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* ShipwreckStart: The game begins with Lara Croft and the crew of the Endurance being involved in a shipwreck while searching for the island of Yamatai in the Dragon's Triangle. Lara and the survivors wash up on the shores of Yamatai and the plot of the game is them attempting to escape from the island.



* ShowDontTell: Probably no-one cared about this rule when [[spoiler:Alex's affection for Lara was explicitly stated. All we know about his feelings toward Lara comes from a single note found around 3[=/=]4 of whole game]]. ''Nothing'' besides that note was indicating anything to that point, making the whole deal very artificial, [[spoiler:[[FridgeBrilliance which may of course have been the point as the note and Lara's comment on it speculate that Lara didn't even notice his interest.]] Well... she didn't and thus, [[PaintingTheMedium neither did the player]]]].

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* ShowDontTell: Probably no-one cared about this rule when [[spoiler:Alex's affection for Lara was explicitly stated. All we know about his feelings toward Lara comes from a single note found around 3[=/=]4 3/4 of whole game]]. ''Nothing'' besides that note was indicating anything to that point, making the whole deal very artificial, [[spoiler:[[FridgeBrilliance which may of course have been the point as the note and Lara's comment on it speculate that Lara didn't even notice his interest.]] Well... she didn't and thus, [[PaintingTheMedium neither did the player]]]].
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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Creator/CrystalDynamics, it was released for the UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the UsefulNotes/{{PlayStation 4}} and UsefulNotes/{{Xbox One}} in 2014. On April 27th 2016, the game was ported over to UsefulNotes/MacOS and [[UsefulNotes/{{Unix}} Linux]] by Creator/FeralInteractive. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the badass {{adventurer archaeologist}} we know and love.

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''Tomb Raider'' is a 2013 video game. Published by Creator/SquareEnix and developed by Creator/CrystalDynamics, it was released for the UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, Platform/PlayStation3, Platform/Xbox360, and PC. An [[UpdatedRerelease updated version]], titled ''Tomb Raider: Definitive Edition'', was released for the UsefulNotes/{{PlayStation 4}} Platform/PlayStation4 and UsefulNotes/{{Xbox One}} Platform/XboxOne in 2014. On April 27th 2016, the game was ported over to UsefulNotes/MacOS and [[UsefulNotes/{{Unix}} [[Platform/{{Unix}} Linux]] by Creator/FeralInteractive. The game is the second {{continuity reboot}} of the ''Franchise/TombRaider'' series. ''Tomb Raider'' also serves as an {{origins episode}} for the franchise, showing how Lara Croft became the badass {{adventurer archaeologist}} we know and love.
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* VagueHitPoints: There's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk.

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* VagueHitPoints: There's no HP gauge, just a red haze around the screen when Lara is injured. The best indication that she's near death is an enemy declaring that she's critically injured, though this is only applicable when fighting enemies that talk. Data mining revealed there is a hidden feature that extends the "gauge" (rather than decrease damage done by enemies) over the course of the game, allowing to take far more punishment in later stages without dying.

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* GameplayAndStorySegregation / RuleOfFun: The game has a bit of dissonance between the player's in-game actions and the narrative. This is particularly evident with the hundreds of mooks Lara effortlessly guns down throughout the game, while the story implies she's barely hanging on both physically and emotionally. This is particularly egregious during the scene [[spoiler:shortly before Grim's death]], where the player easily blasts their way through a number of mooks and then in the cutscene afterwards Lara comments that she "barely survived" the encounter. [[WordOfGod The writer of the game addressed this issue in an interview]], with the defining quote coming down to the fact that "every kill cannot be like the first kill", basically admitting and lamenting the problem, saying no game has the magic bullet that can solve the issue of having an affable relatable character also massacre hundreds of dudes without blinking an eye, and it's really just something relies on some generous WillingSuspensionOfDisbelief due to the very nature of action games.

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* GameplayAndStorySegregation / RuleOfFun: GameplayAndStorySegregation: The game has a bit of dissonance between the player's in-game actions and the narrative. narrative.
**
This is particularly evident with the hundreds of mooks Lara effortlessly guns down throughout the game, while the story implies she's barely hanging on both physically and emotionally. This is particularly egregious during the scene [[spoiler:shortly before Grim's death]], where the player easily blasts their way through a number of mooks and then in the cutscene afterwards Lara comments that she "barely survived" the encounter. encounter.
**
[[WordOfGod The writer of the game addressed this issue in an interview]], interview]][[invoked]], with the defining quote coming down to the fact that "every kill cannot be like the first kill", basically admitting and lamenting the problem, saying no game has the magic bullet that can solve the issue of having an affable relatable character also massacre hundreds of dudes without blinking an eye, and it's really just something relies on some generous WillingSuspensionOfDisbelief due to the very nature of action games.



* MookHorrorShow: Lara gradually becomes this over the course of the game, starting with picking up a machine gun, much to the dismay of the mooks. After she defeats her first big shield-carrying enemy someone yelps "She's still alive?! Run!", and ensuing action scenes are scattered with bad guys expressing fear and disbelief that one girl is such a threat. Then, of course, she gets a grenade launcher...
** Lara + GrenadeLauncher = OhCrap! Lara obtains said grenade launcher from one of the CoDragons who reverts from EvilGloating to sheer panic when he realises she's about to blow him to kingdom come. Lara herself even ''yells at them'' that she's coming to kill them all.

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* MookHorrorShow: Lara Lara.
** She
gradually becomes this over the course of the game, starting with picking up a machine gun, much to the dismay of the mooks. After she defeats her first big shield-carrying enemy someone yelps "She's still alive?! Run!", and ensuing action scenes are scattered with bad guys expressing fear and disbelief that one girl is such a threat. Then, of course, threat.
** Once
she gets a grenade launcher...
** Lara + GrenadeLauncher = OhCrap! Lara
obtains said grenade launcher from one of the CoDragons who reverts from EvilGloating to sheer panic when he realises she's about to blow him to kingdom come. Lara herself even ''yells at them'' that she's coming to kill them all.



* TheNotLoveInterest[=/=]HeterosexualLifePartners: Sam to Lara. Sam being a DamselInDistress is Lara's primary motivation for the majority of the game, they clearly mean a lot to each other to the point of being the most important person in their lives, and Sam stands by Lara in total support no matter what her decision.

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* TheNotLoveInterest[=/=]HeterosexualLifePartners: TheNotLoveInterest: Sam to Lara. Sam being a DamselInDistress is Lara's primary motivation for the majority of the game, they clearly mean a lot to each other to the point of being the most important person in their lives, and Sam stands by Lara in total support no matter what her decision.



** After she is captured by the Solarii, she wakes up where her wrists are bound and hanging overhead.

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** After she is captured by the Solarii, Stormguard, she wakes up inside a chamber where her wrists are bound and hanging overhead.
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** In the opening, she is wrapped in a thick cloth and is hanging upside-down inside a shrine.
** After she is captured by the Solarii, she wakes up where her wrists are bound and hanging overhead.
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* BreakingOldTrends: The game actively and deliberately breaks the trends present so far in the franchise, reshuffling the focus. Rather than being a platforming ActionAdventure, focused first and foremost on exploration and searching for hidden objects, with almost coincidental combat (mostly done by auto-targeting), from this game onward it became an elaborate cover shooter with full focus on combat against hundreds of enemies, with exploration being relegated to a side activity.
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* MisbegottenMultiplayerMode: [[FollowTheLeader In keeping with industry trends at the time]], the game had an [[ExecutiveMeddling executive-mandated]] and bog-standard one, with various team-based competitive modes as well as free-for-all deathmatch. Because the game's combat system really wasn't designed around player versus player it was critically panned and not very popular, particularly because of all the achievements that required you to spend inordinate amounts of time in it[[note]]in fact, it's basically accepted practice for players to use save modifying to unlock the two grindiest achievements for hitting the level cap and unlocking every character, rather than trying to spend 60 hours grinding in a multiplayer mode nobody else plays[[/note]].
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* TwoferTokenMinority: Lara's best friend Sam Nishimura, Japanese and female. Reyes is a Triple Token Minority; black, Latino and female.

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* TwoferTokenMinority: Lara's best friend Sam Nishimura, Japanese and female. Reyes is a Triple Token Minority; black, Latino and female. If you follow word of god, Sam and Lara are both bi/gay for each other, adding Lara to the list.
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The 2018 ''Film/{{Tomb Raider|2018}}'' movie is a LiveActionAdaptation of this game, with some elements taken from [[VideoGame/RiseOfTheTombRaider the second game]]. An arcade adaptation of the game (with gameplay based on ''Rabbids Hollywood'', of all games) was released ahead of the movie as promotion.

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The 2018 ''Film/{{Tomb Raider|2018}}'' movie is a heavily-changed LiveActionAdaptation of this game, with some elements taken from [[VideoGame/RiseOfTheTombRaider the second game]]. An arcade adaptation of the game (with gameplay based on ''Rabbids Hollywood'', of all games) was released ahead of the movie as promotion.

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TRS cleanup: YMMV + fit a different trope for two of them


* CameraScrew:
** The camera will shake violently during some platform set pieces, and cannot be moved during some others, which can make determining safe paths very difficult (''especially'' during the [[ThatOneLevel rapids sequence]]).

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* CameraScrew:
** The camera will shake violently during some platform set pieces, and cannot be moved during some others, which can make determining safe paths very difficult (''especially'' during the [[ThatOneLevel rapids sequence]]).
CameraAbuse



** Also of note: when Lara examines an animal she's hunted, she'll plunge a couple arrows into the carcass. Doing so will [[CameraAbuse cause red blots to appear on the camera lens every time it happens...]] even if it's just a [[LudicrousGibs small bird]].

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** Also of note: when Lara examines an animal she's hunted, she'll plunge a couple arrows into the carcass. Doing so will [[CameraAbuse cause red blots to appear on the camera lens every time it happens...]] happens... even if it's just a [[LudicrousGibs small bird]].
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A fourth game, whose title and release date have not been announced, [[https://www.polygon.com/23510939/tomb-raider-crystal-dynamics-amazon-games is in development]].
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** [[spoiler:Usually, one will complete the game's overall objective, and leave the island on the rescue boat. After running the game credits, it will give you your completion rate and inform you that you can go back to the island to shoot for the 100% completion rate. What isn't mentioned is that once you complete all challenges, ''there is no way off the island''.]]

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Trying to fix some example indentation


* BilingualBonus: The dialogues of Russian characters are pure {{Squick}} for anyone who speaks Russian.
-->'''Vladimir''': You're pretty, aren't you? *touches her face* You remind me of my sister.

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* BilingualBonus: BilingualBonus:
**
The dialogues of Russian characters are pure {{Squick}} for anyone who speaks Russian.
-->'''Vladimir''': --->'''Vladimir''': You're pretty, aren't you? *touches her face* You remind me of my sister.



* DrivenToSuicide: It's ambiguous, but [[spoiler:Himiko]] herself. The more ground Lara makes the worse the storms affect every vehicle coming to rescue her, but later on in the game [[spoiler:The weather conveniently gets Lara out of more than a couple of jams. Indeed, once Himiko realises Lara is the only person who can stop Mathias she does pretty much all she can to help her without a big neon sign marked '''KILL ME!'''. Which says something about the hell her existence has been, considering she prefers to die rather than take this opportunity to have a new body.]]

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* DrivenToSuicide: DrivenToSuicide:
**
It's ambiguous, but [[spoiler:Himiko]] herself. The more ground Lara makes makes, the worse the storms affect every vehicle coming to rescue her, but later on in the game [[spoiler:The weather conveniently gets Lara out of more than a couple of jams. Indeed, once Himiko realises Lara is the only person who can stop Mathias she does pretty much all she can to help her without a big neon sign marked '''KILL ME!'''. Which says something about the hell her existence has been, considering she prefers to die rather than take this opportunity to have a new body.]]



-->"It's like finding [[VideoGame/TombRaiderI Atlantis!]]"

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-->"It's --->"It's like finding [[VideoGame/TombRaiderI Atlantis!]]"



** When you find the last GPS cache [[spoiler:and the hidden document inside]], Lara lets out an "A-ha!" similar to when she found artifacts in ''Tomb Raider II''.
*** The game even plays the same sound effect, to drive home the point.

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** When you find the last GPS cache [[spoiler:and the hidden document inside]], Lara lets out an "A-ha!" similar to when she found artifacts in ''Tomb Raider II''.
***
II''. The game even plays the same sound effect, to drive home the point.



* PlayableEpilogue: While the story doesn't support it, the game lets you back on the island after you've finished the story to allow you to get HundredPercentCompletion.
** Unfortunately, there is no way to get off the island, whether or not you complete 100% of the game.

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* PlayableEpilogue: While the story doesn't support it, the game lets you back on the island after you've finished the story to allow you to get HundredPercentCompletion.
**
HundredPercentCompletion. Unfortunately, there is no way to get off the island, whether or not you complete 100% of the game.

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One indent fix and removal of "youtu dot be" from a link.


* LaughingMad: The denizens of [[spoiler:the Pit]] have been stuck on Yamatai so long that this has become what has happened to them.
** ThirdPersonPerson: One of said denizens..

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* LaughingMad: The denizens of [[spoiler:the Pit]] have been stuck on Yamatai so long that this has become what has happened to them.
** ThirdPersonPerson:
them. One of said denizens..them refers to themselves [[ThirdPersonPerson in the third-person]].



* TheManyDeathsOfYou: So, so many ways to die. It's just short of ''Franchise/DeadSpace'' levels of carnage. [[https://www.youtube.com/watch?v=f-w-43kTREY&feature=youtu.be Here's a compilation!]]

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* TheManyDeathsOfYou: So, so many ways to die. It's just short of ''Franchise/DeadSpace'' levels of carnage. [[https://www.youtube.com/watch?v=f-w-43kTREY&feature=youtu.be com/watch?v=f-w-43kTREY Here's a compilation!]]
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* MeaningfulName: The Stormguard and the Solarii. The Stormguard are Himiko's undead army, guarding the queen of storms. The Solarii are Matthias's insane cult, dedicated to reviving Himiko, effectively ending the storms and returning the sun.
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* ActionSurvivor: In this incarnation, Lara is a just-out-of-school 21-year-old before having to learn to survive on Yamatai island. She still has some survival training from her father's old AdventurerArchaeologist friend Roth, of course. A lot of it is that she ''knows'' what to do but probably hasn't done it before.

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* ActionSurvivor: In this incarnation, Lara is a just-out-of-school 21-year-old before having to learn to survive on Yamatai island. She still has some survival training from her father's old AdventurerArchaeologist friend Roth, of course. A lot of it is that she ''knows'' what to do but probably hasn't done it before.before. Especially all the killing.
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If you are looking for the 1996 game of the same title, the one that started it all, go [[VideoGame/TombRaiderI here]].

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If you are looking for the 1996 game of the same title, the one Justforfun/{{the one|with}} that started it all, go [[VideoGame/TombRaiderI here]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Lara's primary melee weapon is a climbing axe.
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* PowerfulPick: Climbing axes are very useful, both for their intended application and for the effect they have on the human skull.
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Dewicked trope\
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Dewicked trope


* WeaponOfChoice: Now a bow, as opposed to her old dual pistols.[[spoiler:.. until the very end of the game]].
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Up To Eleven is a defunct trope


* AmazonChaser: [[spoiler:[[LoveAtFirstSight Alex already had a crush on Lara]] before the game began]], [[TookALevelInBadass but seeing how badass she's become]] turned it UpToEleven.

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* AmazonChaser: [[spoiler:[[LoveAtFirstSight Alex already had a crush on Lara]] before the game began]], [[TookALevelInBadass but seeing how badass she's become]] turned it UpToEleven.up to eleven.
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If you are looking for the 1996 game of the same title, the one that started it all, go [[VideoGame/TombRaider here]].

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If you are looking for the 1996 game of the same title, the one that started it all, go [[VideoGame/TombRaider [[VideoGame/TombRaiderI here]].



-->"It's like finding [[VideoGame/TombRaider Atlantis!]]"

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-->"It's like finding [[VideoGame/TombRaider [[VideoGame/TombRaiderI Atlantis!]]"



** One of the trophies/achievements is called "Unfinished Business", which was the title of the PC-only expansion to the first ''VideoGame/TombRaider''.

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** One of the trophies/achievements is called "Unfinished Business", which was the title of the PC-only expansion to the first ''VideoGame/TombRaider''.''VideoGame/TombRaiderI''.
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If you are looking for the 1996 game of the same title, the one that started it all, go [[VideoGame/TombRaider here]].

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There is absolutely zero justification, especially given how obsessive the game and its marketing was about "realism"


* WorstAid: It's generally held that it's safer to keep it in if you have a long bit of shrapnel in you (pulling it out risks rupturing internal organs, or bleeding out). Tell that to Lara at the beginning of the game.
** [[{{JustifiedTrope}} Justified]] in that combat medicine is often differentiated from traditional medicine in that getting a person back into action, even possibly risking long-term damage, is a decision that field medics often have to make. In active fire (or otherwise chronically dangerous) situations, knowing you have to keep moving may be enough motivation to remove the shrapnel rather than risk it causing further damage as you move around.

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* WorstAid: It's generally held that it's safer to keep it in if you have a long bit of shrapnel in you (pulling it out risks rupturing internal organs, or bleeding out). Tell that to Lara at the beginning of the game.
** [[{{JustifiedTrope}} Justified]] in that combat medicine
game. And that's just the opening. From there on, any time the plot mandates her hurt, whatever first aid is often differentiated from traditional medicine in that getting a person back into action, applied to the wound would cause even possibly risking long-term more damage, is a decision that field medics often have to make. In active fire (or otherwise chronically dangerous) situations, knowing you have to keep moving may be enough motivation to remove the shrapnel rather than risk it causing further damage as you move around.both short- and long-term.
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Not an example, or any particular form of playing with. The trope is about replacing Latin letters with similar-looking Cyrllic ones, this is just Latin transliterated (correctly) into Russian.


* TheBackwardsR: Lara reads [[spoiler:her father's journal in the ending]] and one of the pages has a message written this way [[spoiler:which reads, ЭИГХТ ХАВЕ ОРИГИН, ТИМЭ ЭССЕНТИАЛ, ЛОСТ ДЭЭЛ ВИЛЛАГЭ, which, when turned back into proper English, stands for "Eight have origin, time essential, lost deel (sic!) village"]].
** Narrowly avoided, as this is a legitimate alphabetic transcription of the English sentence. One that could be understood (with some trouble, as it's not phonetic) by an anglophone when read aloud by someone who knows Russian but not English.
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* ArcherArchetype: For this reboot, Lara forgoes her iconic GunsAkimbo, as she starts out as a university student, unarmed and out of her depth, stranded on a hellish island. Lara acquires a makeshift bow and arrows from a dead body shortly after her arrival, and can acquire more powerful and high-tech bows over the course of the game, while also fashioning special arrows and bow upgrades. {{Handwave}}d by an explanation that Lara [[ChekhovsSkill used to practice archery at boarding school]].[[note]]Camilla Luddington, the Anglo-American actress who provides Lara's voice, likeness and motion capture for the game, also practiced archery when she was younger.[[/note]]
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** At one point the Solarii manage to capture Lara and don't kill her. Presumably they want to sacrifice her, or think [[EvenEvilHasStandards it too cruel to kill a woman while she's defenseless]].

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** At more than one point the Solarii manage to capture Lara and don't kill her. Presumably they want to sacrifice her, or think [[EvenEvilHasStandards it too cruel to kill a woman while she's defenseless]].
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* FeministFantasy: A young woman finds herself crashed on an island home to a violent murderous cult that only accepts men and brutally kills any women who happen upon the island. Said woman is forced to fight her way as a OneWomanArmy to save her friends and herself from them. Can it get more explicitly feminist than that?

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* FeministFantasy: A young woman finds herself crashed on an island home to a violent murderous cult that only accepts men and brutally kills any women who happen upon the island. Said woman is forced to fight her way as a OneWomanArmy to save her friends and herself from them. Can it get more explicitly feminist than that?
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A Chained Sinkhole or two, plus Army Of One seems to be a former trope name.


** When [[DavidVersusGoliath fighting the]] [[InSeriesNickname Somalian]] when she [[spoiler:returns to The Endurance.]]

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** When [[DavidVersusGoliath fighting the]] fighting]] the [[InSeriesNickname Somalian]] when she [[spoiler:returns to The Endurance.]]



* FeministFantasy: A young woman finds herself crashed on an island home to a violent murderous cult that only accepts men and brutally kills any women who happen upon the island. Said woman is forced to fight her way as an [[ArmyOfOne army of one]] to save her friends and herself from them. Can it get more explicitly feminist than that?

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* FeministFantasy: A young woman finds herself crashed on an island home to a violent murderous cult that only accepts men and brutally kills any women who happen upon the island. Said woman is forced to fight her way as an [[ArmyOfOne army of one]] a OneWomanArmy to save her friends and herself from them. Can it get more explicitly feminist than that?



* MenAreTheExpendableGender: [[spoiler:Every man but one dies, every woman lives.]] However, the backstory makes it clear that the cult of the island doesn't recruit women into their ranks. The reasons are [[SoulJar nightmare]] [[SealedEvilInACan inducing.]] You'll find that all of the "shrines" set up by the cultists utilize strung up women who are not nearly decomposed enough to imply they're anything but recent victims. However while there are plenty of female corpses, no actual female characters are killed ''on screen''. [[spoiler:Except Himiko]].

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* MenAreTheExpendableGender: [[spoiler:Every man but one dies, every woman lives.]] However, the backstory makes it clear that the cult of the island doesn't recruit women into their ranks. The reasons are [[SoulJar nightmare]] [[SealedEvilInACan nightmare inducing.]] You'll find that all of the "shrines" set up by the cultists utilize strung up women who are not nearly decomposed enough to imply they're anything but recent victims. However while there are plenty of female corpses, no actual female characters are killed ''on screen''. [[spoiler:Except Himiko]].

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