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''Bart vs. The Space Mutants'' is the first LicensedGame for the [[UsefulNotes/NintendoEntertainmentSystem NES]] (also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons,'' developed by [[Creator/AbsoluteEntertainment Imagineering.]] The game revolves around Bart attempting to foil the space mutant's plan to power their world conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld.''
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''Bart vs. The Space Mutants'' is the first LicensedGame was released in 1991 for the [[UsefulNotes/NintendoEntertainmentSystem NES]] (also NES]], and was the first LicensedGame based off ''WesternAnimation/TheSimpsons'' for that system. It was developed by [[Creator/AbsoluteEntertainment Imagineering]], and also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis UsefulNotes/SegaGenesis, UsefulNotes/{{Amiga}} and numerous computers) based off ''WesternAnimation/TheSimpsons,'' developed by [[Creator/AbsoluteEntertainment Imagineering.]] computers.

The game revolves around Bart attempting to foil the space mutant's plan to power their world conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld.''
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''VideoGame/TheSimpsonsBartVsTheWorld'' later the same year.



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* TestYourStrengthGame: In the [[AmusementPark Krustyland]] level, there is a strength test game located next to the high dive act. Since merely jumping on the platform that sends the weight up won't help it reach the bell, Bart has to climb to the top of the high dive and jump off there to provide enough force. When Bart does ring the bell, he wins three coins and [[InvincibilityPowerUp the disembodied head of Jebediah Springfield]].
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* WouldHurtAChild: Enemies have no issues with attacking and hurting Bart.

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* DisappearingBlocks: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.


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* TemporaryPlatform: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.

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* DisappearingBlocks: The lollipops in the shopping mall are always ''visible'', but whether they can support Bart or not depends on their orientation.



* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level -- the aliens never think to just pick up the towels.

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* IdiotBall: Some of Bart's methods of removing objects from the level is are circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level -- the aliens never think to just pick up the towels.

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* EasilyThwartedAlienInvasion: More or less lampshaded in the game. The aliens have a machine that can run on anything, but never think to fuel it with something already in abundance; instead they choose purple objects, or hats.

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* EasilyThwartedAlienInvasion: More or less lampshaded in the game. The aliens have a machine that can run on anything, but never think to fuel it with something already in abundance; instead they choose purple objects, or hats.hats, and never think to look in more than one place for each item.


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* [[TokyoIsTheCenterOfTheUniverse Springfield Is The Center Of The Universe]]: A maximum of six people are working to stop the aliens (being generous and including Grandpa), and all of them in a single relatively isolated area. The aliens never think to simply move on to somewhere else or expand their search radius because ''it's a ''Simpsons'' game, you gotta attack Springfield.''
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* SpellingBonus: You can spell the names of other Simpsons characters to get their assistance with each boss.

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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]] (also ported to the UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', ''WesternAnimation/TheSimpsons,'' developed by [[Creator/AbsoluteEntertainment Imagineering]]. Imagineering.]] The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering world conquering machine by collecting random objects.

Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.''VideoGame/TheSimpsonsBartVsTheWorld.''



!!This game provides examples of:

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!!This
!! This
game provides examples of:of:



* BossRemix: [[PlayingWithATrope Sort of]] - the three boss themes are simply parts of the main theme repeated over and over. [[MostAnnoyingSound It gets really annoying after a while.]]
* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.

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* BossRemix: [[PlayingWithATrope Sort of]] - -- the three boss themes are simply parts of the main theme repeated over and over. [[MostAnnoyingSound It gets really annoying after a while.]]
* CassandraTruth: [[AllThereInTheManual According to the manual]], manual,]] the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.



* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.
* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[note]]It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.[[/note]]
* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces robotic Homer duplicates.]]

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* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" run / attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.
* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[note]]It's [[note]] It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though. [[/note]]
* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces mass produces robotic Homer duplicates.]]



* EverythingTryingToKillYou: Including ''shoes'' and walking ''shopping bags''.

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* EverythingTryingToKillYou: Including ''shoes'' and walking ''shopping bags''.bags.''



* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - the aliens never think to just pick up the towels.

to:

* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - -- the aliens never think to just pick up the towels.



* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.

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* PowerUpMount: Inverted - -- the second time you see the RecurringBoss, he rides a giant shoe.



* ShoutOut: Bart's x-ray glasses are generally considered a reference to ''Film/TheyLive''.
* SlidingScaleOfCollectibleTracking: This game uses "It's Here Somewhere".

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* ShoutOut: Bart's x-ray glasses are generally considered a reference to ''Film/TheyLive''.
''Film/TheyLive.''
* SlidingScaleOfCollectibleTracking: This game uses "It's Here Somewhere".Somewhere."



* SomeDexterityRequired: The control in this game is '''dreadful'''. Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
* SoundTest: See EasterEgg.
* SummonMagic: You can summon Grandpa to give you coins with a whistle... providing you stand one exact spot in the first level. Otherwise you'll just summon a dog to attack you.

to:

* SomeDexterityRequired: The control controls in this game is '''dreadful'''. '''dreadful.''' Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. running jump.]] As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
* SoundTest: See EasterEgg.
EasterEgg.
* SummonMagic: You can summon Grandpa to give you coins with a whistle... providing Providing you stand one exact spot in the first level. Otherwise you'll just summon a dog to attack you.



* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage

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* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage damage.

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* BagOfSpilling: Bart leaves behind all of the tools he picks up after he completes a level. Sure, maybe the red spray paint might not be useful later on, but those cherry bombs and bottle rockets probably would have been.



* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this.

to:

* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this. Averted in the last level, where the other Simpsons are helping from the beginning.


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* DamnYouMuscleMemory: Rather than the standard "A to jump, B to run/attack" style that most NES games use, this game has A use items and B controls both running and jumping. Performing a running jump involves a combination of both A and B in a fashion that is entirely unintuitive.


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* DoomsdayDevice: The machine that the aliens are looking to power, although they don't reveal what it does unless Bart loses in the final level. [[spoiler: It mass-produces robotic Homer duplicates.]]


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* IdiotBall: Some of Bart's methods of removing objects from the level is circumspect at best, yet they still work. One example is dropping towels off of a clothesline to cover up some purple toys in the first level - the aliens never think to just pick up the towels.
* InvincibilityPowerUp: Jebediah Springfield's head, which is quite rare.
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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis UsefulNotes/SegaMasterSystem, UsefulNotes/GameGear, UsefulNotes/SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

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* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her.
* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.

to:

* TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her.
* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
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Adding a that one level and a that one boss

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* ThatOneBoss: None of the stage bosses, but a miniboss in the dreaded museum level, a Tyrannosaurus Rex head that leans over a large open pit and spits sparks at you from the far right and can only be stomped on the head from a hidden background spot on the screen and only with a perfect jump, and if you don't stick the landing perfect, you will still fall to your death. Not to mention the awkward screen scroll if you do kill him that can still kill you much of the time through no fault of your own.
* ThatOneLevel: The 4th level museum takes seemingly forever and throws all kinds of brutal and tedious platforming tests at you. You basically stack up your lives throughout the game to survive the museum.
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* RecurringBoss: Again, the alien man in the second level.



* RecurringBoss: Again, the alien man in the second level.
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this game....argh

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* SomeDexterityRequired: The control in this game is '''dreadful'''. Bart cannot and will not [[JumpPhysics execute a proper running-jump]]. As a consequence, simple platform sections and obstacles become ''[[PlatformHell nightmarishly difficult]]'' to overcome.
Is there an issue? Send a MessageReason:
Hottip cleanup.


* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]

to:

* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's [[note]]It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]][[/note]]
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Followed by ''VideoGame/TheSimpsonsBartVsTheWorld''.

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''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

The game was not well-received, but it's still somewhat interesting.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. [[Creator/AbsoluteEntertainment Imagineering]]. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

The game was not well-received, but it's still somewhat interesting.
objects.

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* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]



* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.



* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]
* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.

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* NintendoHard: Bart can only take two hits before dying.

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* NintendoHard: Bart can only take two hits before dying.dying, and for the most part he has absolutely no way to actually fight the enemies.



* SummonMagic: You can summon Grandpa to give you coins with a whistle... sometimes.

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* SummonMagic: You can summon Grandpa to give you coins with a whistle... sometimes.providing you stand one exact spot in the first level. Otherwise you'll just summon a dog to attack you.


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* UnwinnableByMistake: It's almost impossible to clear the Museum without losing a life due to a section with very slow disappearing reappearing platforms that eats about 300 seconds off the timer.
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* GracefulLoser: The aliens prove to be this in the ending.
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* RushmoreRefacement: Complete the game, and the space mutants add Bart's face to honor their WorthyOpponent.
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* NintendoHard: Bart can only take two hits before dying.
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* EasilyThwartedAlienInvasion: More or less lampshaded in the game. The aliens have a machine that can run on anything, but never think to fuel it with something already in abundance; instead they choose purple objects, or hats.



* TotallyRadical: The box.

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* TotallyRadical: The box.box.
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Added DiffLines:

* DepthPerplexion: In certain places, you can stand on the horizon or "walk" along a river by jumping on the background. The game is highly inconsistent with this, even within the same screen. [[hottip:*:It's really a 2D game with invisible platforms, flying enemies and backgrounds indistinguishable from the floor. The graphics do a good job at simulating depth though.]]
Is there an issue? Send a MessageReason:
None


''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

to:

''Bart vs. The Space Mutants'' is the first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear GameGear, SegaGenesis and numerous computers) based off ''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.
Is there an issue? Send a MessageReason:
None


''Bart vs. The Space Mutants'' is the very first LicensedGame based off ''WesternAnimation/TheSimpsons''. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

to:

''Bart vs. The Space Mutants'' is the very first LicensedGame for the NintendoEntertainmentSystem (also ported to the SegaMasterSystem, GameGear and numerous computers) based off ''WesternAnimation/TheSimpsons''.''WesternAnimation/TheSimpsons'', developed by Imagineering, Inc. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossRemix: [[PlayingWithATrope Sort of]] - the three boss themes are simply parts of the main theme repeated over and over. [[MostAnnoyingSound It gets really annoying after a while.]]


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* EasterEgg: By firing a rocket at the "E" in the Kwik-E-Mart's sign, you get both an extra life and the game's SoundTest! Unfortunately, it only plays sound effects.


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* MiniBoss: The alien man in the second level.


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* PowerUpMount: Inverted - the second time you see the RecurringBoss, he rides a giant shoe.
* RecurringBoss: Again, the alien man in the second level.


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* SmashingHallwayTrapsOfDoom: The second level has giant shoes which act as these.
* SoundTest: See EasterEgg.
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* TacticalSuicide: The second boss drops suitcases, which you need to jump on in order to damage her.

to:

* TacticalSuicide: TacticalSuicideBoss: The second boss drops suitcases, which you need to jump on in order to damage her.
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* CollectionSidequest: The evidence.


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* PassThroughTheRings: Near the end of the second level.


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* SlidingScaleOfCollectibleTracking: This game uses "It's Here Somewhere".
* SummonMagic: You can summon Grandpa to give you coins with a whistle... sometimes.
** Using a donut in the last level summons Homer to act as a SmartBomb.


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* TacticalSuicide: The second boss drops suitcases, which you need to jump on in order to damage her.
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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/220px-Bart_vs__The_Space_Mutants_cover_8299.jpg]]

''Bart vs. The Space Mutants'' is the very first LicensedGame based off ''WesternAnimation/TheSimpsons''. The game revolves around Bart attempting to foil the space mutant's plan to power their world-conquering machine by collecting random objects.

The game was not well-received, but it's still somewhat interesting.
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!!This game provides examples of:
* AmusementPark: The third level.
* CassandraTruth: [[AllThereInTheManual According to the manual]], the reason Bart has to collect letters to get assistance in the {{Boss Battle}}s is because he's trying to get evidence to subvert this.
* EverythingTryingToKillYou: Including ''shoes'' and walking ''shopping bags''.
* ShoutOut: Bart's x-ray glasses are generally considered a reference to ''Film/TheyLive''.
* SymbolSwearing: In the cutscene before the third level.
* TotallyRadical: The box.

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