it did manage to destroy her wings. By temporarily incapacitating her with a well-aimed gunshot, Lara manages to grapple and bring down a pillar upon Natla's body, crushing and trapping her inside the island's crumbling structure.]]
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* DidYouJustPunchOutCthulhu:
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* DownTheDrain: The game is notable for somewhat [[AvertedTrope averting]] this, with several of its water-focused stages being considered among the highlights.
* DurableDeathtrap: Played straight throughout the entire game.
* EldritchAbomination: The legless mutant or [[ExactlyWhatItSaysOnTheTin "Abomination"]].
* DurableDeathtrap: Played straight throughout the entire game.
* EldritchAbomination: The legless mutant or [[ExactlyWhatItSaysOnTheTin "Abomination"]].
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* DurableDeathtrap: Played straight throughout the entire game.
*
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** Even more jarring is that this did ''not'' occur in the original game, which was released on far inferior hardware over a decade before the remake. Corpses of defeated enemies in the original game stay where they are for the entire level. Then again, ragdolls can take up a good chunk of memory, justifying it.
* EverythingsBetterWithDinosaurs: Lost Valley and Tomb of Qualopec crawl with them, per the original.
* EverythingsBetterWithDinosaurs: Lost Valley and Tomb of Qualopec crawl with them, per the original.
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*
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* FingerlessGloves: Part of Lara's standard ensemble.
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* {{Gainaxing}}: Subtle, but it's there.
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* GraveRobbing: As the title implies...
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* ImpaledWithExtremePrejudice: [[spoiler: The Kid. And we mean extreme. When Kold stabs him in the gut -- Kold wanted to be the one to kill Lara, but The Kid was coming quite close to finishing her off himself -- he does so with enough force to lift The Kid off the ground and send him flying across the room.]]
* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]].
* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
* InformingTheFourthWall:
--> '''Lara:''' "No."
* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]].
* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
* InformingTheFourthWall:
--> '''Lara:''' "No."
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* ImpaledWithExtremePrejudice: [[spoiler: The Kid. And we mean extreme. When Kold stabs him The Kid in the gut -- Kold because he wanted to be the one to kill Lara, but The Kid was coming quite close to finishing her off himself -- he himself. He does so with enough force to lift The Kid off the ground and send him flying across the room.]]
* %%* ImpossiblyLowNeckline: Present on [[spoiler:Natla's ceremonial robes from Atlantis]].
* %%* IndyEscape: Played straight for each rolling boulder trap the game throws at you.
* %%* InformingTheFourthWall:
--> %%--> '''Lara:''' "No."
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* LadyOfAdventure: Lara Croft again.
* LavaAddsAwesome: Given more emphasis over the WombLevel parts of The Lost Island, compared to the original game.
* LedgeBats: Giant bats and winged Atlantean mutants can qualify as this, as they can sometimes knock or blast Lara off precipitous platforms to an unfortunate death.
* LavaAddsAwesome: Given more emphasis over the WombLevel parts of The Lost Island, compared to the original game.
* LedgeBats: Giant bats and winged Atlantean mutants can qualify as this, as they can sometimes knock or blast Lara off precipitous platforms to an unfortunate death.
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*
%%* LavaAddsAwesome: Given more emphasis over the WombLevel parts of The Lost Island, compared to the original game.
* LedgeBats: Giant bats and winged Atlantean
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* MadeOfIron: Both Larson and Kold require quite a few bullets before succumbing. Lara as well, of course.
* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
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* MadeOfIron: Both Larson and Kold require quite a few bullets before succumbing. Lara as well, of course.
*succumbing.
%%* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
*
%%* MalevolentArchitecture: No ''Tomb Raider'' game is complete without this.
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* MisplacedWildlife: [[EverythingsBetterWithMonkeys Gorilla's]] and crocodiles in Greece, black panthers in Egypt, bears in Peru? And that's not even mentioning the dinosaurs.
* MoreDakka: The Dual Mini [=SMGs=] are this for Lara.
* MoreDakka: The Dual Mini [=SMGs=] are this for Lara.
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* MisplacedWildlife: There are [[EverythingsBetterWithMonkeys Gorilla's]] and crocodiles in Greece, black panthers in Egypt, bears in Peru? Peru. And that's not even mentioning the dinosaurs.
* %%* MoreDakka: The Dual Mini [=SMGs=] are this for Lara.
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* NintendoHard: ''Greatly'' toned down when compared to the original game, but still has its moments. The ascent in the ''Great Pyramid'' section of the ''Lost Island'' is the most prominent one. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can [[LedgeBats blow you off your platform]], forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.
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* NintendoHard: ''Greatly'' toned down when compared to MythologyGag:
** The ''Camouflage'' outfit is one of theoriginal game, but still outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.
** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
** The PSP version hasits moments. The ascent in ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the ''Great Pyramid'' Russia section of the ''Lost Island'' is the most prominent one. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can [[LedgeBats blow you off your platform]], forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
** The ''Camouflage'' outfit is one of the
** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
** The PSP version has
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* NuclearOption: In the remake, the explosion reveals a winged beast flying out of the burning grounds.
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* PensieveFlashback: The visions/hallucinations Lara witnesses from the Scion, unlike the original game's more traditional visions.
* PlatformHell: A few instances of this trope exist throughout this game, with the most notorious example being in a [[spoiler:passageway of lava right before the room where you fight the final boss.]]
* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
* PlatformHell: A few instances of this trope exist throughout this game, with the most notorious example being in a [[spoiler:passageway of lava right before the room where you fight the final boss.]]
* PlayerHeadquarters: [[BigFancyHouse Croft Manor.]] Although it isn't actually seen unless you decide to play it.
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*
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* PressurePlate: Invariably linked to various doorways.
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* Really700YearsOld: [[spoiler: Natla, having been alive since the existence of Atlantis.]]
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* Really700YearsOld: [[spoiler: Natla, having Natl has been alive since the existence of Atlantis.]]
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* RuleOfCool / RuleOfFun: While it mostly applies (with various areas from the original being taken UpToEleven when it comes to complexity), it is defied by some levels and sequences, where realism seems have taken precedence compared to the original.
* [[RidingIntoTheSunset Sailing into the Sunset]]: At the end.
* [[RidingIntoTheSunset Sailing into the Sunset]]: At the end.
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* [[RidingIntoTheSunset Sailing into the Sunset]]:
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* SceneryPorn: The main reason for remaking it, probably due to the original's graphics not aging very well. Most of the areas have been made more open air to double their size, which only evokes this even more. Needless to say, things look a lot prettier than in the days of the [=PlayStation=] 1.
* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
to:
* SceneryPorn: The main reason for remaking it, probably due to the original's graphics not aging very well. Most of the areas have been made more open air to double their and doubled in size, which only evokes this even more. Needless to say, making things look a lot prettier than in the days of the [=PlayStation=] 1.
* %%* SealedEvilInACan: [[spoiler: What Tihocan and Qualopec did to Natla as punishment for her betrayal.]]
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* ShortRangeShotgun: Played utterly straight. The Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.
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* ShortRangeShotgun: Played utterly straight. The Shotgun has the shortest range of all weapons and the stopping power drops considerably the further the range.
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*** a painting of Kain can be seen hanging in Croft Manor.
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*** a A painting of Kain can be seen hanging in Croft Manor.
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** And then there's a slew of {{Shout Out}}s to previous ''Tomb Raider'' games:
*** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.
*** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
*** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
*** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
*** The ''Camouflage'' outfit is one of the outfits worn by Lara in ''[[VideoGame/TombRaiderAngelOfDarkness Tomb Raider: The Angel of Darkness]]''.
*** The ''Wetsuit'' outfit one of the outfits worn by Lara in ''VideoGame/TombRaiderII''.
*** The ''Classic'' outfit is a model reminiscent of the blocky one Lara had in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Croft Manor Sport'' outfit is the outfit Lara would wear at home in ''[[VideoGame/TombRaider Tomb Raider I]]''.
*** The ''Legend'' outfit is Lara's main outfit in ''[[VideoGame/TombRaiderLegend Tomb Raider: Legend]]''.
*** The PSP version has ''Antarctica'' from ''VideoGame/TombRaiderIII'' and ''Winter Camo'' from the Russia section of ''[[VideoGame/TombRaiderChronicles Tomb Raider: Chronicles]]''
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* SolveTheSoupCans: The puzzles don't always make ''that'' much sense.
* SpikesOfDoom: Appears mostly in the Greece levels.
* {{Spinventory}}: In a nice CallBack to the original.
* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
* SpikesOfDoom: Appears mostly in the Greece levels.
* {{Spinventory}}: In a nice CallBack to the original.
* SpyCatsuit: The ''Catsuit'', one of the unlockable outfits.
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* SticksToTheBack: The shotgun does this.
* SurpriseSlideStaircase: Actually [[InvertedTrope inverted]]; in the ''Obelisk of Khamoon'' level, Lara enters a room from the top, with a giant slide downwards appearing to be the only way to progress. After pulling a lever (and dispatching of a nasty Atlantean Mummy), part of the slide retracts into the wall, turning it into a giant staircase. Unfortunately, the stairs are too tall for Lara to climb back up again.
* SurpriseSlideStaircase: Actually [[InvertedTrope inverted]]; in the ''Obelisk of Khamoon'' level, Lara enters a room from the top, with a giant slide downwards appearing to be the only way to progress. After pulling a lever (and dispatching of a nasty Atlantean Mummy), part of the slide retracts into the wall, turning it into a giant staircase. Unfortunately, the stairs are too tall for Lara to climb back up again.
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* SurpriseSlideStaircase:
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* ThirdPersonSeductress: What did you expect? This is [[MsFanservice La]][[BareYourMidriff ra]] [[ShowSomeLeg Croft]] we're talking about.
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* WhiteGangBangers: The Kid has this appearance in his reimagining.
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Hiding some ZCEs and moving a trope from the Trivia page.
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* BerserkButton / LimitBreak: Enemies can be enraged after being shot enough times into recklessly performing a special attack that Lara can use against them. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognizable sound, to let you know that they are in fact, raging.
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* BlockPuzzle: Appears, but not with the same frequency as the previous games.
* [[BossBattle Boss Battles]]: Several; usually, but not always, at the end of the level.
* [[BossBattle Boss Battles]]: Several; usually, but not always, at the end of the level.
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*
%%* BossBattle: Several; usually, but not always, at the end of the level.
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* BottomlessPits: Of course. Appears in each of the locations, though the last one usually has lava at the bottom.
* BraidsOfAction: Lara's hairstyle throughout the entire game.
* BraidsOfAction: Lara's hairstyle throughout the entire game.
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* BottomlessPits: Of course. Appears in each of the locations, though the last one usually has lava at the bottom.
* %%* BraidsOfAction: Lara's hairstyle throughout the entire game.
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* VersionExclusiveContent: The Wii version has over "three hours" of exclusive content, including first-person puzzles that involve using the Wii Remote. For example, certain switches in all other versions that Lara can use with ease are initially inoperable in the Wii version because of a missing cog or two that must be collected nearby that is part of the lever mechanism. The player must then play a minigame where the player must arrange the missing cog(s), along with other cogs inside the lever mechanism such that they will make the lever work.
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* LighterAndSofter: The remake is considerably less violent than the original game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled on]] [[SpikesOfDoom spikes]]. According to in-game commentary, the developers chose to do away with the graphic violence because while the original game's outdated graphics it still suitable for a TeenRating, they weren't so sure the rating would stand if it carried over to the remake.
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* LighterAndSofter: The remake is considerably less violent than the original game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled on]] [[SpikesOfDoom spikes]]. According to in-game commentary, the developers chose to do away with the graphic violence because while the original game's outdated graphics made it still suitable for a TeenRating, they weren't so sure the rating would stand if it carried over to the remake.
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* LedgeBats: Giant bats and winged Atlantean mutants can qualify as this, as they can sometimes knock or blast Lara off precipitous platforms to an unfortunate death.
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* BerserkButton: Enemies can be enraged after being shot enough times into recklessly performing a special attack that Lara can use against them.
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* BerserkButton: BerserkButton / LimitBreak: Enemies can be enraged after being shot enough times into recklessly performing a special attack that Lara can use against them.them. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognizable sound, to let you know that they are in fact, raging.
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* LighterAndSofter: Compared to the original game. They couldn't show Lara being impaled by spikes anymore; according to the developers commentary, the game probably would've gotten an M rating if they did, despite that it was fine for a T-rated game in 1996.
* LimitBreak: Enemies will become enraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous charge, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognizable sound, to let you know that they are in fact, raging.
* LimitBreak: Enemies will become enraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous charge, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though there is a cheat code that lets you see it for every enemy), although every enemy will still make a trademark animation, along with a recognizable sound, to let you know that they are in fact, raging.
to:
* LighterAndSofter: Compared to The remake is considerably less violent than the original game. They couldn't show game, [[BloodlessCarnage eliminating blood effects]] and toning down animations of Lara being [[ImpaledWithExtremePrejudice impaled by spikes anymore; according on]] [[SpikesOfDoom spikes]]. According to the developers in-game commentary, the game probably would've gotten an M developers chose to do away with the graphic violence because while the original game's outdated graphics it still suitable for a TeenRating, they weren't so sure the rating would stand if they did, despite that it was fine for a T-rated carried over to the remake.
* LoadsAndLoadsOfLoading: Expect this to happen in some parts of the gamein 1996.
* LimitBreak: Enemies will become enraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous charge, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (thoughwhere there is a cheat code that lets you see it are many places for Lara to be instantly killed - because every enemy), although every enemy will still make a trademark animation, along with a recognizable sound, time she dies, you'll need to let you know that they are in fact, raging.sit through a loading screen to put Lara back at the last checkpoint.
* LoadsAndLoadsOfLoading: Expect this to happen in some parts of the game
* LimitBreak: Enemies will become enraged if Lara fires at them continuously, causing them to attempt a reckless and dangerous charge, which Lara can exploit, by executing a Head Shot. The rage meter is only visible during boss fights (though
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* PlatformHell: A few instances of this trope exist throughout this game, with the most notorious example being in a [[spoiler:passageway of lava right before the room where you fight the final boss.]]
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At one point, an Anniversary edition was being made by Creator/CoreDesign, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s 10-year anniversary was instead transferred to Creator/CrystalDynamics, resulting in this game.
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At one point, an Anniversary edition was being made by Creator/CoreDesign, but this project was shut down because they no longer owned the rights to the series. The development of a game celebrating ''Tomb Raider'''s [[MilestoneCelebration 10-year anniversary anniversary]] was instead transferred to Creator/CrystalDynamics, resulting in this game.
* DesignatedGirlFight: [[spoiler:The final showdown between Lara and Natla]].
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* NintendoHard: '''Greatly'' toned down when compared to the original game, but still has its moments. The ascent in the ''Great Pyramid'' section of the ''Lost Island'' is the most prominent one. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can blow you off your platform, forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.
to:
* NintendoHard: '''Greatly'' ''Greatly'' toned down when compared to the original game, but still has its moments. The ascent in the ''Great Pyramid'' section of the ''Lost Island'' is the most prominent one. It's basically a series of timed jumping puzzles, that get worse the higher you go. The jumps themselves are not always that difficult to make, but in between levels, there are enemies that can [[LedgeBats blow you off your platform, platform]], forcing you to redo entire sections. This can be incredibly frustrating, and make it appear harder than it is.
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* BerserkButton: Enemies can be enraged after being shot enough times into recklessly performing a special attack that Lara can use against them.
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* SpikesOfDoom: Appears mostly in the Greece levels.